Battle Pike [Silver Rank] - waterwarrior

Let's see here, I can choose my mon at full health, my other mon at full health, and... the one with 2 HP. I'm going to make the risky choice and go with Dovahkiin.

HAVE AT YOU, LUCY!
 

"Alright then.... Let me go get Lucy for you...."

---

HP: 90 | EN: 100 | Spe: 138 | Ability: Magic Guard | Rank: 1/2/5/3 | Other: N/A
HP: 52 | EN: 30 | Spe: 125 | Ability: Pressure | Rank: 6/3/1/3 | Other: Disable (Fake Out, 6a)
HP: 100 | EN: 100 | Spe: 104 | Ability: Steadfast | Rank: 4/2/4/3 | Other: N/A

Items:
1x Razor Claw
1x Zoom Lens
1x Micle Berry

You should equip your Pokemon with items.
 
Dovahkiin @ Razor Claw
Houdin @ Micle Berry
Phoenix @ Zoom Lens

Let's do our best guys! Even if we don't win, let's at least take down one of her dreaded snakes!
 
Final Door:


"Oh, you're back? Whatever, we'll make this quick."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"We'll take you down quick. Pain, let's do this!"
 
Redundant flavor is redundant. And you may have Dark-type coverage, but we have type advantages on our side! Houdin, come on out!

Taunt -> Psychic -> Psyshock
If a protective action is used A1, change actions to Light Screen -> Encore -> Chill
 

"We'll be just fine..."

Crunch ~ Dragon Tail ~ Crunch

-----------


Alakazam (M)
HP:
90
EN: 100
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Seviper (F)
HP:
100
EN: 100
SPE: 56
RANK: 4/2/5/2
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
Alazakam used Taunt!
Other Change: Taunt (Seviper)
-10 energy
Seviper used Crunch!
RNG Roll (To-Crit) [<=625 Crit]: 706/10000 (No)
(8+(6-3))*1.5 = 16.5 damage
RNG Roll (Effect) [<=2000 Effect]: 7246/10000 (No)
-6 energy

Action 2:
Alakazam used Psychic!
RNG Roll (To-Crit) [<=625 Crit]: 4503/10000 (No)
(9+3+(7.5-3))*1.5 = 24.75 damage
RNG Roll (Effect) [<=1000 Effect]: 9834/10000 (No)
-5.5 energy
Seviper used Dragon Tail!
RNG Roll (To-Hit) [<=9000 Hit]: 4800/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3943/10000 (No)
(6+(6-3)) = 9 damage
-5 energy

Action 3:
Alakazam used Psyshock!
RNG Roll (To-Crit) [<=625 Crit]: 9357/10000 (No)
(8+3+(7.5-3))*1.5 = 23.25 damage
-5 energy
Seviper used Crunch!
RNG Roll (To-Crit) [<=625 Crit]: 6189/10000 (No)
(8+(6-3))*1.5 = 16.5 damage
RNG Roll (Effect) [<=2000 Effect]: 3874/10000 (No)
-6 energy
Post-action:
RNG Roll (Dragon Tail) [1 (Weavile)|2 (Lucario)]: 2 (Lucario)



Lucario (M)
HP:
100
EN: 100
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A

Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Seviper (F)
HP:
52
EN: 83
SPE: 56
RANK: 4/2/5/2
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: Taunt (3a)

-----------


"Now take this!"

Earthquake ~ Earthquake ~ Earthquake
IF (Counter is used) THEN (Use Flamethrower that action)
IF (Copycat is used) THEN (Use Flamethrower the action before that)


also, according to veekun/bulbapedia/this Lucario can't have Magic Coat. I'm going to assume that it should be Role Play?
 
Forgot to put that Lucario has an acc boost, not that it matters here.


Lucario (M)
HP:
100
EN: 100
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A

Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Seviper (F)
HP:
52
EN: 83
SPE: 56
RANK: 4/2/5/2
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: Taunt (3a)


Action 1:
Lucario used Bone Rush!
RNG Roll (# of hits) [1-2 (2)|3-4 (3)|5 (4)|6 (5)]: 6 (5)
RNG Roll (To-Crit (1)) [<=625 Crit]: 7917/10000 (No)
RNG Roll (To-Crit (2)) [<=625 Crit]: 9334/10000 (No)
RNG Roll (To-Crit (3)) [<=625 Crit]: 209/10000 (Crit)
RNG Roll (To-Crit (4)) [<=625 Crit]: 6346/10000 (No)
RNG Roll (To-Crit (5)) [<=625 Crit]: 6218/10000 (No)
(15+1+(6-3))*1.5 = 28.5 damage
-7 energy
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 5472/10000 (No)
(10+(6-3))*1.5 = 19.5 damage
-7 energy

