1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Click here to ensure that you never miss a new SmogonU video upload!

Battle Spot Teambuilding & Help Thread (SuMo Edition Reloaded 2.0)

Discussion in 'Battle Spot' started by ethan06, Dec 6, 2016.

  1. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    welcome back Legolax

    I'd start adding Yawn over Earthquake on Swampert, since the Stealth Rock + Yawn combo is pretty strong in this tier.

    With that trick, and Blaziken hitting threats such as Mawile and Porygon2, Mega Salamence should be a pretty good partner, like you even wrote in your post.

    [​IMG] @ Salamencite
    Ability: Aerilate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature / Adamant / Naive
    - Double-Edge
    - Earthquake
    - Roost / Draco Meteor
    - Dragon Dance / Fire Blast

    Standard MMence. Those special moves should be used with a Naive nature.
    With rocks support i'd rather use Blaziken as a mixed attacker, to hit those opposing dragons and help Salamence even futher.

    [​IMG] @ Life Orb
    Ability: Speed Boost
    EVs: 76 Atk / 244 SpA / 188 Spe
    Naive Nature
    - Overheat
    - Hidden Power [Ice]
    - Superpower
    - Protect

    EVs are to outspeed base 130, and speed cripple those who reach 201 speed for the same purpose, reaching a 202 Speed stat. With Life Orb Overheat OHKOes Aegislash, whereas Superpower will take out even a max HP Kangaskhan and has a decent chance to 2HKO Porygon2 even considering the Attack drop. Hidden Power Ice is for opposing Mega Salamence, Dragonite (Stealth rock breaks Multiscale) , Garchomp, Landorus and so on, OHKOing all of them after the Stealth Rock damage (barring Specially defensive Mega Salamence (6.3% chance to OHKO after Stealth Rock), and Assault Vest Landorus).


    As you have already written, Aegislash fits pretty well in this team. Even Ferrothorn could be a pretty good partner for Mega Salamence, Blaziken and Swampert.

    [​IMG] @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 220 HP / 252 SpA / 36 Spe
    Modest Nature
    - Shadow Ball
    - Shadow Sneak
    - Flash Cannon
    - King's Shield

    or
    Aegislash @ Weakness Policy
    Ability: Stance Change
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Spe
    - Shadow Ball
    - Shadow Sneak
    - Flash Cannon
    - King's Shield

    [​IMG] @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 252 HP / 196 Def / 60 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Gyro Ball
    - Leech Seed / Thunder Wave
    - Power Whip / Bullet Seed
    - Protect / Knock Off / Stealth Rock

    And for the last slot i'd add something that can hit bulky water faster and harder than Ferrothorn (if you are going to use it over Aegislash). Like maybe Thundurus or even Zapdos.

    edit: that wasn't the last slot, but the 5th one lol. Well... I hope i helped you anyway
    Last edited: Apr 3, 2017
    Legolax likes this.
  2. Legolax

    Legolax

    Joined:
    Aug 22, 2016
    Messages:
    49
    Thanks for replying and for the suggestions!

    So let's get to business:

    1) On Swampert: is there a big difference between Yawn and Roar? I mean, both force switch-outs (Yawn gives us a free turn, while Roar doesn't) and Roar gives an easy out to TR setting pokemons. Yawn on the other hand can help like Roar against every other setup move. So is it necessary to run both moves or can Roar be replaced with something else? What am I missing on that?

    2) On Salamence: I just checked some damage calcs and Draco Meteor oneshots opposing Garchomps and Salamences. Is it worth running a bit of SpA investment to further the damage output of Draco Meteor? I see that move just as a 1-time-hit in a full match, unless I manage to switch in/out Salamence more than once.

    3) On Aegislash: Is the 36 Spe for opposing Aegislashes and some other pokemons I am not aware of?

