Roleplay Battle Pike [Silver Rank] - Engineer Pikachu

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#76
Bulldoze should be (6+(6-4.5)-3)=4.5, not 1.5, which would translate to -6 HP for Dunsparce, I think?

Anyway, Tsuki, you've done great—it's time to go out with a bang!

Pain Split - Meteor Mash - FINAL RETRIBUTION [Flail + Revenge]
IF (Fire Blast crits on A1) THEN (Pain Split - Fake Out - Mega Revenge instead)
IF (Flamethrower crits on A2) AND (The above substitution does not activate) THEN (Fake Out A3 instead)
IF (Flamethrower crits on A2) AND (The above substitution does activate) THEN (Protect A3 instead)

If this combination would not work, please contact me~

also quick claw please please please don't activate on a1 or a3
 
#77

Kitsunoh (M)
HP:
57
EN: 54
SPE: 127
RANK: 4/3/1/3
ABIL: Limber
ITEM: Quick Claw
STAT: +19% Acc
OTHR: N/A

Colossoil (M)
HP:
111
EN: 79
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]



Dunsparce (F)
HP:
101
EN: 72
SPE: 39 (136)
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva, +2 Spe
OTHR: N/A


Action 1:
RNG Roll (Quick Claw) [<=2000 Quick Claw]: 7080/10000 (No)
Dunsparce used Fire Blast!
RNG Roll (To-Hit) [<=8500 Hit]: 1807/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3340/10000 (No)
(12+(4.5-4.5))*1.5 = 18 damage
-8 energy
Kitsunoh used Pain Split!
+25 HP (Kitsunoh)
-25 HP (Dunsparce)
-26.666 energy
Post-action:
-2 HP due to BRN (Kitsunoh)

Action 2:
RNG Roll (Quick Claw) [<=2000 BRN]: 392/10000 (Quick Claw)
Kitsunoh used Meteor Mash!
RNG Roll (To-Crit) [<=1250 Crit]: 2030/10000 (No)
(10+3+(6-4.5)-3) = 11.5 damage
RNG Roll (Effect) [<=2000 Effect]: 9763/10000 (No)
-6 energy
Dunsparce used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 7054/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
-7 energy
Post-action:
-2 HP due to BRN (Kitsunoh)

Action 3:
RNG Roll (Quick Claw) [<=2000 Quick Claw]: 3222/10000 (No)
Dunsparce used Fire Blast!
RNG Roll (To-Hit) [<=8500 Hit]: 6933/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 7618/10000 (No)
(12+(4.5-4.5))*1.5 = 18 damage
-8 energy
Kitsunoh used Flail+Revenge!
RNG Roll (To-Crit) [<=1250 Crit]: 1893/10000 (No)
(20+(6-4.5)-3)*1.5 = 27.75 damage
-21 energy
Kitsunoh fainted!



Kitsunoh (M)
HP:
KO
EN: KO
SPE: 127
RANK: 4/3/1/3
ABIL: Limber
ITEM: Quick Claw
STAT: +19% Acc
OTHR: N/A

Colossoil (M)
HP:
111
EN: 79
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]



Dunsparce (F)
HP:
37
EN: 49
SPE: 39 (68)
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva, +1 Spe
OTHR: N/A
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#78
Hmm, I somehow forgot that I would gain HP from Pain Split. Go figure >_>

Kujira, come on out!

Superpower - Earthquake - Earthquake
IF (Pain Split is used) THEN (Dig instead and Superpower the next action)
IF (Non-combo Paralysis-Inducing Attack is used) THEN (Dig instead and Superpower the next action)
IF (Speed-Boosting Move is used) AND (Dunsparce does not have a Substitute up) THEN (Mega Superpower instead)
 
#79

"We have better things to do."

