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Roleplay Battle Pike [Silver Rank] - Engineer Pikachu

Discussion in 'ASB' started by LouisCyphre, Apr 30, 2012.

  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "Oh? Oh! Someone worth challenging! I'll get your team prepped with all haste, sir."

    [box]Samurai: Gallade @ Steadfast
    Samurai the Gallade (open)
    [​IMG]
    Gallade (Samurai) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Psychic / Fighting
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 68 / 125 / 65 / 65 / 115 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Future Sight
    Psychic
    Helping Hand
    Psycho Cut
    Feint
    False Swipe
    Protect
    Close Combat
    Stored Power
    Imprison
    Hypnosis
    Dream Eater

    Confuse Ray (#)
    Disable (#)
    Destiny Bond
    Encore
    Grudge
    Mean Look
    Shadow Sneak (#)

    Body Slam
    Fire Punch
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Mud-Slap
    Nightmare
    Pain Split
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Zen Headbutt

    Psyshock
    Toxic
    Taunt
    Hyper Beam
    Light Screen
    Telekinesis
    Safeguard
    Thunderbolt (#)
    Earthquake
    Shadow Ball
    Brick Break
    Reflect
    Aerial Ace
    Torment
    Rest
    Low Sweep
    Ally Switch
    Focus Blast
    Charge Beam
    Will-o-Wisp (#)
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Grass Knot
    Substitute (#)
    Trick Room

    Focus Punch
    Shock Wave
    Skill Swap
    Snatch
    Endure
    Drain Punch
    Sleep Talk

    Move Count: 86

    Tsuki: Kitsunoh @ Limber
    Tsuki the Kitsunoh (open)
    [​IMG]
    Kitsunoh
    * [Tsuki] (F)
    Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

    Type: Ghost / Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 4
    Dream Counter: 5 / 5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Odor Sleuth (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Perish Song

    FeatherDance (*)
    Flail (*)
    Foul Play
    Meteor Mash (*)
    Psycho Shift
    Yawn

    Endeavor
    Ice Punch
    Icy Wind
    Magic Coat
    Pain Split
    Sucker Punch
    Superpower
    Super Fang
    ThunderPunch

    Roar
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig (*)
    Double Team
    Torment
    Attract
    False Swipe
    Will-o-Wisp (*)
    Embargo
    Payback
    Giga Impact
    Flash
    Bulldoze
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 55

    Kujira: Colossoil @ Guts
    Kujira the Colossoil (open)
    [​IMG]
    Colosshale (Kujira) (F)
    Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

    Type: Dark / Ground
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe+: 110 (95 * 1.15)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Leer
    Tackle
    Mud Shot
    BubbleBeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Peck
    Horn Attack
    Bite
    Body Slam
    Magnitude
    Dark Pulse
    Dig
    Bounce
    Crunch
    Megahorn
    Muddy Water
    Horn Drill

    Dive
    Encore (#)
    Fake Out (#)
    Fire Fang
    Fissure
    Flail
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout (#)

    Superpower

    Roar
    Toxic
    Venoshock
    Taunt (#)
    Protect
    Smack Down
    Earthquake (#)
    Brick Break
    Double Team
    Sludge Bomb
    Torment (#)
    Sandstorm
    Rock Tomb
    Rest
    Quash
    Payback
    Retaliate
    Stone Edge
    Bulldoze
    Dragon Tail
    Rock Slide
    Poison Jab
    U-turn
    Substitute
    Snarl

    Endure
    Sleep Talk

    Total Moves: 62


    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts
    [/box]

    [​IMG]
    "Here are your doors, sir."

    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.

    [​IMG]
    "Ah... um, er... *gulp* How does this sort of thing even happen!? No, seriously, what?"

    Engineer choose door.
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Well, uh... this is a lot of choice.

    [​IMG]

    Enter Kitsunoh Door.
  3. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "Er... right. Tsuki's door. Well, let's get moving, shall we?"

    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.

    RNG ROLL: 8129

    Tsuki becomes the ICE/ICE-type.

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "Er... Eep."

    [​IMG] [RNG ROLL: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
    [​IMG] [RNG ROLL: 09] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
    [​IMG] [RNG ROLL: 39] Fully heal active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

    Engineer chooses a door.
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Wonderful, all potential combat doors. I would've chosen you, Tsuki, had it not been for that last door...

    [​IMG]
    Enter Samurai Door.
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    DOOR 2

    [​IMG]
    "Avoiding CHIMECHO THE TERRIBLE is most wise."

    [​IMG] [RNG ROLL: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

    RNG ROLL: 2947

    Acquire Icy Rock.