    4) On Thundurus: I'll try to get one asap. What about this set?
    Thundurus-T @ Sitrus Berry / Electrium Z
    Ability: Volt Absorb
    Timid Nature
    EVs: 4 HP / 252 SpA / 252 Spe
    - Nasty Plot
    - Thunderbolt
    - Grass Knot
    - Focus Blast

    As you said, I need a strong-hitting pokemon for bulky water types, and I chose Thundurus over Zapdos, as it's another switch in against electric attacks (which shouldn't matter a lot to this configuration anyway). Grass Knot is used for some Ground types that are immune to TBolts, and Focus Blast helps against Normal and Rock types. I think I could go for HP Ice here too, but I think it could be a bit of an overkill against Dragon types, given Blaziken's HP Ice and Salamence's Draco.


    As a sixth member, I think a special wall could be what the team is missing. I'm looking at P2: while not being able to dish out loads of damage, I think it can help the team with Toxic and Discharge, crippling the opposing pokemons or forcing other switch outs.
    So something like that:
    Porygon2 @ Eviolite
    Bold Nature
    EVs: 244 HP / 76 Def / 188 SpD
    - Discharge
    - Toxic
    - Recover
    - Ice Beam / Shadow Ball

    Probably I like Ice Beam a bit more (because of freeze). So yeah, nothing much else to say about this, could it be viable?


    So the team looks like this now: Blaziken (Life Orb), Swampert (Leftovers), M-Salamence, Aegislash (Ghostium-Z), Thundurus (Sitrus Berry / Electrium Z), Porygon2 (Eviolite).

    I'll try for now like that (waiting to get a response on my further questsions), thanks a lot for the help! :)
  3. Corrin

    Corrin

    Joined:
    Aug 17, 2016
    Messages:
    563
    Definitely not the best player out there but I think It's worth mentioning that unlike Roar, Yawn does not inherently force its target to switch out and there are many ways around it. Substitute, Misty Terrain and the most prevalent Electric Terrain, or even a rogue Lum Berry, all render Yawn useless so you gotta pick the time to use it very carefully or you'll just end up wasting a turn, and, as you probably know, in this format wasting a turn might just mean losing the battle.

    Legolax
    a0161613 likes this.
  4. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    I agree with you, that's why Swampert and Hippowdon are so good in that specific role, because they both have Strealth Rock, Yawn and especially a phazing move such as Roar or Whirlwind. Then it's up to you to decide the best tool to use, but have them all it's what make them solid
  5. Droontar

    Droontar

    Joined:
    Mar 23, 2017
    Messages:
    4
    Hi again, I've tried this setup and I don't feel comfortable with it... I feel a bit "slow" (maybe I was matched with a lot of Pheromosa and that stuff :P) and lack of Electric / Ghost attacks. ¿Any tips? I liked the idea of going double Mega, but CharY+Venu... :S
  6. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    I see, well with Hippowdon and Greninja in the team, Mega Lucario and Mega Charizard Y are both great. Nevermind! Let's try something else. Maybe you can use Mega Charizard X over Mega Charizard Y, and add something else over Venusaur, like Thundurus or Rotom-W or also Serperior.
  7. wondal

    wondal

    Joined:
    Apr 3, 2017
    Messages:
    2
    Hi guys, I'm completely new to competitive Pokemon and I want to give Battle Spot Singles (cartridge) a go. I posted a similar post on Reddit but I thought it wouldn't hurt to get some more opinions.

    I found this team (from the Singles Sample Teams thread) which I'd really like to try:

    I have a few questions about the team, which I hope you guys can help answer:
    • Is this a good team for a complete beginner to use?
    • From what I've learnt, Garchomp/Celesteela/Mimikyu forms a pretty solid, well-rounded Dragon/Steel/Fairy core. So in that case, when would I need to use the other Pokemon? Like in what situation would I choose Mega Charizard X over Garchomp? Similarly, when would I need Zapdos? And how about the Perish Song/Destiny Bond Gengar (I'm most confused about this one)?
    • Any suggestions for alternatives for any of the Pokemon on this team? I'd like to be able to play around with the team a bit and enjoy some variety while I learn more about competitive battling. I'd especially be interested in using one of the Tapu Pokemon or maybe even an Alolan-form Pokemon (e.g. A-Ninetales).
    Sorry for asking a lot of questions but any advice is very much appreciated!
    Last edited: Apr 5, 2017
  8. Legolax

    Legolax

    Joined:
    Aug 22, 2016
    Messages:
    49
    Hey there!