Endure ~ Endeavor ~ Flail

-----------


Colossoil (M)
HP:
111
EN: 79
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dunsparce (F)
HP:
37
EN: 49
SPE: 39 (68)
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva, +1 Spe
OTHR: N/A


Action 1:
Colossoil used Superpower!
RNG Roll (To-Crit) [<=1250 Crit]: 1669/10000 (No)
(12+(7.5-4.5))*1.5 = 22.5 damage
Stat Change: -1 Atk/Def (Colossoil)
-8 energy
Dunsparce used Endure!
-14 energy

Action 2:
Colossoil used Earthquake!
RNG Roll (To-Crit) [<=1250 Crit]: 6453/10000 (No)
(10+3+(7.5-4.5))-1.75 = 14.25 damage ~ 13.5 damage
-6 energy
Dunsparce used Endeavor!
RNG Roll (To-Crit) [<=625 Crit]: 7922/10000 (No)
(111-1)/1.75 = 62.857 damage
-40.918 energy ~ 34 energy

Action 3:
Colossoil used Earthquake!
RNG Roll (To-Crit) [<=1250 Crit]: 1360/10000 (No)
(10+3+(7.5-4.5))-1.75 = 14.25 damage ~ 0 damage
-10 energy
Dunsparce used Flail!
RNG Roll (To-Crit) [<=625 Crit]: 5748/10000 (No)
(20+3+(6-3))+1.75 = 27.75 damage
-12 energy ~ 0 energy



Colossoil (M)
HP:
20
EN: 55
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc, -1 Atk, -1 Def
OTHR: N/A [2 Chills used]


Dunsparce (F)
HP:
1
EN: 1
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A

-----------


"Hmm... now this..."

Flail ~ Flail ~ Flail
 
#81
thanks for the catch v_v


Colossoil (M)
HP:
20
EN: 55
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc, -1 Atk, -1 Def
OTHR: N/A [2 Chills used]


Dunsparce (F)
HP:
1
EN: 1
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
Colossoil used Bite!
RNG Roll (To-Crit) [<=1250 Crit]: 7976/10000 (No)
(6+3+(7.5-4.5))-1.75 = 10.25 damage
Dunsparce fainted!
-3 energy



Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc, -1 Atk, -1 Def
OTHR: N/A [2 Chills used]


Dunsparce (F)
HP:
KO
EN: KO
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A

----------


"Grrr... We'll finish you off with Rage!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#82
Switching! Samurai, let's see if you can finish this opponent by yourself!

Icy Wind - Ice Punch - Psycho Cut
IF (Protective / Evasive Action is used successfully) THEN (Future Sight the first time, Light Screen the second time, and Double Team (1) the third time, pushing actions back)
IF (Dragonair has DT Clones when it is your action on A2 or A3) THEN (Icy Wind and push actions back)
IF (Bide is used on A1) THEN (Use Protect on A3 instead)
 
#83

"Hmmmmm..."

Reflect ~ Dragon Pulse ~ Dragon Pulse

-----------


Gallade (M)
HP:
100
EN: 100
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
100
EN: 100
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Dragonair used Reflect!
Other Change: Reflect (Dragonair)
-8 energy
Gallade used Icy Wind!
RNG Roll (To-Hit) [<=9500 Hit]: 288/10000 (Hit)
RNG Roll (To-Crit) [<=1250 Crit]: 2543/10000 (No)
(6+(6-4.5))*1.5 = 11.25 damage
Stat Change: -1 Spe (Dragonair)
-5 energy

Action 2:
Gallade used Ice Punch!
RNG Roll (To-Crit) [<=1250 Crit]: 2138/10000 (No)
(4+(7.5-6))*1.5 = 8.25 damage
RNG Roll (Effect) [<=1000 Effect]: 4711/10000 (No)
-6 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 2950/10000 (No)
(9+3+3+(4.5-6)) = 13.5 damage
-2 HP (Life Orb)
-6 energy

Action 3:
Gallade used Psycho Cut!
RNG Roll (To-Crit) [<=3333 Crit]: 9885/10000 (No)
(3.5+3+(7.5-6)) = 8 damage
-4 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 9516/10000 (No)
(9+3+3+(4.5-6)) = 13.5 damage
-2 HP (Life Orb)
-10 energy



Gallade (M)
HP:
73
EN: 85
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
68
EN: 76
SPE: 70 (40)
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: -1 Spe
OTHR: Reflect (3a)

-----------


"Keep going!"

