Roleplay Battle Pike [Gold Rank] - Texas Cloverleaf


"This seems rather hopeless..."

Dragon Pulse --- Dragon Pulse+Hyper Beam --- Cooldown


Bowie
HP: 74
EN: 45
Other: none
Item: Light Clay


Tempest
HP: 97
EN: 75
Other: none
Item: Quick Claw

Behemoth
HP: -8
EN: 35
Other: KOed
Item: none


Action 1:
Quick Claw [<=2000]: 2580/10000 (No)

Bowie used Dragon Pulse!
Crit: [<=625] 7005/10000 (No)
Calculation: (9+3*1.5-3*1.5)*1.5=13.5
-7 Energy

Tempest flew up!

Tempest used Fly!
Crit: [<=625] 2457/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-10 Energy

Action 2:
Tempest took Bowie into the air!

Tempest used Sky Drop!
Crit: [<=625] 9254/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-5 Energy

Bowie used Hyper Pulse!
Crit: [<=625] 8427/10000 (No)
Calculation: (24+3*1.5-3*1.5)*1.5=36
-31.5 Energy

Action 3:
Bowie must recharge!

Tempest flew up!

Tempest used Fly!
Crit: [<=625] 8961/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-10 Energy

END OF ROUND


Bowie
HP: 5
EN: 6
Other: none
Item: Light Clay


Tempest
HP: 47
EN: 50
Other: none
Item: Quick Claw

Behemoth
HP: -8
EN: 35
Other: KOed
Item: none



"And now the finale..."

Dragon Pulse*3
 

Bowie
HP: 5
EN: 6
Other: none
Item: Light Clay


Tempest
HP: 47
EN: 50
Other: none
Item: Quick Claw

Behemoth
HP: -8
EN: 35
Other: KOed
Item: none


Action 1:
Quick Claw [<=2000]: 6983/10000 (No)

Bowie used Dragon Pulse!
Crit: [<=625] 7772/10000 (No)
Calculation: (9+3*1.5-3*1.5)*1.5=13.5
-15 Energy
EN KO

Tempest used Roost!
+20 HP
-11 Energy

END OF ROUND


Bowie
HP: 5
EN: -9
Other: KOed
Item: Light Clay


Tempest
HP: 53
EN: 50
Other: none
Item: Quick Claw

Behemoth
HP: -8
EN: 35
Other: KOed
Item: none



"Uhh...Flounder can take this."
 
Draco Meteor ~ Dragon Pulse ~ Draco Meteor

If successful protective/evasive, Double Team (3) on the first occasion, Reflect on the second occasion and push actions back
If damaging evasive AND you are slower AND not in a combo, Fly and push actions back
 
I was going to post a round and stuff, but there was a error before and I need to fix it.

To be more specific: Back after Serperior used Hyper Beam + Dragon Pulse, it got sluggish and couldn't use the following Dragon Pulse. Because of that, the following round is illegal and everything that goes after that is null and void.

Going back to that round:

- - -



"And now the finale"

Twister*3
 

Hp: 5
En: 6
2/3/3/3/130
Other:
Item: light clay


Hp: 47
En: 50
5/3/5/4/69
Other:
Item:White Herb​

ACTION 1!
Serperior used Twister! (-3en)
Crit: 8
Damage: (4-1.5)*1.5= 3.75hp
Flinch: 6 (no)

Dragonite used Roost! (-11en)
+20hp

ACTION 2!
Serperior used Twister! (-7en)
Crit: 10
Damage: 3.75hp
Flinch: 6 (no)

Serperior fainted!

Dragonite used Chill! (+12en)

- - -


Hp: KO
En: KO
2/3/3/3/130
Other:
Item: light clay


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:White Herb​

- - -



"Grr...Come Flounder"
 


"Snuggums, come!"

COUNTERSWITCH ACCEPTED!
Gorebyss OUT
Gyarados IN


ACTIVATE INTIMIDATE
Bounce - Ice Fang - Bounce
IF Double Team THEN Blizzard and push back
IF Fly AND not in a Combo THEN Dive
IF Sucessful Protective/Evasive AND Gyarados isn't taunted THEN Dragon Dance the first instance, reflect the second and push back
 

Hp: 100
En: 100
5/3/1/5/81
Other:
Item: Wacan Berry


Hp: 100
En: 100
4/2/5/3/113
Other:
Item: Power Herb


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:Quick Claw

ACTION 1!
Hydreigon used Reflect! (-10en)

Gyarados used Bounce! (-10en)
Hit: 87 (miss :( )

ACTION 2!
Hydreigon used Thunder Wave! (-7en)

Full Paralysis: 74 (no)
Gyarados used Ice Fang! (-5en)
Hit: 2 (yes)
Crit: 11
Damage: (7*0.5+4.5)*1.5= 12hp
Freeze: 10

ACTION 3!
Full Paralysis: 46 (no)
Gyarados used Bounce! (-10en)
Hit: 23 (yes)
Crit: 15
Damage: (10*0.5+3+4.5) = 12.5hp
Paralysis: 6

Hydreigon used Dragon Tail! (-4en)
Hit: 32 (yes)
Crit: 8
Damage: 6+3+1.5-1.75 = 8.75hp

- - -


Hp: 91
En: 75
5/3/1/5/81
Other: Paralysis (20%)
Item: Wacan Berry


Hp: 75
En: 79
4/2/5/3/113
Other:
Item: Power Herb


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:Quick Claw

- - -

Gorebyss is forced out!



