Kanga would definitely limit its movements, but if we end up running Talonflame then it can protect Latios with Quick Guard.
We have to be careful not to overestimate talonflame's survivability. I imagine quick guard will be useful preventing turn 1 fake out, but I can't see talonflame surviving more than 2-3 turns max. If we have to rely on it to check random sucker punches throughout the match, then I think we have a problem.
For this reason, as well as its trouble overcoming other common threats in the metagame,
I vote no to latios.
...since we only have one mon in the back.
??? I don't understand this. Triples are 6x6, yes? So we would have 3 pokemon in the back?
We could eschew a Dragon since it's becoming clear that they're not helping us with our Rain problem or with the rest of the team. I will instead propose Thundurus-I.
- It provides the team with much-needed speed.
- Priority Taunt. If Hitmontop dies, then Wide Guard still won't be a horrible issue. Taunt is still awesome either way.
- Timid Thundurus outspeeds Adamant Talonflame by one point. Therefore, it's almost our all-purpose check because our Taunt will go first and we can OHKO with Thunderbolt because it can hurt us with Flare Blitz: 252+ Atk Talonflame Flare Blitz vs. 4 HP / 0 Def Thundurus: 109-130 (70.3 - 83.8%) -- guaranteed 2HKO
- 252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 4 SpD Mega Blastoise: 174-205 (93.5 - 110.2%) -- 62.5% chance to OHKO - however we don't have to run LO and Water Spout is rendered useless even if we just do 80%+. Non-LO does 72 - 84.9% where Water Spout has a laughable 42 BP.
- Scarfers kick its ass but I feel that the way the team is going, we are well prepared for the common Scarfers.
- Not having to waste our Mega stone to check a few common threats.
The main con is that Thundurus is fragile and is Kanga food but I feel that it fits well with the team. What do people think about Thundurus?
Thundurus is an interesting option. If we're willing to drop the dragon type,
I'd also like to propose Rotom Wash as a bulkier option. Another will-o-wisper would greatly improve our odds vs. Mega Kanga, as well as other physical attackers, but since we've got talonflame (at least in the early game), we could also run one of rotom's other myriad support options. We've got some flexibility on potential EV spreads to use with the washing machine, as an uninvested neutral nature tbolt is enough to guarantee a 2HKO on average bulk mega blastoise, and blastoise, even with max investment in sp.attack, has at best a % to 2HKO on neutral nature average invested rotom-w (Please note that there is still nature + 256 EVs left to be assigned to rotom-w in these calculations!):
0 SpA Rotom-W Thunderbolt vs. 252 HP / 4 SpD Mega Blastoise: 96-114 (51.6 - 61.2%) -- guaranteed 2HKO
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 252 HP / 0 SpD Rotom-W: 73-87 (46.4 - 55.4%) -- 71.1% chance to 2HKO
Also, rotom-w has a base speed of 86, while mega blastoise has a base speed of 78, so we're likely to outspeed, or can calc to guarantee we outspeed. I can't see our team supporting both, though, so the question becomes:
Thundurus-I, or Rotom-W?
or
?
EDIT: Forgot to add the first time that rotom is a pretty strong counter to opposing talonflame (it might be able to get a tailwind, will-o-wisp, or attack off, though), and can afford to ignore it for a turn or two (if there's a bigger threat on the field). Using the same unfinished spread above (leaving us a chance to choose nature, held item, and 256 EVs at a later time), we have:
0 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Talonflame: 174-206 (112.9 - 133.7%) --
guaranteed OHKO
0 SpA Rotom-W Thunderbolt vs. 4 HP / 0 SpD Talonflame: 144-170 (93.5 - 110.3%) --
56.3% chance to OHKO (In case we want to use the greater accuracy option)
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Rotom-W: 59-69 (37.5 - 43.9%) --
guaranteed 3HKO (Flare blitz is the same)
That bird can't break this washing machine. ^^
Thundurus is a pretty awesome idea as it does patch up a number of holes in our team... However, I'm still concerned that we don't have any defensive answer to Water moves, and we still can't reliably check Sylveon. If Amoonguss isn't an option we could try Mega Venusaur or something else that can deal with Rain teams and random Fairy moves (Venusaur can tank Ice Beams too which is a plus). Having two Fire-types on the same team in a meta where Rain is such a dominant playstyle just scares me a bit is all...
Your answer of mega venusaur intrigues me. Do you have a set in mind? Something like:
Venusaur @ Venusaurite
Ability: Chlorophyll > Thick Fat
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Synthesis / Protect
This guy can play equally well in the rain (as mega) or in the sun (with chlorophyll). We don't have much of a reason to worry about it (since we have heatran, lol), but Mega Charizard Y and sun is also still a thing (#7 in pokemon rankings, 62.4% likely to carry the Y mega stone), and being able to turn our opponent's sun against them could be useful, even if its only for one turn. Checks blastoise and sylveon, though intimidate support (hitmontop, possibly a second) is needed to tank hits from mega kanga.
EDIT: Fixed the wording in a few places, added a few things to previous comments.
Also, don't think this warranted another post, but in response to
ethan06's post below, I think his set is a bit better for the needs of our team, especially with hitmontop providing intimidate support.