    I think most of the pokemons on the team are easy to use. The hardest probably are Gengar and Charizard, as the former should be used as a "counter" to some pokemons you can't normally kill, and the latter needs you to know when to setup, when to roost, and when to attack.

    From my experience, when I play with a Dragon-Steel-Fairy core, I tend to bring 2 pokemons of that core and another one that can neuter specific pokemons of opponent's team.
    If the opponent plays more than one water pokemon (or steel type that doesn't care about Charizard), Zapdos is an autoinclude. Same goes if the opponent has many flyers, eventual Sash users or electric types, Garchomp with SR is a good option to lead with (expecially with Sash).

    Specifically on this team, I think Gengar can be a really good option to lead with against teams that don't have counters to it: being able to Mega-Evolve, Perish Song and then Protect/Disable (disable is pretty effective if M-Gengar outspeeds the enemy) for 2 turns and swap out on the last turn gives you a free-kill, and used afterwards with destiny bond (or perish song+protect/disable again) can net you another kill, giving you a tremendous advantage.


    I'd suggest you to play the team first and then see if it fits your playstyle well, and eventually make changes afterwards.
    Personally I like Discharge on Zapdos to fish for Paralysis, but having both Toxic and Discharge on the same set could lead to not being able to Toxic some pokemons on the switch against Discharge and such. And Volt Switch is used to gain momentum with your many resist-to-attack pokemons (like Garchomp, Celesteela or Mimikyu).
    If you plan on using A-Ninetales, I think it could be good to give the team a more offensive approach: thanks to Aurora Veil, you take less damage, so you could go with more aggressive-setted Pokemons, like Thundurus or Tapu Koko instead of Zapdos.

    I hope I helped! :)
  9. ArchangelPT

    ArchangelPT

    Joined:
    Nov 16, 2014
    Messages:
    13
    I'd like to hear people's thoughts on this singles battlespot team for gen 7. It's been working out fine thus far but i wonder if i could improve anywhere.

  10. ethan06

    ethan06 ⋖(☼┆☼)⋗
    is a Community Contributor Alumnus

    Joined:
    Oct 10, 2010
    Messages:
    874
    @above

    You've mentioned that Ferrothorn is a big issue for your team, and I agree - it can more or less wall all six of your mons to death, only really fearing boosted Double-Edge, Lele Focus Blast and maybe a burn from Rotom. I feel like Toxapex doesn't achieve much for your team besides sitting there and stalling turns non-productively - it's overall too passive a mon for 3v3 even generally speaking. It also overlaps in roles and defensive type coverage with Muk and Rotom to the point where it feels completely redundant. I'd suggest swapping it out for something that a) has a better matchup vs Ferrothorn and b) helps you out more vs. Mold Breaker Excadrill, which currently flat out beats four members of your team including Toxapex and can take significant chunks out of Kartana and Salamence. Pokémon that can achieve this to an extent include Blaziken, both Mega Charizards, physically defensive Zapdos, Celesteela, Conkeldurr, Mega Lucario, and probably a host of other Fighting-/Fire-/Steel-/Flying types that I can't think of right now. As long as they can heavily damage Ferrothorn and aren't 100% merked by Earthquake then you're golden.

    One last small thing: swap Dragon Claw out on Salamence for something else. Dragon coverage doesn't bring much to the table for Mega Salamence as Flying and Ground are fantastic for neutral coverage, and Double-Edge hits so stupidly hard that neutral coverage is enough most of the time. Replace it with Fire Blast for Celesteela and Skarmory, Roost for longevity, Substitute for status protection or Facade for the option of sweeping even if you've been statused. That's all for now, good luck!
  11. ArchangelPT

    ArchangelPT

    Joined:
    Nov 16, 2014
    Messages:
    13
    You're not wrong and i realized this before but really wanted to use Toxapex anyway, it's adorable. I guess i can run a Bold Rotom Wash instead, then i'll have my physical and special walls in him and Muk respectively.

