Battle Pike Challenge [Bronze Rank]: Iron Caliber

Sure, I'll try this.

Challenge Thread (if any): None
Rank: Bronze
Pokemon:

Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Abilities: Intimidate / Moxie / Anger Point (H)
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Passive) (Unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves (40):
=====Level-Up {COMPLETE}=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm
Thrash
Earthquake
Outrage
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
Me First
=====TM/HM=====
Smack Down
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
Aerial Ace
Protect
Substitute
Incinerate
=====Tutor=====
Aqua Tail
Focus Punch
Iron Tail
Knock Off
Low Kick
Stealth Rock
=====Other=====

Credit for the non-mega model goes to DJTHED
Percival - Gallade (M)
Nature: Jolly (Speed*1.15, +X% Accuracy, -1 SpA)

Type: Psychic / Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Abilities: Steadfast / Justified (HA Unlocked) / Inner Focus (Mega)
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Moves (53):
=====Level-Up=====
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Quick Guard
Fury Cutter
Slash
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Wide Guard
Swords Dance
Psycho Cut
Feint
Draining Kiss
Calm Mind
Imprison
Psychic
Future Sight
Hypnosis
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
Toxic
Poison Jab
Torment
Taunt
Substitute
Stone Edge
Earthquake
=====Tutor=====
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Magic Coat
Low Kick
Drain Punch
Zen Headbutt
=====Other=====

Juggernaut - Drapion (M)
Nature: Adamant (-1 Special Attack, +1 Attack)

Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 2/5

Abilities: Battle Armor / Sniper / Keen Eye (H)
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) (H): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Moves (26):
=====Level-Up=====
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Crunch
Cross Poison
=====Egg=====
Night Slash
Confuse Ray
Whirlwind
Twineedle
Iron Tail
=====TM/HM=====
Brick Break
Swords Dance
Aerial Ace
Earthquake
Dig
=====Tutor=====
=====Other=====

Queue:
Iron Caliber (Bronze) (No thread)
Fort Colorcastle (Bronze)
P2X7 (Bronze)

"Welcome to the Mars Institute Hall of Battle Pikes!"


Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 100
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
n/a


- [37] Weakness Policy / Raticate (Hustle @ Weakness Policy, Adamant ♂ 90/4/2/1/3/97)
- [6] Focus Band / A move of the referee's choice on your Active mon is Encored for 1 action. This does NOT fade upon switching.
- [11] Lagging Tail / Ampharos (Static @ Lagging Tail, Quiet ♀ 100/3/3/5/3/47 -10% Eva)

Iron Caliber to pick a door


"Shall we enter?"
 
Last edited:
Roll 10: 1

"Policy? POLICY???? I hate policy meetings with Queen Lucy and Lord Frosty. I never get to say anything!"
*pout*



Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 100
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy


- [28] Enigma Berry / Tropius (Harvest @ Enigma Berry, Brave 110/4/3/3/3/44)
- [18] Mega Stone of your choice / Mega-Pidgeot (No Guard @ Pidgeotite, Naughty, 100/4/3/5/2/121)
- [46] Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.



"Can I leave the meeting now? (;v;)"

Iron Caliber
 
Roll 10: 1

"I will surely be punished by my mistress for this..."
*wails in fear*



Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 100
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy


Door 3:
- [26] Gem of Choice / Your active mon is attacked with R5 STAB Fire Blast, which successfully hits and rolls burn.
- [41] Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/6/5/2/3/39 -10% Eva)
- [14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)



"Please take the Drapionite."

Iron Caliber to pick a megastone + door
 
Mega Drapion when, GameFreak, pls gen 7 taking Galladite

Juggernaut, open your door, please don't break it.

"NO PROMISES! I'M STILL ANGRY AT YOU!"
 
Roll 10: 10

Mwahahahhahah!"


Mawile ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Steel/Fairy

Ability: Sheer Force

Item: Razor Fang

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

Height Class: 2
Weight Class: 2
BRT: 14

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip
Faint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up
Iron Head

Fire Fang
Ice Fang
Metal Burst
Poison Fang
Punishment
Thunder Fang

Pain Split
Toxic
Taunt
Protect
Rest
Endure
Substitute



Juggernaut the Drapion
HP: 100
EN: 100
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 90
EN: 100
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: Sharp


"Mawile has large flowery jaws. Venus Flytraps have large flowery jaws. Venus Flytraps catch flies. Flies are a type of bug. Bug types include Skorupi. Skorupi evolves into Drapion. Thus, Mawile > Drapion. Does that logic work?"

Iron Head ~ Iron Head ~ Iron Head

IF earthquake, AND NOT in a combo, THEN metal burst.
IF fire fang, AND NOT in a combo, THEN metal burst.
Iron Caliber
 

"Well that was an embarassment >.> What will Mistress say?"


