Battle Spot Teambuilding Discussion & Help Thread (read post #453, page 19)

M
I wouldn't put Toxic on Rotom-W. If you want another status on that, t-Wave is ok. Alternatively run Discharge, and possibly get rid of Volt Switch cuz you'd have electric coverage with Discharge.

I think a specially defensive Tran could help you a lot. I run Magma Storm/ Sub/ Protect/ Toxic, holding Lefties Ofc. Calm nature, 252 HP/ 172 SpD/ 84 Spe. That said, the Spe isn't completely neccesary. It outspeeds Rotoms, Cress, and Suicune that lack much or any investment, but Suicune and Rotom-W do fine for the most part, while the other two are usually beat anyways.

If you don't want the Spe then going or max SpD, or some compromise between that and Def that reaches a certain benchmark. SpA is mostly uneccesary on this Heatran I think, but if you're gonna have leftover EVs they might be best there.

Anyways, this Heatran is really cool. It can beat stuff that it isn't really supposed to beat, such as Mega Blastoise. The SubLeftiesProtect thing stalls for tons of Toxic damage, and a HJK weakness means Tran can sometimes catch something like Blaziken unaware, so it takes crash damage.
I will try the Heatran you suggested, the one I'm playing is good at getting rid of threats but at the same time dies very very quickly whenver hit by earthquake. The Toxic/sub/protect thing sounds like a good strategy for getting rid of most of the threats Sceptile hates.

Thumbs up !
 
Hi guys, I recently just started Battle Spot Singles and this is the first team I made

Shizzy (Suicune) @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Ice Beam
- Calm Mind

Fat Momma (Kangaskhan) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Secret Power

Yoru (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Jinbe (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Rock Tomb

Mega Lakitu (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 244 HP / 168 Def / 68 SpA / 28 Spe
Bold Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Talonflame (F) @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 44 HP / 244 Atk / 220 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp

I'll try to remember my thought process. Suicune is my garchomp counter, I always bring it if I see one. I chose Kangaskhan next because she is a monster. I chose Secret Power as my last slot for Rocky Helmet users. I don't know if Secret Power Kangaskhans also use Double-Edge. If they don't then I'll switch Secret Power for EQ or whatever you guys suggest. Aegislash is for Thundurus iirc. Rocky helmet Garchomp is for Kangaskhan and Garchomp is awesome anyway. Bulky Thundurus is for Talonflame, probably Charizard-Y, probably Mega Salamence.

To be completely honest I just chose Talonflame just because and that is why I'm making this post. Is there a better pokemon for my team I can use in place of him or any of my other pokemon for that matter? Are there any Pokemon I can't easily beat? Should I use different sets? Etc.
 
Hi guys, I recently just started Battle Spot Singles and this is the first team I made

Shizzy (Suicune) @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Ice Beam
- Calm Mind

Fat Momma (Kangaskhan) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Secret Power

Yoru (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Jinbe (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Rock Tomb

Mega Lakitu (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 244 HP / 168 Def / 68 SpA / 28 Spe
Bold Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Talonflame (F) @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 44 HP / 244 Atk / 220 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp

I'll try to remember my thought process. Suicune is my garchomp counter, I always bring it if I see one. I chose Kangaskhan next because she is a monster. I chose Secret Power as my last slot for Rocky Helmet users. I don't know if Secret Power Kangaskhans also use Double-Edge. If they don't then I'll switch Secret Power for EQ or whatever you guys suggest. Aegislash is for Thundurus iirc. Rocky helmet Garchomp is for Kangaskhan and Garchomp is awesome anyway. Bulky Thundurus is for Talonflame, probably Charizard-Y, probably Mega Salamence.

To be completely honest I just chose Talonflame just because and that is why I'm making this post. Is there a better pokemon for my team I can use in place of him or any of my other pokemon for that matter? Are there any Pokemon I can't easily beat? Should I use different sets? Etc.
Not bad. On Suicune is the 252 SpA supposed to be Def? Cuz that'd make more sense, Suicune likes bulk. You may be able to run some SpA and still be resilient enuff on the special side, I'll look for an alternate spread.