    I'd considered Blaziken before as well, i even have a comp shiny one already available. Now i'm wondering if i should take swords dance for the sweeping potential or protect to deal with choice scarfs and what not. SD might be overkill since i already have flare blitz and life orb though, it's too much self dmg.

    Blaziken @ Life Orb
    Ability: Speed Boost
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Flare Blitz
    - Stone Edge
    - High Jump Kick
    - Protect

    As for Salamence i'll keep dragon claw for now and see what gives me the most trouble overall (steel types, longevity, status, etc) before swapping. Thanks for the tips you gave me some stuff to think about.
  12. dsm77773

    dsm77773

    Joined:
    Jul 1, 2015
    Messages:
    698
    I'm attempting to build a singles team around this core but I have no idea of how to continue, any suggestions?

    Mawile-Mega @ Mawilite
    Ability: Intimidate
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Play Rough
    - Sucker Punch
    - Swords Dance
    - Fire Fang

    Hydreigon @ Life Orb / Choice Specs
    Ability: Levitate
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Dark Pulse
    - Earth Power
    - Fire Blast

    Tapu Fini @ Leftovers
    Ability: Misty Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Scald
    - Moonblast
    - Ice Beam

    Started around the recently introduced Mega Mawile, a Mega I already used in the ORAS era. Added Hydreigon which has good synergy with it as it can switch on Fire- and Ground-type attacks aimed at Mega Mawile, meanwhile Mawile gets rid of the Fairy-types that beat Hydreigon with ease. I'm unsure of the coverage moves Hydreigon and Mawile should run (for example, Mawile's Fire Fang might be redundant with Hydreigon's Fire Blast), since that also depends on the final team structure.
    At this point I noticed that the core had a huge weakness to Blaziken and my first thought was Tapu Fini, whose Misty Terrain also helps Mawile and to a lesser extent Hydreigon by eliminating the threat of status, Will-O-Wisp in particular. This is the set I currently have in-game so I went with it.
    From here, I thought about completing the FWG core by adding Blaziken and Serperior (Glare paralysis helps Mawile too by patching its low Speed, but I don't know how effective such strategy would be due to SM's paralysis nerf), and perhaps a Trick Room Porygon2, but the team is too fast to abuse Trick Room (maybe with Araquanid > Tapu Fini?). Anyway, I wasn't too happy with the end result.
  13. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    Hi dude, on paper that's a perfect core, the problem is that it needs support and specially speed control.
    Let's see what we can do to implement those things. I'll start from your sets:

    In my opinion you should definitely rework that Tapu Fini. Scald won't burn inside its terrain and the nature/evs should be more bulk oriented, since fini's speed isn't the best, whereas it can rely on good defenses.

    [​IMG] @ Waterium Z
    Ability: Misty Surge
    EVs: 244 HP / 252 SpA / 12 Spe
    Modest Nature
    - Nature's Madness
    - Hydro Pump
    - Moonblast
    - Hidden Power Fire / Taunt / Haze

    With this set you'd be able to nuke out those Fire- and Ground-types, while still having some bulk. Hidden Power is mainly for Ferrothorn, whereas Haze could be for dragons that try to set up or that are already boosted. Icium Z could be an option if you feel weak versus setup sweepers. If going for this, i recommend to switch those SpA EVs to its Defense and the nature to Bold.

    [​IMG]
    Then i'd put a Choice Scarf on Hydreigon, so you have a good revenge killer and some form of speed control. With it you can make it Modest.