Juggernaut the Drapion
HP: 100
EN: 100
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 90
EN: 100
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: Sharp

A1:
Dig
-6 en

Iron Head
Missed!
-5 en

Dig
Crit Roll: 10/16 no
(8+1.5)*1.5 = 14.25 dmg
-4 en

A2:
Dig
-8 en

Iron Head
Missed!
-9 en

Dig
Crit Roll: 1/16 yes
(8+5+1.5)*1.5 = 21.75 dmg
-6 en

A3:
Dig
-10 en

Iron Head
Missed!
-13 en

Dig
Crit Roll: 11/16 yes
(8+1.5)*1.5 = 14.25 dmg
-8 en


Juggernaut the Drapion
HP: 100
EN: 58
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 40
EN: 73
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: Sharp


"Payback time!"

Iron Caliber up to order
 
Last edited:
"RRRAAAAAUUGHHH!!!"
Earthquake ~ Iron Tail ~ Earthquake
IF Metal Burst A2 or A3 AND not in a combination THEN Dig.
IF Metal Burst AND in a combination THEN Confuse Ray.
 

"Did you see this coming?"
Pain Split ~ Chill ~ Pain Split



Juggernaut the Drapion
HP: 100
EN: 58
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 40
EN: 73
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: Sharp

A1:
Earthquake
Crit Roll: 15/16 no
(10+1.5)*1.5 = 17.25 dmg
-7 en

Pain Split
+25 hp mawile
-25 hp mawile
-44.625 en

A2:
Iron Tail
Hit Roll: 3/4 yes
Crit roll: 11/16 no
Effect Roll: 2/10 yes
(10+3+1.5) = 14.5 dmg
-6 en

Chill
+12 en

A3:
Earthquake
Crit Roll: 4/16 no
(10+1.5)*1.5 +2 = 19.25 dmg
-7 en

Pain Split
+25 hp mawile
-25 hp mawile
-44.625 en

Juggernaut the Drapion
HP: 50
EN: 38
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 39
EN: 4
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: -1 def


"Chaaaaarge!!!"

fire fang x3
IF drapion uses chill, THEN chill (once).
 

"Good run, but you'll be a casualty soon!"


Juggernaut the Drapion
HP: 50
EN: 38
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


Fangrazor the Mawile
HP: 39
EN: 4
Ability: Sheer Force
Stats: 4/3/1/2
Speed: 50
Item: Razor Fang
Status: -1 def

A1:
Chill
+12 en

Chill
+12 en

A2:
Earthquake
Crit Roll: 1/16 yes
(10+5+1.5)*1.5 + 5 = 26.75 dmg
-7 en

Fire Fang
Hit Roll: 3/20 yes
Crit Roll: 7/8 no
Effect Roll: 10/10 no
(10+1.5) = 11.5 dmg
-5 en

A2:
Earthquake
Crit Roll: 16/16 no
(10+1.5)*1.5 + 2 = KO
-11 en
MAWILE IS KO


Juggernaut the Drapion
HP: 63
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers


"Your razor fang, sir."

Door 4:
- [22] Icy Rock and you can choose to start Lucy battle with Hail for 2r / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
- [45] Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
- [15] Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)


Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 63
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy
Galladite
Razor Fang



"Please make a selection."

Iron Caliber
 
Roll 10: 7

"Feel free to apply your bonus to Gallade."

Door 5:
- [10] Scope Lens / Unfezant (Super Luck @ Scope Lens, Adamant ♀ 100/5/3/2/2/93)
- [8] Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
- [19] Binding Band / Huntail (Swift Swin @ Binding Band, Quiet 100/4/4/4/3/45)


Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 63
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy
Galladite
Razor Fang



"Please choose a mon to heal and pick your favorite door."

Iron Caliber
 
Roll 10: 5

"Well then… That’s not good. Only one more chance for me to make you feel pain!"

Door 6:
- [29] Shed Shell / Skarmory (Sturdy@ Shed Shell, Adamant 100/4/5/1/3/70)
- [39] Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
- [31] Signature Item (Mega Stones not included) / Crobat (Inner Focus @ Soothe Belt Hasty♂ 100/3/2/3/3/150 +26% acc)



Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy
Galladite
Razor Fang



"Oh g-god… these doors you’ve been getting. Mistress... mistress will… Pl-please just cho-choose a type and go through your last d-door."
*Gets ready to bolt when Lucy comes out*
Iron Caliber
 
Roll 10: 7

"My, are you a lucky ducky or what?"


Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: n/a
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: n/a
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: n/a
Status: Scorpions have stingers
Weakness Policy
Galladite
Razor Fang



"Unfortunately, you have no mons to heal up. Please arrange your team while I go get my Mistress... and ready the getaway car."

Iron Caliber to equip items, etc.
 
Percival keeps Galladite, Juggernaut gets Razor Fang, Hendrix gets Weakness Policy.
"Yes, sir!"
"READY TO SHRED"
"Ayy, whatevah you says, boss!"
 

"Her Majesty the Queen arrives! Now I should really run before she finds out the kinds of items you have."


Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: Weakness Policy
Status: Chain Chomp


Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: Galladite
Status: En Guarde!


