Roleplay Battle Pike [Silver Rank] - Engineer Pikachu

LouisCyphre

heralds disaster.
#1

"Oh? Oh! Someone worth challenging! I'll get your team prepped with all haste, sir."

[box]Samurai: Gallade @ Steadfast

Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Future Sight
Psychic
Helping Hand
Psycho Cut
Feint
False Swipe
Protect
Close Combat
Stored Power
Imprison
Hypnosis
Dream Eater

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Psyshock
Toxic
Taunt
Hyper Beam
Light Screen
Telekinesis
Safeguard
Thunderbolt (#)
Earthquake
Shadow Ball
Brick Break
Reflect
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Will-o-Wisp (#)
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute (#)
Trick Room

Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk

Move Count: 86

Tsuki: Kitsunoh @ Limber

Kitsunoh
* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute

Move Count: 55

Kujira: Colossoil @ Guts

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill

Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)

Superpower

Roar
Toxic
Venoshock
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Torment (#)
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl

Endure
Sleep Talk

Total Moves: 62


HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts
[/box]


"Here are your doors, sir."

[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.


"Ah... um, er... *gulp* How does this sort of thing even happen!? No, seriously, what?"

Engineer choose door.
 

LouisCyphre

heralds disaster.
#3

"Er... right. Tsuki's door. Well, let's get moving, shall we?"

HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.

RNG ROLL: 8129

Tsuki becomes the ICE/ICE-type.

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"Er... Eep."

[RNG ROLL: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
[RNG ROLL: 09] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
[RNG ROLL: 39] Fully heal active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

Engineer chooses a door.
 

LouisCyphre

heralds disaster.
#5
DOOR 2


"Avoiding CHIMECHO THE TERRIBLE is most wise."

[RNG ROLL: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

RNG ROLL: 2947

Acquire Icy Rock.

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"That should be more to your liking, I hope?"

[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
[RNG ROLL: 04] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
[RNG ROLL: 42] Fully heal active mon / Active mon's En is halved.

Engineer chooses a door.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6
LET'S PILE ON THE ICE. Tsuki takes the Icy Rock.

Now this is kind of a difficult choice... let's hope for the 70% chance, all right haha.

Enter Samurai Door.
 

LouisCyphre

heralds disaster.
#7
DOOR 3


"This... better not go badly... Eep."

[RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.

RNG ROLL: 9083

Samurai becomes the ICE/ICE-type.


"I-I... I don't even..."

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"Hello. Your previous attendant is having a problem at this moment in time, so I shall be taking over. Shall we continue?"

[RNG ROLL: 44] Fully heal any mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
[RNG ROLL: 41] Fully heal active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)
[RNG ROLL: 08] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

Engineer chooses a door.
 

LouisCyphre

heralds disaster.
#9
DOOR 4


"You have dreadful luck, sir. I hope it doesn't last!"

[RNG ROLL: 41] Fully heal active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)

RNG ROLL: 5970

Tsuki is returned to her original status!

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"Much better! I'd imagine you have a chance at Lucy again."

[RNG ROLL: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
[RNG ROLL: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
[RNG ROLL: 43] Fully heal active mon / Active mon's HP is halved.


"Some brutal choices await..."

Engineer chooses a door.
 

LouisCyphre

heralds disaster.
#11
DOOR 5


"Well, it doesn't hurt you directly..."

[RNG ROLL: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
RNG ROLL: 6581

Acquire King's Rock.

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"That's fortune you seem to sorely need. Can you keep it up?"

[RNG ROLL: 33] White Herb / Carracosta (Sniper @ Enigma Berry, Gentle ♀ 100/4/4/3/4/32)
[RNG ROLL: 32] Mental Herb / Your active mon is Taunted!
[RNG ROLL: 40] Fully heal active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)


"This is it. I wonder if anything worse awaits before Lucy...?"

Engineer chooses a door.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#12
Well, things didn't go too badly. Only one last gamble to make...



Enter Tsuki Door.

I'll attach the King's Rock to Tsuki, the Mental Herb—if I get it—to Kujira, and discard the Icy Rock.
 

LouisCyphre

heralds disaster.
#13
DOOR 6


"Let's see if the streak of poor luck holds!"

[RNG ROLL: 32] Mental Herb / Your active mon is Taunted!

RNG ROLL: 7078

Tsuki fell for the Taunt!

HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Taunted (6 Actions)
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts


"It's some sort of accomplishment to get through without damage! If you'll wait right here, I'll go get the end of your challenge."
 

LouisCyphre

heralds disaster.
#14

"So you made it here without damage and now you think you're all hot stuff, right? Wrong. I made it here without equals, kid, and I'm going to give you lesson in how. An excruciating lesson."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"First, you have Rage tear whatever's in front of her to shreds."

Engineer sends out an active and gives orders.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#15
That's just wonderful. I guess our blob of ice is the best choice here; it's not going to be doing much elsewhere, is it?

Samurai, go!