Action 2:
Lucario used Bone Rush!
RNG Roll (# of hits) [1-2 (2)|3-4 (3)|5 (4)|6 (5)]: 5 (4)
RNG Roll (To-Crit (1)) [<=625 Crit]: 1134/10000 (No)
RNG Roll (To-Crit (2)) [<=625 Crit]: 90/10000 (Crit)
RNG Roll (To-Crit (3)) [<=625 Crit]: 5994/10000 (No)
RNG Roll (To-Crit (4)) [<=625 Crit]: 6066/10000 (No)
(12+1+(6-3))*1.5 = 24 damage
-11 energy
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 8685/10000 (No)
(10+(6-3))*1.5 = 19.5 damage
-11 energy

Action 3:
Lucario used Bone Rush!
RNG Roll (# of hits) [1-2 (2)|3-4 (3)|5 (4)|6 (5)]: 4 (3)
RNG Roll (To-Crit (1)) [<=625 Crit]: 4779/10000 (No)
RNG Roll (To-Crit (2)) [<=625 Crit]: 1093/10000 (No)
RNG Roll (To-Crit (3)) [<=625 Crit]: 8773/10000 (No)
(9+(6-3))*1.5 = 18 damage
Seviper fainted!
-15 energy



Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A

Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Seviper (F)
HP:
KO
EN: KO
SPE: 56
RANK: 4/2/5/2
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A

-----------


"Grrr... Rage, get him!"
 
One down, two to go! Let's keep at it guys! We may not be able to take down all of them, but mark my words Lucy, we WILL take down too! Now go, Dovahkiin! You may be wounded, but you can still deal a helluva lot of hurt!

Switch to Dovahkiin

Care to send out that blasted Dunsparce?
 

"I would indeed..."

Gyro Ball ~ Gyro Ball ~ Gyro Ball
IF (Agility (Evasive) is used) THEN (Use Curse that action)
IF (Dig is used) THEN (Use Earthquake that action)
IF (Revenge is used) THEN (Use Counter that action)
 
Hmm... It appears that I can only take two of those. Again, I curse myself for not having Counter. But then again, forcing you to use it...

Revenge + Scratch combo -> cooldown (Night Slash) -> Night Slash

And yes, the combo does have -6 priority, while Counter has -5.
 
always with the shaky combos 9.9


Weavile (M)
HP:
52
EN: 30
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: Disable (Fake Out, 6a)

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Dunsparce (F)
HP:
110
EN: 100
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT:-10% Eva
OTHR: N/A


Action 1:
Dunsparce used Counter!
-8 energy
Weavile used Revenge+Scratch!
RNG Roll (To-Crit) [<=1250 Crit]: 1275/10000 (No)
(10+3+(9.5-4.5))*1.5 = 27 damage
-16.5 energy

Action 2:
Dunsparce used Gyro Ball!
RNG Roll (To-Crit) [<=625 Crit]: 5450/10000 (No)
(13.6+(6-4.5))*1.5 = 22.65 damage
-9 energy

Action 3:
Weavile used Night Slash!
RNG Roll (To-Crit) [<=2500 Crit]: 6726/10000 (No)
(7+3+3+(9.5-4.5)) = 18 damage
-4 energy
Dunsparce used Gyro Ball!
RNG Roll (To-Crit) [<=625 Crit]: 3162/10000 (No)
(13.6+(6-4.5))*1.5 = 22.65 damage
-13 energy



Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: Disable (Fake Out, 3a)

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A


Dunsparce (F)
HP:
65
EN: 70
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT:-10% Eva
OTHR: N/A

oops~
 
Two things:
1. I wouldn't call the combo shaky if Deck said I could use it...
2. It's not your turn, it's mine >.>

Switch to Houdin.

NOW go ahead and switch (or not) XD
 
deck's opinion isn't really that important (no offense <3). it's still shaky lol, you're just combining two random attacks together whose descriptions are not that similar 9.9

but yea lol fail on my part x.x


"We're not going anywhere then!"

Decline to counterswitch.
 
Meh, whatever. Anyways, let's go and lay the hurt down!!

