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Metagross used Ice Punch! (-10 en)
Crit: 2/16 (no)
Damage: (8 + 3 + 3)*1.5= 21 damage
Ice Gem was used!
The Barrier absorbed the attack
NOTE: Since on ASB the attack against protect is effective (drains En), I am considering it a "successful attack", so the Ice Gem is used to calc the en used.
ACTION 2!
Dragonair used Fire Blast! (-8 en)
Hit: 88 (-speed = hits)
Crit: 6 (no)
Damage: (12+3)*1.5= 22.5hp
Burn: 10 (no)
It suffered from recoil! (-2hp)
Metagross used Stealth Rock! (-12en)
ACTION 3!
Dragonair used Protect! (-15.4 en)
Metagross used Ice Punch! (-6 en)
Crit: 2/16 (no)
Damage: (8 + 3 + 3)*1.5= 21 damage
Ice Gem was used!
The Barrier absorbed the attack
If Bide, Light Screen on the first Bide action and Substitute (15) on the second Bide action, pushing actions back
If Evasive/Protective, Discharge and push back
If paralysis inducing status move, Substitute (15) and push back
"Since this IS the pike, I guess some luck is in order"
Icy Wind - Double Team (3 clones) - Chill
IF Icy Wind misses, replace A2 and A3 with Dragon Pulse - Dragonbreath
IF Cyclohm gets the right one A2, replace chill with curse[/b] Dragon Pulse
Light Screen - Dragon Pulse - Dragonbreath
IF Evasive/Protective move A2 or A3 THEN replace action with Dragon Dance on the first instance and chill on the second and push actions back
IF Double Team AND you are not under Torment THEN replace following action with Icy Wind and push actions back
IF Thunder Wave THEN use Safeguard A1 and push actions back
You forgot Light Screen in the end of round summary incidentally
Zen Headbutt, Psychic, Zen Headbutt
(ONCE ONLY) If Damaging Ground type attack, Magnet Rise that action and push back
If Damaging Fire Combo, then Evasive Agility that action and push back
If Double Team, Earthquake the following action and push back
Glare - Earthquake - Earthquake
IF Earthquake AND Seviper hasn't used evasive/protective actions on the previous turn THEN protect and push back
IF Flare Blitz AND Seviper hasn't used evasive/protective actions on the previous turn THEN protect and push back
Substitute (20) ~ Earthquake+Earthquake ~ cool down (Earthquake)
If you are hit with Glare a1, change actions to Earthquake+Bulldoze ~ cool down (Flare Blitz) ~ Flamethrower