"Go."
 
Apply Reflect to the attacks please.

Draco Meteor ~ Dragon Pulse ~ Draco Meteor

If successful protective/evasive, Double Team (3) on the first occasion, Reflect on the second occasion and push actions back
If damaging evasive AND you are slower AND not in a combo, Fly and push actions back
 
Reflect was applied. The Base Power was reduced by half



"Very Well"

Clamp - Ice Beam - Ice Beam

- - -


Hp: 90
En: 100
4/3/4/3/52
Other:
Item: Binding Band


Hp: 91
En: 75
5/3/1/5/81
Other: Paralysis (20%)
Item: Wacan Berry



Hp: 75
En: 79
4/2/5/3/113
Other: Reflect for 3a
Item: White Herb


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:Quick Claw

ACTION 1!
Hydreigon used Draco Meteor (-9en)!
Crit: 11
Damage: 14+3+3 = 20hp

Gorebyss used Clamp (-4en)
Hit: 72 (yes)
Crit: 2
Damage: (4*0.2+3+3)*0.67= 4.556hp

Hydreigon lost 6hp due to clamp

ACTION 2!
Hydreigon used Dragon Pulse (-6en)!
Crit: 9
Damage: 9+3+3 = 15hp

Gorebyss used Ice Beam! (-6en)
Crit: 4
Freeze: 6
Damage: (10+1.5)*1.5 = 17.25hp

Hydreigon lost 6hp due to clamp

ACTION 3!
Hydreigon used Draco Meteor (-9en)!
Crit: 6
Damage: 14+3+3 = 20hp

Gorebyss used Ice Beam! (-10en)
Crit: 5
Freeze: 10
Damage: (10+1.5)*1.5 = 17.25hp

Hydreigon lost 6hp due to clamp

- - -


Hp: 35
En: 80
4/3/4/3/52
Other:
Item: Binding Band


Hp: 91
En: 75
5/3/1/5/81
Other: Paralysis (20%)
Item: Wacan Berry



Hp: 18
En: 54
4/2/5/3/113
Other:
Item: White Herb (1/3)


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:Quick Claw

- - -



"Come Back, Snuggums"

Gorebyss OUT
Gyarados IN
Can't counterswitch due to Clamp!


Bounce - Ice Fang - Bounce
IF Endure THEN Rest - Sleep Talk (hail, toxic, whirlpool, outrage) - Sleep Talk (Ice Fang - Bounce - Outrage - Double - Edge), starting with rest on the action endure is used
IF Successful Protective/Evasive AND Gyarados isn't asleep THEN Dragon Dance and push back
IF Fly AND not in a combo AND Gyarados isn't asleep THEN Dive and push back
 
ACTION 1!
Full Paralysis: 73 (no)
Gyarados used Bounce! (-10en)
Hit: 69/100 (yes)
Crit: 5 (no)
Damage: 10+3+4.5 = 17.5hp

Hydreigon fainted!

- - -



Hp: 35
En: 80
4/3/4/3/52
Other:
Item: Binding Band



Hp: 91
En: 65
5/3/1/5/81
Other: Paralysis (15%)
Item: Wacan Berry


Hp: KO
En: KO
4/2/5/3/113
Other:
Item: White Herb (1/3)


Hp: 59
En: 51
5/3/5/4/69
Other:
Item:Quick Claw​


- - -



"Can you withstand my might?"
 
huh, forgot about the lack of reflect. w/e, if i had cyclohm it'd be an easy win

Thunderpunch thrice
If Damaging evasive, dragon tail the first time, thunder punch combo the second
 
No arguments here. Why do you think I changed Lucy's Silver team?



"Leave."

Ice Fang - Ice Fang - Ice Fang
IF Full Paralysed A1 or A2 THEN Ice fang + Ice Fang A3
IF Ice Fang misses A1 or A2 THEN Ice fang + Ice Fang A3

- - -

ACTION 1!
Dragonite used Thunderpunch! (-6en)
Crit: 3 (no)
Paralysis: 3 (no)
Damage: (8+3)*1.5= 16.5hp
Gyarados ate its Wacan Berry!

Full Paralysis: 98 (no)
Gyarados used Ice Fang! (-5en)
Hit: 64 (yes)
Crit: 10 (no)
Flinch: 7 (no)
Freeze: 6 (no)
Damage: (7+3)*2.25= 22.5hp

ACTION 2!
Dragonite used Thunderpunch! (-10en)
Crit: 14 (no)
Paralysis: 2 (no)
Damage: (8+3)*1.5= 16.5hp
Gyarados ate its Wacan Berry!