Focus Blast -> Psyshock -> Focus Blast
If Body Slam is used, change that action to Teleport (Evasive) and push actions back, but not twice in a row
If Thunder Wave is used AND Fun is not already Taunted, change that action to Taunt and push actions back
If Substitute is used AND Fun is not already Taunted, change that action to Taunt and push actions back
 

"You seem to be forgetting something very important."

Substitute (25 HP) ~ Thunder Wave ~ Bite

-----------



Alakazam (M)
HP:
48
EN: 79
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: N/A

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
65
EN: 70
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT:-10% Eva
OTHR: N/A


Action 1:
Alakazam used Taunt!
Other Change: Taunt (Dunsparce)
Dunsparce ate its Mental Herb (-1 use)
-10 energy
Dunsparce used Substitute!
-25 HP
Other Change: 25 HP Substitute (Dunsparce)
-23 energy

Action 2:
Alakazam used Taunt!
Other Change: Taunt (Dunsparce)
Dunsparce ate its Mental Herb (-1 use)
-14 energy
Dunsparce used Thunder Wave!
Status Change: 25% PAR (Dunsparce)
-7 energy

Action 3:
Dunsparce used Bite!
RNG Roll (To-Crit) [<=625 Crit]: 616/10000 (Crit)
(6+3+(6-3))*1.5 = 18 damage
RNG Roll (Effect) [<=6000 Effect]: 3727/10000 (Effect)
-4 energy
Alakazam flinched!



Alakazam (M)
HP:
30
EN: 55
SPE: 138
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: PAR (20%)

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 36
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (25 HP)

-----------


"Here it comes."

Bite ~ Return ~ Bite
IF (Teleport (Evasive) is used) THEN (Use Pursuit)
 
Yea, it was only a matter of time until I fucked up like that. However, there is still some hope left!

Also, Lou, you're an evil, evil bastard for giving that Dunsparce a Mental Herb in the first place.

Focus Blast -> Psyshock -> Focus Blast
If fully paralyzed A1, push actions back
If flinched A1, push actions back
 

Alakazam (M)
HP:
30
EN: 55
SPE: 138 (34)
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry
STAT: +22% Acc
OTHR: PAR (20%)

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 36
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (25 HP)


Action 1:
Dunsparce used Bite!
RNG Roll (To-Crit) [<=625 Crit]: 712/10000 (No)
(6+(6-3))*1.5 = 13.5 damage
Alakazam ate its Micle Berry
Stat Change: +1 Acc (Alakazam)
RNG Roll (Effect) [<=6000 Effect]: 510/10000 (Effect)
-8 energy
Alakazam flinched!

Action 2:
Dunsparce used Return!
RNG Roll (To-Crit) [<=625 Crit]: 7904/10000 (No)
(10+3+(6-3)) = 16 damage
Alakazam fainted!
-6 energy



Alakazam (M)
HP:
KO
EN: KO
SPE: 138 (34)
RANK: 1/2/5/3
ABIL: Magic Guard
ITEM: Micle Berry (0 use)
STAT: +22% Acc, +1 Acc
OTHR: PAR (15%)

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 22
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (25 HP)
 
God... this is just plain atrocious. Ah well, Dovahkiin, at least go out with a bang, will you?

Brick Break spam until your inevitable death

I guess we won't get to keep our promise of taking out two mons after all...
 

"We'll take you down..."

Chill ~ Agility (Evasive) ~ Chill

-----------


Weavile (M)
HP:
7
EN: 9
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 22
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (25 HP)


Action 1:
Weavile used Brick Break!
RNG Roll (To-Crit) [<=1250 Crit]: 7260/10000 (No)
(8+(9.5-4.5))*1.5 = 19.5 damage
-6 energy
Dunsparce chilled!
+12 energy

Action 2:
Dunsparce used Agility!
-7 energy
Weavile used Brick Break!
Missed
-10 energy
Weavile fainted!



Weavile (M)
HP:
KO
EN: KO
SPE: 125
RANK: 6(7)/3/1/3
ABIL: Pressure
ITEM: Razor Claw
STAT: N/A
OTHR: N/A

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 27
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (5 HP)

-----------


"So, you're down to your last?"

Earthquake ~ Fire Blast ~ Earthquake
 
Oh Lucy, you seem to have let your guard down... Yes, we're down to our last mon, but now so are you!

Men, we lost the battle, but we still took two of them out! Yaaay personal victories!