Kang would make more sense if you either ditched Secret Power for EQ(Rock Slide is prolly good too,) or changed DE to Rock Slide and ran more bulk(on haxy Kang I run 220 HP/ 252+ Atk/ 4 Def/ 12 SpD/ 20 Spe. 20 Spe is for high Spe base 70s after I've been mega a turn, and lots of bulk with slightly more SpD for P2 to get an Atk boost.) I'm not sure which, they're both good.

Aegi I wonder if a Brave nature would be bettr, since you have two physical attacks but just one special attack.

Rocky Helmet isn't good on a regular offensive Chomp(or any Chomp really, it lacks recovery.) I'd change it to Lum or Sash depending on what kind of stuff bothers you.

The other two look fine. I was looking to see if lowering Spe a tiny bit for some more bulk or taking out 8 EVs from HP for 4 in each defense would help Talon, but I didn't really find anything. I think keep the Spe, even if Liepard is by no means common. Taking a point off HP for a point in each defense should help bulk, but I haven't found any calcs that mean much. You might as well tho, it helps take burned max Atk Breloom's Rock Tomb slightly more often...and I don't think you lose anything. Talon's HP is higher than its defenses, so I'm pretty sure 1 HP<1 Def and SpD.

252 SpA Suicune Scald vs. 0 HP / 4 SpD Mega Blaziken: 128-152 (82.5 - 98%) -- guaranteed 2HKO

252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 0+ Def Suicune: 117-138 (56.5 - 66.6%) -- guaranteed 2HKO

244+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0+ Def Suicune: 100-118 (48.3 - 57%) -- 89.1% chance to 2HKO

Normally this is always a 3hko.

This is an example of what your Suicune loses. It's now 2hkod by Blazi's HJK, and even 252 SpA won't OHKO unless you wanna run Helmet. 252/252+ Cune still has a pretty decent chance to get 2hkod, but it's not that bad.

+1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 0+ Def Suicune: 193-228 (93.2 - 110.1%) -- 62.5% chance to OHKO

Max Def can't take +2 DE from Mence, but it can always take +1, unlike this. It also still OHKOs with Ice Beam after recoil, or if it's boosted.

I kno acts not a lot of calcs, but it's from really threatening stuff. My point here is to just go max Def, and keep that 4 in Spe cuz that's good. You don't want to lose out on all those powerful physical attacks, and CM somewhat makes up for low SpA.
[\Hide]
 
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Oh my gosh, I did not notice I accidentely gave Suicune 252 spa instead of defense. Thanks!

What is the next speed tier for Talonflame? 172 evs? I got the set from smogon's bss analysis and I didn't realize it was for outspeeding Liepard.
 
Oh my gosh, I did not notice I accidentely gave Suicune 252 spa instead of defense. Thanks!

What is the next speed tier for Talonflame? 172 evs? I got the set from smogon's bss analysis and I didn't realize it was for outspeeding Liepard.
Yea I noticed that set. The thing is that you do kinda want to outspeed High Speed Mence, which is just a point below max Liepard so you may as well run enuff for that too. Outspeeding Mence isn't COMPLTELY neccesary since Talon does little outside of WoW which locks you in, and BB is Ofc priority. But I'm not sure bulk investment does much at all on CB sets, especially when they eat so much recoil.

Really I don't think you have to bother with bulk on this set. It might be worth looking to see if maxing Atk is worth it. Granted that's only one more point, but still. You could take that out of HP.
 
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Roost

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Toxic

Boo Gumdrop (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Toxic
- Moonlight


Hey, put together these five mons from VGC stuff I had from '15 on cart. New to Battle Spot so I'm not too sure on optimal sets + EV spreads yet and I'm looking for a sixth member, atm I seem a bit weak to Suicune and TTar + Excadrill (if that's any common, tar annoys me anyways if they have a way to deal with Rak). Any help would be appreciated, tyvm!
 