Full Paralysis: 38 (no)
Gyarados used Ice Fang! (-9en)
Hit: 58 (yes)
Crit: 2 (no)
Flinch: 3 (no)
Freeze: 2 (no)
Damage: (7+3)*2.25= 22.5hp

ACTION 3!
Dragonite used Thunderpunch! (-14en)
Crit: 16 (no)
Paralysis: 3 (no)
Damage: (8+3)*1.5= 16.5hp
Gyarados ate its Wacan Berry!

Full Paralysis: 77 (no)
Gyarados used Ice Fang! (-13en)
Hit: 21 (yes)
Crit: 1 (no)
Flinch: 2 (no)
Freeze: 5 (no)
Damage: (7+3+3)*2.25= 29.25hp

Dragonite fainted!

Challenger is out of useable pokemon!
- - -


Hp: 35
En: 80
4/3/4/3/52
Other:
Item: Binding Band



Hp: 49
En: 38
5/3/1/5/81
Other: Paralysis (10%)
Item: Wacan Berry



Hp: KO
En: KO
5/3/5/4/69
Other:
Item:Quick Claw​

- - -



"You better plan your actions better and pay attention to the battle if you want to beat us!"

Most unfortunate Texas Cloverleaf! Better luck next time

Prizes:
Texas Cloverleaf: 8CC
Hydreigon: Nada
Cyclohm: 6KOC
Dragonite: 3KOC
6KOC to distribute freely among your team or to be converted in CC


AOPSUser: 1+2+2+4*0.5+FLOOR(7*3/8) (2)= 11UC

Frosty: 1+ CEILING(7*5/8) (5) = 6UC

You may rechallenge in a week.
 
Texas Cloverleaf said:

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragon Rush
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Headbutt
Mud-Slap
Signal Beam
Snore
Swift
Water Pulse

Aerial Ace
Attract
Captivate
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Hail
Hidden Power Grass 7
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Light Screen
Natural Gift
Protect
Sandstorm
Secret Power
Sleep Talk
Shock Wave
Strength
Substitute
Sunny Day
Surf
Rest
Return
Roar
Round
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Waterfall
Wild Charge
Total Moves: 85/85



Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Body Slam
Dragon Pulse
Extremespeed
Light Screen
Whirlwind

Aerial Ace
Air Cutter
Attract
Bide
Bind
Blizzard
Brick Break
Bulldoze
Cut
Defog
Detect
Dive
Double Team
Draco Meteor
Dragon Claw
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Shock Wave
Sky Drop
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Toxic
Thunder
Thunderbolt
Water Gun
Waterfall
Whirlpool
Zap Cannon
Total Moves: 98/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Water Pulse (Subtotal: 12)
Past-Gen Tutor (3 MC): Double-Edge, Fury Cutter, Headbutt, Mud-Slap, Ominous Wind (Subtotal: 15)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Skull Bash, Steel Wing (Subtotal: 30)



Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Sunny Day
Flash Cannon
Rain Dance
Flash
Flamethrower
Ominous Wind
Swift
Mud-Slap
Snore
Rock Slide
Echoed Voice
Total Moves: 49


Cyclohm: Shield Dust
Dragonite: Multiscale
Stratagem: Technician

Silver


"Back so soon?"

- - -

- 24 - Red Card / Active mon is afflicted with a major status effect of the ref's choosing.

- 48 - Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)

- 49 - Revive a fainted mon to 50 HP and 50% En / Regigigas (Slow Start @ Focus Sash, Jolly 110/6/4/2/4/115 +16% Acc)

- - -



"...that is kind of a no-brainer"
 


*fingers crossed*

RNG: 7/10 (Ill)

Cyclohm is frozen!
RNG for duration: 2/2 (2 actions)



"Whoopsie!"

- - -

Door 2/6

- 45 - Restore 50 HP to any living mon / Snorlax (Gluttony @ Leftovers, Brave ♂ 125/5/3/3/4/26 -10% Eva)

- 30 - Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)

- 19 - Toxic Orb / Mon of ref's choice is afflicted with Toxic.

- Cyclohm is frozen for 2a


- - -



"Feeling lucky?"
 


"The excess of Heal Bell makes this oh so boring"

RNG: 6/10 (Ill)

Dragonite is poisoned!



"Better than nothing, I guess!"

- - -

Door 3/6

- 2 - Expert Belt / Electivire (Motor Drive @ Expert Belt, Naïve ♂ 100/5/3/3/2/110 +14% Acc)

- 29 - Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)

- 35 - Enigma Berry / Active mon is afflicted with Torment.

- Cyclohm is frozen for 2a
- Dragonite is Toxic Poisoned


- - -



"...I don't think I will see a battle next turn..."