Battle Spot Teambuilding Discussion & Help Thread (read post #453, page 19)

Thundurus looks like it could fit pretty well on here but it makes your Lando match up kind of bad. I would consider replacing Klefki with it since they fill a similar role. Between Scarf Hera (make this Jolly btw) and Dual Chop Garchomp you aren't really weak to Smeargle and Thundy still gets Taunt.

After that maybe Milotic to deal with Lando. Milotic still fits decently well on the original team too.
Thundy turns my sole Ice resist and secondary Rock switchin into a Ice/Rock weakness of a mess that's simply incurable; it synergizes very well with Garchomp but only if I run Lum on it (because no Safeguard), which misses KOs. I ran Thundy previous to Klefki; Rock Slide is just unstoppable once Chompy is down, I can't even imagine stomaching an Ice Beam without Cress in the back. I did actually start this with a Char-Y + Chompy + Thundy core but simply couldn't get around the Ice/Rock issues. Char-Y + Chompy + Thundy + Cress + Heatran + Heracross might work if I go that route. Taunt Thundy tended to just get Ice Beam/Icy Wind'd to death by Cress in my experience. Klefki really gives no fuck whatsoever about Cress. If Lando ever gets too bad, there's always the horror of Magnet Rise Klefki.

Heracross gets nothing out of Jolly beyond uh... adamant Scarf Landog which generally wins anyway, things that Speedcreep that benchmark in Tailwind, and uh... Scarf Smeargle, which is pretty much Klefki's favorite pokemon on Earth. The KOs it loses on the other hand, are cringeworthy.

Milotic might be bad in Sun but tbh it can't be worse than Rotom-W.
 
hey guys could take a look at my team. im not sold on dragonite though.

Dragonite @ Choice Band
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Outrage
- Earthquake
- Ice Punch

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 252 Def / 20 SpA
Bold Nature
- Hidden Power [Ice]
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Extreme Speed
- Ice Punch

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Fire Blast
- Solar Beam
- Roost

Tyranitar @ Assault Vest
Ability: Sand Stream
Level: 50
EVs: 204 HP / 204 Def / 100 SpD
Relaxed Nature
- Ice Beam
- Stone Edge
- Earthquake
- Crunch

Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 172 HP / 252 Def / 84 SpD
Bold Nature
- Moonblast
- Psychic
- Moonlight
- Skill Swap
 

cant say

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hey guys could take a look at my team. im not sold on dragonite though.

Dragonite @ Choice Band
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Outrage
- Earthquake
- Ice Punch

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 252 Def / 20 SpA
Bold Nature
- Hidden Power [Ice]
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Extreme Speed
- Ice Punch

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Fire Blast
- Solar Beam
- Roost

Tyranitar @ Assault Vest
Ability: Sand Stream
Level: 50
EVs: 204 HP / 204 Def / 100 SpD
Relaxed Nature
- Ice Beam
- Stone Edge
- Earthquake
- Crunch

Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 172 HP / 252 Def / 84 SpD
Bold Nature
- Moonblast
- Psychic
- Moonlight
- Skill Swap
Dragonite should have Fire Punch instead of Ice Punch. Alternatively you can run the Dragon Dance set which I personally prefer.

Lucario doesn't need Bullet Punch, so if you want Steel-STAB then go Iron Tail.

Charizard doesn't get too much out of Roost. Hidden Power Ice is really good for the Dragons, as is Ground for Heatran. If you don't wanna breed it then use Dragon Pulse which acts as a really poor man's HP Ice...

Not sure what Cresselia is EVed to survive, you should probably just go max HP/Def. It looks very much like a Doubles set, as all those moves can be dropped in Singles. You can run one attack with Ice Beam or Psychic, then have either Thunder Wave or Toxic (or both!), Moonlight is good so that can stay, and then Lunar Dance is usually the fourth move. Trick Room wouldn't help this team, which is another common option on Cres.

This team honestly doesn't look too bad at all. You should consider swapping Tyranitar with Hippowdon who can set Stealth Rock and Yawn / Whirlwind the opposing team, and doesn't make your team so weak to Fairy (although he doesn't do much back to them but ah well)
 

ethan06

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Adding onto what cant say has said, I'd make three other changes:
  • Lucario: Swords Dance > Ice Punch - Four attacks may be a good idea, but at the same time +2 Extreme Speed is a very useful tool to have, and +2 Close Combat is nuclear in strength. Besides, you already have two other instances of Ice coverage on Rotom and Tyranitar, and Lucario is strong enough that most of Ice Punch's target will simply fold to a boosted Close Combat or Iron Tail anyway, making it redundant.
  • Charizard: Focus Blast > Air Slash - Similarly to Roost, Charizard gets very little value out of Air Slash because almost everything it hits is simply hit harder by Charizard's Fire STAB. Focus Blast hits Heatran, allowing you to use a more useful Hidden Power type such as [Ice] as cant say mentioned. Alternatively, you could double up on Fire STABs (Flamethrower and Overheat for power and consistency - Zard-Y only really needs Fire and Grass coverage to hit all it needs to once Heatran is covered).
  • Tyranitar: Superpower > Earthquake - Hits all the Steels that you'd normally target with Earthquake but it also nails Kangaskhan and Ferrothorn (you have Crunch for Aegislash, which can't touch you unless it has Sacred Sword). Use Fire Blast instead if King's Shield scares you.
 
Riptide (Swampert-Mega) @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Hammer Arm
- Ice Punch
- Waterfall

Mr. Miyagi (Greninja) (M) @ Expert Belt
Ability: Protean
Level: 50
Shiny: Yes
EVs: 60 Atk / 196 SpA / 252 Spe
Timid Nature
- Extrasensory
- Grass Knot
- Ice Beam
- Gunk Shot

Easter Bunny (Azumarill) @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Ice Punch
- Knock Off
- Play Rough

Mrs. Fish (Milotic) @ Leftovers
Ability: Marvel Scale
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 22 Def
- Scald
- Recover
- Toxic
- Refresh

ShellShocker (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam

Grimlock (Feraligatr) @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch



Ok, so before everyone jumps on the "but it's mono-water!" i am well aware of that fact. I am determined to make a mono-water team work, as such my team has some interesting choices. But from a glance the biggest threat to my team is Ferrothorn, and im not completely sure on how to beat it outside of spamming play rough on azumarill(only a 3HKO while gyro ball is also a 3HKO). but outside of ferrothorn i have actually had alot of success with this team on WI-FI(free battles have not tried much rated).
 