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Roost

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Toxic

Boo Gumdrop (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Toxic
- Moonlight


Hey, put together these five mons from VGC stuff I had from '15 on cart. New to Battle Spot so I'm not too sure on optimal sets + EV spreads yet and I'm looking for a sixth member, atm I seem a bit weak to Suicune and TTar + Excadrill (if that's any common, tar annoys me anyways if they have a way to deal with Rak). Any help would be appreciated, tyvm!
Hi! The first thing I notice with your team is your Hydreigon is running an excessive amount of Spe unless you feel you absolutely HAVE to Spe tie other max Hydra.

The most Spe I'd recommend is enuff for max Spe base 90s. I can't think of any base common base 95s that are gonna run max Spe, and the only other thing you lose out on is Max Spe Lando-T, which is very uncommon and you Speed tie it anyways with just enuff for max 90s. http://www.smogon.com/forums/threads/battle-spot-resources-mega-thread.3529016/ This is where I find the Spe tiers for BSS(you are Singles right? I mean since nothing has Protect or anything,) it's a really great resource. Keep in mind that most Hydra are Modest instead of Timid, and the majority are also Specs. Hydra actually has very good bulk, but it's power is even greater so you typically wanna capitalize on that.

Heatran looks kinda bizarre. I can't actually be sure it's bad, but I kno Chople Berry at least isn't that good. I mean it has its uses I suppose for luring Blaziken...like I said idk lol. Anyways, I am mostly certain offensive Tran shouldn't bother with Toxic. Toxic belongs on Tran with Lefties and Protect. I run a Calm nature on those, tho Timid is ok too. Especially wen you lack any way to paralyze opponents.

Terrakion is interesting. Again you should look at that thread and scroll down to the Spe tiers part. Max Spe 108s really aren't common, and you Ofc only be tying them anyways since you are one. Below that you got max Liepar, but that's Prankster and outspeeding it will do little good-it's also pretty rare. So the lowest you can prolly invest for is high Spe Mence.

Quick Attack is a pretty neat attack. Not common but justifiable. But why Stone Edge AND Rock Slide? One of them should be replaced for EQ I think.

Now Cress. I think for item you want a Rocky Helmet. They're really good and super common on Cress. That said Lefties are great too on something liable to hang around for a bit so you should weigh the benefits of each. For moves I really like Lunar Dance, and wouldn't use a defensive Cress(CM with either Rest or sub are pretty good) without it. I'd get rid of Psychic. Since this is a Toxic Cress instead of t-wave, I think Icy Wind can be an option over Ice Beam. It's a bit weaker, but Cress isn't that strong so the power difference isn't too great, and you get to lower the foe's Spe which is always nice. Cress can run 60 Spe to outspeed Max Chomp after an IW.

So I hope that helps. I'm better at giving suggestions for changes to stuff already on teams than ideas for new mons. If you make any changes those may also affect the decision of what to add.
 

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APMS Founder
is a Top Tiering Contributor
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Roost

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Toxic

Boo Gumdrop (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Toxic
- Moonlight


Hey, put together these five mons from VGC stuff I had from '15 on cart. New to Battle Spot so I'm not too sure on optimal sets + EV spreads yet and I'm looking for a sixth member, atm I seem a bit weak to Suicune and TTar + Excadrill (if that's any common, tar annoys me anyways if they have a way to deal with Rak). Any help would be appreciated, tyvm!
Based what you said you struggle against, Serperior or Rotom-W seem like they would be good additions to the team. I would use the bulky Serperior set. If you do use Rotom-W as omastar mentioned Rocky Helmet is the preferred item on Cress.
 