DragonBreath ~ Dragon Pulse ~ Dragon Pulse
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#84
Alright, let's hope luck doesn't screw us over like last time...

Torment - Brick Break - Ice Punch
IF (You are fully paralyzed on A2) THEN (Use Future Sight on A3 instead)
 
#85
Why didn't I make any subs >_<


Gallade (M)
HP:
73
EN: 85
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
68
EN: 76
SPE: 70 (40)
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: -1 Spe
OTHR: Reflect (3a)


Action 1:
Gallade used Torment!
Other Change: Torment (Dragonair)
-10 energy
Dragonair used DragonBreath!
RNG Roll (To-Crit) [<=625 Crit]: 3170/10000 (No)
(6+3+3+(4.5-6)) = 10.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=3000 Effect]: 8203/10000 (No)
-4 energy

Action 2:
Gallade used Brick Break!
RNG Roll (To-Crit) [<=1250 Crit]: 392/10000 (Crit)
(8+3+3+(7.6-6)) = 15.5 damage
-5 energy
Dragonair used Dragon Pulse!
Failed

Action 3:
Gallade used Ice Punch!
RNG Roll (To-Crit) [<=1250 Crit]: 8542/10000 (No)
(8+(7.5-6))*1.5 = 14.25 damage
RNG Roll (Effect) [<=1000 Effect]: 2365/10000 (No)
-6 energy
Dragonair used Struggle!
RNG Roll (To-Crit) [<=625 Crit]: 9812/10000 (No)
(5+3+(3-4.5)) = 6.5 damage
-2 HP (Life Orb)
-2.6 HP (recoil)
-5 energy



Gallade (M)
HP:
56
EN: 64
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
32
EN: 67
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Torment (3a)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#86
Alright, almost there!

Brick Break - Ice Punch - Brick Break
IF (Protective / Evasive Action is used successfully) THEN (Bulldoze instead and replace the rest of the queue with Ice Punch - Brick Break)
IF (Dragonair has Double Team clones when you act) THEN (Icy Wind instead and replace the rest of the queue with Ice Punch - Brick Break)
IF (Dragonair uses Endure successfully) THEN (Encore instead and replace your remaining actions with Icy Wind - Toxic, but only once)
 
#87

"This is all we can do..."

Dragon Pulse ~ Rest ~ Sleep Talk (Dragon Pulse/Draco Meteor/Dragon Rush/Facade)

-----------


Gallade (M)
HP:
56
EN: 64
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
32
EN: 67
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Torment (3a)


Action 1:
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 8799/10000 (No)
(9+3+3+(4.5-6)) = 13.5 damage
-2 HP (Life Orb)
-6 energy
Gallade used Brick Break!
RNG Roll (To-Crit) [<=1250 Crit]: 4918/10000 (No)
(8+3+(7.5-6)) = 12.5 damage
-5 energy

Action 2:
Dragonair used Rest!
Status Change: SLP (Dragonair)
-15 energy
Gallade used Ice Punch!
RNG Roll (To-Crit) [<=1250 Crit]: 7626/10000 (No)
(8-2+(7.5-6))*1.5 = 11.25 damage
RNG Roll (Effect) [<=1000 Effect]: 4795/10000 (No)
-6 energy
Post-action:
+12 HP due to Rest (Dragonair)

Action 3:
Dragonair used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Dragon Pulse)|2 (Draco Meteor)|3 (Dragon Rush)|4 (Facade)]: 3 (Dragon Rush)
RNG Roll (To-Hit) [<=8500 Hit]: 4788/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3566/10000 (No)
(10+3+3+(3-4.5)) = 14.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=2000 Effect]: 8600/10000 (No)
-9 energy
Gallade used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 7726/10000 (No)
(8+3-2+(7.5-6)) = 10.5 damage
-5 energy
Post-action:
+12 HP due to Rest (Dragonair)



Gallade (M)
HP:
28
EN: 48
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
18
EN: 37
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: SLP (1a)

-----------


"..."

