Roleplay Battle Pike [Gold Rank] - Texas Cloverleaf

#27

Emboar (M)
HP:
39
EN: 42
SPE: 56 (14)
NATR: Brave
ABIL: Reckless
ITEM: Quick Claw
STAT: -10% Eva
OTHR: BPSN (4 DPA), PAR (10%)


Seviper (F)
HP:
7
EN: 19
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
RNG Roll (Quick Claw) [<=2000 Quick Claw]: 1927/10000 (Quick Claw)
Seviper used Endure!
Other Change: Endure (Seviper)
-15 energy
Emboar used Will-O-Wisp!
RNG Roll (To-PAR) [<=1000 PAR]: 2399/10000 (No)
RNG Roll (To-Hit) [<=8500 Hit]: 7044/10000 (Hit)
Status Change: BRN (Seviper)
-6 energy
Post-action:
-4 HP due to PSN (Emboar)
-2 HP due to BRN (Seviper)

Action 2:
RNG Roll (Quick Claw) [<=2000 Quick Claw]: 5040/10000 (No)
Seviper used Venoshock!
RNG Roll (To-Crit) [<=625 Crit]: 670/10000 (No)
(13+3+(7.5-4.5)) = 19 damage
-7 energy
Emboar used Ember!
RNG Roll (To-PAR) [<=1000 PAR]: 7512/10000 (No)
RNG Roll (To-Crit) [<=1250 Crit]: 2650/10000 (No)
(4+3+(6-3)) = 12 damage ~ 5 damage
-2 energy
Post-action:
-4 HP due to PSN (Emboar)
-2 HP due to BRN (Seviper)
Seviper fainted!



Emboar (M)
HP:
12
EN: 34
SPE: 56 (14)
NATR: Brave
ABIL: Reckless
ITEM: Quick Claw
STAT: -10% Eva
OTHR: BPSN (5 DPA), PAR (5%)


Seviper (F)
HP:
KO
EN: KO
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A

-----------


"Good, now you're weakened. Fun, come on out!"
 
#29

"Hmmph."

Earthquake ~ Earthquake ~ Earthquake

-----------


Emboar (M)
HP:
12
EN: 34
SPE: 56 (14)
NATR: Brave
ABIL: Reckless
ITEM: Quick Claw
STAT: -10% Eva
OTHR: BPSN (5 DPA), PAR (5%)


Dunsparce (F)
HP:
110
EN: 100
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
RNG Roll (Quick Claw) [<=2000 Quick Claw]: 2093/10000 (No)
Dunsparce used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 6507/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage
Emboar fainted!
-7 energy



Emboar (M)
HP:
KO
EN: KO
SPE: 56 (14)
NATR: Brave
ABIL: Reckless
ITEM: Quick Claw
STAT: -10% Eva
OTHR: BPSN (5 DPA), PAR (5%)


Dunsparce (F)
HP:
110
EN: 93
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A
 
#35

Cyclohm (F)
HP:
110
EN: 100
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dragonair (F)
HP: 100
EN: 100
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Cyclohm used Light Screen!
Other Change: Light Screen (Cyclohm)
-8 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 6342/10000 (No)
(4.5+3+3+(4.5-4.5))*1.5 = 15.75 damage
-2 HP (Life Orb)
-6 energy

Action 2:
Dragonair used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 9443/10000 (No)
(5+3+(4.5-4.5)) = 12 damage
-7 energy
Cyclohm used Draco Meteor+Draco Meteor!
RNG Roll (To-Hit) [<=8100 Hit]: 1869/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2967/10000 (No)
(31.5+3+3+(7.5-4.5))*1.5 = 60.75 damage
-2 HP (Life Orb)
-41 energy

Action 3:
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 5531/10000 (No)
(4.5+3+3+(4.5-4.5))*1.5 = 15.75 damage
-2 HP (Life Orb)
-6 energy



Cyclohm (F)
HP:
65
EN: 51
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Light Screen (3a)


Dragonair (F)
HP: 33
EN: 81
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A



"Switch all you want."

Decline to counterswitch.
 
#36
Substitute (25), Dragon Pulse, Dragon Pulse

If Water-typed combo OR Electric typed combo are used, Fly and push down actions UNLESS the combo has a priority bracket of +1 or greater in which case take no supplemental action
 
#37

"Erk... cornered..."

