Roleplay Battle Pike [Gold Rank] - Texas Cloverleaf


"OK Pain, this is not our match."

Hidden Power*3


Pain
HP: 100
EN: 100
Other: none
Item: Smoke Ball


Sharky
HP: 110
EN: 100
Other: none
Item: Focus Sash

Action 1:
Garchomp dug underground, expending extra energy with no purpose due to Smoke Ball!

Pain used Hidden Power!
Crit: [<=625] 2579/10000 (No)
Calculation: (5+5*1.5-3*1.5)*2.25=18
-5 Energy

Garchomp used Dig!
Crit: [<=625] 4763/10000 (No)
Calculation: (8+3+5*1.5-2*1.5)*1.5=23.25
-9 Energy

Action 2:
Garchomp used Earthquake!
Crit: [<=625] 7384/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Pain used Hidden Power!
Crit: [<=625] 8054/10000 (No)
Calculation: (5+5*1.5-3*1.5)*2.25=18
-9 Energy

Action 3:
Garchomp dug underground, expending extra energy with no purpose due to Smoke Ball!

Pain used Hidden Power!
Crit: [<=625] 157/10000 (Yes)
Calculation: (5+3+5*1.5-3*1.5)*2.25=24.75
-13 Energy

Garchomp used Dig!
Crit: [<=625] 9577/10000 (No)
Calculation: (8+3+5*1.5-2*1.5)*1.5=23.25
-9 Energy

END OF ROUND


Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball


Sharky
HP: 49
EN: 76
Other: none
Item: Focus Sash


"That was rather fortunate. Now we can have some Fun!"

Counterswitch?
 

"This should be fun."

Ice Beam --- Body Slam --- Ice Beam
IF successful Protective/Evasive move, THEN use Substitute (15 HP) the first time, and Chill all subsequent times, and replace all following actions with Ice Beam.
IF Endure is successfully used, THEN use Toxic, and replace all following actions with Ice Beam.
IF Garchomp has Double Team clones up, THEN use Earthquake and replace all following actions with Ice Beam.
 

Fun
HP: 110
EN: 100
Other: none
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Sharky
HP: 49
EN: 76
Other: none
Item: Focus Sash

Action 1:
Sharky used Swagger!
Duration: 4958/10000 (3a)
-7 Energy

Fun used Ice Beam!
Hit self: [<=5000] 6708/10000 (No)
Crit: [<=625] 1709/10000 (No)
Freeze: [<=1000] 4618/10000 (No)
Calculation: (10+3*1.5-3*1.5)*2.25=22.5
-7 Energy

Action 2:
Sharky used Stealth Rock!
-12 Energy

Fun used Body Slam!
Hit self: [<=5000] 4491/10000 (Yes)
Calculation: 4+4*1.5-3*1.5+3.5=9
-3 Energy

Action 3:
Sharky used Draco Meteor!
Crit: [<=625] 595/10000 (Yes)
Calculation: 14+3+3+3*1.5-3*1.5=20
-9 Energy

Fun snapped out of its confusion!
Fun used Ice Beam!
Crit: [<=625] 9642/10000 (No)
Freeze: [<=1000] 5467/10000 (No)
Calculation: (10+3*1.5-3*1.5)*2.25=22.5
-7 Energy

END OF ROUND

Stealth Rock

Fun
HP: 81
EN: 83
Other: none
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Sharky
HP: 4
EN: 48
Other: none
Item: Focus Sash


"Nice try."
 

"Goodbye Garchomp."

Headbutt

Stealth Rock

Fun
HP: 81
EN: 83
Other: none
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Sharky
HP: 4
EN: 48
Other: none
Item: Focus Sash

Action 1:
Sharky used Outrage!
Crit: [<=625] 1762/10000 (No)
Calculation: 12+3+5*1.5-3*1.5=18
-7 Energy

Fun used Headbutt!
Crit: [<=625] 5772/10000 (No)
Calculation: 7+3+4*1.5-2*1.5=13
Rough Skin: 1 recoil
-4 Energy
Sharky fainted!

END OF ROUND

Stealth Rock

Fun
HP: 62
EN: 79
Other: none
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


"Your team is coming apart. I can sense it."
 