Riptide (Swampert-Mega) @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Hammer Arm
- Ice Punch
- Waterfall

Mr. Miyagi (Greninja) (M) @ Expert Belt
Ability: Protean
Level: 50
Shiny: Yes
EVs: 60 Atk / 196 SpA / 252 Spe
Timid Nature
- Extrasensory
- Grass Knot
- Ice Beam
- Gunk Shot

Easter Bunny (Azumarill) @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Ice Punch
- Knock Off
- Play Rough

Mrs. Fish (Milotic) @ Leftovers
Ability: Marvel Scale
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 22 Def
- Scald
- Recover
- Toxic
- Refresh

ShellShocker (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam

Grimlock (Feraligatr) @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch



Ok, so before everyone jumps on the "but it's mono-water!" i am well aware of that fact. I am determined to make a mono-water team work, as such my team has some interesting choices. But from a glance the biggest threat to my team is Ferrothorn, and im not completely sure on how to beat it outside of spamming play rough on azumarill(only a 3HKO while gyro ball is also a 3HKO). but outside of ferrothorn i have actually had alot of success with this team on WI-FI(free battles have not tried much rated).
> Mega Swampy, with no Rain, at all?
> Sap Sipper Azumarill is a bit questionable; resists are amazing, I agree, but... no healing, offensively dead weight, and support is lacking. Only time I've ever seen Sap Sipper Azumarill is on PerishTrap teams in Doubles.

Toss Low Kick on Feraligatr; one of it's best niches over Gyarados imo is the ability to smash into Ferrothorn and that's obviously something you need. It needs to smash it on the switchin though:
252+ Atk Life Orb Feraligatr Low Kick (100 BP) vs. 252 HP / 252+ Def Ferrothorn: 86-101 (47.5 - 55.8%) -- 73.8% chance to 2HKO
+1 252 Atk Life Orb Feraligatr Low Kick (100 BP) vs. 252 HP / 252+ Def Ferrothorn: 117-138 (64.6 - 76.2%) -- guaranteed 2HKO after Leftovers recovery

Alternatively, Slowbro is pretty bulky / good in general, and can funtion both mega and non-mega. And gets Flamethrower/Fire Blast, fuck Ferrothorn. Regenerator lets it heal off damage incurred coming in.
4 SpA Slowbro Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 92-112 (50.8 - 61.8%) -- 96.5% chance to 2HKO after Leftovers recovery
 
Riptide (Swampert-Mega) @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Hammer Arm
- Ice Punch
- Waterfall

Mr. Miyagi (Greninja) (M) @ Expert Belt
Ability: Protean
Level: 50
Shiny: Yes
EVs: 60 Atk / 196 SpA / 252 Spe
Timid Nature
- Extrasensory
- Grass Knot
- Ice Beam
- Gunk Shot

Easter Bunny (Azumarill) @ Assault Vest
Ability: Sap Sipper
Level: 50
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Ice Punch
- Knock Off
- Play Rough

Mrs. Fish (Milotic) @ Leftovers
Ability: Marvel Scale
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 22 Def
- Scald
- Recover
- Toxic
- Refresh

ShellShocker (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam

Grimlock (Feraligatr) @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch



Ok, so before everyone jumps on the "but it's mono-water!" i am well aware of that fact. I am determined to make a mono-water team work, as such my team has some interesting choices. But from a glance the biggest threat to my team is Ferrothorn, and im not completely sure on how to beat it outside of spamming play rough on azumarill(only a 3HKO while gyro ball is also a 3HKO). but outside of ferrothorn i have actually had alot of success with this team on WI-FI(free battles have not tried much rated).
Milotic isn't much good in singles, which I'm assuming this is. I'd toss that and maybe Azu for Politoed and Ludicolo. Politoed is a no-brainer, rain is pretty much a must for mono water, particularly w/ Mega Swampy. Ludicolo can switch in on Spore, though I'm not sure how useful that is when it loses to Mega Venu(which may have sleep Powder,) and it's poor physical bulk means Breloom is still fairly threatening. Something faster w/ Substitute and/or Taunt would probably be best.

Low Kick on Greninja would help w/ Ferro, as would HP Fire, which'd also make you resist its STABs. I don't much like Gammer Arm on Mega Swampy. Besides the fact that its meant to be fast(well, once you add Politoed, anyways,) fighting doesn't provide that much extra coverage for it-try running Protect in that slot, or maybe a rock type move.

If you're sure you want Azumarill, use the AV set in the strat Dex(your EVs are weird,) and Superpower>Knock Off. Choice Band might even KO Ferro-see what works for you.

Mrs.Fish really oughta go, but if you're dead set on her too at least breed for flawless.

Blastoise seems fine, though Dragon Pulse may be better than Ice Beam, and Mirror Coat could go somewhere too(good way to trash Rotom-W, among others.) what's your pre-mega ability? I'm not sure it really matters, but I think Rain Dish is better. Speaking of which, Damp is better than Torrent on Swampert, though again neither do much of anything, so if it's too much of a pain to breed don't stress yourself.

Lastly just make sure to use those last four EVs on Feraligatr. Four EVs always make some difference, even if it's just some percentages on a few things(6.3% chance to survive becoming a 12.5% chance to survive for example.)
 
Milotic isn't much good in singles, which I'm assuming this is. I'd toss that and maybe Azu for Politoed and Ludicolo. Politoed is a no-brainer, rain is pretty much a must for mono water, particularly w/ Mega Swampy. Ludicolo can switch in on Spore, though I'm not sure how useful that is when it loses to Mega Venu(which may have sleep Powder,) and it's poor physical bulk means Breloom is still fairly threatening. Something faster w/ Substitute and/or Taunt would probably be best.

Low Kick on Greninja would help w/ Ferro, as would HP Fire, which'd also make you resist its STABs. I don't much like Gammer Arm on Mega Swampy. Besides the fact that its meant to be fast(well, once you add Politoed, anyways,) fighting doesn't provide that much extra coverage for it-try running Protect in that slot, or maybe a rock type move.

If you're sure you want Azumarill, use the AV set in the strat Dex(your EVs are weird,) and Superpower>Knock Off. Choice Band might even KO Ferro-see what works for you.

Mrs.Fish really oughta go, but if you're dead set on her too at least breed for flawless.

Blastoise seems fine, though Dragon Pulse may be better than Ice Beam, and Mirror Coat could go somewhere too(good way to trash Rotom-W, among others.) what's your pre-mega ability? I'm not sure it really matters, but I think Rain Dish is better. Speaking of which, Damp is better than Torrent on Swampert, though again neither do much of anything, so if it's too much of a pain to breed don't stress yourself.

Lastly just make sure to use those last four EVs on Feraligatr. Four EVs always make some difference, even if it's just some percentages on a few things(6.3% chance to survive becoming a 12.5% chance to survive for example.)
Milotic and Azumarill are both toss ups, ive switched them in and out for a few choices. im not particularly dead set on one or the other just trying to find a defensive core that works. i have tried politoed for rain but i feel like i got countered way to easy going that route, but maybe i was doing it wrong. have not tried low kick out yet, what would i replace it with? and i was running hammer arm cause without rain swampy really isnt outspeeding much and he is bulky enough and strong enough to weaken the opp team before feraligatr or greninja come in to sweep. however if i can figure out how to run rain obv he will be going more speed oriented, basically i looked at swampy as a physical version of blastoise.

i run ice beam because of grass types basically, what exactly does dragon pulse hit better then ice beam? (now that i typed it, this sounds condescending. please dont take it that way xD)
> Mega Swampy, with no Rain, at all?
> Sap Sipper Azumarill is a bit questionable; resists are amazing, I agree, but... no healing, offensively dead weight, and support is lacking. Only time I've ever seen Sap Sipper Azumarill is on PerishTrap teams in Doubles.