Juggernaut the Drapion
HP: 100
EN: 32
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: Razor Fang
Status: Scorpions have stingers



Pokemon: 3v3 Singles
DQ: 2 days
Switch: OK
Abilities: ONE
Items: OK (should you acquire any)
Recovers:
Chills:
Substitutions: THREE
Arena: Pike Arena. All necessary components for attacks are provided, as is swimmable water.
Post Order: Pike Queen Lucy gives orders second on the first round.

Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor

Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool

Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic


Pain @ Everstone:
HP: 100
En: 100
Ability: Infiltrator
Spe: 56 (-10%)
Ranks: 5/2/6/2
Status: N/A


Rage @ DeepSeaScale:
HP: 90
En: 100
Ability: Hydration
Spe: 45 (-10%)
Ranks: 3/4/5/6
Status: N/A


Fun @ Mental Herb (3):
HP: 110
En: 100
Ability: Serene Grace
Spe: 39 (-10%)
Ranks: 4/3/3/3
Status: N/A


"Fun Time! Also where did that wretched maid of mine run off to?"
Fun the Dunsparce #Mental Herb

Iron Caliber
 
"Your path full of tricks was no match for me, so she ran away. Let's hope you're not so quick to run."
Sending out Hendrix the Krookodile @ Weakness Policy!
"A'ight boss, it's been a long time, but I got no doubts I can smash this little snakey thing for 'ya."
Knock Off ~ Crunch ~ Crunch
IF Bide THEN begin string Stealth Rock ~ Embargo ~ Taunt.
IF Glare THEN Dig and push back, but not consecutively.
IF Counter THEN Substitute (20) on the first instance and Swagger on the second, pushing back each time.
 

"Hahahahaha! I can do better than merely glaring at you!"

Body Slam ~ Body Slam ~ Body Slam
IF krookodile is paralyzed, THEN replace all future instances of Body Slam with Headbutt

Pain @ Everstone:
HP: 100
En: 100
Ability: Infiltrator
Spe: 56 (-10%)
Ranks: 5/2/6/2
Status: N/A


Rage @ DeepSeaScale:
HP: 90
En: 100
Ability: Hydration
Spe: 45 (-10%)
Ranks: 3/4/5/6
Status: N/A

Fun @ Mental Herb (3):
HP: 110
En: 100
Ability: Serene Grace
Spe: 39 (-10%)
Ranks: 4/3/3/3
Status: N/A

Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: Galladite
Status: En Guarde!

Juggernaut the Drapion
HP: 100
EN: 57
Ability: Sniper
Stats: 4/4/1/3
Speed: 95
Item: Razor Fang
Status: Scorpions have stingers

Hendrix the Krookodile
HP: 100
EN: 100
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 (+13 Acc)
Item: Weakness Policy
Status: Chain Chomp

Pre-Round:
Intimidate
-1 Atk Dunsparce

A1:
Knock Off
Crit Roll: 15/16 no
(10+3+3) = 16 dmg
-6 en

Body Slam
Crit Roll: 3/16 no
Effect Roll: 2/5 yes
(8+3+1.5)-2 = 10.5 dmg
-4.67 en

A2:
Headbutt
Crit Roll: 15/16 no
Effect Roll: 4/5 no
(7+3+1.5)-2 = 9.5 dmg
-4 en

Crunch
Para Roll: 2/5 no
Effect Roll: 4/5 no
Crit Roll: 13/16 no
(8+3+3) = 14 dmg
-5 en

A3:
Headbutt
Crit Roll: 4/16 no
Effect Roll: 2/5 yes
(7+3+1.5)-2 = 9.5 dmg
-8 en

Flinched!


Pain @ Everstone:
HP: 100
En: 100
Ability: Infiltrator
Spe: 56 (-10%)
Ranks: 5/2/6/2
Status: N/A


Rage @ DeepSeaScale:
HP: 90
En: 100
Ability: Hydration
Spe: 45 (-10%)
Ranks: 3/4/5/6
Status: N/A

Fun @ Mental Herb (Knocked Off):
HP: 80
En: 83
Ability: Serene Grace
Spe: 39 (-10%)
Ranks: 4/3/3/3
Status: N/A

Percival the Gallade
HP: 100
EN: 100
Ability: Justified
Stats: 5/3/2/4
Speed: 92 (+10% Acc)
Item: Galladite
Status: En Guarde!

Juggernaut the Drapion
HP: 100
EN: 57
Ability: Snipers
Stats: 4/4/1/3
Speed: 95
Item: Razor Fang
Status: Scorpions have stingers

Hendrix the Krookodile
HP: 70
EN: 89
Ability: Intimidate
Stats: 5/3/2/3
Speed: 106 -> 26 (+13 Acc)
Item: Weakness Policy
Status: Para 15%


"Do you gamble?"

Bite ~ Headbutt ~ Headbutt
IF successful p/e move, THEN coil.
IF krookodile is behind a substitute, THEN Return.
IF krookodile is not paralyzed, THEN body slam.
 
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"With those odds, I'll pass."
"Why's I gotta be the one that gets paralyzed all the time?"
Torment ~ Crunch ~ Crunch
IF full para THEN push back actions.
 
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