Stealth Rock

Fun
HP: 62
EN: 79
Other: none
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



HulaCloverPig (HCP for short)
HP: 15
EN: 46
Other: none
Item: King's Rock

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


Action 1:
HCP used Will-O-Wisp!
Hit: [<=8500] 2409/10000 (Fuck...)
-6 Energy

Fun used Earthquake!
Crit: [<=625] 7364/10000 (No)
Calculation: (10+4*1.5-3*1.5-3)*1.5=12.75
-7 Energy

-2 HP for Fun

Action 2:
HCP used Endeavor!
Damage: (60-2.25)/1.75=33
-25 Energy

Fun used Earthquake!
Crit: [<=625] 1384/10000 (No)
Calculation: (10+4*1.5-3*1.5-3)*1.5=12.75
-11 Energy
HCP fainted!

-2 HP for Fun

Stealth Rock

Fun
HP: 25
EN: 61
Other: Burned
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash



"Not many choices here..."
 
"Hydreigon @ White Herb, see if you can pull this out!"

Focus Blast ~ Focus Blast ~ Focus Blast
If paralysis inducing status move And not following a protective/evasive move and you do not have a Substitute, Substitute (15) and push back
If Pain Split and you do not have a substitute and not following a protective/evasive move, Substitute (15) and push back
If Flail combo and you do not have a Substitute and not following a protective/evasive move then Substitute (15) and push back

"Meh, idk. Do what you can."
 

"Do what you can, while you can."

Ice Beam+Ice Beam

Stealth Rock

Fun
HP: 25
EN: 61
Other: Burned
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Maleficient
HP: 100
EN: 100
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock


Action 1:
Maleficient used Focus Blast!
Hit: [<=9500] 4226/10000 (Yes)
Crit: [<=625] 733/10000 (No)
-SpD: [<=1000] 6684/10000 (No)
Calculation: (12+5*1.5-3*1.5)*1.5=22.5
-8 Energy

Fun used Frozone Beam!
Crit: [<=625] 4081/10000 (No)
Freeze: [<=4000] 4743/10000 (No)
Calculation: (22.5+3*1.5-3*1.5)*1.5=33.75
-31.5 Energy

-2 HP for Fun
Fun fainted!

END OF ROUND

Stealth Rock

Fun
HP: 0
EN: 29
Other: KOed
Item: Mental Herb (3)

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball



Maleficient
HP: 66
EN: 92
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock



"Let's make him feel the Rage!"

Dragon Pulse --- Dragon Pulse --- Dragon Pulse
IF successful Protective/Evasive move, THEN Substitute (15 HP) the first time and Chill all subsequent times.
IF successful damaging evasive move, AND Hydreigon is faster, THEN use Dragon Pulse+Hyper Beam.
IF Draco Meteor+Draco Meteor is used AND you are not Taunted, THEN use Substitute (15 HP).
 
Stealth Rock

Rage
HP: 88
EN: 100
Other: none
Item: Life Orb

Pain
HP: 26
EN: 73
Other: none
Item: Smoke Ball


Fun
HP: 0
EN: 29
Other: KOed
Item: Mental Herb (3)



Maleficient
HP: 66
EN: 92
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock


Action 1:
Maleficient used Draco Meteor!
Crit: [<=625] 2856/10000 (No)
Calculation: (14+3+5*1.5-3*1.5)*1.5=30
-9 Energy
White Herb!

Rage used Dragon Pulse!
Crit: [<=625] 363/10000 (Yes)
Calculation: (9+3+3+3+3*1.5-3*1.5)*1.5=27
-6 Energy
-2 HP

Action 2:
Maleficient used Draco Meteor!
Crit: [<=625] 2550/10000 (No)
Calculation: (14+3+5*1.5-3*1.5)*1.5=30
-13 Energy
White Herb!

Rage used Dragon Pulse!
Crit: [<=625] 5178/10000 (No)
Calculation: (9+3+3+3*1.5-3*1.5)*1.5=22.5
-10 Energy
-2 HP

Action 3:
Maleficient used Draco Meteor!
Crit: [<=625] 401/10000 (Yes)
Calculation: (14+3+3+5*1.5-3*1.5)*1.5=34.5
-17 Energy
White Herb!
Rage fainted!

Stealth Rock

Pain
HP: 14
EN: 73
Other: none
Item: Smoke Ball

Fun
HP: 0
EN: 29
Other: KOed
Item: Mental Herb (3)


Rage
HP: -11
EN: 84
Other: KOed
Item: Life Orb



Maleficient
HP: 16
EN: 53
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock



"I guess this is it for us..."
 