Force Palm-> Aura Sphere -> Hi Jump Kick
 

Lucario (M)
HP:
61
EN: 67
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dunsparce (F)
HP:
40
EN: 27
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: Substitute (5 HP)


Action 1:
Lucario used Force Palm!
RNG Roll (To-Crit) [<=625 Crit]: 5944/10000 (No)
(6+3+(6-4.5))*1.5 = 15.75 damage
Dunsparce's Substitute faded
-4 energy
Dunsparce used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 6968/10000 (No)
(10+(6-3))*1.5 = 19.5 damage
-7 energy

Action 2:
Lucario used Aura Sphere!
RNG Roll (To-Crit) [<=625 Crit]: 3303/10000 (No)
(9+3+(6-4.5))*1.5 = 20.25 damage
-6 energy
Dunsparce used Fire Blast!
RNG Roll (To-Hit) [<=8500 Hit]: 1206/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 6950/10000 (No)
(12+(4.5-4.5))*1.5 = 18 damage
RNG Roll (Effect) [<=2000 Effect]: 3862/10000 (No)
-8 energy

Action 3:
Lucario used Hi Jump Kick!
RNG Roll (To-Crit) [<=625 Crit]: 5850/10000 (No)
(13+3+(6-4.5))*1.5 = 26.25 damage
Dunsparce fainted!
-7 energy



Lucario (M)
HP:
23
EN: 50
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dunsparce (F)
HP:
KO
EN: KO
SPE: 39
RANK: 4/3/3/3
ABIL: Serene Grace
ITEM: Mental Herb (1 use)
STAT: -10% Eva
OTHR: N/A

-----------


"Grrr... Rage, end him!"
 

"We're not amused."

Wrap ~ Flamethrower ~ Flamethrower
IF (Wrap misses a1) THEN (Use Wrap a2)

-----------


Lucario (M)
HP:
23
EN: 50
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dragonair (F)
HP:
100
EN: 100
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Lucario used Endure!
-15 energy
Dragonair used Wrap!
RNG Roll (To-Hit) [<=9000 Hit]: 1077/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2636/10000 (No)
(3+3+(3-3))/1.5 = 4 damage
-1 HP (Life Orb)
Other Change: Wrap (Lucario)
-4 energy
Post-action:
-2 HP due to Wrap (Lucario)

Action 2:
Lucario used Reversal!
RNG Roll (To-Crit) [<=625 Crit]: 9098/10000 (No)
(10+3+(6-6)) = 13 damage
-6 energy
Dragonair used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 6172/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 9241/10000 (No)
-7 energy
Post-action:
-2 HP due to Wrap (Lucario)
Lucario fainted!



Lucario (M)
HP:
KO
EN: KO
SPE: 104
RANK: 4/2/4/3
ABIL: Steadfast
ITEM: Zoom Lens
STAT: +12% Acc
OTHR: N/A


Dragonair (F)
HP:
84
EN: 90
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------


"Better luck next time."

Rewards:
waterwarrior: 7 CC
- Weavile: 3 KOC (Haxorus)
- Lucario: 6 KOC (Seviper/Dunsparce)
Elevator Music: 16 UC

You may rechallenge in exactly one week.
 
Challenge #3


"Oh.... welcome back...."

[box]Alakazam: Magic Guard
Weavile: Pressure
Lucario: Steadfast

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Counter
Fire Punch*

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Zap Cannon

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Recover
Reflect
Safeguard
Snatch
Substitute
Taunt
Teleport*
Thunder Wave
Torment
Toxic

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Night Slash
Pursuit
Quick Attack
Revenge
Scratch
Slash
X-Scissor

Special:
Icy Wind

Status:
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Screech
Substitute
Taunt
Torment

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90x1.15)
+12% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (32 total)
Physical:
Bone Rush
Close Combat
Counter
Crunch
Extremespeed
Feint
Force Palm
Hi Jump Kick
Metal Claw
Quick Attack
Reversal
Shadow Claw

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Focus Blast
Vacuum Wave

Status:
Calm Mind
Copycat
Detect
Endure
Foresight
Heal Pulse
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Swords Dance
Work Up
[/box]


"Hmm.... Your Pokemon seem a little stronger this time...."

[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
[RNG: 9] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
[RNG: 32] Mental Herb / Your active mon is Taunted!


"How will this play out...?"

---

HP: 90 | EN: 100 | Spe: 138 | Ability: Magic Guard | Rank: 1/2/5/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 125 | Ability: Pressure | Rank: 6/3/1/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 104 | Ability: Steadfast | Rank: 4/2/4/3 | Other: N/A

Waterwarrior chooses a door.
 

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