Recently I decided to make a completely new team-it only shares one Pokemon with my old one. I've only played on PS, and am nowhere close to breeding for the stuff on this team since I only have two of the Pokemon ready(and one of those needs EVs+lvling,) but it's done quite well there. I feel like there's a lot I could change, though, and I want to see what other people have to say.
Kangaskhan@Kangaskhanite
Ability:Scrappy<--Parental Bond
EVs:212 HP/ 204 Atk/ 92 Def
Adamant Nature
-Secret Power
-Rock Slide
-Sucker Punch
-Earthquake
The EVs and nature leave Kang fairly slow, but with Secret Power and paralysis support that's usually ok(and the bulk is worth it. W/ a good chance to avoid the 2HKO from 252 Atk Chomp's Outrage, among other things. 180 HP/ 124 Def improves the likelihood of surviving Chomp's Outrage even more, but the loss in special bulk sucks.) 120 speed also isn't too bad. 204 +Atk is all I need for some KOs(forgot what but I spend tons of time running calcs so just trust me), so the rest goes in bulk. Secret Power and Rock Slide have lots of synergy, and Sucker Punch is practically a must(though that makes it predictable.) I picked EQ over Drain Punch mainly for Heatran and the better damage on things that are 2x weak to ground and fighting, since EQ has more BP. I considered Drain Punch for opposing Mega Kangas, Tyranitar, Porygon2, and a few others, but I'm not sure if I should use it or not.
Gyarados@Leftovers
Ability:Intimidate
EVs:244 HP/ 252 Atk/ 12 Def
Adamant Nature
-Waterfall
-Earthquake
-Thunder Wave
-Ice Fang
Gyarados' good bulk, access to T-Wave, and ability to check/counter a lot of prominent things like Blaziken, Talonflame, and Garchomp, makes it seem like an obvious choice. Waterfall is way better than Aqua Tail, and allows for a weak paraflinch combo(only 20%, sadly.) Earthquake is just a great move on anything that gets it and doesn't have a sucky attack/ much better SpA. If Gyara got Rock Slide I might use it instead, but as is I think Ice Fang makes the most sense for the fourth slot. Ice coverage is famous for hitting Chomp, Lando, Mence, and others very hard, and is especially important since Gyara can't do a decent Scald set like some more traditional bulky waters.
Clefable@Sitrus Berry
Ability:Unaware
EVs:244 HP/ 116 Def/ 148 SpD
Calm Nature
-Thunder Wave
-Healing Wish
-Moonblast
-Moonlight
Sitrus Berry is fairly common on Clefable(though Clefable itsself isn't common), and is better so Clef doesn't eat up my Lefties slot. The EVs and Nature survive 252 SpA Mega Gengar's Sludge Bomb(and its Sludge Wave, weirdly enough), and make Thundy's T-bolt a 3HKO(except not really cause Moonlight.) Thunder Wave is obvious since this team likes to spread paralysis, and Healing Wish has been extremely helpful for me, so I'm not keen on the idea of getting rid of it. Moonblast is a very good attack, although it's fairly weak coming from uninvested Clef.
Serperior@Rocky Helmet
Ability:Contrary
EVs:116 HP/ 220 Def/ 172 Spe
Timid Nature
-Leaf Storm
-Synthesis
-Glare
-Reflect
Set from the Strategy Dex. I like Glare a lot for its ability to hit ground types(unbn Zygarde!), and Reflect comes in handy a lot with all the physical attackers running around, and pairs well w/ Rocky Helmet. Synthesis is reliable recovery, and Leaf Storm is the only real reason to use Serperior in the first place.
Exploud@Choice Specs
Ability:Scrappy
EVs: 68 HP/ 236 Def/ 204 SpA
Modest Nature
-Boomburst
-Focus Blast
-Ice Beam
-Overheat
Gigantic power, with paralysis support making up for its low speed, though its still fast enough to outpace a lot of stuff it can really hurt like Hippowdon. The EVs give lots of power-I don't miss out on any notable KOs running 204 instead of 252 SpA-and the bulk means 252 Atk Mega Kangaskhan has a 6.3% chance to OHKO with Double-Edge, and Garchomp has an 18.8% chance to OHKO w/ CB Outrage. Boomburst is a given on Exploud, the main reason it sees any use. Ice Beam is pretty obvious, too, hitting all those Ice weak Pokes(who typically can't KO cause of the defensive investment.) Overheat is my only fire attack for the whole team, and any team should have at least one. The SpA drop is awful, but the power is great, roasting even the most specially bulky of Ferrothorn's(a feat not all fire type moves, even some fairly strong ones, can boast.) Exploud has a good movepool, but the last slot is not that useful. I went Focus Blast because EQ w/ no Atk investment is not doing much to anything, and this is Specs anyways. Other coverage moves like Shadow Ball and Surf are mostly useless, since they have bad 4x SE coverage, and neutral Boomburst is stronger than 2x SE Surf or Shadow Ball.
Gliscor@Toxic Orb
Ability:Poison Heal
EVs: 228 HP/ 68 Def/ 212 Spe
Impish Nature
-Substitute
-Protect
-Earthquake
-Guillotine
Taken off the Strategy Dex. Gliscor is extremely annoying, so I figured I should use it. It has fairly good synergy w/ my team, and can wall a lot of stuff. I wish I could afford to run Lefties on this guy(and figure something else out for Gyara), but unfortunately relying on the opponent to use Toxic isn't a very good idea(or is it?), and Gliscor is also immune to Toxic Spikes. This set does struggle with most opposing subbers, though, and there's a lot of stuff it can't even hit(Sturdy Skarmory, Crobat, Gengar, etc.) Is Toxic or Guillotine preffered on the last slot? For me it seems like it should be Guilotine, but they both kinda suck IMO.
So there you have it. This team has been doing a little better on PS than my last one, but I think there's room for improvement. The biggest problem I face w/ any team, though, is picking the wrong three to go to battle. I always want to use everything cause it all has a use(I especially always want to bring Clef-for Heling Wish-and Gyara-for Intimidate.)
EDIT: Replaced Serperior w/ Dragonite.
Dragonite@Lum Berry
Ability:Multiscale
EVs: 4 HP/ 252 Atk/ 4 Def/ 220 Spe
Adamant Nature
-Dragon Dance
-Earthquake
-Outrage
-Extremespeed
This is the suggested spread I got when I entered the four moves I was planning on, and I added 4 EVs to Def cause there were 4 left over from the suggested spread(so it's suggesting not to use all 508 EVs?) Lum Berry is because Dragonite, and my team as a whole, is quite ruined by burns.