Dragon Pulse*3

If combo involving Sucker Punch, Roost and push back
If Endure a1, Roost ~ Protect ~ Roost
If Dodge combo and you did not Protect the action prior, Protect and push back
 

"We'll leave it to chance."

Dodge+Double Team --- Cooldown --- Hidden Power+Hidden Power

Stealth Rock

Pain
HP: 14
EN: 73
Other: none
Item: Smoke Ball

Fun
HP: 0
EN: 29
Other: KOed
Item: Mental Herb (3)


Rage
HP: -11
EN: 84
Other: KOed
Item: Life Orb



Maleficient
HP: 16
EN: 53
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock


Action 1:
Pain used Dodge+Double Team (4)
-31.5 Energy

Maleficient used Protect!
-7 Energy

Action 2:
Maleficient used Dragon Pulse!
Hit: [<=2000] 1027/10000 (Yes)
Damage: 16.5
-6 Energy
Pain fainted!

END OF ROUND

Stealth Rock

Pain
HP: -3
EN: 41
Other: KOed
Item: Smoke Ball

Fun
HP: 0
EN: 29
Other: KOed
Item: Mental Herb (3)


Rage
HP: -11
EN: 84
Other: KOed
Item: Life Orb



Maleficient
HP: 16
EN: 39
Other: none
Item: White Herb (3)

Sharky
HP: -9
EN: 41
Other: KOed
Item: Focus Sash


HulaCloverPig (HCP for short)
HP: -10
EN: 15
Other: KOed
Item: King's Rock



"9.9 I guess you're lucky enough for Silver Rank then..."

Prizes:
Texas Cloverleaf: 13 CC
HulaCloverLeaf the Emboar: 3 KOC
Maleficient the Hydreigon: 9 KOC
Ref: 2+5*0.5+1*2+6=12.5->13 UC
 
Name: Texas Cloverleaf
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3466748&highlight=texas+cloverleaf
Rank: Silver


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Swift
Water Pulse

Attract
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge
Total Moves: 69/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate (Subtotal: 12)
2 MC (Tutor): Snore (Subtotal: 2)
2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Strength, Waterfall (Subtotal: 22)



Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen

Aerial Ace
Attract
Bide
Blizzard
Brick Break
Bulldoze
Cut
Defog
Detect
Double Team
Dive
Draco Meteor
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sky Drop
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Toxic
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 83/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)
Event (3 MC): Whirlwind



Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Iron Defense
Synthesis
Lava Plume
Zap Cannon

Counter
Blaze Kick
Seed Bomb
Earth Power
Stealth Rock
Sleep Talk
Low Kick

Light Screen
Rock Slide
Swords Dance
Hidden Power Ice (7)
Substitute
Toxic
Sunny Day
Double Team
Rest
Earthquake
Solarbeam
Total Moves: 33



"After a gazillion tries, Texas finally reaches Silver Rank!"

- - -

Door 1/6

- RNG: 36 - Starf Berry / Smeargle (Technician @ Mental Herb, Naïve ♂ 90/1/2/1/1/87 +9% Acc)

- RNG: 40 - Restore 50 HP to active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)

- RNG: 41 - Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)

- - -



"Will he need another gazillion tries or will luck smile upon him...again?"
 


"A smeargle?!"

RNG: 7/10 (ill)



"...this will be a hassle"

Pike Maid Julie is being forced to battle!


Smeargle is sent out!

Smeargle ♀
Nature: Naïve (Spe +12, Accuracy +9%, SpD: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Item: Mental Herb

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+)