Toss Low Kick on Feraligatr; one of it's best niches over Gyarados imo is the ability to smash into Ferrothorn and that's obviously something you need. It needs to smash it on the switchin though:
252+ Atk Life Orb Feraligatr Low Kick (100 BP) vs. 252 HP / 252+ Def Ferrothorn: 86-101 (47.5 - 55.8%) -- 73.8% chance to 2HKO
+1 252 Atk Life Orb Feraligatr Low Kick (100 BP) vs. 252 HP / 252+ Def Ferrothorn: 117-138 (64.6 - 76.2%) -- guaranteed 2HKO after Leftovers recovery

Alternatively, Slowbro is pretty bulky / good in general, and can funtion both mega and non-mega. And gets Flamethrower/Fire Blast, fuck Ferrothorn. Regenerator lets it heal off damage incurred coming in.
4 SpA Slowbro Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 92-112 (50.8 - 61.8%) -- 96.5% chance to 2HKO after Leftovers recovery
sap sipper azumarill was the result of trying to find a grass resist, he may not be the best choice but its hilarious switching into sceptile/serperior and imagining there face xD, i found that ev spread on a different site and it seemed like it was a good choice but looking back i probably should have stuck with smogon.
what would i change out for low kick on feral?
i have thought bout slowbro but i fear toxic would severely limit his bulk.

EDIT: forgot to say but THANK YOU guys for taking the time to help me out
 
Milotic and Azumarill are both toss ups, ive switched them in and out for a few choices. im not particularly dead set on one or the other just trying to find a defensive core that works. i have tried politoed for rain but i feel like i got countered way to easy going that route, but maybe i was doing it wrong. have not tried low kick out yet, what would i replace it with? and i was running hammer arm cause without rain swampy really isnt outspeeding much and he is bulky enough and strong enough to weaken the opp team before feraligatr or greninja come in to sweep. however if i can figure out how to run rain obv he will be going more speed oriented, basically i looked at swampy as a physical version of blastoise.

i run ice beam because of grass types basically, what exactly does dragon pulse hit better then ice beam? (now that i typed it, this sounds condescending. please dont take it that way xD)

sap sipper azumarill was the result of trying to find a grass resist, he may not be the best choice but its hilarious switching into sceptile/serperior and imagining there face xD, i found that ev spread on a different site and it seemed like it was a good choice but looking back i probably should have stuck with smogon.
what would i change out for low kick on feral?
i have thought bout slowbro but i fear toxic would severely limit his bulk.

EDIT: forgot to say but THANK YOU guys for taking the time to help me out
Do you mean what should you replace on Greninja for Low Kick or on Feraligatr? For Greninja maybe Extrasensory, though if you can't beat Mega Venusaur w/ anything w/o Extrasensory then maybe Grass Knot. On Feraligatr I'd actually replace Ice Punch. A mini water team is already gonna have plenty of ice type coverage, and water/ day/ fighting coverage is pretty great-and Ide Punch won't let you hit Azu anyways(and no one cares about Toxicroak.)

I suggested Dragon Pulse on Blastooise since it benefits from Mega Launcher. Obviously the coverage is way worse than Ice Beam, but the higher power may make up for that since it still hits dragons(albeit less hard, only 2x SE vs 4.) DP is 85 BP, slightly higher than Aura Sphere and Dark Pulse. So if the foe is something that resists water, is faster than you so you can't take advantage of the flinch rate from Dark Pulse, and not weak to any of your other moves while dragon is at least neutral, DP is your strongest option against it. Examples include Kingdra, Feraligatr, opposing Blastoise, Gyara(not mega,) and others.

Thinking again, Sap Sipper might actually be a really good ability for an Azu on this team. Boosting Atk a state is less of a boost than Huge Power, but it's still something. I'd run a Choice Band on Azu, and ofc change the moveset and EVs. After the SS boost and the CB boost you're as tough as an unboosted Huge Power Azu, which ain't bad.

I can understand not using Slowbro, but have you given any thoughts to the upper tier waters like Gyara and Suicune? If you don't want to do rain Mega Swampy isn't all that useful, so maybe switch it w/ Mega Gyara and throw Quagsire over something for the electric immunity and Unaware. If you want to change as few Pokes as possible, then just Suicune>Milotic.
 
Hope it's okay to post this - I know you guys already have a discussion going, but I could use some help. I decided I wanted to build a team around a Bulky Mega Venusaur. As usual, I started with good momentum and then had a hard time finishing off the team. Unsure about the 3rd move on Mega Venusaur, because I like them both in different situations.

Venusaur @ Venusaurite
Ability: Chlorophyll>Thick Fat
Level: 50
EVs: 252 HP / 132 Def / 100 Sp. A / 4 Sp. D / 20 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed / Sleep Powder (Can't Decide)
- Synthesis

Talonflame @ Sharp Beak
Ability: Gale Wings
Level: 50
EVs: 236 HP / 4 Atk / 188 Sp. D / 36 Spd
Careful Nature
- Brave Bird
- Will-o-Wisp
- Taunt
- Roost

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 20 Atk / 236 Sp. A / 252 Spd
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Low Kick

Hippowdon @ Rocky Helmet
Ability: Sand Force
Level: 50
EVs: 252 HP / 252 Def / 4 Sp. D
Relaxed Nature (0 Spd IVs)
- Earthquake
- Stealth Rock
- Yawn
- Slack Off

Hippowdon is the one I'm least sure of - it's a set I grabbed wholesale off of the strategy pokedex. I wanted something that could handle electric and steel types - but I'm open to suggestions for that role. Of course, there are also two completely open spots which I'm having a hard time filling. Ideally, I think I'd like some bulky offense - but I'm worried that with 2 weaknesses to grass, water, and electric already, I might be in trouble if I add anything else that compounds one of those weaknesses.

I also feel like it would make sense to run a second Mega Something, in case Venusaur seems like a bad pick for the match up on team preview.

I also have a Timid Heatran that I wouldn't mind using, if you think it would work well on the team. I haven't trained it or put any moves on it yet.
 
Do you mean what should you replace on Greninja for Low Kick or on Feraligatr? For Greninja maybe Extrasensory, though if you can't beat Mega Venusaur w/ anything w/o Extrasensory then maybe Grass Knot. On Feraligatr I'd actually replace Ice Punch. A mini water team is already gonna have plenty of ice type coverage, and water/ day/ fighting coverage is pretty great-and Ide Punch won't let you hit Azu anyways(and no one cares about Toxicroak.)

I suggested Dragon Pulse on Blastooise since it benefits from Mega Launcher. Obviously the coverage is way worse than Ice Beam, but the higher power may make up for that since it still hits dragons(albeit less hard, only 2x SE vs 4.) DP is 85 BP, slightly higher than Aura Sphere and Dark Pulse. So if the foe is something that resists water, is faster than you so you can't take advantage of the flinch rate from Dark Pulse, and not weak to any of your other moves while dragon is at least neutral, DP is your strongest option against it. Examples include Kingdra, Feraligatr, opposing Blastoise, Gyara(not mega,) and others.