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Roost

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Toxic

Boo Gumdrop (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Toxic
- Moonlight


Hey, put together these five mons from VGC stuff I had from '15 on cart. New to Battle Spot so I'm not too sure on optimal sets + EV spreads yet and I'm looking for a sixth member, atm I seem a bit weak to Suicune and TTar + Excadrill (if that's any common, tar annoys me anyways if they have a way to deal with Rak). Any help would be appreciated, tyvm!
Are you playing Singles, Doubles, Triples, or Rotations? Singles already has good answers above; if you're doing Doubles, Excadrill isn't particularly common anymore. It's not a bad pokemon at all, just not common atm after the decline of the Japan Sand archetype it thrived in.
If you're doing Doubles, you need a lot more Protect and a lot less Toxic. Overall, you have a huge weakness to bulky waters, and you're basically automatically dead against Rain. You also have some Fairy issues: once Heatran is removed, Gardevoir / Sylveon just demolish your entire team, and Azumarill also has no fear whatsoever since it bombs Heatran.
That said, you could viably do a few things. Dropping Hydreigon might be a good idea; it overlaps with Mence a lot with Ice / Fairy / Dragon weaknesses, and Heatran can only stomach so much for it. It also compounds Fighting weaknesses with Heatran and Terrakion. Hydreigon is a truly fearsome weapon, but one does not simply drop into a team without covering it :P
Or, if you wanna keep it, try Mega Venusaur in the last slot. Mega Venu + Heatran is an absolutely hellish thing to face; though your Mence is ironically one of it's few true good counters. Venusaur also monumentally bolsters your hope against Rain, as the primary Rain abusers (Toed, Ludicolo, Kingdra, Mega Swampert, Thundy-T) can't really do much against Venusaur's fat face and STAB moves. Most rain teams typically pack two Venusaur checks at most; Gardevoir + Talonflame for example. You have solid coverage against Talonflame, and Gardevoir fears Venusaur just as much as Venusaur fears Gardevoir. If you're not a big double-mega fan, you can try non-Mega venusaur, or Amoonguss. Breloom also works, mostly in Singles. Roserade can also work in Singles but I don't emphasize it.
 
Was talking about Singles, sorry for the confusion haha. I really like the idea of Mega Venusaur, though, it does have fantastic typing synergy with the team (water resist and Sylveon switchin) and I kinda feel obligated to bring Mence every time, so hopefully this gives me a bit more practice with other mons. Serperior has worked well so far and I have made all the changes Omastar has posted about; they've been very helpful. Thank you guys for all of help, really appreciate it :)
 
does anyone have an idea what else to put on my Johto Classic team?


Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Toxic

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Belly Drum
- Play Rough


Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower


Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake


not firm on the dragonite set yet.
i have a dual screen espeon in my box but im not sure it fits...
been thinking for hours but i dont really find anything that complements this team well.

_________________________
cant say edit: use this thread for help, the Johto Classic thread is for metagame discussion :)
 
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does anyone have an idea what else to put on my Johto Classic team?


Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Toxic

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Belly Drum
- Play Rough


Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower


Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake


not firm on the dragonite set yet.
i have a dual screen espeon in my box but im not sure it fits...
been thinking for hours but i dont really find anything that complements this team well.

_________________________
cant say edit: use this thread for help, the Johto Classic thread is for metagame discussion :)
I can't really give good suggestions for other mons, but I do see some things I think should be change with what you have already.

I like Discharge over t-bolt on Zapdos without lots of SpA. The power difference isn't that great on a bulky set, and the chance to paralyze is nice for when you'd rather paralyze than poison. I don't think this is a mandatory change, but it's what I would do.

Azu has a good set, but the EVs look odd. It really wants an even HP number to activate Sitrus after BD even without prior damage. The Spe seems excessive since it takes so much from bulk. Also, Azu likes to take 8 EVs out of HP and put 4 in each defense, a point of HP for a point of Def and SpD.

Scizor I don't much like Pursuit. It's often hard to predict a switch, and many times it'd be almost as good to just hit the switch in instead. Knock Off is better if you want dark coverage, particularly with the many good item reliant mobs here, and Roost is nice too. For EVs you want max HP and 4 SpD to not waste any EVs, assuming that your Scizor has odd HP and SpD IVs(I.e. 31.)