Sleep Talk (Dragon Pulse/Draco Meteor/Dragon Rush/Facade) ~ Hyper Beam ~ Aqua Jet
IF (Endure is used) THEN (ese Wrap a2 and push actions back)
 
#89

Gallade (M)
HP:
28
EN: 48
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
18
EN: 37
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: SLP (1a)


Action 1:
Dragonair used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Dragon Pulse)|2 (Draco Meteor)|3 (Dragon Rush)|4 (Facade)]: 4 (Facade)
RNG Roll (To-Crit) [<=625 Crit]: 9490/10000 (No)
(14+3+(3-4.5)) = 15.5 damage
-2 HP (Life Orb)
-15 energy
Gallade used Encore!
Other Change: Encore (Dragonair)
-10 energy

Action 2:
Gallade is tightening its focus!
Dragonair used Sleep Talk!
Failed
-7 energy
Gallade used Focus Punch!
RNG Roll (To-Crit) [<=1250 Crit]: 922/10000 (Crit)
(15+3+3+(7.5-6)) = 22.5 damage
Dragonair fainted!
-9 energy



Gallade (M)
HP:
12
EN: 29
SPE: 69
RANK: 5/3/4/4
ABIL: Steadfast
ITEM: Scope Lens
STAT: -10% Eva
OTHR: N/A

Colossoil (M)
HP:
20
EN: 52
SPE: 110
RANK: 5/2/3/3
ABIL: Guts
ITEM: Scope Lens
STAT: +14% Acc
OTHR: N/A [2 Chills used]


Dragonair (F)
HP:
KO
EN: KO
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------


"Ughh... You win..."

Rewards
Engineer Pikachu: 15 CC
- Colossoil: 9 KOC (Mawile/Seviper/Dunsparce)
- Gallade: 3 KOC (Dragonair)
Elevator Music: 12.5 UC



You may rechallenge immediately if you wish to do so.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#90
Only Engineer Pikachu, Its_A_Random, & any required sub-referees may post in this thread for the duration of the challenge. Any other post made will be deleted & possibly moderated. Thank you.


"Oh hello, long time no see. I presume you are here to challenge the Silver Pike? Well then, come along."
haven't done this in a year

Name: Engineer
Thread: URL
Rank: Silver
Pokemon: Stratagem [Technician]; Togekiss [Serene Grace]; Cyclohm [Shield Dust]

Stratagem (Senpo) (U)
NATR: Modest (+1 SpA, -1 Atk)

TYPE: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: *** (3)
Spe: 130

SC: 2
WC: 3
BRT: 21

EC: 9 / 9
MC: 9
DC: 5 / 5

ATTACKS [52]:
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball

Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Trick

Aerial Ace
Calm Mind
Double Team
Earthquake
Energy Ball (#)
Fire Blast (#)
Flamethrower
Flash Cannon
Frustration
Hidden Power [Ice 6]
Hone Claws
Hyper Beam
Knock Down
Protect
Rain Dance
Return
Rock Tomb
Sandstorm
Shadow Ball (#)
Smack Down
Substitute
Sunny Day
Toxic
Volt Switch

Endure
Stealth Rock

Dispel [R]

Togekiss (Tamama) (M)
NATR: Bold (+1 Def, -1 Atk)

TYPE: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

STATS: 85 / 50 / 95 / 120 / 115 / 80

HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 80

SC: 3
WC: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [67]:
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
ExtremeSpeed
Follow Me
Growl
Last Resort
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Morning Sun (#)
Nasty Plot (#)
Psycho Shift (#)

Air Cutter
Covet
Drain Punch
Endeavor
Heal Bell
Heat Wave
Hyper Voice
Magic Coat
Role Play
Roost
Signal Beam
Sleep Talk
Swift
Tailwind
Tri Attack

Attract
Brick Break
Double Team
Dream Eater
Echoed Voice
Fire Blast
Flamethrower (#)
Flash
Fly
Grass Knot
Incinerate
Light Screen
Protect
Psychic
Psyshock
Reflect (#)
Rest
Shadow Ball
SolarBeam
Substitute (#)
Sunny Day
Telekinesis
Thunder Wave
Toxic

Defog
Endure
Focus Punch
Shock Wave
Water Pulse

Cyclohm (Kumo) (F)
NATR: Modest (+1 SpA, -1 Atk)

TYPE: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS: 108 / 60 / 118 / 112 / 70 / 80

HP: 110
Atk-: * (1)
Def: **** (4)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [57]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)

Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore

Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hidden Power [Grass 7]
Hone Claws (#)
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch

Endure

"... Oh right, you need your first doors now? Come along..."