Thinking again, Sap Sipper might actually be a really good ability for an Azu on this team. Boosting Atk a state is less of a boost than Huge Power, but it's still something. I'd run a Choice Band on Azu, and ofc change the moveset and EVs. After the SS boost and the CB boost you're as tough as an unboosted Huge Power Azu, which ain't bad.

I can understand not using Slowbro, but have you given any thoughts to the upper tier waters like Gyara and Suicune? If you don't want to do rain Mega Swampy isn't all that useful, so maybe switch it w/ Mega Gyara and throw Quagsire over something for the electric immunity and Unaware. If you want to change as few Pokes as possible, then just Suicune>Milotic.
Just so we aren't running in circles, These are the pokemon i have tried so far:

Mr. Fish (Gyarados) (M) @ Leftovers
Ability: Intimidate
Level: 50
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Earthquake/Stone Edge/Ice Fang/Crunch/Bounce

Mr. Rain Man (Politoed) (M) @ Damp Rock
Ability: Drizzle
Level: 60
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Ice Beam
- Toxic
- Scald
- Focus Blast

Gabriel (Ludicolo) @ Leftovers
Ability: Rain Dish
Level: 50
Shiny: Yes
EVs: 164 HP / 160 Def / 56 SpA / 128 Spe
Bold Nature
- Scald
- Giga Drain
- Ice Beam
- Focus Blast

No Name (Jellicent) @ Rocky Helmet
Ability: Cursed Body
Level: 50
EVs: 252 HP / 208 Def / 8 SpD / 40 Spe
Bold Nature
- Will-O-Wisp
- Recover
- Hex
- Scald

Looking at these guys, other then Gyarados...i don't remember why i chose the EV spreads i did xD
I also have these pokemon bred and ready to go but not sure what/where to go with them:

Tentacool: Timid - Liquid Ooze Flawless
Rotom: Calm - Flawless
Eevee: Modest - Adaptability

I was not aware that Suicune was legal in Battle Spot
looking at your reasoning for Dragon Pulse > Ice Beam I will give it a test run, along with Low Kick > Ice Punch on Feral.
Hmm, Never liked the idea of the choice items, but im game to give it a try...my only question is that wouldnt being locked into a move be bad in a fast paced meta like 3v3?
I think i will leave my greninja set alone only because Extrasensory is my only answer to mega-V and grass knot works great when facing down a electric user without swampy.






If i were to make this into a rain team, i would assume both ludicolo and politoed would replace Azu and Milotic respectively correct? if so will i have to change anything on the set im currently running?
 
Hope it's okay to post this - I know you guys already have a discussion going, but I could use some help. I decided I wanted to build a team around a Bulky Mega Venusaur. As usual, I started with good momentum and then had a hard time finishing off the team. Unsure about the 3rd move on Mega Venusaur, because I like them both in different situations.

Venusaur @ Venusaurite
Ability: Chlorophyll>Thick Fat
Level: 50
EVs: 252 HP / 132 Def / 100 Sp. A / 4 Sp. D / 20 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed / Sleep Powder (Can't Decide)
- Synthesis

Talonflame @ Sharp Beak
Ability: Gale Wings
Level: 50
EVs: 236 HP / 4 Atk / 188 Sp. D / 36 Spd
Careful Nature
- Brave Bird
- Will-o-Wisp
- Taunt
- Roost

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 20 Atk / 236 Sp. A / 252 Spd
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Low Kick

Hippowdon @ Rocky Helmet
Ability: Sand Force
Level: 50
EVs: 252 HP / 252 Def / 4 Sp. D
Relaxed Nature (0 Spd IVs)
- Earthquake
- Stealth Rock
- Yawn
- Slack Off

Hippowdon is the one I'm least sure of - it's a set I grabbed wholesale off of the strategy pokedex. I wanted something that could handle electric and steel types - but I'm open to suggestions for that role. Of course, there are also two completely open spots which I'm having a hard time filling. Ideally, I think I'd like some bulky offense - but I'm worried that with 2 weaknesses to grass, water, and electric already, I might be in trouble if I add anything else that compounds one of those weaknesses.

I also feel like it would make sense to run a second Mega Something, in case Venusaur seems like a bad pick for the match up on team preview.

I also have a Timid Heatran that I wouldn't mind using, if you think it would work well on the team. I haven't trained it or put any moves on it yet.
I say Leech Seed on Mega Venu. What are the EVs for? I ran 252 HP/ 220 Def/ 36 SpA and Bold(actually Relaxed before cant say convinced me to drop EQ,) to survive a single BB from CB Talonflame.

If you want a specially defensive Talonflame this one does the job as well, and possibly better:

Talonflame @ Maranga Berry
Ability: Gale Wings
Level: 50
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
- Brave Bird
- Roost
- Will-O-Wisp
- Taunt

Credit again goes to cant say. You could also use a Lum Berry or Acrobatics. Btw your Talon is missing those 44 EVs.

Water Shuriken seems questionable on Greninja. Maybe go w/ Hydro Pump, or Gunk Shot for Azumarill? Idk, but w/ so little Atk investment and Water Shuriken's low BP it's not gonna do all that much.

Hippowdon is fine so long as you add something that actually benefits from Sandstorm. Right now all it does is mess w/ Venu's Synthesis.

I agree w/ running two Megas. A good secondary mega would be Kang. You're pretty great vs fighting, so it's sole weakness hardly matters, especially if you use a ghost type or something for your second empty slot. You're just the slightest bit bothered by opposing Talonflames, so a mega that deals w/ it like Gyara, Aggron, or Tyranitar if you really want to go all in on the sandstorm, could work. You could maybe even use Mega Garchomp.

I feel like Suicune can kind of get you(this is alleviated somewhat by going Leech Seed on Venu-Suicune pretty much always plans on Resting, so you can expect Sleep Talk or a Chesto Berry,) so Grass a Knot is also a good option for Greninja.

Just so we aren't running in circles, These are the pokemon i have tried so far:

Mr. Fish (Gyarados) (M) @ Leftovers
Ability: Intimidate
Level: 50
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Earthquake/Stone Edge/Ice Fang/Crunch/Bounce

Mr. Rain Man (Politoed) (M) @ Damp Rock
Ability: Drizzle
Level: 60
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Ice Beam
- Toxic
- Scald
- Focus Blast

Gabriel (Ludicolo) @ Leftovers
Ability: Rain Dish
Level: 50
Shiny: Yes
EVs: 164 HP / 160 Def / 56 SpA / 128 Spe
Bold Nature
- Scald
- Giga Drain
- Ice Beam
- Focus Blast

No Name (Jellicent) @ Rocky Helmet
Ability: Cursed Body
Level: 50
EVs: 252 HP / 208 Def / 8 SpD / 40 Spe
Bold Nature
- Will-O-Wisp
- Recover
- Hex
- Scald

Looking at these guys, other then Gyarados...i don't remember why i chose the EV spreads i did xD
I also have these pokemon bred and ready to go but not sure what/where to go with them:

Tentacool: Timid - Liquid Ooze Flawless
Rotom: Calm - Flawless
Eevee: Modest - Adaptability

I was not aware that Suicune was legal in Battle Spot
looking at your reasoning for Dragon Pulse > Ice Beam I will give it a test run, along with Low Kick > Ice Punch on Feral.
Hmm, Never liked the idea of the choice items, but im game to give it a try...my only question is that wouldnt being locked into a move be bad in a fast paced meta like 3v3?
I think i will leave my greninja set alone only because Extrasensory is my only answer to mega-V and grass knot works great when facing down a electric user without swampy.






