Battle Pike [Silver Rank] - EspyOwner


"You again? Well, let's just say that I have changed my roster and will be much tougher this time around."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


"Like always, we start with Pain."
 

"I could go for hax, but then again look what happened to the maid."

Flamethrower --- Flamethrower --- Flamethrower


Pain
HP: 100
EN: 100
Other: none
Item: Smoke Ball


Hard Man
HP: 100
EN: 49
Other: none
Item: Enigma Berry (2)

Action 1:
Pain used Flamethrower!
Crit: [<=625] 5138/10000 (No)
Burn: [<=1000] 9976/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
+10 HP for Hard Man (Enigma Berry)
-7 Energy

Hard Man used Earthquake!
Crit: [<=625] 6898/10000 (No)
Calculation: (10+3+4*1.5-2*1.5)*1.5=24
-6 Energy

Action 2:
Pain used Flamethrower!
Crit: [<=625] 6753/10000 (No)
Burn: [<=1000] 2860/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
+10 HP for Hard Man (Enigma Berry)
-11 Energy

Hard Man used Bulldoze!
Crit: [<=625] 3911/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*1.5=18
-4 Energy

Action 3:
Pain used Flamethrower!
Crit: [<=625] 9939/10000 (No)
Burn: [<=1000] 8221/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
-15 Energy

Hard Man used Earthquake!
Crit: [<=625] 5742/10000 (No)
Calculation: (10+3+4*1.5-2*1.5)*1.5=24
-6 Energy

END OF ROUND


Pain
HP: 36
EN: 67
Other: -1 Speed
Item: Smoke Ball


Hard Man
HP: 61
EN: 33
Other: none
Item: Enigma Berry (0)


"Maybe hax IS the way..."

Initiating switch phase
Pain OUT
Rage IN


Counterswitch?
 
Stay.
Also Bulldoze should have done 21 damage, unless I got something wrong?

(6 [base] + 3 [STAB] + 3 [rank diff] + 2 [Sheer Force]) * 1.5 = 21
 
Sheer Force said:
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
(Will post actions when I am not tired as fuck.)
 

"I have no idea why I replaced Binding Band."

Surf*3
IF successful Protective/Evasive move, THEN use Substitute (15 HP) on the first instance, and Chill all subsequent instances.
IF successful damaging evasive move, AND it is not in a combo, AND you are slower, THEN use Dive.
IF successful damaging evasive move, AND it is in a combo, AND you are slower, THEN use Protect.
 

Rage
HP: 90
EN: 100
Other: none
Item: DeepSeaScale

Pain
HP: 36
EN: 67
Other: none
Item: Smoke Ball



Hard Man
HP: 61
EN: 33
Other: none
Item: Enigma Berry (0)

Action 1:
Rage used Surf!
Crit: [<=625] 4258/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-6 Energy

Hard Man used Stealth Rock!
-12 Energy

Action 2:
Rage used Surf!
Crit: [<=625] 3911/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-10 Energy

Hard Man used Dragon Tail!
Crit: [<=625] 2060/10000 (No)
Calculation: 6+4*1.5-4*1.5=6
-5 Energy

Action 3:
Hard Man used Protect!
-7 energy

Rage used Substitute (15)!
-12 Energy

Dragon Tail: [<=5000 Fun] 9980/10000 (Pain)

END OF ROUND


Pain
HP: 24
EN: 67
Other: none
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Hard Man
HP: 13
EN: 9
Other: none
Item: Enigma Berry (0)


"Well I think your Steelix is screwed."
 
Earthquake - Earthquake - Earthquake

Still managed to do over 100 damage despite the onslaught of super effective special attacks from R5 stats and starting with only 49 EN... I'd call that a victory in itself.
 

"You've still not won yet."

Flamethrower*3


Pain
HP: 24
EN: 67
Other: none
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Hard Man
HP: 13
EN: 9
Other: none
Item: Enigma Berry (0)

Action 1:
Pain used Flamethrower!
Crit: [<=625] 4980/10000 (No)
Burn: [<=1000] 6373/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
-7 Energy
Hard Man fainted!

END OF ROUND


Pain
HP: 24
EN: 60
Other: none
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


"What now?"
 
Endure --- Flamethrower --- Flamethrower
IF successful Protective/Evasive move, AND you are set to use Flamethrower, THEN Chill.
 

Pain
HP: 24
EN: 60
Other: none
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Shadow Man
HP: 100
EN: 100
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Action 1:
Pain used Endure!
-15 Energy

Shadow Man used Knock Off!
Crit: [<=1250] 1535/10000 (No)
Calculation: 4+4*1.4-2*1.5=7
-3 Energy

Action 2:
Shadow Man dug down!

