Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"...Come on, you only noticed this now? I particularly like to use pokemon to bring down Lucy's opponents. She gives me a bonus when I do that!"
RNG Roll (1-3=Boon): 4/10 (Ill)
A Pokeball falls misteriously on the maid's hands!
"How Convenient."
Julie the Maid wants to Battle!
Abomasnow is sent out!
Abomasnow
Nature: Modest Type: Ice/Grass Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability:Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Captivate
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Mud-Slap
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Seed Bomb
Secret Power
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Snore
Solarbeam
Stomp
Strength
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
"...now I need a sweater...*looks up*"
Blizzard (Gem) - Ice Beam (Gem) - Blizzard (Gem)
IF Bounce AND Not in a combo AND Eelektross is faster AND Eelektross doesn't have a sub up THEN COMBO (Blizzard + Sheer Cold)
IF Fire-Typed Damaging Move AND Protect wasn't used by Abomasnow on the turn prior THEN Protect and push back
Flamethrower > Fire Punch > Flamethrower IF Abomasnow has Double Team clones up when you act, THEN use Discharge that action. IF (Damaging Ice Combo) is issued, THEN use Protect that action.
Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA) Type: Dark / Ice Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability:Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
"So you are the first one to get to the end of Gold Pike? I am impressed. Now behold as I steamroll you and your team!"
Milotic - Leivitainn Nature: Bold (Def: +1, Atk: -1) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Aqua Ring
Aqua Tail
Attract
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Brine
Captivate
Confuse Ray
DragonBreath
Dragon Pulse
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle
Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister
Toxic
Hail
Hidden Power [Electric, 7]
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
Return
Double Team
Facade
Secret Power
Rest
Round
Scald
Giga Impact
Avalanche
Psych Up
Bulldoze
Dragon Tail
Natural Gift
Swagger
Substitute
Surf
Waterfall
Whirlpool
Steelix - Jormungandr Nature: Careful (SpD: +1, SpA: -1) Type: Steel / Ground Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ability: Sheer Force - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Stone Edge
Tackle
Thunder Fang
Block
Defense Curl
Explosion
Flail
Heavy Slam
Rock Blast
Rock Climb
Rock Slide
Rollout
Stealth Rock
AncientPower
Aqua Tail
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Psych Up
Sharpen
Sleep Talk
Snore
Substitute
Swagger
Twister
Curse
Roar
Toxic
Rock Smash
Hidden Power [Grass, 7]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Torment
Facade
Secret Power
Rest
Attract
Dragon Pulse
Round
Payback
Giga Impact
Gyro Ball
Bulldoze
Captivate
Dark Pulse
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Flash Cannon
Cut
Strength
Take Down
Rage
Fissure
Bide
Selfdestruct
Skull Bash
Rayquaza - Lindwyrm Nature: Hasty (Spe +15, Accuracy +14%, Def: -1) Type: Dragon / Flying Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Air Lock - (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Aqual Tail
Body Slam
Dive
Double-Edge
Draco Meteor
Earth Power
Endure
Fury Cutter
Headbutt
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Rock Slide
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunder Wave
Uproar
Hone Claws
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power [Fighting, 7]
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Round
Echoed Voice
Overheat
Focus Blast
Energy Ball
Fling
Sky Drop
Incinerate
Endure
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Avalanche
Thunder Wave
Gyro Ball
Swords Dance
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Fly
Surf
Strength
Waterfall
Whirlpool
Rock Smash
Dive
"Well, who would have known. The very first user to step foot in this oversized Seviper is the first to face your A-Team? (Partly because my reffing pace is shitty) Well then, I guess it is time to see just how quickly I might get rolled at the face of your Milotic, & I guess there is no other way to go about it than... Get two actions of freeze out of the way. Virus, you are up! Tank those hits like it is your job!"
Thunderbolt > Thunderbolt > Thunderbolt IF Mirror Coat is issued A3, THEN use Tackle A3. IF Protect used successfully A3, THEN use Recover A3. IF (Non-Combo) Dive is issued without suspense A3, THEN use Recover A3.
"No Sheer Force? Very well then... Blind, counter this foe with your aquatic assaults."
Switch Phase: Virus > Blind
Hydro Pump > Surf > Hydro Pump IF (Non-Combo) Stealth Rock is issued, AND you are not Taunted, THEN use Taunt on the first instance. IF Bide is issued, THEN use Substitute (15 HP) on the first Bide action.
"...an unfortunate miss. But you did well, Jor! Come Back Leivitainn"
Milotic IN
Hidden Power - Hyper Beam - Hidden Power
IF Evasive Damage attack is ordered AND not in a combo AND with suspense AND Simipour is faster THEN COMBO (Hyper Beam + Hidden Power)
IF Sucessful Protective/Evasive THEN Recover the first instance and Chill the second
IF Double Team clones are up when Milotic attacks THEN Surf