If i were to make this into a rain team, i would assume both ludicolo and politoed would replace Azu and Milotic respectively correct? if so will i have to change anything on the set im currently running?
Those are some fancy EVs on Gyara. I ran one w/ an Impish Nature, 252 HP/ 228 Def/ 28 SpD T-Wave/ Waterfall/ Taunt/ Ice Fang, and that was pretty good. A 4x electric weakness is really gonna hurt you on a mono water team, though.

I think Politoed actually likes an Eject Button so it can just enter, set up rain, then get hit and switched out. You also want Encore on it in case the opponent tries to set up instead of attacking.

Very interesting Ludicolo. I'd expect it to take advantage of rain w/ Swift Swim, not Rain Dish, but I think it's viable-ish. Maybe Leech Seed>Focus Blast? You could also try Counter, though you'd want to be sure you have enough physical bulk to survive popular physical attacks, and w/ Blaziken's physical bulk that just might not be possible, or else it'll take more EVs in HP and/ or Def.

252+ Atk Mega Blaziken High Jump Kick vs. 164 HP / 160+ Def Ludicolo: 142-168 (80.6 - 95.4%) -- guaranteed 2HKO after Rain Dish recovery and Leftovers recovery

Actually you might be in business. 0 Atk Talonflame also fails to OHKO, though ones that have any sort of Atk investment w/ a boosting item KO. Your Ludicolo only has attacks, so I think it should have an AV if you don't use Leech Seed.

Jellicent isn't very good, but it does have a very interesting movepool. Using Acid Armor over WoW, since you have Scald to fish for burns, could work. Water Spout can also be good with paralysis support or TR. That said, trying weird stuff like Jellicent is a bad idea, more so when you're gimping yourself already by running a mono water team.

Tentacruel might be good w/ Mirror Coat to surprise Rotom-W and Thundy. Run Rain Dish if you add Politoed to your team.

TBH, I don't like Rotom-W. It can't touch a lot of stuff mono water teams struggle w/ already like Mega Venusaur and Ferrothorn(can WoW them both, and Trick Specs or a Scarf onto Ferro, but meh.)

I don't like Choice items either, but a CB makes up for the power loss of going Sap Sipper instead of Huge Power. Being locked into a move always sucks, but you're not leading w/ Azu, so hopefully you'll be able to switch in on a grass attack, and you'll know they're whole team meaning you'll know which move is the safest to lock yourself into.
 
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Hopefully I can get away w/ a double post if Im trying to be helpful.

Those are some fancy EVs on Gyara. I ran one w/ an Impish Nature, 252 HP/ 228 Def/ 28 SpD T-Wave/ Waterfall/ Taunt/ Ice Fang, and that was pretty good. A 4x electric weakness is really gonna hurt you on a mono water team, though.

I think Politoed actually likes an Eject Button so it can just enter, set up rain, then get hit and switched out. You also want Encore on it in case the opponent tries to set up instead of attacking.

Very interesting Ludicolo. I'd expect it to take advantage of rain w/ Swift Swim, not Rain Dish, but I think it's viable-ish. Maybe Leech Seed>Focus Blast? You could also try Counter, though you'd want to be sure you have enough physical bulk to survive popular physical attacks, and w/ Blaziken's physical bulk that just might not be possible, or else it'll take more EVs in HP and/ or Def.

252+ Atk Mega Blaziken High Jump Kick vs. 164 HP / 160+ Def Ludicolo: 142-168 (80.6 - 95.4%) -- guaranteed 2HKO after Rain Dish recovery and Leftovers recovery

Actually you might be in business. 0 Atk Talonflame also fails to OHKO, though ones that have any sort of Atk investment w/ a boosting item KO. Your Ludicolo only has attacks, so I think it should have an AV if you don't use Leech Seed.

Jellicent isn't very good, but it does have a very interesting movepool. Using Acid Armor over WoW, since you have Scald to fish for burns, could work. Water Spout can also be good with paralysis support or TR. That said, trying weird stuff like Jellicent is a bad idea, more so when you're gimping yourself already by running a mono water team.

Tentacruel might be good w/ Mirror Coat to surprise Rotom-W and Thundy. Run Rain Dish if you add Politoed to your team.

TBH, I don't like Rotom-W. It can't touch a lot of stuff mono water teams struggle w/ already like Mega Venusaur and Ferrothorn(can WoW them both, and Trick Specs or a Scarf onto Ferro, but meh.)

I don't like Choice items either, but a CB makes up for the power loss of going Sap Sipper instead of Huge Power. Being locked into a move always sucks, but you're not leading w/ Azu, so hopefully you'll be able to switch in on a grass attack, and you'll know they're whole team meaning you'll know which move is the safest to lock yourself into.
hmm, you know... ive always heard that your guys (smogonites) were elitist trash and always tried to force everyone into a certain arch-type. You have defiantly proved them wrong! i would have never even thought about eject button politoed in a rain team and you bring alot of good points on the other pokemon as well... i also thank you for not trying to dissuade me from playing mono-water. on to my replies.

When i first made this ludicolo i ment to make him into more of a defensive ludicolo with rain dish but then halfway through i think i decided on bulky offence? honestly i dont remember xD he was my second ever competitive shiny back at the start of X&Y. With that in mind, should i change it to swift swim? should i try reEVing it?

Jellicent is actually a really good Kang counter, once he has used his fake out, jellicent can come in on just about any other move and either force kang out or burn him to nothing. HOWEVER outside of that he was more toxic bait then anything.

I want Tentacruel to work so much but i feel that without that reliable recovery he will be too easy to wear down. and Rotom i was just throwing it out there for if there was something i didnt see bout him but i guess not.

I think I'm going to go with this set-up:

Riptide (Swampert-Mega) @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Ice Punch
- Waterfall

Mr. Miyagi (Greninja) (M) @ Expert Belt
Ability: Protean
Level: 50
Shiny: Yes
EVs: 60 Atk / 196 SpA / 252 Spe
Timid Nature
- Extrasensory
- Grass Knot
- Ice Beam
- Gunk Shot

Mr. Rain Man (Politoed) (M) @ Eject Button
Ability: Drizzle
Level: 60
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Ice Beam
- Encore
- Scald
- Focus Blast

Gabriel (Ludicolo) @ Leftovers
Ability: Rain Dish
Level: 50
Shiny: Yes
EVs: 164 HP / 160 Def / 56 SpA / 128 Spe
Bold Nature
- Scald
- Giga Drain
- Ice Beam
- Leech Seed

ShellShocker (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam

Grimlock (Feraligatr) @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Dragon Dance
- Low Kick
- Waterfall
- Crunch

How Does that look?
 
