"Oh? Oh! Someone worth challenging! I'll get your team prepped with all haste, sir." [box]Samurai: Gallade @ Steadfast Samurai the Gallade (Move your mouse to reveal the content) Samurai the Gallade (open) Samurai the Gallade (close) Gallade (Samurai) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Psychic / Fighting Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: 68 / 125 / 65 / 65 / 115 / 80 HP: 100 Atk: ***** (5) Def: *** (3) SpA+: **** (4) SpD: **** (4) Spe-: 69 (80 / 1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 21 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Leaf Blade Night Slash Leer Fury Cutter Slash Swords Dance Future Sight Psychic Helping Hand Psycho Cut Feint False Swipe Protect Close Combat Stored Power Imprison Hypnosis Dream Eater Confuse Ray (#) Disable (#) Destiny Bond Encore Grudge Mean Look Shadow Sneak (#) Body Slam Fire Punch Ice Punch Icy Wind Knock Off Low Kick Magic Coat Mud-Slap Nightmare Pain Split Signal Beam Swift ThunderPunch Trick Vacuum Wave Zen Headbutt Psyshock Toxic Taunt Hyper Beam Light Screen Telekinesis Safeguard Thunderbolt (#) Earthquake Shadow Ball Brick Break Reflect Aerial Ace Torment Rest Low Sweep Ally Switch Focus Blast Charge Beam Will-o-Wisp (#) Giga Impact Stone Edge Thunder Wave Bulldoze Rock Slide X-Scissor Poison Jab Grass Knot Substitute (#) Trick Room Focus Punch Shock Wave Skill Swap Snatch Endure Drain Punch Sleep Talk Move Count: 86 Tsuki: Kitsunoh @ Limber Tsuki the Kitsunoh (Move your mouse to reveal the content) Tsuki the Kitsunoh (open) Tsuki the Kitsunoh (close) Kitsunoh* [Tsuki] (F) Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *) Type: Ghost / Steel Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: 80 / 103 / 85 / 55 / 80 / 110 HP: 100 Atk: **** (4) Def: *** (3) SpA-: * (1) SpD: *** (3) Spe+: 127 (110 * 1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 Evolution Counter: 6 / 6 Move Counter: 4 Dream Counter: 5 / 5 Attacks: Scratch (*) Iron Defense (*) Lick (*) Odor Sleuth (*) Metal Burst (*) Faint Attack (*) Shadow Sneak (*) Curse (*) Imprison Tail Whip Copycat Metal Claw Memento Fake Out Shadow Claw Iron Head Revenge ShadowStrike Perish Song FeatherDance (*) Flail (*) Foul Play Meteor Mash (*) Psycho Shift Yawn Endeavor Ice Punch Icy Wind Magic Coat Pain Split Sucker Punch Superpower Super Fang ThunderPunch Roar Toxic Taunt Protect Frustration Earthquake Return Dig (*) Double Team Torment Attract False Swipe Will-o-Wisp (*) Embargo Payback Giga Impact Flash Bulldoze Rock Slide (*) U-Turn Substitute Move Count: 55 Kujira: Colossoil @ Guts Kujira the Colossoil (Move your mouse to reveal the content) Kujira the Colossoil (open) Kujira the Colossoil (close) Colosshale (Kujira) (F) Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *) Type: Dark / Ground Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: 133 / 122 / 72 / 71 / 72 / 95 HP: 120 Atk: ***** (5) Def-: ** (2) SpA: *** (3) SpD: *** (3) Spe+: 110 (95 * 1.15) Size Class: 5 Weight Class: 10 Base Rank Total: 22 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Leer Tackle Mud Shot BubbleBeam Rapid Spin Mud Bomb Pursuit Peck Horn Attack Bite Body Slam Magnitude Dark Pulse Dig Bounce Crunch Megahorn Muddy Water Horn Drill Dive Encore (#) Fake Out (#) Fire Fang Fissure Flail Sand Tomb Sucker Punch Thunder Fang Water Spout (#) Superpower Roar Toxic Venoshock Taunt (#) Protect Smack Down Earthquake (#) Brick Break Double Team Sludge Bomb Torment (#) Sandstorm Rock Tomb Rest Quash Payback Retaliate Stone Edge Bulldoze Dragon Tail Rock Slide Poison Jab U-turn Substitute Snarl Endure Sleep Talk Total Moves: 62 HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts [/box] "Here are your doors, sir." [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge. [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge. [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge. "Ah... um, er... *gulp* How does this sort of thing even happen!? No, seriously, what?" Engineer choose door.