"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."
[BOX]Pokemon w/ Abilities:
Dusknoir: Pressure
Excadrill: Mold Breaker
Tomohawk: Prankster
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: N/A
ATTACKS (41)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Will-O-Wisp
Excadrill [Shovrill] (M)
NATURE: Adamant
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (36)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Dig
Drill Run
Earthquake
Facade
Fissure
Frustration
Fury Swipes
Metal Claw
Rapid Spin
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Stone Edge
Submission
X-Scissor
SPECIAL
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Sludge Bomb
OTHER
Double Team
Hone Claws
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swords Dance
Toxic
Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)
TYPE
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
STATS
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (32)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower
SPECIAL
Air Slash
Aura Sphere
Earth Power
Heat Wave
Hurricane
Hyper Voice
OTHER
Bulk Up
Confuse Ray
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Rest
Roar
Roost
Substitute
Sunny Day
Taunt
Whirlwind
"Who am I to keep you waiting? With no further ado, here are your doors:"
[RNG: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
[RNG: 32] Mental Herb / Your active mon is Taunted!
[RNG: 08] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful 100/5/4/2/4/45)
"Not so many combat doors, but that's alright. We seem to have a bit of an easy start, wouldn't you agree, gentle friend and traveler? I eagerly await your decision..."
IAR chooses a door.