"Oh, you're back? Whatever, we'll make this quick."
Nature: Quiet (SpA +1, Spe -8, Eva -10%) Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Hidden Power [Ice, 7]
Dragonair ♀ - Rage Nature: Bold (Def: +1, Atk: -1) Type: Dragon Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Action 1: Alazakam used Taunt!
Other Change: Taunt (Seviper)
-10 energy Seviper used Crunch!
RNG Roll (To-Crit) [<=625 Crit]: 706/10000 (No)
(8+(6-3))*1.5 = 16.5 damage
RNG Roll (Effect) [<=2000 Effect]: 7246/10000 (No)
Action 2: Alakazam used Psychic!
RNG Roll (To-Crit) [<=625 Crit]: 4503/10000 (No)
(9+3+(7.5-3))*1.5 = 24.75 damage
RNG Roll (Effect) [<=1000 Effect]: 9834/10000 (No)
-5.5 energy Seviper used Dragon Tail!
RNG Roll (To-Hit) [<=9000 Hit]: 4800/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3943/10000 (No)
(6+(6-3)) = 9 damage
Action 3: Alakazam used Psyshock! RNG Roll (To-Crit) [<=625 Crit]: 9357/10000 (No)
(8+3+(7.5-3))*1.5 = 23.25 damage
-5 energy Seviper used Crunch!
RNG Roll (To-Crit) [<=625 Crit]: 6189/10000 (No)
(8+(6-3))*1.5 = 16.5 damage
RNG Roll (Effect) [<=2000 Effect]: 3874/10000 (No)
-6 energy Post-action:
RNG Roll (Dragon Tail) [1 (Weavile)|2 (Lucario)]: 2 (Lucario)
One down, two to go! Let's keep at it guys! We may not be able to take down all of them, but mark my words Lucy, we WILL take down too! Now go, Dovahkiin! You may be wounded, but you can still deal a helluva lot of hurt!
Meh, whatever. Anyways, let's go and lay the hurt down!!
Focus Blast -> Psyshock -> Focus Blast
If Body Slam is used, change that action to Teleport (Evasive) and push actions back, but not twice in a row
If Thunder Wave is used AND Fun is not already Taunted, change that action to Taunt and push actions back
If Substitute is used AND Fun is not already Taunted, change that action to Taunt and push actions back
Action 1: Lucario used Endure!
-15 energy Dragonair used Wrap!
RNG Roll (To-Hit) [<=9000 Hit]: 1077/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2636/10000 (No)
(3+3+(3-3))/1.5 = 4 damage
-1 HP (Life Orb)
Other Change: Wrap (Lucario)
-4 energy Post-action:
-2 HP due to Wrap (Lucario)
Action 2: Lucario used Reversal!
RNG Roll (To-Crit) [<=625 Crit]: 9098/10000 (No)
(10+3+(6-6)) = 13 damage
-6 energy Dragonair used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 6172/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 9241/10000 (No)
-7 energy Post-action:
-2 HP due to Wrap (Lucario) Lucario fainted!
HP: KO EN: KO SPE: 104 RANK: 4/2/4/3 ABIL: Steadfast ITEM: Zoom Lens STAT: +12% Acc OTHR: N/A
Alakazam* (Houdin) Male ♫ Nature: Timid (-Atk, +Spe, +22% accuracy) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Weavile (Dovahkiin) Male ♫ Nature: Adamant (+Atk, -SpA) Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]
Lucario (Phoenix) Male ♫
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.