I say Leech Seed on Mega Venu. What are the EVs for? I ran 252 HP/ 220 Def/ 36 SpA and Bold(actually Relaxed before cant say convinced me to drop EQ,) to survive a single BB from CB Talonflame.
The speed is to outrun max speed Adamant Azumarill. I knew I wanted to go all in on HP for bulk, but I was trying to strike a balance between Sp. A and Def so that Venusaur would be a little more threatening, and would recover a little more from Giga Drain. Maybe I should have had more specific benchmarks in mind when planning it out, but I can't say that I did.

If you want a specially defensive Talonflame this one does the job as well, and possibly better:

Talonflame @ Maranga Berry
Ability: Gale Wings
Level: 50
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
- Brave Bird
- Roost
- Will-O-Wisp
- Taunt

Credit again goes to cant say. You could also use a Lum Berry or Acrobatics. Btw your Talon is missing those 44 EVs.
Oops, yeah, those were supposed to be there. I shamelessly stole that one from him upthread where he recommended it to you.

Water Shuriken seems questionable on Greninja. Maybe go w/ Hydro Pump, or Gunk Shot for Azumarill? Idk, but w/ so little Atk investment and Water Shuriken's low BP it's not gonna do all that much.
I like Water Shuriken because it's got priority and it breaks sash/sturdy. I didn't go Gunk Shot because I felt like Venusaur was already an excellent counter to Azumarill, and I wanted to be able to cover more bases. I'll experiment with other options. Think I'll start with Hydro pump or Grass Knot, as you suggest.
[/quote]

Hippowdon is fine so long as you add something that actually benefits from Sandstorm. Right now all it does is mess w/ Venu's Synthesis.
I'm actually not running sand on him - specifically to avoid messing with Venu's recovery. That's one of the reasons I was unsure about his place on the team. I'm not keen to run sand on this team.

I agree w/ running two Megas. A good secondary mega would be Kang. You're pretty great vs fighting, so it's sole weakness hardly matters, especially if you use a ghost type or something for your second empty slot. You're just the slightest bit bothered by opposing Talonflames, so a mega that deals w/ it like Gyara, Aggron, or Tyranitar if you really want to go all in on the sandstorm, could work. You could maybe even use Mega Garchomp.

I feel like Suicune can kind of get you(this is alleviated somewhat by going Leech Seed on Venu-Suicune pretty much always plans on Resting, so you can expect Sleep Talk or a Chesto Berry,) so Grass a Knot is also a good option for Greninja.
I'll check those out - but of course, I can only run one more Mega so that leave me with one spot still unfilled. I guess I should nail down the other Mega to make it easier to see what's still missing.

Btw, are there any tried and true cores that utilize Mega Venusaur?
 
Ok, let's avoid the double post this time.

taroxaize you're welcome. Most people would try to talk you out of doing mono water, but if nothing else it's easier to give suggestions when you have more restrictions.

PGL is down for maintenance like usual, so I can't find out what most Ludicolo run in Singles(not that there are that many.) One thing I see is the speed EVs tie w/ 4 speed 85s, and the next lowest is 4 Spe Gyara at 102 Speed(you have 106, so you could drop some EVs till you only have 103 speed. Conversely you could add speed EVs to reach 108 for outspeeding Rotom forms(use DragonWhale's Battle Spot Speed Tiers Thread.)

56 SpA Ludicolo Ice Beam vs. 4 HP / 0 SpD Garchomp: 156-184 (84.7 - 100%) -- 6.3% chance to OHKO

This worries me, and I certainly didn't expect that the chance to OHKO would be so low.

You also only need 20 Atk EVs on Greninja to OHKO standard 228/12 Azumarill, so is there a reason you're running more? Other than that looks good.

Fu Rui, that's smart too run some speed on Venu, the reason I never though of hat was I ran Relaxed on Venu, so speed investmeant wouldn't really get me anywhere. By the time cant say had convinced me to go Bold I had already pretty much decided to drop Venu. That said, does anyone actually run 252 speed EVs on Azumarill?

Totally missed that on Hippo, in my mind it's equated w/ Sandstream, so I didn't even look. Kinda funny its HA is Sand Force, since that means it should have sand support. Since you're not at all interested in sand I'd get rid of it. Sure you see Hippo on teams that don't benefit from sand, but it doesn't seem that good to me. There are plenty of good Pokes out there, why settle for one that basically doesn't have an ability?

Theoretically you could run three Megas viably, but I'd agree you should probably stick w/ 2. There are cores w/ all Pokemon viable in BSS. Not sure where they are, but I think Mega Venu plus Gyara is a good core. Venu can switch in on Rotom-W, and doesn't mind most rock type attacks or their users very much after mega evolving. Steels should pair well w/ Venu, resisting its two weaknesses. Heatran has its water and fighting weaknesses covered, and it's good coverage makes up for Venu's terrible coverage.
 
Ok, let's avoid the double post this time.

taroxaize you're welcome. Most people would try to talk you out of doing mono water, but if nothing else it's easier to give suggestions when you have more restrictions.

PGL is down for maintenance like usual, so I can't find out what most Ludicolo run in Singles(not that there are that many.) One thing I see is the speed EVs tie w/ 4 speed 85s, and the next lowest is 4 Spe Gyara at 102 Speed(you have 106, so you could drop some EVs till you only have 103 speed. Conversely you could add speed EVs to reach 108 for outspeeding Rotom forms(use DragonWhale's Battle Spot Speed Tiers Thread.)

56 SpA Ludicolo Ice Beam vs. 4 HP / 0 SpD Garchomp: 156-184 (84.7 - 100%) -- 6.3% chance to OHKO

This worries me, and I certainly didn't expect that the chance to OHKO would be so low.

You also only need 20 Atk EVs on Greninja to OHKO standard 228/12 Azumarill, so is there a reason you're running more? Other than that looks good.

Fu Rui, that's smart too run some speed on Venu, the reason I never though of hat was I ran Relaxed on Venu, so speed investmeant wouldn't really get me anywhere. By the time cant say had convinced me to go Bold I had already pretty much decided to drop Venu. That said, does anyone actually run 252 speed EVs on Azumarill?

Totally missed that on Hippo, in my mind it's equated w/ Sandstream, so I didn't even look. Kinda funny its HA is Sand Force, since that means it should have sand support. Since you're not at all interested in sand I'd get rid of it. Sure you see Hippo on teams that don't benefit from sand, but it doesn't seem that good to me. There are plenty of good Pokes out there, why settle for one that basically doesn't have an ability?

Theoretically you could run three Megas viably, but I'd agree you should probably stick w/ 2. There are cores w/ all Pokemon viable in BSS. Not sure where they are, but I think Mega Venu plus Gyara is a good core. Venu can switch in on Rotom-W, and doesn't mind most rock type attacks or their users very much after mega evolving. Steels should pair well w/ Venu, resisting its two weaknesses. Heatran has its water and fighting weaknesses covered, and it's good coverage makes up for Venu's terrible coverage.
Because I'm running a timid nature ( i know i know, horrible idea but he is my first ever flawless shiny. i bred him back in X&Y when everyone swore on their mother's grave that timid was the end all be all for greninja >.> stupid move tutors lmfao)

so, for Ludicolo i should invest more into SpA...where should those Evs come from?
 
