"Hello.... Welcome to the Battle Pike...." [box]Charizard: Solar Power Voodoom: Volt Absorb Dragonite: Multiscale Mimring the Charizard(*) (Move your mouse to reveal the content) Mimring the Charizard(*) (open) Mimring the Charizard(*) (close) <Charizard> [Mimring] (Male) Nature: Lonely (+Att, -Def) Type: Fire/Flying Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Blaze: (Type: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (Type: Innate) [DW, Unlocked] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Heat Wave Dragon Claw Shadow Claw Air Slash Scratch(*) Growl(*) Ember(*) Smokescreen(*) Dragon Rage(*) Scary Face(*) Fire Fang(*) Wing Attack Flamethrower Inferno Fire Spin Dragon Dance(*) Dragon Rush(*) Metal Claw(*) Flare Blitz Counter Ancientpower Crunch Brick Break(*) Dig(*) Hone Claws(*) Sunny Day Fire Blast Hidden Power Ground 7 Fly Thunderpunch Seismic Toss Bide Mimic Fire Pledge Huggable the Voodoom (Move your mouse to reveal the content) Huggable the Voodoom (open) Huggable the Voodoom (close) <Voodoom> [Huggable] (Female) Nature: Naive (+Speed, -Sp. Def.) Type: Fighting/Dark Fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (+, 19% accuracy boost Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Revenge Night Slash Wrap Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Frustration Dark Pulse Acupressure Faint Attack Close Combat Aura Sphere Beat Up Screech Psycho Cut Mach Punch Counter Pursuit Perish Song Substitute Work Up Thunder Wave Psychic Taunt Ice Punch Charos the Dragonite (Move your mouse to reveal the content) Charos the Dragonite (open) Charos the Dragonite (close) <Dragonite> [Charos] (Male) Nature: Relaxed (+Def. -Speed) Type: Dragon/Flying Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Type: Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (Type: Innate) [DW, Unlocked] This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 69 (-, 10% decrease in evasion) Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Fire Punch Thunderpunch Roost Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Rush Outrage Hyper Beam Hurricane Dragon Dance Aqua Jet Dragon Pulse Sunny Day Flamethrower Safeguard Substitute Protect Ice Beam [/box] "Strong Pokemon.... That's not always enough here...." [RNG: 42] Restore 50 HP to active mon / Active mon's En is halved. [RNG: 29] Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48) [RNG: 34] Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse "Not a good start...." --- HP: 100 | EN: 100 | Spe: 100 | Ability: Solar Power | Ranks: 4/2/4/3 | Other: N/A HP: 100 | EN: 100 | Spe: 127 | Ability: Volt Absorb | Ranks: 3/3/4/2 | Other: N/A HP: 100 | EN: 100 | Spe: 69 | Ability: Multiscale | Ranks: 5/4/4/4 | Other: N/A UllarWarlord chooses a door.