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "That should be more to your liking, I hope?"

    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.
    [​IMG] [RNG ROLL: 04] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
    [​IMG] [RNG ROLL: 42] Fully heal active mon / Active mon's En is halved.

    Engineer chooses a door.
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    LET'S PILE ON THE ICE. Tsuki takes the Icy Rock.

    Now this is kind of a difficult choice... let's hope for the 70% chance, all right haha.
    [​IMG]
    Enter Samurai Door.
  7. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    DOOR 3

    [​IMG]
    "This... better not go badly... Eep."

    [​IMG] [RNG ROLL: 24] Red Card / Active mon's typing becomes Ice/Ice for the duration of your Pike challenge.

    RNG ROLL: 9083

    Samurai becomes the ICE/ICE-type.

    [​IMG]
    "I-I... I don't even..."

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Ice/Ice-type
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "Hello. Your previous attendant is having a problem at this moment in time, so I shall be taking over. Shall we continue?"

    [​IMG] [RNG ROLL: 44] Fully heal any mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
    [​IMG] [RNG ROLL: 41] Fully heal active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)
    [​IMG] [RNG ROLL: 08] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

    Engineer chooses a door.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Yeah, uh, >:| We have a chance, though, only if that 30% doesn't screw us over again...

    [​IMG]

    Enter Tsuki Door.
  9. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    DOOR 4

    [​IMG]
    "You have dreadful luck, sir. I hope it doesn't last!"

    [​IMG] [RNG ROLL: 41] Fully heal active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)

    RNG ROLL: 5970

    Tsuki is returned to her original status!

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "Much better! I'd imagine you have a chance at Lucy again."

    [​IMG] [RNG ROLL: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
    [​IMG] [RNG ROLL: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
    [​IMG] [RNG ROLL: 43] Fully heal active mon / Active mon's HP is halved.

    [​IMG]
    "Some brutal choices await..."

    Engineer chooses a door.
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Maybe staying Ice/Ice wouldn't have been so bad after all... oh well, we must protect Kujira at all costs!

    [​IMG]
    Enter Samurai Door.
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    DOOR 5

    [​IMG]
    "Well, it doesn't hurt you directly..."

    [​IMG] [RNG ROLL: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
    RNG ROLL: 6581

    Acquire King's Rock.

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "That's fortune you seem to sorely need. Can you keep it up?"

    [​IMG] [RNG ROLL: 33] White Herb / Carracosta (Sniper @ Enigma Berry, Gentle ♀ 100/4/4/3/4/32)
    [​IMG] [RNG ROLL: 32] Mental Herb / Your active mon is Taunted!
    [​IMG] [RNG ROLL: 40] Fully heal active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)

    [​IMG]
    "This is it. I wonder if anything worse awaits before Lucy...?"

    Engineer chooses a door.
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Well, things didn't go too badly. Only one last gamble to make...

    [​IMG]

    Enter Tsuki Door.

    I'll attach the King's Rock to Tsuki, the Mental Herb—if I get it—to Kujira, and discard the Icy Rock.
  13. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    DOOR 6

    [​IMG]
    "Let's see if the streak of poor luck holds!"

    [​IMG] [RNG ROLL: 32] Mental Herb / Your active mon is Taunted!

    RNG ROLL: 7078

    Tsuki fell for the Taunt!

    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, Taunted (6 Actions)
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts

    [​IMG]
    "It's some sort of accomplishment to get through without damage! If you'll wait right here, I'll go get the end of your challenge."
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "So you made it here without damage and now you think you're all hot stuff, right? Wrong. I made it here without equals, kid, and I'm going to give you lesson in how. An excruciating lesson."

    Seviper "Pain" (Shed Skin @ Smoke Ball (open)
    [​IMG]
    Seviper ♀

    Nature: Quiet (SpA +1, Spe -8, Eva -10%)
    Type: Poison

    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Item: Smoke Ball

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 57 (-)

    Height Class: 4
    Weight Class: 3
    BRT: 18

    Attacks:

    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger
    Haze
    Night Slash
    Poison Jab
    Venoshock
    Wring Out
    Coil

    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo
    Wring Out

    Aqua Tail
    Double-Edge
    Endure
    Fury Cutter
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Substitute
    Sucker Punch
    Swift

    Toxic
    Hidden Power [Ice, 7]
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Round
    Payback
    Captivate
    Dark Pulse
    Retaliate
    Bulldoze
    X-Scissor
    Dragon Tail
    Natural Gift
    Rock Smash
    Strength
    Dragonair "Rage" ♀ (Marvel Scale @ Life Orb (open)