    With these three, Rotom-H should work pretty well. It would give another handy ground-type immunity and protect Hydreigon from Ice and Fairy, Mawile from Fire and Fini from Electric. It will also definitely help to have a better answer to CharY.
    [​IMG]
    Rotom-Heat @ Sitrus Berry
    Ability: Levitate
    EVs: 252 HP / 184 Def / 72 SpA
    Bold Nature
    - Hidden Power [Ice] / Thunder Wave / Volt Switch
    - Overheat
    - Thunderbolt
    - Will-O-Wisp

    The EVs are to always survive to 2 Stone Edges from Garchomp thanks to the Sitrus Berry. WoW offers useful support, whereas Thunder Wave could be an option for more speed control.


    At this point i'd add a pokemon that would offer even more speed control, while also being able to switch in and take hits in general.
    [​IMG]
    Cresselia @ Rocky Helmet
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Ice Beam
    - Moonlight
    - Psychic / Lunar Dance / Thunder Wave
    - Trick Room / Lunar Dance / Thunder Wave

    This should also help vs the Mega Kangaskhan match up, also acting as a great dragon check in general.


    For the last spot you could add a secondary Mega. Usually Mega Kangaskhan works pretty well with the common Mawile partners, and this team is no exception.
    [​IMG] @ Kangaskhanite
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Power-Up Punch
    - Double-Edge
    - Sucker Punch
    - Earthquake

    Standard Kangaskhan. You can also make a bulkier version of this since you have those twaves / trick room, but i recommend to keep it as fast as possible to have two different ways to play your team.
    Last edited: Apr 11, 2017
    dsm77773 likes this.
  14. _Data_Drain_

    _Data_Drain_

    Joined:
    Mar 3, 2017
    Messages:
    24
    Hm... so, on top of the other teams I've already posted. A few days ago, I bred a Shiny Metagross. I'm wondering what it could be teamed up with.

    I used the move set shown on the Battle Spot Singles page for it. (Though I couldn't give it any elemental punches. Since it was bred in Moon version.)
  15. Kanon90

    Kanon90

    Joined:
    Dec 7, 2016
    Messages:
    204
    I am using this team centered around Metagross/Volcarona I heavily borrowed(not good at team building myself) from one of highest ranked Japanese players posted on Battle Spot Singles sample teams albeit with a few changes of mine :

    Landorus-Therian (Mago Berry)
    Ability: Intimidate
    EVs: 244 HP / 36 Def / 228 SpD
    Careful Nature

    -Earthquake
    -Rock Tomb
    -U-turn
    -Stealth Rock

    Tapu Koko(Life Orb)
    Ability : Electric Surge
    EVs : 252 SpA / 252 Spe / 4 Def
    Timid Nature

    -Thunderbolt
    -Dazzling Gleam
    -Grass Knot
    -Hp Ice/Fire

    Metagross(Metagrossite)
    Ability: Clear Body - Tough Claws
    EVs: 252 Atk / 252 Spe / 4 Def
    Jolly Nature

    -Meteor Mash
    -Zen Headbutt
    -Earthquake
    -Hammer Arm

    I too am using a shiny Metagross I hatched in Sun so playing without the elemental punches, still even with this set it's doing very good so not much to complain.

    Porygon2(Eviolite)
    Ability : Download/Analytic
    EVs : 244 Hp / 124 Def / 140 SpD
    Sassy Nature

    -Recover
    -Ice Beam
    -Thunderbolt
    -Toxic

    Suicune(Chesto Berry)
    Ability : Pressure
    EVs : 252 Hp / 252 Def / 4 SpD
    Bold Nature

    -Scald
    -Ice Beam
    -Rest
    -Calm Mind

    Volcarona(Firium Z)
    Ability : Flame Body
    EVs : 252 SpA / 252 Spe / 4 Hp
    Timid Nature

    Fire Blast
    Bug Buzz
    Substitute
    Quiver Dance

    I was playing with this set most of the time but now I am starting to like even more this other one the Japanese guy was using :

    Volcarona(Buginium Z)
    Ability : Swarm
    EVs : 252 SpA / 252 Spe / 4 Hp
    Modest Nature

    Fiery Dance
    Bug Buzz
    Substitute
    Quiver Dance

    It acts more as a surprise plus Swarm boosted Z-Bug Buzz hits very hard. Volcarona is one my favorite pokemon to use competitively, usually never go without it in most of the teams I have used so far.

