Dunsparce (F) HP: 60 En: 36 Speed: 39 Ranks: 4/3/3/3 SC/WC: 2/2 Ability: Serene Grace Item: Mental Herb (3 uses) Stats: -10% Eva Status: PAR (10%) Other: N/A
Action 1: Cyclohm used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 7148/10000 (No)
(10+3+(7.5-4.5)) = 16 damage
RNG Roll (Effect) [<=1000 Effect]: 6840/10000 (No)
-6 energy Dunsparce chilled!
RNG Roll (PAR) [<=1000 PAR]: 302/10000 (PAR)
Dunsparce was fully paralyzed
Action 2: Cyclohm chilled!
+12 energy Dunsparced chilled!
RNG Roll (PAR) [<=500 PAR]: 8075/10000 (No)
Action 3: Cyclohm used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 4594/10000 (No)
(10+3+(7.5-4.5)) = 16 damage
RNG Roll (Effect) [<=1000 Effect]: 2577/10000 (No)
-6 energy Dunsparce used Pain Split!
RNG Roll (PAR) [<=500 PAR]: 9852/10000 (No)
-21.5 HP (Cyclohm)
+21.5 HP (Dunsparce)
Dunsparce (F) HP: KO En: KO Speed: 39 Ranks: 4/3/3/3 SC/WC: 2/2 Ability: Serene Grace Item: Mental Herb (3 uses) Stats: -10% Eva Status: N/A Other: N/A
"Rage... end him..."
Dragon Pulse ~ DragonBreath ~ Dragon Pulse
IF (Double Team is used) THEN (use Twister and push actions back)
IF (Light Screen is used) THEN (use Dragon Pulse+Dragon Pulse and push actions back)
IF (Attract is used) THEN (use Protect and push actions back)
Cyclohm, Behemoth, Female Nature: Modest (+SpA, -Atk) Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats:
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Base Rank Total: 20
EC: 9/9 MC: 0 DC: 5/5
Hidden Power Grass 7
Total Moves: 48
Metagross, Rocky Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Total Moves: 22
Emboar, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Nature: Quiet (SpA +1, Spe -8, Eva -10%) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Hidden Power [Ice, 7]
Dragonair ♀ - Rage Nature: Bold (Def: +1, Atk: -1) Type: Dragon Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ability:Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Hidden Power [Grass, 7]
Dunsparce ♀ - Fun Nature: Brave (Atk: +1, Spe -6, Evasion -10%)) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Metagross @ Ice Gem
Ice Punch ~ Ice Punch ~ Ice Punch all using GEM if possible
If Double Team, use Earthquake that action and push back
If Bide, use Stealth Rock on the first Bide action, Reflect on the second Bide action, and Ice Punch on the release action (if applicable)
If Damaging Fire-type attack AND you did not use Agility the action prior, Agility (evasive) and push back
Fire Blast - Flamethrower - Fire Blast
IF Metagross uses Ice Punch AND Dragonair hasn't used any Protective/evasive move on the previous turn THEN replace current action with Protect and push actions back
IF Metagross uses Scary Face and Dragonair doesn't have a sub up THEN replace current action with 15hp substitute and push actions back
IF Metagross uses Protective/Evasive moves AND it hasn't used said moves on the previous turn THEN replace action with Reflect the first instance and Safeguard the second instance