Pain used Flamethrower!
miss
-7 Energy

Shadow Man used Dig!
Crit: [<=1250] 2461/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-10 Energy

Action 3:
Shadow Man used Protect!
-7 Energy

Pain chilled!
+12 Energy

END OF ROUND


Pain
HP: 1
EN: 50
Other: Cannot Endure (1R)
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Shadow Man
HP: 100
EN: 80
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)



"Hmm..."
 
Shadow Sneak - Shadow Claw - Chill
IF Sucker Punch in a combo A1 or A2 THEN Chill and Shadow Sneak next action.
IF Successful Protective/Evasive move A1 THEN Chill and Shadow Sneak A2.
 

"..."

Chill*3


Pain
HP: 1
EN: 50
Other: Cannot Endure (1R)
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Shadow Man
HP: 100
EN: 80
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Action 1:
Shadow Man used Shadow Sneak!
Crit: [<=625] 5351/10000 (No)
Calculation: 4+3+4*1.5-2*1.5=10
-3 Energy
Pain fainted!

END OF ROUND


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale



Shadow Man
HP: 100
EN: 77
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)



"And now, for the Fun part."

Earthquake --- Flamethrower --- Earthquake
IF successful Protective/Evasive move, THEN Chill.
IF Kitsunoh is in the evasive stage of Dig when you would attack, THEN use Earthquake.
IF in the above situation, you are under the effects of Torment, AND you used Earthquake the previous turn, THEN Chill.
 

Fun
HP: 98
EN: 100
Other: none
Item: Mental Herb (3)

Rage
HP: 69
EN: 72
Other: none
Item: DeepSeaScale


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 100
EN: 77
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Action 1:
Shadow Man used Imprison!
-8 Energy

Fun cannot use Earthquake!

Action 2:
Shadow Man dug down!

Fun used Struggle!
miss
-5 Energy

Shadow Man used Dig!
Crit: [<=625] 9480/10000 (No)
Calculation: 8+4*1.5-3*1.5=9.5
-10 Energy

Action 3:
Fun used Struggle!
Crit: [<=625] 391/10000 (Yes)
Calculation: 5+3+4*1.5-3*1.5=9.5
-9 Energy
3.8 Recoil

Shadow Man used Roar!
-7 Energy

END OF ROUND


Rage
HP: 57
EN: 72
Other: Imrpison (Earthquake, Protect, Substitute) (3a)
Item: DeepSeaScale

Fun
HP: 85
EN: 86
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 90
EN: 52
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)



"Stalling? Not recommended."
 
Yawn - ShadowStrike - ThunderPunch
IF Successful protective/evasive is ordered THEN Chill and push actions back.
IF Damaging evasive move is ordered AND you are slower THEN use Revenge.
IF Confuse Ray THEN Substitute (20) and push actions back.
 

"The best way forward is damage."

Surf*3


Rage
HP: 57
EN: 72
Other: Imrpison (Earthquake, Protect, Substitute) (3a)
Item: DeepSeaScale

Fun
HP: 85
EN: 86
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 90
EN: 52
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Action 1:
Shadow Man used Yawn!
-7 Energy

Rage used Surf!
Crit: [<=625] 4762/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-6 Energy

Action 2:
Shadow Man used Shadowstrike!
Crit: [<=1250] 7918/10000 (No)
-Def: [<=5000] 7708/10000 (No)
Calculation: 8+3+4*1.5-4*1.5=11
-5 Energy

Rage used Surf!
Crit: [<=625] 7878/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-10 Energy

Action 3:
Shadow Man used Thunderpunch!
Crit: [<=1250] 8835/10000 (No)
Para: [<=1000] 7911/10000 (No)
Calculation: (8+4*1.5-4*1.5)*1.5=12
-6 Energy

Rage used Surf!
Crit: [<=625] 8424/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-14 Energy

END OF ROUND


Rage
HP: 34
EN: 42
Other: Drowsy
Item: DeepSeaScale

Fun
HP: 85
EN: 86
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 42
EN: 34
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)



"Now we have more Fun!"

Initiating switch phase
Rage OUT
Fun IN


Counterswitch?
 
Earthquake --- Flamethrower --- Earthquake
IF successful Protective/Evasive move, THEN Chill.
IF Kitsunoh is in the evasive stage of Dig when you would attack, THEN use Earthquake.
IF you are unable to use your current move because of Imprison, THEN Chill.
 

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