Battle Pike [Silver Rank] - Alchemator


Orwell (U) @ Razor Claw
HP: 1
EN: 10
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: N/A

Bowie (F) @ Light Clay
HP: 2
EN: 42
SPE: 130
ABIL: Contrary
STAT: +20% Accuracy, +6 SpA
OTHR: Paralyzed (10%)

Arena: N/A

Action 1:

Orwell used Bullet Punch!
Crit: 864/1000: No
(4+3+3) = 10 Damage
-3 Energy


Orwell (U) @ Razor Claw
HP: 1
EN: 7
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: N/A

Bowie (F) @ Light Clay
HP: KO
EN: KO
SPE: 130
ABIL: Contrary
STAT: +20% Accuracy
OTHR: N/A
Alchemator:

1 HP; 10 Energy; No Status; Razor Claw

KO HP; KO Energy; No Status; Focus Sash

Lucy:

38 HP; 86 Energy; No Status; Binding Band

KO HP; KO Energy; No Status; Light Clay

38 HP; 56 Energy; No Status; Wacan Berry (0)


Arena: N/A

Turn Order:


Lucy sends out a mon and issues actions.
Alchemator issues actions.
REFEREE
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
It is inevitable in life that you will face challenges.

Such challenges as you have never faced before.

Difficult challenges.

You might be elected to command a 10,000-strong army in a seemingly-futile battle, or find yourself chasing a criminal along a dark street, or have to give CPR to Angela Merkel.

Or you might be facing Lucy in the Silver Pike.

But do not fear, for it is your belief that will carry you through these hardships. Belief that you may be-- no, that you are strong, and that you can succeed.

So fight, and fight hard, because however long it takes, we will tense our bodies and fight through the pain, fighting until the very end.

And who now can stop us? Who can truly combat the power of justice and righteousness, and the anger of our forefathers, and their forefathers, and their forefathers!

SO RISE UP, I SAY, AND SHOW THESE FOOLS THAT THEY WILL NEVER DEFEAT US.

NEVER!

Bullet Punch
.
 
that was beautiful and all, but too bad it doesn't matter


Orwell (U) @ Razor Claw
HP: 1
EN: 7
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: N/A

Snuggums (F) @ Wacan Berry (EATEN)
HP: 38
EN: 56
SPE: 81
ABIL: Intimidate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Orwell used Bullet Punch!
Crit: 639/1000: No
(4+3+3) x 2/3 = 6.667 Damage
-7 Energy


Orwell (U) @ Razor Claw
HP: KO
EN: KO
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: N/A

Snuggums (F) @ Wacan Berry (EATEN)
HP: 31
EN: 56
SPE: 81
ABIL: Intimidate
STAT: N/A
OTHR: N/A
Alchemator:

KO HP; KO Energy; No Status; Razor Claw

KO HP; KO Energy; No Status; Focus Sash

Lucy:

38 HP; 86 Energy; No Status; Binding Band

KO HP; KO Energy; No Status; Light Clay

31 HP; 56 Energy; No Status; Wacan Berry (0)


Arena: N/A

Rewards:
Alchemator: (1 * 3 non-battle rooms) + (2 * 1 of Lucy's mons defeated) = 5 CC
Stevenson the Starmie: 3 KOC
Orwell the Metagross: 7 KOC
Harper Lee the Girafarig: N/A
C$FP: (2 UC baseline) + (2 * 3 battle rooms) + (0.5 * 3 non-battle rooms) + (6 for Lucy) = 15.5 UC
 

"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Here I am again.

Name:
Alchemator
Challenge Thread (if any): ici
Rank: Silver!