I hope you can participate in the comp:) havent been keeping up with it really so idk if it's too late or not, they sure didn't give all that much time compared to Kanto Classic earlier.
 
Hey guys, so I'm thinking that I will be running this team in the Johto Classic and wanted some positive and negative criticism on what I should/shouldn't use. Any help would be greatly appreciated!

Snorlax @ item
Ability: Immunity
EVs: _____
Careful Nature
- Crunch
- Yawn
- Rest
- Heavy Slam

Lanturn @ item
Ability: Illuminate
EVs: _____
Lax Nature
- Thunder
- Take Down
- Signal Beam
- Hyper Beam

Hitmonchan @ Life Orb / Big Root
Ability: Iron Fist
EVs: _____
Nature: Quiet
- Mega Punch
- Ice Punch
- Fire Punch
- Drain Punch

Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: _____
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Blizzard

Dragonite @ item
Ability: Multiscale
EVs: ____
Adamant Nature
- Earthquake
- Extreme Speed
- Outrage
- Dragon Dance


Now this last one I need some assistance deciding upon which one would be better

Alakazam or Gengar? I will go into the same details as above if it's asked of me!

Some pokémon I have to use if I decide to change, but am not sure if they won't work better, will go into better details if need be: Suicune, Quagmire, Venosaur, Machamp, Heracross, Primeape, Gligar

I really appreciate any help and advice, not necessarily trying to win every battle, but that's always the goal, and as well as having fun doing it!

______________
cant say edit: hey there, I moved this to the teambuilding help thread and fixed up the sets to follow the standard formatting. Judging by your lack of EVs, strange choices of natures, and odd movesets on some, I think you may need a bit more help than some simple suggestions. Try visiting our chatroom on Pokemon Showdown, lurk the forum to learn, or PM me (cant say) directly!
 
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it s my first johto classic team, who can i add ? i want to add smeragle
sorry for my english :s

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce.
- Earthquake


Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- psyco
- Pain Split
- Shadow Ball

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Thunder Wave/focus blast
- Flamethrower
- Toxic

_____________
cant say edit: this didn't need its own thread.
 

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does anyone have an idea what else to put on my Johto Classic team?


Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Toxic

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Superpower
- Belly Drum
- Play Rough


Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower


Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake


not firm on the dragonite set yet.
i have a dual screen espeon in my box but im not sure it fits...
been thinking for hours but i dont really find anything that complements this team well.

_________________________
cant say edit: use this thread for help, the Johto Classic thread is for metagame discussion :)
I would suggest adding a Ground-type. Electric-types are very dangerous in this format and there's not a ton your team can do to stop or pressure Volt Switching from basically any Electric-type. Piloswine is a popular choice lately since it handles Dragonite, though a well-played Magneton still screws with you pretty hard. Offensive Donphan is another option that has that nice Sturdy to emergency check stuff, as well as that great offensive movepool.

As for your doubts, Dragonite set looks fine as it is I think. You have Scizor for Clefable so you don't need Iron Head, and Fire Punch is only hitting Scizor really but Zapdos can deal with it well. Dual Screens Espeon is not a bad idea, though I don't think you really need it. Dragonite doesn't need Screens for setup since it has Multiscale, and while Azumarill might like it, you usually only set up on things that can't do over 75% damage to you anyway. Definitely test it out if you think it's worth a shot though.
 