    I am sitting at 1760 rating currently on BSS with this team, a personal high so it turned out pretty good. You can start with this team as a sample and make changes of your own to fit better your playstyle :)
  16. _Data_Drain_

    _Data_Drain_

    Joined:
    Mar 3, 2017
    Messages:
    24
    Ah, it's a bit of a shame that my Shiny Porygon2 I bred is Bold Nature, rather than Sassy. It could have worked decently on this team.

    I'll have to breed a Volcarona.... And find the legendaries besides Tapu Koko.

    The other Shinies I've bred unfortunately don't seem to work as well for this team. I have a Garchomp from X version, and a Mega Salamence.

    But, never the less. Thank you for the suggestions. I'll have to seek out some of these team members.
    Kanon90 likes this.
  17. Azdaphel

    Azdaphel

    Joined:
    Mar 1, 2017
    Messages:
    21
    Hi guys,

    I started team buiding a while ago and build one thanks to advice given here. After tested some pokemon, I have a clearer idea of what kind of team I want to build.
    I though of a stall or defensive team and start with a specially defensive Porygon2 with trace and a physically defensive Zapdos with static.
    I don't have access to the move tutors so I can't teach a fire move to Zapdos. I only have Pokemon Moon, Pokemon X, Pokemon Yellow.
    The moves I plan to have are:
    - Icebeam, Discharge, Recover, Toxic on Porygon2
    - Thunderbolt, Toxic, Roost on Zapdos
    I don't have a real idea of who I should take as a third pokemon.
    Mega Venusaur seems interesting as well as one with aromatherapy or taunt. Also, I though of a more offensive pokemon, my first two choices being essentially defensive.

    Thanks in advance for any advice you can give me.
  18. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    I'm not the best with stall teams, but i'll try to help anyway hoping for a wild Jhon or Joint Cena appearance

    > edit: i just noticed those cartridges limitations, i hope my suggestions are mons that you can catch :/, otherwise just say it and we'll find some other pokemon.


    [​IMG] set is pretty fine i guess, so i'll start from Zapdos.
    The main problem of not having Heat Wave is Ferrothorn, for this reason It could be pretty crucial for Zapdos to have the Fire-attack in a stall team, since without it Ferrothorn could become a real issue (it can really be a pain for stall teams that are not prepared for it). I recommend to try to ask in the Wifi room or searching for some Giveaway in the forum to get one.
    If you can't get one, you could switch it out for Gliscor, who usually fits very well in stall teams and can take Zapdos' place in order to protect p2 from Fighting-types.
    [​IMG] @ Toxic Orb
    Ability: Poison Heal
    EVs: 228 HP / 4 Atk / 4 Def / 68 SpD / 204 Spe
    Jolly Nature
    - Earthquake
    - Guillotine
    - Substitute
    - Protect

    This would work as your Toxic absorber and thanks to Substitute is able to avoid Leech Seed from most of the seeds users, such as Ferrothorn and Celesteela. It is also extremely good at stalling enemies that are already poisoned / burned.

    With Gliscor and P2 in the team I definitely see Mega Slowbro fitting.
    [​IMG] @ Slowbronite
    Ability: Shell Armor
    EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
    Bold Nature
    - Scald
    - Toxic / Ice Beam / Thunder Wave
    - Slack Off
    - Iron Defense

    With Mega Slowbro in the team, Mega Gengar could become problematic. At this point, with two strong Fighting-type resist and one ground immunity, Tyranitar could be a good add.

    [​IMG] @ Lum Berry / Custap Berry
    Ability: Sand Stream
    EVs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe
    Careful Nature
    - Pursuit
    - Stealth Rock / Ice Beam / Crunch / Thunder Wave / Fire Blast
    - Rock Tomb / Foul Play
    - Roar

    This set can trap Mega Gengar, set rocks and offer phazing support to the team. Lum would be for Hypnosis and WoW. Custap to 2HKO those dragons going for Earthquakes, with Ice Beam.