DOOR 1

(Door Roll [1-50]: 21/50; Heat Rock / Ninetales (Drought @ Fire Gem, Modest ? 100/2/3/4/4/100))
(Door Roll [1-50]: 6/50; Focus Band / A move of the referee's choice on your Active mon is Encored for 3 actions. This does NOT fade upon switching.)
(Door Roll [1-50]: 5/50; Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc))


"Well these doors do not appear to be particularly friendly..."

CURRENT PARTY

Engineer Pikachu OOO
|
|

Senpo (-) | Tamama (M) | Kumo (F)
Abilities: Technician | Serene Grace | Shield Dust
HP/EN: 100 / 100 | 100 / 100 | 110 / 100
Stats: 1 / 3 / 6 / 3 / 30 | 1 / 4 / 5 / 4 / 80 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 2 / 3 / 21 | 3 / 3 / 20 | 4 / 4 / 20
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

TURN ORDER
Engineer Pikachu selects a door.
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#92
DOOR 1

"I suppose that door is the lesser of the three evils, I guess?"

(Event Roll [<=5000 (Boon)/<=10000 (Ill)]: 795/10000; Boon)


"... Well would you look at that. The Vulpix wants to hand you something. How cute."

Engineer Pikachu gained 1× Heat Rock!


"Well, after that, I guess we have arrived at the second set of doors now."

DOOR 2

(Door Roll [1-50]: 37/50; Micle Berry / Durant (Hustle @ Micle Berry, Careful ♂ 90/4/4/1/3/109))
(Door Roll [1-50]: 9/50; Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160))
(Door Roll [1-50]: 13/50; Razor Claw / Absol (Super Luck @ Razor Claw, Hasty ♂ 100/5/1/3/2/87 +9% Acc))


"I suppose there may be trainers behind either door."

CURRENT PARTY

Engineer Pikachu OOO
|
|

Senpo (-) | Tamama (M) | Kumo (F)
Abilities: Technician | Serene Grace | Shield Dust
HP/EN: 100 / 100 | 100 / 100 | 110 / 100
Stats: 1 / 3 / 6 / 3 / 30 | 1 / 4 / 5 / 4 / 80 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 2 / 3 / 21 | 3 / 3 / 20 | 4 / 4 / 20
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

ITEMS
1× Heat Rock

TURN ORDER
Engineer Pikachu selects a door (And equips items if necessary).
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#94
DOOR 2

"... Yeah, that seems like the luckiest of the three."

(Event Roll [<=5000 (Boon)/<=10000 (Ill)]: 5852/10000; Ill)


"... I stand corrected. It looks like a trainer awaits you..."


Hoopster Nelson wants to fight!
"Come on man, you gotta learn how to dunk your opponents, you know?"

Ninjask ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Bug / Flying
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160

Height Class: 1
Weight Class: 2
BRT: 18

Attacks:
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
Slash
Agility
Baton Pass
X-Scissor
False Swipe
Mud-Slap
Metal Claw
Dig

Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Toxic
Protect
Aerial Ace
Frustration
Return
Thief
Giga Impact
Flash
U-turn
Cut
Roost
Defog


TURN ORDER
Engineer Pikachu sends out Tamama (Automatic).
Hoopster Nelson sends out Ninjask (Automatic).
Hoopster Nelson issues actions.
Engineer Pikachu issues actions.
Its_A_Random refs.
--------------------

"We are gonna dunk you as fast as I get the ball from one side of the court to the other!"