Because I'm running a timid nature ( i know i know, horrible idea but he is my first ever flawless shiny. i bred him back in X&Y when everyone swore on their mother's grave that timid was the end all be all for greninja >.> stupid move tutors lmfao)

so, for Ludicolo i should invest more into SpA...where should those Evs come from?
Didn't notice that. That sucks, though I don't know how bad 40 less SpA is.

You can take some EVs off speed for SpA on Ludicolo, though you want to reach at least 102 speed for 4 Spe base 80s, and at that point you might as well put in 8 more EVs for Gyara.

You could play around w/ the EVs, maybe a Modest Nature and more EVs in HP and Def. Just moving from speed to SpA isn't enough-84 SpA Ludicolo only has an 18.8% chance to OHKO 4/0 Garchomp.
 
Didn't notice that. That sucks, though I don't know how bad 40 less SpA is.

You can take some EVs off speed for SpA on Ludicolo, though you want to reach at least 102 speed for 4 Spe base 80s, and at that point you might as well put in 8 more EVs for Gyara.

You could play around w/ the EVs, maybe a Modest Nature and more EVs in HP and Def. Just moving from speed to SpA isn't enough-84 SpA Ludicolo only has an 18.8% chance to OHKO 4/0 Garchomp.
yea, ill look into his EVs and see what i can do.
ok, i think i got everything i need tyvm :)
 
Hi,

I wanted to build a BSS team and started with one of the sample teams on this forum (MegaKang & friends by Montsegur). I made some modifications to that team based on what I was comfortable with to the current form:

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 120 HP / 252 Atk / 4 SpD / 132 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Will-O-Wisp

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Outrage
- Swords Dance

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 140 HP / 16 Def / 100 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Nasty Plot

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 52 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Sludge Bomb
- Destiny Bond


I having 3 problems with this team. Firstly, I'm having trouble deciding on a 6th member however and I think I need something bulky that can tank hits. I'm trying to decided between Ferrothorn and Hippowdon but I'm not sure which will fit best with this team.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Power Whip

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Earthquake
- Slack Off
- Yawn
- Stealth Rock

Secondly, I'm having difficulty completing Garchomp's build. The sample team calls for Garchomp to use scarf but I find I get screwed a lot by being choiced locked so I initially did a Focus Sash build so I could use SRChomp. However the Focus Sash didn't see much use so I switched it to Lum Berry. Could this be a problem as it could possibly get OHKOed by the many Garchomps that are in the BSS meta? Should I stick to Focus Sash just in case? Also is the moveset alright?

Finally, Mega Gengar doesn't see as much use over Mega Kangaskhan. Would some other pokemon fit better in that slot?

I've tried running some simulations in showdown managed to get to a 1300 rating but I kind of feel like I'm playing with only 4 pokemon and Hippowdon/Ferrothorn and Mega Gengar just flap uselessly most of the time.

Thanks for reading.
 
Hi,

I wanted to build a BSS team and started with one of the sample teams on this forum (MegaKang & friends by Montsegur). I made some modifications to that team based on what I was comfortable with to the current form:

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 120 HP / 252 Atk / 4 SpD / 132 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Will-O-Wisp

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Outrage
- Swords Dance

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 140 HP / 16 Def / 100 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Nasty Plot

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 52 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Sludge Bomb
- Destiny Bond


I having 3 problems with this team. Firstly, I'm having trouble deciding on a 6th member however and I think I need something bulky that can tank hits. I'm trying to decided between Ferrothorn and Hippowdon but I'm not sure which will fit best with this team.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Power Whip

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Earthquake
- Slack Off
- Yawn
- Stealth Rock

Secondly, I'm having difficulty completing Garchomp's build. The sample team calls for Garchomp to use scarf but I find I get screwed a lot by being choiced locked so I initially did a Focus Sash build so I could use SRChomp. However the Focus Sash didn't see much use so I switched it to Lum Berry. Could this be a problem as it could possibly get OHKOed by the many Garchomps that are in the BSS meta? Should I stick to Focus Sash just in case? Also is the moveset alright?

Finally, Mega Gengar doesn't see as much use over Mega Kangaskhan. Would some other pokemon fit better in that slot?

I've tried running some simulations in showdown managed to get to a 1300 rating but I kind of feel like I'm playing with only 4 pokemon and Hippowdon/Ferrothorn and Mega Gengar just flap uselessly most of the time.

Thanks for reading.
I like Ferro of those two, since you deal ok with its weaknesses while half your team is ice weak with no resistances if you go Hippo.

Garchomp likes to have a rock type coverage move over either SD or SR. Lum Berry is good though, and I don't think anyone runs different EVs on anything but TankChomp which isn't really the best idea.

What do the defensive EVs onGengar accomplish? I know that the speed is still enough for Chomp since I was trying to compare Gengar and Mismagius earlier, and realized Gengar is effectively bulkier on the physical side cause it can put more EVs there while still outspeeding Chomp.

I kinda think you have a problem with Mamoswine, but much less so if you use Ferro.
Other than that you only have ice coverage w/ Thundy, so maybe Ice Punch on Kang? You don't seem very safe against Porygon2, though again Ferro helps you a little, and Chomp running SD will let you boost up on it since Comp is immune to T-Wave and use a +2 Outrage on it. It probably won't OHKO, but it had the same chance to OHKO a 244/252 P2 as P2's Ice Beam has to OHKO a 4/0 Chomp.
 
Hope it's okay to post this - I know you guys already have a discussion going, but I could use some help. I decided I wanted to build a team around a Bulky Mega Venusaur. As usual, I started with good momentum and then had a hard time finishing off the team. Unsure about the 3rd move on Mega Venusaur, because I like them both in different situations.

Venusaur @ Venusaurite
Ability: Chlorophyll>Thick Fat
Level: 50
EVs: 252 HP / 132 Def / 100 Sp. A / 4 Sp. D / 20 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed / Sleep Powder (Can't Decide)
- Synthesis

Talonflame @ Sharp Beak
Ability: Gale Wings
Level: 50
EVs: 236 HP / 4 Atk / 188 Sp. D / 36 Spd
Careful Nature
- Brave Bird
- Will-o-Wisp
- Taunt
- Roost

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 20 Atk / 236 Sp. A / 252 Spd
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Low Kick

Hippowdon @ Rocky Helmet
Ability: Sand Force
Level: 50
EVs: 252 HP / 252 Def / 4 Sp. D
Relaxed Nature (0 Spd IVs)
- Earthquake
- Stealth Rock
- Yawn
- Slack Off

Hippowdon is the one I'm least sure of - it's a set I grabbed wholesale off of the strategy pokedex. I wanted something that could handle electric and steel types - but I'm open to suggestions for that role. Of course, there are also two completely open spots which I'm having a hard time filling. Ideally, I think I'd like some bulky offense - but I'm worried that with 2 weaknesses to grass, water, and electric already, I might be in trouble if I add anything else that compounds one of those weaknesses.