    With these four alone the team looks pretty weak to Pheromosa and Tapus, and Aegislash can decently check them.
    [​IMG] @ Leftovers
    Ability: Stance Change
    EVs: 252 HP / 44 SpD / 212 Spe
    Calm Nature
    - Substitute
    - Toxic
    - King's Shield
    - Shadow Ball

    EVs are to outspeed 4 Spe base 85 like Suicune, and always survive to two HP Fire from Modest Life Orb Pheromosa thanks to leftovers. Also Thunderbolt from Life Orb Tapu Koko will be a 3HKO if using the combination of King's Shield and Lefties.
    Max SpA Mega Gengar won't OHKO you with Shadow Ball, whereas aegislash will have a pretty high chance to kill it in return (0 SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Gengar: 134-158 (99.2 - 117%) -- 87.5% chance to OHKO)

    For you last slot you can use another Mega, to create a secondary core. Your Mega Venusaur ideas was on point imo.
    [​IMG] @ Venusaurite
    Ability: Thick Fat
    EVs: 252 HP / 172 Def / 84 SpD
    Calm Nature
    - Sludge Bomb / Giga Drain
    - Hidden Power [Fire] / Giga Drain
    - Leech Seed
    - Synthesis / Earthquake / Giga Drain

    Bulky Mega Venu. It will always survive to a Z-Psychic from Timid Thundurus-T, while being 3HKOed by Garchomp's Earthquake and Outrage. You can even run a straight 252 HP / 252 Def set if you feel that you need more physical bulk.


    Now, speaking fairly, a thing that this team misses is Taunt, that could be an important tool for stall teams. If you feel the need to add it, Skarmory is a pretty good Taunt user for Stall teams.
    Last edited: Apr 14, 2017
  19. Azdaphel

    Azdaphel

    Joined:
    Mar 1, 2017
    Messages:
    21
    Thanks for the advice. I can obtain Aegislash and slowbro. I was thinking of mega-slowbro in my team to.
    Obtaining gliscor with his hidden ability seems possible but hard (don't have friend safary in pokemon X but got obtained pokemons with hidden ability by trade). I met this pokemon a couple of time and he seemed fun to play with but a real pain to play against. He is a pokemon I really want to try. I though of using Tapu Fini alongside Porygon2 like I did before but my problem was still annoyances like Ferrothorn.
    Tapu Fini helped me got rid of many fighting-types like Blaziken or Mega-Lucario but without recovery, he was not that reliable. Taunt seems mandatory for me, especially if I meet another stall team.
  20. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    i don't recommend using Tapu Fini in a stall team, since its ability prevents status and your strategy is based on these. You are already pretty covered from Fighting-type attacks by Gliscor and your Megas.
    Also, Taunt isn't THAT mandatory if you have mons that can absorb Toxic (Gliscor / Venusaur / Aegislash) , Leech Seed ( Gliscor / Venu / Aegislash), but it definitely helps. So yeah, if you can add it, go for it! :]
  21. Droontar

    Droontar

    Joined:
    Mar 23, 2017
    Messages:
    4
    Hi guys! I wanted to make an offensive team with double mega composition and this is my actual team:

    Scizor-Mega @ Scizorite
    Ability: Light Metal
    Level: 50
    EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
    Impish Nature
    - Roost
    - Swords Dance
    - Bullet Punch
    - U-turn

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Waterfall
    - Earthquake
    - Ice Fang

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Bonemerang
    - Shadow Bone
    - Flame Charge
    - Stealth Rock

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Grass Knot
    - Volt Switch

    Volcarona @ Focus Sash
    Ability: Flame Body
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Quiver Dance
    - Bug Buzz
    - Fire Blast
    - Giga Drain

    Hydreigon @ Choice Specs
    Ability: Levitate
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Dark Pulse
    - Draco Meteor
    - Flash Cannon
    - U-turn


    I've noticed that the first core, MGyarados and Marowak-A worked pretty nice, and having some "pivot" like Tapu Koko or Hydreigon feels "OK" vs some enemies. But just that "OK", I dont feel really comfortable with those :S.