    [​IMG]
    Dragonair ♀ - Rage
    Nature: Bold (Def: +1, Atk: -1)
    Type: Dragon
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


    Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70

    Height Class: 3
    Weight Class: 2
    BRT: 18

    Attacks:

    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Hyper Beam
    Leer
    Outrage
    Safeguard
    Slam
    Thunder Wave
    Twister
    Wrap

    Aqua Jet
    DragonBreath
    Dragon Pulse
    ExtremeSpeed
    Haze
    Iron Tail
    Light Screen
    Mist
    Supersonic
    Water Pulse

    Body Slam
    Double-Edge
    Draco Meteor
    Endure
    Headbutt
    Icy Wind
    Mimic
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Attract
    Bide
    Blizzard
    BubbleBeam
    Captivate
    Curse
    Detect
    Double Team
    Facade
    Fire Blast
    Flamethrower
    Frustration
    Hail
    Hidden Power
    Horn Drill
    Hyper Beam
    Ice Beam
    Incinerate
    Iron Tail
    Natural Gift
    Protect
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Safeguard
    Secret Power
    Shock Wave
    Skull Bash
    Sunny Day
    Surf
    Swagger
    Swift
    Take Down
    Thunder
    Thunderbolt
    Toxic
    Waterfall
    Water Gun
    Whirlpool
    Zap Cannon
    Dunsparce "Fun" ♀ (Serene Grace @ Mental Herb (open)

    [​IMG]
    Dunsparce ♀ - Fun
    Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Mental Herb

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)

    Height Class: 2
    Weight Class: 2
    BRT: 18

    Attacks:

    AncientPower
    Coil
    Defense Curl
    Dig
    Endeavor
    Flail
    Glare
    Pursuit
    Rage
    Rollout
    Roost
    Screech
    Spite
    Take Down
    Yawn

    Agility
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rage
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Aqua Tail
    Body Slam
    Counter
    Double-Edge
    Dream Eater
    Endure
    Headbutt
    Last Resort
    Mimic
    Mud-Slap
    Pain Split
    Psych Up
    Rock Slide
    Role Play
    Spite
    Substitute
    Swagger
    Thunder Wave
    Zen Headbutt

    Attract
    Blizzard
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Double Team
    Dream Eater
    Earthquake
    Facade
    Fire Blast
    Flamethrower
    Frustration
    Gyro Ball
    Hidden Power [Fighting, 7]
    Ice Beam
    Incinerate
    Iron Tail
    Mud-Slap
    Natural Gift
    Nightmare
    Poison Jab
    Protect
    Psych Up
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    SolarBeam
    Stealth Rock
    Strength
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunderbolt
    Toxic
    Water Pulse
    Wild Charge
    Zap Cannon


    [​IMG]
    "First, you have Rage tear whatever's in front of her to shreds."

    Engineer sends out an active and gives orders.
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    That's just wonderful. I guess our blob of ice is the best choice here; it's not going to be doing much elsewhere, is it?

    Samurai, go!
    [​IMG]
    Samurai: Ice Punch - Icy Wind - Ice Punch
    IF (Bide is used on A1) THEN (Replace A2 with Ice Punch and A3 with Protect)
    IF (Protective / Evasive Action is used successfully) THEN (Use Safeguard the first time, Future Sight the second, restarting the queue regardless)
    IF (Dragonair has DT Clones when it is your action) THEN (Icy Wind instead and restart the queue)
  16. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "Quaint."

    Rage - Fire Blast | Fire Blast | Fire Blast

    [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 2/4/3/3 Status: Marvel Scale, Life Orb
    [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Steadfast, Ice/Ice-type

    Turn 1

    Rage used Fire Blast!
    Critical Roll: 625 > 405 (Crit)
    Burn Roll: 1000 > 779 (Yes)
    A critical hit!
    (12 + 3 + 3 + 4.5 - 6) * 2.25 = 37.125 Damage
    Samurai was burned!
    -2 HP
    -7 En

    Samurai used Ice Punch!
    Critical Roll: 625 > 9430 (No)
    Freeze Roll: 1000 > 2416 (No)
    (8 + 3 + 3 - 2 + 7.5 - 6) * 1.5 = 20.25 Damage
    -2 HP
    -6 En

    Turn 2

    Rage used Fire Blast!
    Critical Roll: 625 > 6771 (No)
    Burn Roll: 1000 > 2475 (No)
    (12 + 3 + 4.5 - 6) * 2.25 = 30.375 Damage
    -2 HP
    -11 En