Samurai: Ice Punch - Icy Wind - Ice Punch
IF (Bide is used on A1) THEN (Replace A2 with Ice Punch and A3 with Protect)
IF (Protective / Evasive Action is used successfully) THEN (Use Safeguard the first time, Future Sight the second, restarting the queue regardless)
IF (Dragonair has DT Clones when it is your action) THEN (Icy Wind instead and restart the queue)
 

LouisCyphre

heralds disaster.
#16

"Quaint."

Rage - Fire Blast | Fire Blast | Fire Blast

HP: 100 / 100 En: 100% Speed: 70 Ranks: 2/4/3/3 Status: Marvel Scale, Life Orb
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type

Turn 1

Rage used Fire Blast!
Critical Roll: 625 > 405 (Crit)
Burn Roll: 1000 > 779 (Yes)
A critical hit!
(12 + 3 + 3 + 4.5 - 6) * 2.25 = 37.125 Damage
Samurai was burned!
-2 HP
-7 En

Samurai used Ice Punch!
Critical Roll: 625 > 9430 (No)
Freeze Roll: 1000 > 2416 (No)
(8 + 3 + 3 - 2 + 7.5 - 6) * 1.5 = 20.25 Damage
-2 HP
-6 En

Turn 2

Rage used Fire Blast!
Critical Roll: 625 > 6771 (No)
Burn Roll: 1000 > 2475 (No)
(12 + 3 + 4.5 - 6) * 2.25 = 30.375 Damage
-2 HP
-11 En

Samurai used Icy Wind!
Attack Roll: 9500 > 6506 (No)
Critical Roll: 625 > 9307 (No)
(6 + 3 + 3 + 4.5 - 4.5) * 1.5 = 18 Damage
Rage's Speed fell!
-2 HP
-5 En

Turn 3

Samurai used Ice Punch!
Critical Roll: 625 > 3648 (No)
Freeze Roll: 1000 > 1351 (No)
(8 + 3 + 3 - 2 + 7.5 - 6) * 1.5 = 20.25 Damage
-2 HP
-6 En

Rage used Fire Blast!
Critical Roll: 625 > 3592 (No)
Burn Roll: 1000 > 1907 (No)
(12 + 3 + 4.5 - 6) * 2.25 = 30.375 Damage
Samurai fainted!
-2 HP
-15 En

Total
Samurai -100 (103.875) HP, -17 En
Rage -59 (58.5) HP -33 En

HP: 100 / 100 En: 100% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball
HP: 41 / 100 En: 67% Speed: 70 Ranks: 2/4/3/3 Status: Marvel Scale, Life Orb, Speed -1
HP: 110 / 110 En: 100% Speed: 39 Ranks: 4/3/3/3 Status: Serene Grace, Mental Herb
HP: 0 / 100 En: 83% Speed: 69 Ranks: 5/3/4/4 Status: KO
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts, Mental Herb


"Next victim."

Engineer promotes an active and gives orders.
 

LouisCyphre

heralds disaster.
#20

"Alright, we'll give what we take!"

Pain - Earthquake | Flamethrower | Earthquake
If Tsuki orders Torment, change Earthquake orders to Bulldoze.

oh what I thought I was reffing a round here, not ordering first D:
 

LouisCyphre

heralds disaster.
#22

"You're in for a wallop."

HP: 100 / 100 En: 100% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)

Turn 1

Tsuki used Earthquake!
Critical Roll: 625 > 1294 (No)
King's Gate Rock: 1000 > 7548 (No)
(10 + 6 - 3) * 1.5 = 19.5 Damage
-7 En

Pain used Earthquake!
Critical Roll: 625 > 7194 (No)
(10 + 6 - 4.5) * 1.5 = 17.25 Damage
-7 En

Turn 2

Tsuki used Fake Out!
Critical Roll: 625 > 7110 (No)
(4 + 6 - 3) = 7 Damage
-4 En

Pain flinched!

Turn 3

Tsuki used Earthquake!
Critical Roll: 625 > 5827 (No)
King's Rock: 1000 > 5585 (No)
(10 + 6 - 3) * 1.5 = 19.5 Damage
-7 En

Pain used Earthquake!
Critical Roll: 625 > 6929 (No)
(10 + 6 - 4.5) * 1.5 = 17.25 Damage
-7 En

Total
Tsuki -35 (34.5) HP, -18 En
Pain -46 HP, -14 En

HP: 65 / 100 En: 82% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)
HP: 54 / 100 En: 86% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball


"Keep it coming! You can't break us."

Engineer gives orders.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#25
Alright then.

Fake Out - Earthquake - Earthquake
IF (Endure is used successfully for the first time) AND (You are not Taunted) THEN (Encore and change your remaining actions to Earthquake)
IF (Paralysis-Inflicting Attack is used) AND (You are not Taunted) THEN (Taunt instead, but only once)
IF (Taunt is used) AND (The previous two actions were not both Bulldoze) THEN (Taunt instead, but only once)