Height Class: 2
Weight Class: 4
BRT: 11

Attacks:
Absorb
Acid
Acid Armor
Acid Spray
Acrobatics
Acupressure
Aerial Ace
After You
Agility
Air Cutter
Air Slash
Ally Switch
Amnesia
AncientPower
Aqua Jet
Aqua Ring
Aqua Tail
Arm Thrust
Aromatherapy
Assist
Assurance
Astonish
Attack Order
Attract
Aura Sphere
Aurora Beam
Autotomize
Avalanche
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bestow
Bide
Bind
Bite
Blast Burn
Blaze Kick
Blizzard
Block
Body Slam
Bone Club
Bonemerang
Bone Rush
Bounce
Brave Bird
Brick Break
Brine
Bubble
BubbleBeam
Bug Bite
Bug Buzz
Bulk Up
Bulldoze
Bullet Punch
Bullet Seed
Calm Mind
Camouflage
Captivate
Charge
Charge Beam
Charm
Chatter
Chip Away
Circle Throw
Clamp
Clear Smog
Close Combat
Coil
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Conversion 2
Copycat
Cosmic Power
Cotton Guard
Cotton Spore
Counter
Covet
Crabhammer
Cross Chop
Cross Poison
Crunch
Crush Claw
Crush Grip
Curse
Cut
Dark Pulse
Defend Order
Defense Curl
Defog
Destiny Bond
Detect
Dig
Disable
Discharge
Dive
Dizzy Punch
Double-Edge
Double Hit
Double Kick
DoubleSlap
Double Team
Draco Meteor
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Drain Punch
Dream Eater
Drill Peck
Drill Run
Dual Chop
DynamicPunch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electro Ball
Electroweb
Embargo
Ember
Encore
Endeavor
Endure
Energy Ball
Entrainment
Eruption
Explosion
Extrasensory
ExtremeSpeed
Facade
Faint Attack
Fake Out
Fake Tears
False Swipe
FeatherDance
Feint
Fiery Dance
Final Gambit
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flail
Flame Burst
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Flash
Flash Cannon
Flatter
Fling
Fly
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Foul Play
Frenzy Plant
Frost Breath
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Future Sight
Gastro Acid
Gear Grind
Giga Drain
Giga Impact
Glaciate
Glare
Grass Knot
Grass Pledge
GrassWhistle
Gravity
Growl
Growth
Grudge
Guard Split
Guard Swap
Guillotine
Gunk Shot
Gust
Gyro Ball
Hail
Hammer Arm
Harden
Haze
Headbutt
Head Charge
Head Smash
Heal Bell
Heal Block
Healing Wish
Heal Order
Heal Pulse
Heart Stamp
Heart Swap
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hex
Hidden Power [Ghost, 6]
Hi Jump Kick
Hone Claws
Horn Attack
Horn Drill
Horn Leech
Howl
Hurricane
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Fang
Hyper Voice
Hypnosis
Ice Ball
Ice Beam
Ice Fang
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Imprison
Incinerate
Inferno
Ingrain
Iron Defense
Iron Head
Iron Tail
Jump Kick
Karate Chop
Kinesis
Knock Off
Last Resort
Lava Plume
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Life
Leech Seed
Leer
Lick
Light Screen
Lock-On
Lovely Kiss
Low Kick
Low Sweep
Lucky Chant
Lunar Dance
Mach Punch
Magical Leaf
Magic Coat
Magic Room
Magnet Bomb
Magnet Rise
Magnitude
Mean Look
Meditate
Me First
Mega Drain
Megahorn
Mega Kick
Mega Punch
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Milk Drink
Mimic
Mind Reader
Minimize
Miracle Eye
Mirror Coat
Mirror Move
Mirror Shot
Mist
Moonlight
Morning Sun
Mud Bomb
Muddy Water
Mud Shot
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nature Power
Needle Arm
Night Daze
Nightmare
Night Shade
Night Slash
Octazooka
Odor Sleuth
Ominous Wind
Outrage
Overheat
Pain Split
Payback
Pay Day
Peck
Perish Song
Petal Dance
Pin Missile
Pluck
Poison Fang
Poison Gas
Poison Jab
PoisonPowder
Poison Sting
Poison Tail
Pound
Powder Snow
Power Gem
Power Split
Power Swap
Power Trick
Power Whip
Present
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Punishment
Pursuit
Quash
Quick Attack
Quick Guard
Quiver Dance
Rage
Rage Powder
Rain Dance
Rapid Spin
Razor Leaf
Razor Shell
Razor Wind
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rock Wrecker
Role Play
Rolling Kick
Rollout
Roost
Round
Safeguard
Sand-Attack
Sandstorm
Sand Tomb
Scald
Scary Face
Scratch
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sharpen
Sheer Cold
Shell Smash
Shift Gear
Shock Wave
Signal Beam
Silver Wind
Simple Beam
Sing
Sketch
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slack Off
Slam
Slash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
SmellingSalt
Smog
SmokeScreen
Snarl
Snatch
Snore
Soak
Softboiled
SolarBeam
SonicBoom
Spark
Spider Web
Spike Cannon
Spikes
Spite
Spit Up
Splash
Spore
Stealth Rock
Steamroller
Steel Wing
Stockpile
Stomp
Stone Edge
Stored Power
Storm Throw
Strength
String Shot
Struggle
Struggle Bug
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Supersonic
Surf
Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Switcheroo
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Glow
Tail Slap
Tail Whip
Tailwind
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thrash
Thunder
Thunderbolt
Thunder Fang
ThunderPunch
ThunderShock
Thunder Wave
Tickle
Torment
Toxic
Toxic Spikes
Transform
Tri Attack
Trick
Trick Room
Triple Kick
Trump Card
Twineedle
Twister
Uproar
U-turn
Vacuum Wave
Venoshock
ViceGrip
Vine Whip
Vital Throw
Volt Switch
Volt Tackle
Wake-Up Slap
Waterfall
Water Gun
Water Pledge
Water Pulse
Water Sport
Water Spout
Weather Ball
Whirlpool
Whirlwind
Wide Guard
Wild Charge
Will-O-Wisp
Wing Attack
Wish
Withdraw
Wonder Room
Wood Hammer
Work Up
Worry Seed
Wrap
Wring Out
X-Scissor
Yawn
Zap Cannon
Zen Headbutt