Aerial Ace > Frustration > Aerial Ace
IF (Paralysis Inducing Move) is issued, THEN use Protect on the first instance, Double Team (2 Clones) on the second instance, Agility (Evade) on the third instance.
IF Covet is issued, THEN use Thief next action.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#96
DOOR 2

"Come on dude, be classy!"
--------------------
ROUND ONE

Engineer Pikachu A

Tamama (M)
Abilities: Serene Grace
HP/EN: 100 / 100
Stats: 1 / 4 / 5 / 4 / 80
SC/WC/BRT: 3 / 3 / 20
Boosts: N/A
Status: N/A

Hoopster Nelson A

Ninjask (M) @ Smoke Ball
Abilities: Speed Boost
HP/EN: 100 / 100
Stats: 4 / 2 / 1 / 2 / 160
SC/WC/BRT: 1 / 2 / 18
Boosts: N/A
Status: N/A

BEGIN ROUND
---
ACTION ONE
Ninjask used Aerial Ace!
(Crit Roll [<=625]: 615/10000; Yes)
A Critical Hit!
Tamama took (6+3+3)=12 Damage!
Ninjask sued 3 Energy!

Tamama used Body Slam!
(Crit Roll [<=625]: 907/10000; No)
Ninjask took (9+3-1.5)=10.5 Damage!
(Effect Roll {Paralysis} [<=6000]: 5236/10000; Yes)
Ninjask became Paralysed (20%)!
Tamama used (4+(3÷3))=5 Energy!
---
ACTION TWO
Tamama used Air Slash!
(Hit Roll [<=9500]: 3812/10000; Yes)
(Crit Roll [<=625]: 5702/10000; No)
It is Super Effective!
Ninjask took ((8+3+4.5)×1.5)=23.25 Damage!
(Effect Roll {Flinch} [<=6000]: 586/10000; Yes)
Tamama used 5 Energy!

Ninjask Flinched!
---
ACTION THREE
Tamama used Air Slash!
(Hit Roll [<=9500]: 7591/10000; Yes)
(Crit Roll [<=625]: 1536/10000; No)
It is Super Effective!
Ninjask took ((8+3+4.5)×1.5)=23.25 Damage!
(Effect Roll {Flinch} [<=6000]: 7949/10000; No)
Tamama used 9 Energy!

(Paralysis Roll [<=2000]: 397/10000; Yes)
Ninjask is fully paralysed!
Ninjask's paralysis weakened (5%)!

Ninjask's paralysis weakened (5%)!

Ninjask's Speed Boost triggered!
Ninjask's Speed rose 1 Stage!
Ninjask used 2 Energy!
---
END ROUND

Engineer Pikachu A

Tamama (M)
Abilities: Serene Grace
HP/EN: 88 / 81
Stats: 1 / 4 / 5 / 4 / 80
SC/WC/BRT: 3 / 3 / 20
Boosts: N/A
Status: N/A

Hoopster Nelson A

Ninjask (M) @ Smoke Ball
Abilities: Speed Boost
HP/EN: 43 / 95
Stats: 4 / 2 / 1 / 2 / 160 70
SC/WC/BRT: 1 / 2 / 18
Boosts: +1 Speed
Status: Paralysis (10%)
--------------------

"... That is bullshit, man!"

TURN ORDER
Engineer Pikachu issues actions.
Hoopster Nelson issues actions.
Its_A_Random refs.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#97

"That's pretty good!"

AncientPower – Air Cutter – Heat Wave
[ONCE] IF (Endure) THEN (Use Encore – chill – AncientPower for your remaining actions)
IF (Final Gambit) THEN (Protect)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#98
DOOR 2

"Dude that is so bullshit! Eject him!"

Final Gambit + Final Gambit combo > N/A (Final Gambit + Final Gambit combo) > Final Gambit + Final Gambit combo
--------------------
ROUND TWO

Engineer Pikachu A

Tamama (M)
Abilities: Serene Grace
HP/EN: 88 / 81
Stats: 1 / 4 / 5 / 4 / 80
SC/WC/BRT: 3 / 3 / 20
Boosts: N/A
Status: N/A

Hoopster Nelson A

Ninjask (M) @ Smoke Ball
Abilities: Speed Boost
HP/EN: 43 / 95
Stats: 4 / 2 / 1 / 2 / 160 70
SC/WC/BRT: 1 / 2 / 18
Boosts: +1 Speed
Status: Paralysis (10%)

BEGIN ROUND
---
ACTION ONE
Tamama used Protect!
Tamama protected himself!
Tamama used (6+(67.5÷2.5))=33 Energy!

