"Oh? Oh! Someone worth challenging! I'll get your team prepped with all haste, sir."
[box]Samurai: Gallade @ Steadfast
Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Future Sight
Psychic
Helping Hand
Psycho Cut
Feint
False Swipe
Protect
Close Combat
Stored Power
Imprison
Hypnosis
Dream Eater
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)
Body Slam
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
Psyshock
Toxic
Taunt
Hyper Beam
Light Screen
Telekinesis
Safeguard
Thunderbolt (#)
Earthquake
Shadow Ball
Brick Break
Reflect
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Will-o-Wisp (#)
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute (#)
Trick Room
Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk
Move Count: 86
Tsuki: Kitsunoh @ Limber
Kitsunoh* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)
Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 80 / 103 / 85 / 55 / 80 / 110
HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song
FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn
Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch
Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute
Move Count: 55
Kujira: Colossoil @ Guts
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)
Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 133 / 122 / 72 / 71 / 72 / 95
HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill
Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)
Superpower
Roar
Toxic
Venoshock
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Torment (#)
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl
Endure
Sleep Talk
Total Moves: 62
[/box]
"Here are your doors, sir."
"Ah... um, er... *gulp* How does this sort of thing even happen!? No, seriously, what?"
Engineer choose door.