Hi to everyone! I would like to build a team starting from this core,but I am really stuck in the building phase :/
This is the core:

Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Protect

Swampert (M) @ Life Orb
Ability: Torrent
Level: 50
EVs: 252 HP / 4 Def / 228 SpA / 4 SpD / 20 Spe
Modest Nature
- Scald
- Earth Power
- Ice Beam
- Wide Guard

Mawile&Swampert work really well together,removing nearly each other's checks (like heatran/landorus for mawile).Evs on mawile are weird but it outspeeds positive base 120s in Tailwind.I was thinking to add a Talonflame to provide the Tw and a check to Mega Venusaur.
Any help? Thanks! :)
 
Hi to everyone! I would like to build a team starting from this core,but I am really stuck in the building phase :/
This is the core:

Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Protect

Swampert (M) @ Life Orb
Ability: Torrent
Level: 50
EVs: 252 HP / 4 Def / 228 SpA / 4 SpD / 20 Spe
Modest Nature
- Scald
- Earth Power
- Ice Beam
- Wide Guard

Mawile&Swampert work really well together,removing nearly each other's checks (like heatran/landorus for mawile).Evs on mawile are weird but it outspeeds positive base 120s in Tailwind.I was thinking to add a Talonflame to provide the Tw and a check to Mega Venusaur.
Any help? Thanks! :)
Singles? Doubles? I can help with Doubles.
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Mawile/Swampert is a nice core so props for finding it, but both are walled hard by Ferrothorn. You could run Talonflame with Flare Blitz to cope with that but keep in mind that that's essentially a 1 for 1 with the recoil :/ Still, Talonflame is a good call because it gives you speed control and deals with Charizard Y which can potentially deal with both Swampert and Mawile with relative ease. Amoonguss synergises nicely with all three as it checks Rotom-W and handles Trick Room for you. Redirection is always nice too. Keep in mind that this compounds the original core's problems with Ferrothorn, Zard Y and Talonflame so fill up the last two slots accordingly (Rotom-H handles all three, for example). Look into Cresselia as well - Mawile could potentially benefit a lot from Helping Hand and Icy Wind. Cress also gives you the semi-Trick Room option and/or allows you to bluff TR at Team Preview so that's an option to keep in mind as well. Lastly, Terrakion could be a good call as it not only brings Rock Slide to the table but checks Kangaskhan better than Mawile can, and can carry Quick Guard to help alleviate your Talonflame issues. It's really late here so I'll leave it at that but those are just some thoughts to get the ball rolling :)
 
Singles? Doubles? I can help with Doubles.
I'm assuming doubles, otherwise there'd be no point in using Wide Guard.
Yes it's for BSD sorry I am an idiot.
Mawile/Swampert is a nice core so props for finding it, but both are walled hard by Ferrothorn. You could run Talonflame with Flare Blitz to cope with that but keep in mind that that's essentially a 1 for 1 with the recoil :/ Still, Talonflame is a good call because it gives you speed control and deals with Charizard Y which can potentially deal with both Swampert and Mawile with relative ease. Amoonguss synergises nicely with all three as it checks Rotom-W and handles Trick Room for you. Redirection is always nice too. Keep in mind that this compounds the original core's problems with Ferrothorn, Zard Y and Talonflame so fill up the last two slots accordingly (Rotom-H handles all three, for example). Look into Cresselia as well - Mawile could potentially benefit a lot from Helping Hand and Icy Wind. Cress also gives you the semi-Trick Room option and/or allows you to bluff TR at Team Preview so that's an option to keep in mind as well. Lastly, Terrakion could be a good call as it not only brings Rock Slide to the table but checks Kangaskhan better than Mawile can, and can carry Quick Guard to help alleviate your Talonflame issues. It's really late here so I'll leave it at that but those are just some thoughts to get the ball rolling :)
Thanks for your advice!Only one thing:Amoonguss apart,how can I make better the Rain and the Lando-T matchup?
Thanks.
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Swampert deals pretty well with rain aside from Ludicolo, which Talonflame handles. Cress also helps through speed control and obviously Amoonguss helps, but yes you'd need something else to answer rain more concretely. As for Lando, Cress with Icy Wind does a number on it and Swampert is one of the format's most solid Lando answers so you can't go wrong there really. Amoonguss holds its own too.
 