    Samurai used Icy Wind!
    Attack Roll: 9500 > 6506 (No)
    Critical Roll: 625 > 9307 (No)
    (6 + 3 + 3 + 4.5 - 4.5) * 1.5 = 18 Damage
    Rage's Speed fell!
    -2 HP
    -5 En

    Turn 3

    Samurai used Ice Punch!
    Critical Roll: 625 > 3648 (No)
    Freeze Roll: 1000 > 1351 (No)
    (8 + 3 + 3 - 2 + 7.5 - 6) * 1.5 = 20.25 Damage
    -2 HP
    -6 En

    Rage used Fire Blast!
    Critical Roll: 625 > 3592 (No)
    Burn Roll: 1000 > 1907 (No)
    (12 + 3 + 4.5 - 6) * 2.25 = 30.375 Damage
    Samurai fainted!
    -2 HP
    -15 En

    Total
    Samurai -100 (103.875) HP, -17 En
    Rage -59 (58.5) HP -33 En

    [​IMG] HP: 100 / 100 En: 100% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball
    [​IMG] HP: 41 / 100 En: 67% Speed: 70 Ranks: 2/4/3/3 Status: Marvel Scale, Life Orb, Speed -1
    [​IMG] HP: 110 / 110 En: 100% Speed: 39 Ranks: 4/3/3/3 Status: Serene Grace, Mental Herb
    [​IMG] HP: 0 / 100 En: 83% Speed: 69 Ranks: 5/3/4/4 Status: KO
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)
    [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Guts, Mental Herb

    [​IMG]
    "Next victim."

    Engineer promotes an active and gives orders.
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Ugh, critburn just had to happen.

    [​IMG]
    Tsuki, you're up next!
  18. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "You're done, Rage. Enough."

    Initiate Switch Phase
    Rage OUT
    Pain IN
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
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    Nah. There's no need for us to be ordering first again.
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "Alright, we'll give what we take!"

    Pain - Earthquake | Flamethrower | Earthquake
    If Tsuki orders Torment, change Earthquake orders to Bulldoze.

    oh what I thought I was reffing a round here, not ordering first D:
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Alright, then.

    Fake Out - Dig - Earthquake

    NONONO ENGINEER IS STUPID

    Earthquake - Fake Out - Earthquake
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "You're in for a wallop."

    [​IMG] HP: 100 / 100 En: 100% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball
    [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)

    Turn 1

    Tsuki used Earthquake!
    Critical Roll: 625 > 1294 (No)
    King's Gate Rock: 1000 > 7548 (No)
    (10 + 6 - 3) * 1.5 = 19.5 Damage
    -7 En

    Pain used Earthquake!
    Critical Roll: 625 > 7194 (No)
    (10 + 6 - 4.5) * 1.5 = 17.25 Damage
    -7 En

    Turn 2

    Tsuki used Fake Out!
    Critical Roll: 625 > 7110 (No)
    (4 + 6 - 3) = 7 Damage
    -4 En

    Pain flinched!

    Turn 3

    Tsuki used Earthquake!
    Critical Roll: 625 > 5827 (No)
    King's Rock: 1000 > 5585 (No)
    (10 + 6 - 3) * 1.5 = 19.5 Damage
    -7 En

    Pain used Earthquake!
    Critical Roll: 625 > 6929 (No)
    (10 + 6 - 4.5) * 1.5 = 17.25 Damage
    -7 En

    Total
    Tsuki -35 (34.5) HP, -18 En
    Pain -46 HP, -14 En

    [​IMG] HP: 65 / 100 En: 82% Speed: 127 Ranks: 4/3/1/3 Status: Limber, King's Rock, Taunted (6 Actions)
    [​IMG] HP: 54 / 100 En: 86% Speed: 56 Ranks: 4/2/5/2 Status: Shed Skin, Smoke Ball

    [​IMG]
    "Keep it coming! You can't break us."

    Engineer gives orders.
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Hrmph.

    [​IMG] --> [​IMG]

    Kujira, it's your turn!
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
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    Messages:
    2,532
    [​IMG]
    "Not counterswitching. Show this tub of lard who's in charge!"
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Alright then.

    Fake Out - Earthquake - Earthquake
    IF (Endure is used successfully for the first time) AND (You are not Taunted) THEN (Encore and change your remaining actions to Earthquake)
    IF (Paralysis-Inflicting Attack is used) AND (You are not Taunted) THEN (Taunt instead, but only once)
    IF (Taunt is used) AND (The previous two actions were not both Bulldoze) THEN (Taunt instead, but only once)

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