Singles Victim of the Week [Current Victim: Landorus-T] ~ VOTING ~

cant say

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I'm voting for ethan06's Togekiss (I was going to nom that if I didn't go with Avalugg). Guilan is tough to miss out here...
 

Ares

Fool me...can't get fooled again
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cant say is the winner of the week! He will be logged.

This week I decided to go for a more defensive Powerhouse.


Try posting both offensive checks and defensive checks. Usually ppl have trouble dealing with Cress on an offensive team, how do you break this monster?
 

Hulavuta

keeps the varmints on the run
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Most generic set in the world incoming

Choice Specs Hydreigon



Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature

- Draco Meteor
- Flamethrower
- Dark Pulse
- Flash Cannon/U-turn

Super generic set but it works. Specs Dark Pulse is the main move obviously, it 2HKO's all Cresselias.

vs. Physically defensive:

252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 4 SpD Cresselia: 174-206 (76.6 - 90.7%) -- guaranteed 2HKO after Leftovers recovery

vs. Specially defensive:

252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 252+ SpD Cresselia: 134-158 (59 - 69.6%) -- guaranteed 2HKO after Leftovers recovery

Cresselia can't really do much back, even with full investment in special attack (which is really rare) it can only 2HKO with Ice Beam

252 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Hydreigon: 78-94 (46.4 - 55.9%) -- 76.2% chance to 2HKO

With Moonblast it can do quite a bit (around 76-90%) but fortunately Moonblast is not common on Cresselias at all (not in the top 10 moves on the PGL site and only 1.2% of the used attacks) and it's going to be slower than Hydreigon in all cases anyway, so Hydreigon will always be attacking twice before Cress can, and it can fish for the flinch.

U-turn can be useful if you think Cress will be switching out, and Flash Cannon is good to hit Fairies. It depends on your preference and the rest of your team really. Not the most inventive set but it is pretty effective.

If I could put two sets I'd put a cool Tyranitar set too, but alas it's only one per week so I'm going with ol' reliable.
 

Crawdaunt @ Choice Band
Ability: Adaptability
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Knock Off
- Waterfall
- Aqua Jet
- Superpower

252+ Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 220-260 (96.9 - 114.5%) -- 81.3% chance to OHKO

lol get fucked cress

That's an 80% chance to OHKO with max defenses considered, not too shabby. Crawdaunt also takes little/no damage from cress's common psyshock & ice beam. Because of this you don't need to invest in much speed to take it on.

Moonblast is very uncommon but can't kill you anyway unless they're super duper offensive

252+ SpA Cresselia Moonblast vs. 252 HP / 0 SpD Crawdaunt: 134-158 (78.8 - 92.9%) -- guaranteed 2HKO
 
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Mega Tyranitar as Counter/God tier check

Tyranitar@ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Rock Slide/Stone Miss Edge
- Sub/EQ/Fire Punch/Whatever Ttar has a god tier movepool

Tyranitar pretty much turns Cresselia into easy setup fodder. For one, Cresselia cant do anything at all really to Mega Tyranitar:
0 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Mega Tyranitar in Sand: 16-19 (9 - 10.7%) -- possibly the worst move ever
Psychic does nothing at all (Dark Type)
Moonblast does SOMETHING, but is very uncommon: 0 SpA Cresselia Moonblast vs. 4 HP / 0 SpD Mega Tyranitar in Sand: 34-40 (19.3 - 22.7%) -- possible 5HKO
Really the worst Cresselia can do to you is Twave you which sucks but Ttar's pretty bulky so you can probabley take a hit once Cress goes down.

Meanwhile, Ttar's Crunch does an awful lot of Damage:
252 Atk Mega Tyranitar Crunch vs. 252 HP / 252+ Def Cresselia: 104-126 (45.8 - 55.5%) -- 97.3% chance to 2HKO after sandstorm damage. So unless you get a minimum roll you can 2HKO Cresselia.
Or better yet Setup DD
+1 252 Atk Mega Tyranitar Crunch vs. 252 HP / 252+ Def Cresselia: 156-186 (68.7 - 81.9%) -- guaranteed 2HKO after sandstorm damage. Cress will probs switch so just DD and you could be in for a sweep. All in all if you want a Cresselia check/Counter Ttar is for you.

Id love to post a Mega Gyarados and a Bisharp but only 1 per week :(



btw thanks Hulavuta for stealing Hydreigon that was supposed to be mine
 
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Aegislash@Life Orb
Ability: Wonder Guard Stance Change
Nature: Quiet
EVs: 252 HP / 4 Attack / 252 Sp. Attack
Shadow Ball
Shadow Sneak
King's Shield
Flash Cannon/Sacred Sword

Life Orb Aegislash has sort of been phased out these days thanks to Weakness Policy, but back in the day it was pretty much the best counter for Cresselia you could have on a team:

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Cresselia: 174-205 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Cresselia: 55-65 (24.2 - 28.6%) -- possible 5HKO after Leftovers recovery

Shadow Ball + Shadow Sneak is a guaranteed one-two punch, and only 1.0% of Cresselia hold Leftovers on Battlespot. Even so, the odds are in your favour.