- - -



"Oh boy, so many options..."

Perish Song - Mirror Coat - Mirror Coat
IF Wild Charge AND Smeargle is ordered to Mirror Coat AND Smeargle is faster THEN Reflect and don't push back
IF COMBO A1 THEN Switch A1 and A2 around
 
Hmm. I'm going to have to have two action sets due to not being clear on the rules for battle door 1v1s.

IF this battle is Switch=KO THEN Torment, Volt Switch, Draco Meteor

IF this battle is Switch=OK (in a 1v1?) THEN Twister, Rain Dance, Thunder
If Smeargle does not flinch a1, change a3 to Rain Dance


EDIT: Your second sub is illegal btw
 
yeah it is. It was a bluff.


Hp: 110
En: 100
1/4/5/3/80
Other:


HP: 90
En: 100
1/2/1/1/86
Other:
Item: Mental Herb​

From the Pike OP said:
Pokemon: 1v1
DQ: 2 days
Switch: OK
Abilities: ONE
Items: OK (should you acquire any)
Recovers: ∞
Chills: ∞
Substitutions: TWO
Arena: Pike Hallway. All necessary components for attacks are provided, as is swimmable water.
Post Order: The Player gives orders second on the first round.
ACTION 1!
Cyclohm used Twister! (-2en)
Crit: 7 (no)
Effect: 9 (no)
Damage: 4 + 3 + 6 = 13hp

Smeargle used Perish Song! (-15en)
Both pokemon will faint in 3 rounds!

ACTION 2!
Cyclohm used Torment! (-10en)
Smeargle ate a Mental Herb!

Smeargle used Mirror Coat! (-6en)
But it failed!

ACTION 3!
Cyclohm used Rain Dance! (-10en)

Smeargle used Mirror Coat! (-10en)

- - -
Rain Dance for 3r


Hp: 110
En: 78
1/4/5/3/80
Other: Will faint in 2r


HP: 77
En: 69
1/2/1/1/86
Other: Will faint in 2r
Item: Mental Herb 2/3​



"Your Turn!"
 
Well this is going swimmingly so far. Also i think you miscalced twister slightly, rank difference should be worth 6

Thunder ~ Thunderbolt ~ Thunder

If Reflect Type, replace action set with Dragon Pulse ~ Draco Meteor ~ Dragon Pulse from that point
If Damaging Evasive and you are slower, Thunderbolt+Hyper Beam that action

too. much. to sub. against. >_>.
 


"You can't see your mistake, can you?"

Encore - 15hp Substitute - Dig (Hold)

- - -

ACTION 1!

Smeargle used Encore! (-10en)
Cyclohm can't refuse an encore!

Cyclohm used Rain Dance! (-10en)
But it failed!

ACTION 2!
Smeargle used 15hp Substitute! (-12en)

Cyclohm used Rain Dance! (-10en)

ACTION 3!
Smeargle dug a hole! (-5+6 = 11en)

Cyclohm used Hyper Beam + Thunderbolt! (-24.5en)
But it missed :(

- - -

Rain Dance for 2r


Hp: 110
En: 33
1/4/5/3/80
Other: Will faint in 1r, Cooldown for 1a, Sluggish for 2a


HP: 62 (15hp sub)
En: 36
1/2/1/1/86
Other: Will faint in 1r
Item: Mental Herb 2/3​

- - -



"Last chance!"

Dig (attack) - Endure - Protect
IF Endure fails for some reason THEN Evasive Teleport A3