Pokemon:
Stevenson @ Illuminate

Starmie [Stevenson] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
Type:
  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 16 (0)
DC: 5/5

Abilities:
  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (46):

Aurora Beam
Barrier
Bide
Blizzard
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Endure
Flash
Flash Cannon
Grass Knot
Harden
Hidden Power [Fire] [7]
Hydro Pump
Hyper Beam
Ice Beam
Light Screen
Minimize
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Role Play
Scald
Signal Beam
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Zap Cannon

Pokemon: Orwell @ Light Metal

Metagross [Orwell] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 13 (0)
DC: 5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (44):

Aerial Ace
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Grass Knot
Gravity
Hammer Arm
Headbutt
Hidden Power [Fire] [6]
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Rain Dance
Reflect
Rest
Rock Slide
Rock Smash
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Take Down
ThunderPunch
Zen Headbutt

Pokemon: Shakespeare @ Justified

Gallade [Shakespeare] (M)

  • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 5 (0)
DC: 5/5

Abilities:

  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
  • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (40):

Aerial Ace
Calm Mind
Close Combat
Confusion
Disable
Double Team
Encore
Endure
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Ice Punch
Imprison
Leaf Blade
Leer
Low Kick
Lucky Chant
Magical Leaf
Night Slash
Pain Split
Protect
Psycho Cut
Reflect
Rock Slide
Shadow Sneak
Slash
Snatch
Substitute
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Torment
Toxic
Will-o-Wisp
X-Scissor


Have at thee!
Let's try this again.

"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1


[RNG: 44] There is a picture of a Slaking in front of a PokeCenter. [Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100)]


[RNG: 6] Goddamn Focus Band/Sash door... [Focus Band / A move of the referee's choice on your Active mon is Encored.]


[RNG: 40] There is a picture of a Glaceon in front of a PokeCenter. [Restore 50 HP to active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)]


"I think I can guess which door you'll be choosing."

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; No status; No item
Backpack: none

Alchemator chooses a door.
 
RNG (<=500=boon): 175/1000: Focus Band


"How very nice for you."

Door 2


[RNG: 16] There is a picture of a Slowking on its deathbed. [King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.]


[RNG: 35] I don't even know. [Enigma Berry / Active mon is afflicted with Torment.]


[RNG: 9] There is a picture of a Smoke Ball on the door. [Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)]


"Once again I think I know which door you will pick."

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; No status; No item
Backpack: Focus Band

Alchemator rearranges items/chooses a door.
 
RNG (<=500=boon): 384/1000: Enigma Berry


"Two good items already!"

Door 3


[RNG: 15] There is a picture of Big Root on the door. [Big Root / Medicham (Pure Power @ Big Root, Jolly ♀ 90/2/3/1/3/92 +10% Acc)]


[RNG: 11] There is a picture of a Zoom Lens on the door. [Zoom Lens / Rhydon (Rock Head @ Zoom Lens, Sassy ♂ 110/5/5/2/3/34 -10% Eva)]


[RNG: 19] There is a picture of a pile of toxic waste on the door. [Toxic Orb / Mon of ref's choice is afflicted with Toxic.]


"Is this door a tougher choice than last time?"

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; No status; No item
Backpack: Focus Band, Enigma Berry

Alchemator rearranges items/chooses a door.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I figure avoiding battles is the big priority, so Shakespeare's Door, please."
 
RNG (<=500=boon): 633/1000: Toxic


"At least it's not a battle."

Door 4


[RNG: 23] A bit of sand is coming out from underneath the door. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47)]


[RNG: 21] Some sunlight is coming out from underneath the door. [Heat Rock / Ninetales (Drought @ Fire Gem, Modest ? 100/2/3/4/4/100)]


[RNG: 24] I dunno, another non-battle door. [Red Card / Active mon is afflicted with a major status effect of the ref's choosing.]


"Is this door a tougher choice than last time?"

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; Toxic (1); No item
Backpack: Focus Band, Enigma Berry

Alchemator rearranges items/chooses a door.
 
RNG (<=500=boon): 663/1000: Burn


"Your Gallade is getting weaker!"

Door 5


[RNG: 27] The door is covered in ice. [Ice Gem / Your active mon is attacked with R4 Ice Beam, which rolls freeze.]