Waterfall ~ Waterfall ~ Aqua Tail+Aqua Jet

-----------


Charizard (M)
HP:
100
EN: 100
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: Light Screen (3a)


Dragonair (F)
HP: 33
EN: 81
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Charizard used Substitute!
-25 HP
Other Change: 25 HP Substitute (Charizard)
-24 energy
Dragonair used Waterfall!
RNG Roll (To-Crit) [<=625 Crit]: 1310/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-2 HP (Life Orb)
-6 energy

Action 2:
Charizard used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 6441/10000 (No)
(9+3+(6-4.5))*1.5 = 20.25 damage
-2 HP (Life Orb)
-7 energy
Dragonair used Waterfall!
RNG Roll (To-Crit) [<=625 Crit]: 8084/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-2 HP
Charizard's Substitute faded
-10 energy

Action 3:
Dragonair used Aqua Jet+Aqua Tail!
RNG Roll (To-Hit) [<=9500 Hit]: 3345/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 5125/10000 (No)
(11+3+(3-3))*1.5 = 21 damage
-2 HP (Life Orb)
-16.5 energy
Charizard used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 1858/10000 (No)
(9+3+(6-4.5))*1.5 = 20.25 damage
-2 HP (Life Orb)
Dragonair fainted!
-11 energy



Charizard (M)
HP:
50
EN: 58
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dragonair (F)
HP: KO
EN: KO
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------


"Fun, it's up to you..."

Rock Slide ~ Rock Slide ~ Rock Slide
IF (A damaging evasive move is used) THEN (Use Counter)
IF (Counter is used) THEN (Use AncientPower)
IF (Will-O-Wisp is used) THEN (Use Protect the first use, and Magic Coat all other uses)
 
#39

Charizard (M)
HP:
50
EN: 58
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
110
EN: 93
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
Charizard used Roost!
+20 HP
Other Change: Roost (Charizard)
-11 energy
Dunsparce used Rock Slide!
RNG Roll (To-Hit) [<=9000 Hit]: 3117/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 9790/10000 (No)
(8+(6-3))*1.5 = 16.5 damage
-6 energy

Action 2:
Charizard used Bide!
Dunsparce used Rock Slide!
RNG Roll (To-Hit) [<=9000 Hit]: 2475/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3149/10000 (No)
(8+(6-3))*2.25 = 24.75 damage
-10 energy

Action 3:
Cyclohm is storing energy!
Dunsparce used Rock Slide!
RNG Roll (To-Hit) [<=9000 Hit]: 5574/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 4541/10000 (No)
(8+(6-3))*2.25 = 24.75 damage
-14 energy



Charizard (M)
HP:
4
EN: 47
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: Bide


Dunsparce (F)
HP:
110
EN: 63
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A
 
#41

"Erk... we've got no choice..."

Protect ~ Chill ~ Chill

-----------


Charizard (M)
HP:
4
EN: 47
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: Bide


Dunsparce (F)
HP:
110
EN: 63
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
Dunsparce used Protect!
-40.65 energy
Charizard unleashed energy!
49.5*1.75 = 86.625 damage ~ 0 damage
-49.3125 energy
Charizard fainted!



Charizard (M)
HP:
KO
EN: KO
SPE: 100
NATR: Lonely
ABIL: Blaze
ITEM: Life Orb
STAT: N/A
OTHR: Bide


Dunsparce (F)
HP:
110
EN: 22
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A

-----------


"I don't like this."

Chill ~ Chill ~ Chill

 
#43

Cyclohm (F)
HP:
65
EN: 51
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
110
EN: 22
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
Cyclohm used Toxic!
Status Change: BPSN (Dunsparce)
-7 energy
Dunsparce chilled!
+12 energy
Post-action:
-1 HP due to PSN (Dunsparce)

Action 2:
Cyclohm used Substitute!
-20 HP
Other Change: 20 HP Substitute (Cyclohm)
-18 energy
Dunsparce chilled!
+12 energy
Post-action:
-1 HP due to PSN (Dunsparce)

Action 3:
Cyclohm used Magnet Rise!
Other Change: Magnet Rise (Cyclohm)
-5 energy
Dunsparce chilled!
+12 energy
Post-action:
-1 HP due to PSN (Dunsparce)



Cyclohm (F)
HP:
45
EN: 21
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Substitute (20 HP), Magnet Rise (5a)


Dunsparce (F)
HP:
107
EN: 58
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (2 DPA)
 
#44
Chill, Slack off, Chill

If Double Team, discharge and replace subsequent actions with chill
If Ice attack, thunder wave the first time and replace subsequent actions with chill
If Bide, replace the two actions on the bide turn and the one following with chill
 
#45

"I will not lose to you!"

Return ~ Rage ~ Ice Beam

-----------


Cyclohm (F)
HP:
45
EN: 21
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Substitute (20 HP), Magnet Rise (5a)


Dunsparce (F)
HP:
107
EN: 58
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (2 DPA)


Action 1:
Cyclohm chilled!
+12 energy
Dunsparce used Return!
RNG Roll (To-Crit) [<=625 Crit]: 6769/10000 (No)
(10+3+(6-6)) = 13 damage
-6 energy
Post-action:
-2 HP due to PSN (Dunsparce)

Action 2:
Cyclohm used Slack Off!
+20 HP
-13 energy
Dunsparce used Rage!
RNG Roll (To-Crit) [<=625 Crit]: 8909/10000 (No)
(4+3+(6-6)) = 7 damage
Cyclohm's Substitute faded
-2 energy
Post-action:
-2 HP due to PSN (Dunsparce)

Action 3:
Cyclohm used Thunder Wave!
Status Change: 25% PAR (Dunsparce)
-6 energy
Dunsparce used Ice Beam!
RNG Roll (To-PAR) [<=2500 PAR]: 8397/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 8622/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
-7 energy
Post-action:
-2 HP due to PSN (Dunsparce)



Cyclohm (F)
HP:
30
EN: 14
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Magnet Rise (2a)


Dunsparce (F)
HP:
101
EN: 43
SPE: 39 (9)
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (3 DPA), PAR (20%)

-----------


"Just attack!"