In the meantime:
0 SpA Cresselia Psychic vs. 252 HP / 0 SpD Aegislash-Shield: 15-18 (8.9 - 10.7%) -- possibly the worst move ever

Even while in Blade Form, Cresselia is little threat:
0 SpA Cresselia Psychic vs. 252 HP / 0 SpD Aegislash-Blade: 34-41 (20.3 - 24.5%) -- guaranteed 5HKO

The best thing about using Aegislash is that it can't be poisoned and paralysis is almost inconsequential.

Edit: Well blimey I don't know how I missed that. Honest mistake, suh.
 
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Ares

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Aegislash@Life Orb
Quiet Nature
252 HP/4 Attack / 252 Sp. Attack

Life Orb Aegislash has sort of been phased out these days thanks to Weakness Policy, but back in the day it was pretty much the best counter for Cresselia you could have on a team:

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Cresselia: 174-205 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Cresselia: 55-65 (24.2 - 28.6%) -- possible 5HKO after Leftovers recovery

Shadow Ball + Shadow Sneak is a guaranteed one-two punch, and only 1.0% of Cresselia hold Leftovers on Battlespot. Even so, the odds are in your favour.

In the meantime:
0 SpA Cresselia Psychic vs. 252 HP / 0 SpD Aegislash-Shield: 15-18 (8.9 - 10.7%) -- possibly the worst move ever

Even while in Blade Form, Cresselia is little threat:
0 SpA Cresselia Psychic vs. 252 HP / 0 SpD Aegislash-Blade: 34-41 (20.3 - 24.5%) -- guaranteed 5HKO

The best thing about using Aegislash is that it can't be poisoned and paralysis is almost inconsequential.
You didn't give a moveset for the Aegislash :<

Obviously the thing on the set would be shadow ball to hit cress hard, but the idea of this project is to give other people a good idea on what to use. You can edit in a moveset and look at other posts to see how to format it.

Aegi is a good counter to cress tho
 

Chandelure @ Leftovers
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Substitute
- Calm Mind
- Shadow Ball

Now this thing can either be a good chandelier or at least a good thing to make Cresselia want to debate whether to attempt a status or to hit it directly. While I run Sub Chandelure, you can run specs and cause more damage but you do have a chance to get inflicted with a status. Sub Chandelure is 4 KO'd by Cresselia's Psyshock but can 2 KO Cresselia back in return. While Chandelure isn't the best pokemon to use against Cresselia on a daily basis, it can use Substitute against an incoming status and Shadow Ball back to a safe and guaranteed 2 KO to a Defensive Cress.
Calcs:
252 SpA Chandelure Shadow Ball vs. 252 HP / 4 SpD Cresselia: 116-140 (51.1 - 61.6%) -- 94.9% chance to 2HKO after Leftovers recovery

252 SpA Chandelure Shadow Ball vs. 252 HP / 252 SpD Cresselia: 102-120 (44.9 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
(Although this set might be unlikely)

0 SpA Cresselia Psyshock vs. 0 HP / 0 Def Chandelure: 40-48 (29.6 - 35.5%) -- guaranteed 4HKO after Leftovers recovery

0 SpA Cresselia Ice Beam vs. 0 HP / 4 SpD Chandelure: 14-17 (10.3 - 12.5%) -- possibly the worst move ever

Edit: My bad with the calcs, they are now set at Level 50.
 
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Weeaboo (Weavile) @ Life Orb / Black Glasses
Ability: Pressure
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Taunt

This is fairly straightforward. Weavile can switch into Cress into a predicted Psychic or Ice Beam, taunt whenever you think it's going to toxic you or heal itself, and Weavile can just keep pummeling down with Knock Offs. Black Glasses is also an option on this set if too much recoil damage and Rocky Helm damage from the Cress is a problem for you, but it shouldn't be. Here's some calcs.

With LO:
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 133-156 (58.5 - 68.7%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Knock Off vs. 252 HP / 252+ Def Cresselia: 88-109 (38.7 - 48%) -- guaranteed 3HKO
0 SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Weavile: 15-18 (10.3 - 12.4%) -- possible 9HKO

With Black Glasses:
252 Atk Black Glasses Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 120-144 (52.8 - 63.4%) -- guaranteed 2HKO
252 Atk Black Glasses Weavile Knock Off vs. 252 HP / 252+ Def Cresselia: 84-98 (37 - 43.1%) -- guaranteed 3HKO

LO gives you more power, and Black Glasses gives you no recoil damage. You can also run Adamant nature for more power as well, but Weavile will also miss out on outspeeding base 108 pokemon and above, which a lot of them Weavile can deal with, such as Thundurus, Mega Salamence, and others, so it's generally not worth it.