[RNG: 50] There is a picture of YOU on the door. [May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.]


[RNG: 47] There is a picture of a Gardevoir standing in front of a PokeCenter. [Restore 50 HP and 50 En to active mon / Gardevoir (Trace @ Mental Herb, Bold ♂ 100/2/4/5/4/80)]


"It seems like these non-battle doors are getting worse."

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; Toxic (1), Burn; No item
Backpack: Focus Band, Enigma Berry

Alchemator rearranges items/chooses a door.
 
RNG (<=500=boon): 630/1000: Ice Beam

The Battle Pike used Ice Beam!
Crit: 38/1000: Yes
Freeze: 1/1: Yes
Duration: 937/1000: 2 actions
(10+1.5) x 2/3 = 7.667 Damage


"Goodness, those are some tough rolls."

Door 6


[RNG: 48] There is a picture of a Gardevoir standing in front of a PokeCenter. [Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)]


[RNG: 2] There is a picture of an Expert Belt on the door. [Expert Belt / Electivire (Motor Drive @ Expert Belt, Naïve ♂ 100/5/3/3/2/110 +14% Acc)]


[RNG: 10] There is a picture of crosshairs on the door. [Scope Lens / Octillery (Sniper @ Mental Herb, Quiet ♀ 100/4/3/5/3/39 -10% Eva)]


"It seems like these non-battle doors are getting worse."

Stevenson: 82 HP; 100 Energy; Frozen (2 actions); No item
Orwell: 100 HP; 100 Energy; No status; No item
Shakespeare: 100 HP; 100 Energy; Toxic (1), Burn; No item
Backpack: Focus Band, Enigma Berry

Alchemator rearranges items/chooses a door.
 
Lazy copy & paste is lazy.

RNG (<=500=boon): 658/1000: Electivire


"You were so close!"


Electivire ♂
Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Expert Belt

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)

Height Class: 3
Weight Class: 5
BRT: 20

Attacks:
Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
ThunderPunch
Discharge
Thunderbolt
Screech
Thunder
Giga Impact

Cross Chop
Feint
Focus Punch
Ice Punch
Karate Chop
Meditate

Toxic
Protect
Taunt
Dig
Torment
Light Screen
Bide
Endure
Reflect
Teleport



"I wonder who will win!"

Dig, Discharge, Dig
IF Ground-type attacking move when you would use Dig, THEN use Fire Punch instead
IF Orwell has a substitute up when you would use Discharge, THEN use Fire Punch instead
 

Orwell (U) @ Enigma Berry (2)
HP: 100
EN: 100
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: N/A

Electivire (M) @ Expert Belt
HP: 100
EN: 100
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Electivire used Fire Punch!
Crit: 540/1000: No
Effect: 855/1000: No
(8+2+0) x 1.5 = 15 Damage
-6 Energy
Orwell ate its Enigma Berry!
+10 HP
Orwell used Earthquake!
Crit: 811/1000: No
(10+3) x 1.5 = 19.5 Damage
-7 Energy

Action 2:

Orwell used Bulldoze!
Crit: 811/1000: No
(6+3) x 1.5 = 13.5 Damage
-5 Energy
Electivire used Discharge!
Crit: 810/1000: No
Effect: 63/1000: Yes
(8+3-1.5) = 9.5 Damage
-5 Energy

Action 3:

Electivire used Fire Punch!
Crit: 305/1000: No
Effect: 868/1000: No
(8+2+0) x 1.5 = 15 Damage
-6 Energy
Orwell ate its Enigma Berry!
+10 HP
Paralysis: 668/1000: No
Orwell used Earthquake!
Crit: 811/1000: No
(10+3) x 1.5 = 19.5 Damage
-7 Energy


Orwell (U) @ Enigma Berry (eaten)
HP: 80
EN: 81
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: Paralyzed (15%)

Electivire (M) @ Expert Belt
HP: 47
EN: 83
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy, -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:


Alchemator issues actions.
Pike Maid issues actions.
REFEREE
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Not that it mattered then, but Light Metal."