(Paralysis Roll [<=1000]: 6329/10000; No)
Ninjask used a Final Gambit + Final Gambit combo!
(BEC=(20+24)=44, 95 > 44; Combo works)
Tamama protected himself!
Tamama blocked (30×2.25)=67.5 Damage!
Ninjask took his own life in the attack!
Ninjask used ((20+24)×1.75)=77 Energy!

Ninjask Fainted!

Engineer Pikachu wins!
---
END ROUND

Engineer Pikachu A

Tamama (M)
Abilities: Serene Grace
HP/EN: 88 / 48
Stats: 1 / 4 / 5 / 4 / 80
SC/WC/BRT: 3 / 3 / 20
Boosts: N/A
Status: N/A

Hoopster Nelson X

Ninjask (M) @ Smoke Ball
Abilities: Speed Boost
HP/EN: KO / 18
Stats: 4 / 2 / 1 / 2 / 160 70
SC/WC/BRT: 1 / 2 / 18
Boosts: +1 Speed
Status: Paralysis (10%)
--------------------

"... Errr... Uhhh... Where was that para I was expecting?!"


"Well that trainer clearly had a grudge against Togekiss... You could say that you are rather... Lucky! Tee-hee-hee... Oh wait, you want the next set of doors? Hurry along then..."

DOOR 3

(Door Roll [1-50]: 28/50; Passho Berry / Ditto (Impostor @ Metal Powder, Serious 90/2/2/2/2/48))
(Door Roll [1-50]: 3/50; Choice Band / Haxorus (Mould Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97))
(Door Roll [1-50]: 30/50; Haban Berry / Ditto (Impostor @ Metal Powder, Bashful 90/2/2/2/2/48))


"Uhhh... There probably is a trainer behind either door, but beware those copycats... And that raging dragon..."

CURRENT PARTY

Engineer Pikachu OOO
|
|

Senpo (-) | Tamama (M) | Kumo (F)
Abilities: Technician | Serene Grace | Shield Dust
HP/EN: 100 / 100 | 88 / 48 | 110 / 100
Stats: 1 / 3 / 6 / 3 / 30 | 1 / 4 / 5 / 4 / 80 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 2 / 3 / 21 | 3 / 3 / 20 | 4 / 4 / 20
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

ITEMS
1× Heat Rock

TURN ORDER
Engineer Pikachu selects a door (And equips items if necessary).
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DOOR 3

"... Errr... Uhhh... I heard there was a scary trainer behind that door..."

(Event Roll [<=5000 (Boon)/<=10000 (Ill)]: 2253/10000; Boon)


"... False alarm. It is only an Axew that wants to give you something useful..."

Engineer Pikachu gained 1× Choice Band!


"... Well that item would be useful if neither of your Pokémon had Rank 1 Attack... Next doors..."

DOOR 4

(Door Roll [1-50]: 44/50; Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100))
(Door Roll [1-50]: 23/50; Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47))
(Door Roll [1-50]: 37/50; Micle Berry / Durant (Hustle @ Micle Berry, Careful ♂ 90/4/4/1/3/109))


"Uhhh... There probably is a trainer behind either door, but... Calm Slaking?!"

CURRENT PARTY

Engineer Pikachu OOO
|
|

Senpo (-) | Tamama (M) | Kumo (F)
Abilities: Technician | Serene Grace | Shield Dust
HP/EN: 100 / 100 | 88 / 48 | 110 / 100
Stats: 1 / 3 / 6 / 3 / 30 | 1 / 4 / 5 / 4 / 80 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 2 / 3 / 21 | 3 / 3 / 20 | 4 / 4 / 20
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

ITEMS
1× Choice Band
1× Heat Rock

TURN ORDER
Engineer Pikachu selects a door (And equips items if necessary).
Its_A_Random refs.