I also feel like it would make sense to run a second Mega Something, in case Venusaur seems like a bad pick for the match up on team preview.

I also have a Timid Heatran that I wouldn't mind using, if you think it would work well on the team. I haven't trained it or put any moves on it yet.
What about mega camerupt? Its stabs are great against electric and steel and it is resistant to both and you say you wanted another mega, and fire stab is always great.

Hi,

I wanted to build a BSS team and started with one of the sample teams on this forum (MegaKang & friends by Montsegur). I made some modifications to that team based on what I was comfortable with to the current form:

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 120 HP / 252 Atk / 4 SpD / 132 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Will-O-Wisp

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Outrage
- Swords Dance

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 140 HP / 16 Def / 100 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Nasty Plot

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 52 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Sludge Bomb
- Destiny Bond


I having 3 problems with this team. Firstly, I'm having trouble deciding on a 6th member however and I think I need something bulky that can tank hits. I'm trying to decided between Ferrothorn and Hippowdon but I'm not sure which will fit best with this team.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Power Whip

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Earthquake
- Slack Off
- Yawn
- Stealth Rock

Secondly, I'm having difficulty completing Garchomp's build. The sample team calls for Garchomp to use scarf but I find I get screwed a lot by being choiced locked so I initially did a Focus Sash build so I could use SRChomp. However the Focus Sash didn't see much use so I switched it to Lum Berry. Could this be a problem as it could possibly get OHKOed by the many Garchomps that are in the BSS meta? Should I stick to Focus Sash just in case? Also is the moveset alright?

Finally, Mega Gengar doesn't see as much use over Mega Kangaskhan. Would some other pokemon fit better in that slot?

I've tried running some simulations in showdown managed to get to a 1300 rating but I kind of feel like I'm playing with only 4 pokemon and Hippowdon/Ferrothorn and Mega Gengar just flap uselessly most of the time.

Thanks for reading.
If you want something even more physically bulky that can also ko dragons back, use avalugg! Its one of my favorite pokes and i use it with great pleasure.
 
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So I've been using this team which i found on here somewhere.

Excuse the formatting, I've copy & pasted directly from Excel I fixed it for you, you lazy butt!
Gengar @ Focus Sash
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Icy Wind
- Will-O-Wisp

Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Happiness: 0
Adamant Nature
- Frustration
- Power-Up Punch
- Rock Slide
- Sucker Punch

Thundurus (M) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 236 HP / 92 Def / 12 SpA / 124 SpD / 44 Spe
Calm Nature
- Thunderbolt
- Focus Blast
- Thunder Wave
- Nasty Plot

Mamoswine @ Lum Berry
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Knock Off

Suicune @ Rocky Helmet
Ability: Pressure
Level: 50
EVs: 252 HP / 196 Def / 44 SpA / 4 SpD / 12 Spe
Bold Nature
- Scald
- Ice Beam
- Toxic
- Rest

Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

The issue I have is two-fold.

Firstly I don't know whose team this is. I don't want to do an RMT or anything with it because I've done nothing except chose the team because I liked the make-up of it. I wonder if it could be one of the teams from one of Japan resource threads.

Secondly I started really well, going 8-2. I'm now losing every other match at best. I can't help but think Thundurus is part of the problem. I've added Taunt to the moveset over T-Wave but it's not helped I'm also reluctant to got with Swagger over Focus Blast and go mono-attacking. My main problem is the lack of second Mega option. Kanga's great although when I'm usually drawn to to choosing Mamo plus Gengar or Conk (all of which have been very effective) it seems like I'm doubling on coverage and limiting myself. I've got no ideas of who could possibly come in.

I'm really struggling with bulky teams (Cress for example) and I also feel vulnerable to Mega Venusaur.

This may be down to how I am using the team and I wonder if I am making bad choices at preview. Could i get some advice (without replays)?
 
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So I've been using this team which i found on here somewhere.

Firstly I don't know whose team this is. I don't want to do an RMT or anything with it because I've done nothing except chose the team because I liked the make-up of it. I wonder if it could be one of the teams from one of Japan resource threads.
You are right. It's from the S11 BSS Japanese Teams thread (it was rated 2210 in BSS).

Also Mega Gengar might be a better option than FS Gengar and for a Thundurus carrying Nasty Plot it's a bit bulky.

http://www.smogon.com/forums/threads/s11-bss-japanese-team-translations.3553696/
 
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Do Japanese people get some hidden luck bonus in this game or something? Cause that team looks like it has a number of problems TBH.

Icy Wind on max speed Gengar? Well, maybe, but I imagine you only run 196 Spee for Chomp(perhaps even less,) since you're lowering the foe's Spe.

I can see high spe on Kang, but isn't it supposed to have DE>Frustration? And why be all flashy and use Frustration? It's just more work cause you have to change your Pokes friendship from max(default,) to min.

Calm is probably the worst nature for Thundy that's still sorta viable. And aren't you supposed to run HP Ice on it like..always? I guess this team has crazy ice coverage already though, so why not miss 30% of the time?

The swine looks fine except I don't get why it's Lum. Mamo is immune to para and freeze, not much is gonna Toxic it and lots of things that can burn it(Rotoms, Suicune, etc.) are either ok with it healing off e burn or else they have a better option against it. I'd prefer a Choice Scarf, or maybe even Band cuz Icy Wind support.

I don't get the Suicune at all. EVs look overly complicated, and Rest without a Chesto Berry or Sleep Talk seems like a recipe for disaster.

The Conkeldurr at least looks normal.
 
Do Japanese people get some hidden luck bonus in this game or something? Cause that team looks like it has a number of problems TBH.

Icy Wind on max speed Gengar? Well, maybe, but I imagine you only run 196 Spee for Chomp(perhaps even less,) since you're lowering the foe's Spe.

I can see high spe on Kang, but isn't it supposed to have DE>Frustration? And why be all flashy and use Frustration? It's just more work cause you have to change your Pokes friendship from max(default,) to min.

Calm is probably the worst nature for Thundy that's still sorta viable. And aren't you supposed to run HP Ice on it like..always? I guess this team has crazy ice coverage already though, so why not miss 30% of the time?

The swine looks fine except I don't get why it's Lum. Mamo is immune to para and freeze, not much is gonna Toxic it and lots of things that can burn it(Rotoms, Suicune, etc.) are either ok with it healing off e burn or else they have a better option against it. I'd prefer a Choice Scarf, or maybe even Band cuz Icy Wind support.

I don't get the Suicune at all. EVs look overly complicated, and Rest without a Chesto Berry or Sleep Talk seems like a recipe for disaster.

The Conkeldurr at least looks normal.
Well maybe the luck thing explains a bit. I was going great to begin with.

I'd be happy to start over although it is funny that you queried the Lum on Mamoswine. It's been really good.

But as for starting over I guess I will pick another team. No point doing the work on this one I guess?
 

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