Feel free to use that nickname if you want :D

EDIT: Fixed up the post. Thanks for pointing it out for me DragonWhale and thanks for assistance as well Artic!
 
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cant say

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Silly HydreigonIsOP, real men use special Ttar..


Tyranitar @ Life Orb / Expert Belt
Ability: Sand Stream
Modest Nature
60 HP / 252 SpA / 196 Spe
- Substitute
- Dark Pulse
- Thunderbolt
- Ice Beam / Flamethrower / Focus Blast

Enough speed to outpace 0 speed Cres and set up a Sub as it tries to T-Wave / Toxic you / switch out, Dark Pulse 2HKO's Cres, T-Bolt 2HKOs Azumarill (and Talonflame), Ice Beam is probably more helpful to take out the omnipresent Garchomp + Mega Salamence + Landorus etc. but Flamethrower can be used to get rid of Mega Mawile and Ferrothorn. Focus Blast can also be used to take out Porygon2, opposing Ttar, Heatran and Mega Kang. I really like Substitute on this set since it stops Cres from doing anything to you, as well as stopping any switch in your opponent might chose, allowing you to KO them.

  • 252+ SpA Life Orb Tyranitar Dark Pulse vs. 252 HP / 4 SpD Cresselia: 127-151 (55.9 - 66.5%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
  • 252+ SpA Expert Belt Tyranitar Dark Pulse vs. 252 HP / 4 SpD Cresselia: 118-139 (51.9 - 61.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Dark Pulse 3HKOs specially defensive Cres but only 1.3% of them run that set so don't worry too much imo

Ice Beam does pitiful damage (like it takes 3 hits to break your sub), and Moonblast is so rare but I'll do it anyway:
  • 0 SpA Cresselia Moonblast vs. 60 HP / 0 SpD Tyranitar in Sand: 40-48 (21.8 - 26.2%) -- 2.9% chance to 4HKO
Which means it may not even break your full health Sub! Sandstorm also makes Cres' Moonlights only restore a third of its health so it can't try and stall you out (but if it does try, Expert Belt is probably the best item so you don't kill yourself with recoil)

  • 252+ SpA Life Orb Tyranitar Thunderbolt vs. 244 HP / 0 SpD Assault Vest Azumarill: 96-114 (46.6 - 55.3%) -- 98.4% chance to 2HKO after sandstorm damage
That's against goddamn AV Azu! You murder the nerds who run Belly Drum if your Sub is up. You also 2HKO Talonflame (incase you were worried about losing your Rock STAB)
  • 252+ SpA Life Orb Tyranitar Ice Beam vs. 0 HP / 0 SpD Garchomp: 270-322 (147.5 - 175.9%) -- guaranteed OHKO
Same for all those 4x weak guys. Watch out for SashChomp though as it will live and can get a OHKO if it's lucky I forgot to take into account that you'd be on 75% from making a Sub, so Sash Chomp beats you. Could always just switch to a ground immunity / resist and take him out with priory (*cough* Talonflame *cough*)
  • 252 Atk Garchomp Earthquake vs. 60 HP / 0 Def Tyranitar: 158-188 (86.3 - 102.7%) -- 12.5% chance to OHKO
Like I said, Flamethrower can be used instead if you want to kill Mawile and Ferro:
  • 252+ SpA Life Orb Tyranitar Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 122-146 (77.7 - 92.9%) -- guaranteed 2HKO
Fire Blast has a 75% chance to OHKO if you want to live on the edge (of accuracy)
  • 252+ SpA Life Orb Tyranitar Flamethrower vs. 252 HP / 4 SpD Ferrothorn: 208-250 (114.9 - 138.1%) -- guaranteed OHKO
Some Focus Blast calcs for those who trust in RNGsus:
  • 252+ SpA Life Orb Tyranitar Focus Blast vs. 252 HP / 4 SpD Eviolite Porygon2: 109-130 (56.7 - 67.7%) -- guaranteed 2HKO after sandstorm damage
  • 0 SpA Porygon2 Ice Beam vs. 60 HP / 0 SpD Tyranitar in Sand: 24-29 (13.1 - 15.8%) -- possible 7HKO
  • 252+ SpA Life Orb Tyranitar Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 182-218 (104 - 124.5%) -- guaranteed OHKO
  • 252 Atk Mega Tyranitar Earthquake vs. 60 HP / 0 Def Tyranitar: 126-150 (68.8 - 81.9%) -- guaranteed 2HKO
  • 252+ SpA Life Orb Tyranitar Focus Blast vs. 252 HP / 252+ SpD Heatran: 112-133 (56.5 - 67.1%) -- guaranteed 2HKO after Leftovers recovery
  • 4 SpA Heatran Flash Cannon vs. 60 HP / 0 SpD Tyranitar in Sand: 78-92 (42.6 - 50.2%) -- 0.4% chance to 2HKO
  • 252+ SpA Life Orb Tyranitar Focus Blast vs. 0 HP / 0 SpD Mega Kangaskhan: 159-187 (88.3 - 103.8%) -- 18.8% chance to OHKO
  • 252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 60 HP / 0 Def Tyranitar: 153-183 (83.6 - 100%) -- 6.3% chance to OHKO
Also, bonus Aegislash calc because it's common:
  • 252+ SpA Life Orb Tyranitar Dark Pulse vs. 252 HP / 4 SpD Aegislash-Shield: 112-135 (67 - 80.8%) -- guaranteed 2HKO after Leftovers recovery
You only fear Sacred Sword variants but if you have a Sub up still then you're golden