Facade ~ Ice Beam ~ Facade
 
#47

Cyclohm (F)
HP:
30
EN: 14
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Magnet Rise (2a)


Dunsparce (F)
HP:
101
EN: 43
SPE: 39 (9)
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (3 DPA), PAR (20%)


Action 1:
Cyclohm chilled!
+12 energy
Dunsparce used Facade!
RNG Roll (To-PAR) [<=2000 PAR]: 3257/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 2977/10000 (No)
(14+3+(6-6)) = 17 damage
-7 energy
Post-action:
-3 HP due to PSN (Dunsparce)

Action 2:
Cyclohm used Double Team!
Other Change: Double Team (Cyclohm)
-12 energy
Dunsparce used Ice Beam!
RNG Roll (To-PAR) [<=2000 PAR]: 6272/10000 (No)
RNG Roll (To-Hit) [1 (Hit)|2-4 (No)]: 2 (No)
Missed
-7 energy
Post-action:
-3 HP due to PSN (Dunsparce)

Action 3:
Cyclohm used Slack Off!
+20 HP
-13 energy
Dunsparce used Facade!
RNG Roll (To-PAR) [<=2000 PAR]: 5721/10000 (No)
RNG Roll (To-Hit) [1 (Hit)|2-3 (No)]: 3 (No)
Missed
-7 energy
Post-action:
-3 HP due to PSN (Dunsparce)



Cyclohm (F)
HP:
33
EN: 1
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Double Team (1 clone)


Dunsparce (F)
HP:
92
EN: 22
SPE: 39 (9)
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (4 DPA), PAR (15%)
 
#49

"We'll end your challenge here!"

Chill ~ Earthquake+Earthquake ~ Cooldown (Earthquake)
IF (Fully paralyzed) THEN (Push actions back)


-----------


Cyclohm (F)
HP:
33
EN: 1
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: Double Team (1 clone)


Dunsparce (F)
HP:
92
EN: 22
SPE: 39 (9)
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (4 DPA), PAR (15%)


Action 1:
Cyclohm chilled!
+12 energy
Dunsparce chilled!
RNG Roll (To-PAR) [<=1500 PAR]: 7595/10000 (No)
+12 energy
Post-action:
-4 HP due to PSN (Dunsparce)

Action 2:
Cyclohm used Protect!
-17.125 energy
Cyclohm fainted!
Dunsparce used Earthquake+Earthquake!
RNG Roll (To-PAR) [<=1500 PAR]: 9980/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 8941/10000 (No)
(16.875+(6-6))*1.5 = 25.3125 damage ~ 0 damage
-31.5 energy



Cyclohm (F)
HP:
KO
EN: KO
SPE: 80
NATR: Modest
ABIL: Shield Dust
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
88
EN: 3
SPE: 39 (9)
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: BPSN (4 DPA), PAR (15%)

-----------


"Nice try..."

Rewards
Texas Cloverleaf: 7 CC
- Charizard: 6 KOC (Beedrill/Dragonair)
- Emboar: 3 KOC (Seviper)
Elevator Music: 16 UC
 

LouisCyphre

heralds disaster.
#50

"Oh! You're back! Hopefully there are less Beedrill than last time."

Name: Texas Cloverleaf
Rank: Bronze
Pokemon: Cyclohm @ Shield Dust

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Total Moves: 46

Pokemon: Charizard @ Blaze

Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Reflect
Rest
Hyper Beam
Giga Impact
Will-O-Wisp
Total Moves: 42

Pokemon: Emboar @ Reckless

Emboar, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Wild Charge
Grass Knot
Flamethrower
Will-o-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Total Moves: 40

"Hi, everyone! Did you miss us badly?"

HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status: Shield Dust
HP: 100 / 100 En: 100% Speed: 100 Ranks: 4/2/4/3 Status: Blaze
HP: 110 / 110 En: 100% Speed: 56 Ranks: 6/3/4/3 Status: Reckless


"Well, let's get this show on the road!"

[RNG ROLL: 46] Fully heal any living mon / Active mon now has x4 weaknesses to Poison, Dragon, and Normal instead of its usual affinities to these types.
[RNG ROLL: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
[RNG ROLL: 34] Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse


"Ooh, none of these look pleasant..."

Texas chooses a door.