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"Let's see what happens!"
RNG roll (for boon) 9/10 = Ill
"You are getting really unlucky here... It almost makes me feel sorry for you..." :/
Magmortar Nature: Brave (Atk: +1, Spe -11, Evasion -10%)) Type: Fire Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Attacks:
ThunderPunch
Smog
Leer
Ember
SmokeScreen
Faint Attack
Confuse Ray
Flame Burst
Fire Punch
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Hyper Beam
Belly Drum
Cross Chop
Flare Blitz
Iron Tail
Karate Chop
Mach Punch
Toxic
Protect
Taunt
SolarBeam
Will-O-Wisp
Bide
Endure
Counter
"Just... seriously? Cool your goddamn jets, evil hax gods..." ThunderPunch -> Toxic -> ThunderPunch If Counter, change that action to Confuse Ray the first time, Hyper Beam the second, and Toxic the third
If Bide, change remaining actions to Toxic -> Confuse Ray -> ThunderPunch
"Oh dangit... I really should've seen that coming..."
Pre-Round stats:
Mimring
HP: 100
EN: 100
4/2/4/3/100
Magmortar @ Expert Belt
HP: 100
EN: 100
4/3/5/3/72/ -10% Eva
Action 1 Mimring dug underground! (10 EN)
ThunderPunch -> Mimring (6 EN)
But it missed!
Dig -> Magmortar
RNG roll (to crit) 7172 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG
Action 2 Mimring flew up high! (10 EN)
Toxic -> Mimring (7 EN)
But it missed!
Fly -> Magmortar
RNG roll (to crit) 818 = no crit
(9+3+(4-3)1.5) = 13.5 DMG
Action 3
Mimring dug underground! (10 EN)
ThunderPunch -> Mimring (6 EN)
But it missed!
Dig -> Magmortar
RNG roll (to crit) 7534 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG
Post-Round stats:
Mimring
HP: 100
EN: 70
4/2/4/3/100
Magmortar @ Expert Belt
HP: 58
EN: 81
4/3/5/3/72/ -10% Eva
"Alright Magmortar, let's kick it up a notch! We can't go through a battle without dealing any damage at all if we don't want Mistress Lucy to be mad at us!"
Magmortar @ Expert Belt
HP: 9
EN: 27
4/3/5/3/72/ -10% Eva
"Now it's time to finish this!" Endure -> ThunderPunch -> ThunderPunch If damaging evasive move A2 or A3, change that action to Counter
If Endure, change that action to Toxic and push back
Nature: Quiet (SpA +1, Spe -8, Eva -10%) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift
Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
Gorebyss - Rage Nature: Quiet (SpA: +1, Spe -15% and -10% evasion) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool
Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic
Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
Dunsparce - Fun Nature: Brave (Atk: +1, Spe -6, Evasion -10%)) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn
Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card
Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt
Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon
"Challenging me with only one Pokemon remaining? How pathetic. I'll be having Fun destroying you. Now order."
"It appears that it is going to take us more than one round to finish you... No matter." Body Slam -> Counter -> Headbutt If Body Slam does not paralyze A1, change A3 to Body Slam
Fun @ Mental Herb
HP: 110
EN: 100
4/3/3/3/39/ -10% Eva
Action 1 Hydro Pump -> Fun (7 EN)
RNG roll (to hit, <=9000 hit) 6746 = hit
RNG roll (to crit) 3370 = no crit
(12+3+(3-3)1.5) = 15 DMG
Body Slam -> Rockbottom (4+(2/3) = 4.66 EN)
RNG roll (to crit) 9367 = no crit
RNG roll (to para, <=6000 para) 2326 = para
(8+3+(4-4)1.5) = 11 DMG
Rockbottom was paralyzed! (20%)
Action 2 RNG roll (for full para) 3712 = no para
Waterfall -> Fun (5 EN)
RNG roll (to crit) 6258 = no crit
RNG roll (to flinch) 9951 = no flinch
(8+3+(4-4)1.5) = 12.5 DMG
Fun @ Mental Herb
HP: 82
EN: 79
4/3/3/3/39/ -10% Eva
"You're not dying as fast as we want you to. Fun, keep at him. He'll be defeated soon enough." Return -> Headbutt -> Return If successful P/E move, change that action to Roost the first time and Chill the scond
If Break Break A1 or A3, change that action to Counter
Fun @ Mental Herb
HP: 82
EN: 79
4/3/3/3/39/ -10% Eva
Action 1 Return -> Rockbottom (6 EN)
RNG roll (to crit) 8697 = no crit
(10+3+(4-4)1.5) = 13 DMG
RNG roll (for full para) 2092 = nope
Waterfall -> Fun (5 EN)
RNG roll (to crit) 7863 = no crit
(8+3+(4-4)1.5) = 12.5 DMG
Action 2
Headbutt -> Rockbottom (4 EN)
RNG roll (to crit) 1208 = no crit
RNG roll (to flinch) 9501 = no flinch
(7+3+(4-4)1.5) = 10 DMG
RNG roll (for full para) 8293 = no para
Hydro Pump -> Fun (7 EN)
RNG roll (to hit) 5183 = hit
RNG roll (to crit) 7913 = no crit
(12+3+(3-3)1.5) = 15 DMG
Action 3
Return -> Rockbottom (6 EN)
RNG roll (to crit) 8429 = no crit
(10+3+(4-4)1.5) = 13 DMG
RNG roll (for full para) 5078 = no para
Waterfall -> Fun (5 EN)
RNG roll (to crit) 5394 = no crit
(8+3+(4-4)1.5) = 12.5 DMG
Fun @ Mental Herb
HP: 42
EN: 63
4/3/3/3/39/ -10% Eva
Action 1
RNG roll (for full para) 7363 = no para
Hydro Pump -> Fun (7 EN)
RNG roll (to hit) 1092 = hit
RNG roll (to crit) 4677 = no crit
(12+3+(3-3)1.5) = 15 DMG
Super Thunderbolt -> Rockbottom ((7+11)1.75 = 31.5 EN)
RNG roll (to crit) 5367 = no crit
((10x2.25)+(3-4)1.5)(1.5) = 31.5 DMG Rockbottom fainted!
Post-Round stats:
Rockbottom @ Enigma Berry
HP: -8
EN: KO
4/4/3/4/67 (17)/ -10% Eva
Fun @ Mental Herb
HP: 27
EN: 31
4/3/3/3/39/ -10% Eva
"What a pathetic display. Now leave, and come back when you have a chance of beating me."
Ullar's Pike has ended
Ullar gets 5 CC and 4 KOC to distribute between Floros, Rockbottom, and Mimring
I get 2+4 (Battle rooms)+2 (other rooms)+7 (Lucy) = 15 UC