    And another thing is that I want a second core based on a Mega. On first thought, I picked Scizor but I never find the time to use him and make a good combination with other mons... ¿Any changes to my team? Ty!! :D
  22. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277
    Since you are not using it, maybe switching out Mega Scizor for Mega Venusaur could be a good idea

    Venusaur makes a pretty decent core with either Hydreigon and Tapu Koko. With an electric-type resistent mega i'd consider switching out marowak for Aegislash, strengthening either the Mega Gyara core and the Mega Venusaur core. For example you could bring Venusaur, Hydreigon, Aegislash or Gyarados, Aegislash, Tapu Koko.
    [​IMG]@ Venusaurite
    Ability: Thick Fat
    EVs: 252 HP / 228 Def / 28 Spe
    Bold Nature
    - Sludge Bomb
    - Giga Drain
    - Leech Seed
    - Synthesis

    [​IMG]@ Ghostium Z
    Ability: Stance Change
    EVs: 220 HP / 252 SpA / 36 Spe
    Modest Nature
    - Shadow Ball

    - Flash Cannon / Sacred Sword / Hidden Power Ice / Substitute
    - Shadow Sneak
    - King's Shield

    Also Thundurus-T could fit the team even better than Koko in my opinion. You'd still have your Electric-type attacks, gaing back the elec immunity you lost without A-Marowak, have another ground-type immunity and deal a little better vs the flying-type attacks.
    [​IMG] @ Life Orb / Sitrus Berry
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nasty Plot
    - Thunderbolt
    - Hidden Power Ice
    - Focus Blast / Psychic / Grass Knot
    Last edited: Apr 19, 2017
  23. Kanon90

    Kanon90

    Joined:
    Dec 7, 2016
    Messages:
    204
    Wanted help picking a sixth partner for a standard sand team I am trying to use :

    Tyranitar(Smooth Rock)
    Ability : Sand Stream
    EVs : 252 Hp / 76 Def / 180 SpA
    Bold Nature

    Stealth Rock
    Roar
    Ice Beam
    Fire Blast

    Salamence(Salamencite)
    Ability : Intimidate
    EVs : 4 Atk / 252 SpA / 252 Spe
    Naive Nature

    Double Edge
    Draco Meteor
    Fire Blast
    Hyper Beam/Roost

    Excadrill(Focus Sash)
    Abiilty : Sand Rush
    EVs : 252 atk / 4 Def / 252 Spe
    Adamant Nature

    Earthquake
    Rock Slide
    Iron Head
    Swords Dance

    Venusaur(Venusaurite)
    Ability : Chlorophyll
    EVs : 252 Hp / 180 Def / 76 SpD
    Bold Nature

    Sludge Bomb
    Hp Fire
    Leech Seed
    Synthesis

    Primarina(Primarinium Z)
    Ability : Torrent
    EVs : Not sure for an optimal spread so help on this would be much appreciated
    Modest Nature

    Sparkling Aria
    MoonBlast
    Aqua Jet
    Encore/Perish Song

    Cant decide or not able to pick a proper last member for the team so any suggestion would be very helpful since I suck myself at team building :D
    Also anything I should change or add to other members would help a lot too. Thanks in advance.
  24. Solerme

    Solerme Carl Jungoos
    is an official Team Rater

    Joined:
    Jan 22, 2012
    Messages:
    277

    [​IMG] @ Life Orb / Sitrus Berry / Fightium Z / Electrium Z
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nasty Plot
    - Thunderbolt
    - Hidden Power Ice
    - Focus Blast / Psychic / Grass Knot
    Kanon90 likes this.
  25. Kanon90

    Kanon90

    Joined:
    Dec 7, 2016
    Messages:
    204
    Thanks , will try Thundurus as the sixth. Any suggestion on the EV spread of Primarina or should I go for the standard 252 hp/252 SpA / 4 SpD ?

Users Viewing Thread (Users: 0, Guests: 0)