Hi guys and others!Im started playing comp Pokemon(BSS).I made my first ever team
Sableye-Mega @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Snarl
- Calm Mind
- Recover

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
Shiny: Yes
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk(idk what to put in there)
- U-turn

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Toxic

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Giga Drain
- Synthesis
- Sludge Bomb


Put your criticism on this team.Thanks!
 
Hi guys and others!Im started playing comp Pokemon(BSS).I made my first ever team
Sableye-Mega @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Snarl
- Calm Mind
- Recover

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
Shiny: Yes
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk(idk what to put in there)
- U-turn

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Toxic

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Giga Drain
- Synthesis
- Sludge Bomb


Put your criticism on this team.Thanks!
This looks pretty good. I'd use Superpower instead of Knock Off on Azu tho. Kang can be a problem, as can Ferro if Talon is dead or not brought. Also, your team lacks any fighting coverage currently. And you deal well with enemy Venu, which are one of the targets of Knock Off, since otherwise Venu resists all Azu's attacks.

CB Talon I like Sleep Talk for that slot that doesn't matter so much. You'll rarely use it, but it can be nice for Hypnosis Gengar(Venu deals with Loom,) which see,s like it could do fairly good vs your team. There isn't much else that could be run. WoW if you wanted to burn things, tho it can miss and is horrible to be locked into. Tailwind when Talon is close to dying, except it doesn't last long at all and I don't think your team makes very good use of it.

I feel like a defensive P2 would be better, especially with Recover and Toxic.

Venu I think should have 8 more Spe EVs, to reach 108 Spe for uninvested Rotoms. The moves look good tho.
 
>This looks pretty good. I'd use Superpower instead of Knock Off on Azu tho. Kang can be a problem, as can Ferro if Talon is dead or not brought. Also, your team lacks any fighting coverage currently. And you deal well with enemy Venu, which are one of the targets of Knock Off, since otherwise Venu resists all Azu's attacks.

I will swap knock off into superpower.

>CB Talon I like Sleep Talk for that slot that doesn't matter so much. You'll rarely use it, but it can be nice for Hypnosis Gengar(Venu deals with Loom,) which see,s like it could do fairly good vs your team. There isn't much else that could be run. WoW if you wanted to burn things, tho it can miss and is horrible to be locked into. Tailwind when Talon is close to dying, except it doesn't last long at all and I don't think your team makes very good use of it.
Talonflame is like Kill enemy = Die to recoil.Im already faced hypnosis Gengar a couple of times, so sleep talk look like best idea.

>I feel like a defensive P2 would be better, especially with Recover and Toxic.

I was also thinkin of giving Porygon2(my offensive one) Psyshock/Psychic(for enemy Venusaurs and Fighting chickens that will try set up on Porygon2 bcs no one expect psychic move on Porygon2) or Discharge(to deal with enemy Azu and Suicune).

>Venu I think should have 8 more Spe EVs, to reach 108 Spe for uninvested Rotoms. The moves look good tho.

This tip will win many games for me. Thanks!
 

cant say

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Hi guys and others!Im started playing comp Pokemon(BSS).I made my first ever team
Sableye-Mega @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Snarl
- Calm Mind
- Recover

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
Shiny: Yes
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk(idk what to put in there)
- U-turn

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Toxic

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Giga Drain
- Synthesis
- Sludge Bomb


Put your criticism on this team.Thanks!
This team loses pretty hard to Sylveon and Mega Gardevoir. Mega Venusaur is great for Azumarill, but every other fairy (aforementioned Sylveon and Gard plus Mawile and Togekiss) usually beat it. The simplest change is to use Specially Defensive Talonflame instead of the Choice Band one:

Talonflame @ Lum Berry / Maranga Berry
Ability: Gale Wings
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
Careful Nature
- Brave Bird / Acrobatics
- Will-O-Wisp
- Roost
- Taunt

This gives you something that can switch into Choice Specs Sylveon all day, and beats all the other fairies pretty well (except Azu but you have Venu still).
 

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