Earthquake ~ Earthquake ~ Bulldoze
If Electivire begins Bide, change your action set to Hone Claws ~ Hone Claws ~ Earthquake as far as possible.
If Electivire uses Torment, change all further actions to Zen Headbutt ~ Psychic ~ Zen Headbutt.
 

Orwell (U) @ Enigma Berry (eaten)
HP: 80
EN: 81
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: Paralyzed (15%)

Electivire (M) @ Expert Belt
HP: 47
EN: 83
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy, -1 Spe
OTHR: N/A

Arena: N/A

Action 1:

Electivire used Reflect!
-8 Energy
Paralysis: 741/1000: No
Orwell used Earthquake!
Crit: 105/1000: No
(10*2/3+3) x 1.5 = 14.5 Damage
-11 Energy

Action 2:

Electivire used Fire Punch!
Crit: 557/1000: No
Effect: 928/1000: No
(8+2+0) x 1.5 = 15 Damage
-6 Energy
Paralysis: 910/1000: No
Orwell used Earthquake!
Crit: 818/1000: No
(10*2/3+3) x 1.5 = 14.5 Damage
-15 Energy

Action 3:

Paralysis: 787/1000: No
Orwell used Bulldoze!
Crit: 489/1000: No
(6*2/3+3) x 1.5 = 10.5 Damage
-5 Energy
Electivire used Fire Punch!
Crit: 847/1000: No
Effect: 336/1000: No
(8+2+0) x 1.5 = 15 Damage
-10 Energy


Orwell (U) @ Enigma Berry (eaten)
HP: 50
EN: 50
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: Paralyzed (10%)

Electivire (M) @ Expert Belt
HP: 7
EN: 59
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy, -2 Spe
OTHR: Reflect (3 actions)

Arena: N/A

Turn Order:


Pike Maid issues actions.
Alchemator issues actions.
REFEREE
 

"I don't think we can quite win, but we can help out Lucy!"

Endure, Fire Punch, Fire Punch
IF Toxic, THEN Taunt and push actions back
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Frustrating."

DynamicPunch ~ Toxic ~ Evasive Agility
If Electivire's Taunt is successful A2, Signal Beam ~ DynamicPunch for the remaining actions.
 

Orwell (U) @ Enigma Berry (eaten)
HP: 50
EN: 50
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: Paralyzed (10%)

Electivire (M) @ Expert Belt
HP: 7
EN: 59
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy, -2 Spe
OTHR: Reflect (3 actions)

Arena: N/A

Action 1:

Electivire used Endure!
-15 Energy
Paralysis: 236/1000: No
Orwell used Dynamic Punch!
Hit: 654/1000: No
-8 Energy

Action 2:

Electivire used Taunt!
-10 Energy
Paralysis: 390/1000: No
Orwell used Signal Beam!
Crit: 843/1000: No
Effect: 391/1000: No
(8+0) = 8 Damage
-6 Energy

Action 3:

Electivire used Fire Punch!
Crit: 918/1000: No
Effect: 483/1000: No
(8+2+0) x 1.5 = 15 Damage
-6 Energy
Orwell used Dynamic Punch!
Hit: 773/1000: No
-8 Energy


Orwell (U) @ Enigma Berry (eaten)
HP: 35
EN: 28
SPE: 60
ABIL: Light Metal
STAT: -10% Evasion
OTHR: Paralyzed (5%), Taunted (4 actions)

Electivire (M) @ Expert Belt
HP: 1
EN: 28
SPE: 110
ABIL: Motor Drive
STAT: +14% Accuracy, -1 Spe
OTHR: Cannot Endure (1 round)

Arena: N/A

Turn Order:


Alchemator issues actions.
Pike Maid issues actions.
REFEREE
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top