I know I went off track a bit with the calcs but I just wanted to prove that this set isn't just a one-trick pony Cres-wise

edit: added Focus Blast calcs for fun
 
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SM979

dank memes
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name: Mega Gengar
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Will-O-Wisp
move 4: Destiny Bond
ability: Shadow Tag
item: Gengarite
evs: 252 HP / 4 SpA / 252 Spe
ivs: 0 Atk
nature: Timid

It can live Cresselia's strongest attacks.
  • 252+ SpA Cresselia Psychic vs. 252 HP / 0 SpD Mega Gengar: 122-146 (73 - 87.4%) -- guaranteed 2HKO
  • 252+ SpA Cresselia Psyshock vs. 252 HP / 0 Def Mega Gengar: 126-150 (75.4 - 89.8%) -- guaranteed 2HKO
Given that it doesn't have max SpA and it uses a weak move like Ice Beam

And can beat Cresselia with its own.
  • 4 SpA Mega Gengar Shadow Ball vs. 252 HP / 4 SpD Cresselia: 116-138 (51.1 - 60.7%) -- guaranteed 2HKO
That's all there is to it folks. I'm here all week
 
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DragonWhale

It's not a misplay, it's RNG manipulation
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Just a quick nitpick on Weavile's calcs, the second knock off won't be doing as much as the first one, so the information is inaccurate. In order for knock off to guarantee 2HKO a pokemon it needs a minimum 60% on the first hit.

ADD: Chandelure calcs are also set to level 100. Please change the levels to 50 when doing calculations.
 
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Pyritie

TAMAGO
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Bisharp @ Life Orb
Ability: Defiant
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Taunt

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 4 Def Cresselia: 198-234 (87.2 - 103%) -- 12.5% chance to OHKO
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 148-174 (65.1 - 76.6%) -- guaranteed 2HKO after Leftovers recovery

Doesn't hit as ridiculously hard as crawdaunt does, but at least it's faster and so is able to taunt it before it does anything. Moonblast off of 4 SpA does around 30%. Is also immune to psychics/psyshocks and toxic.

If you want to be extra cheeky you can give bisharp Pursuit.
 


Absol-Mega @ Absolite
Ability: Justified --> Magic Bounce
Adamant Nature
EVs: 252 HP / 196 Atk / 44 Def / 12 SpD / 4 Spe
- Sucker Punch
- Swords Dance
- Knock Off
- Superpower

That's right, "bulky" Mega-Absol. This Absol can afford to switch in on Cresselia, and SD up. A combination of Ice Beam and Moonblast from 4 Sp.atk Cresselia does a maximum of 87,2 %, which means it can afford to switch in and attack/SD even with stealth rock up. And this assumes that Cresselia has the rare Moonblast in the first place. Still enough attack EV's to ensure a KO on every Cresselia after SD:

+2 196+ Atk Mega Absol Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 248-294 (109.2 - 129.5%) -- guaranteed OHKO

In case Cresselia Calm mind on the switch, it still survives +1 Moonblast even with stealth rocks:

+1 4 SpA Cresselia Moonblast vs. 252 HP / 12 SpD Mega Absol: 126-150 (73.2 - 87.2%) -- guaranteed 2HKO after Stealth Rock

Other comments:

4 EVs in speed creeps Breloom and Bisharp by 2 points, to nail them with superpower and have the initiative with priority.

Justified to provide a switch in to Bisharp Knock offs. The defense EV's are there to help it out against Breloom 1vs1, in case cresselia switches out for it:

252 Atk Technician Breloom Mach Punch vs. 252 HP / 44 Def Mega Absol: 144-170 (83.7 - 98.8%) -- guaranteed 2HKO
 
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Just a quick nitpick on Weavile's calcs, the second knock off won't be doing as much as the first one, so the information is inaccurate. In order for knock off to guarantee 2HKO a pokemon it needs a minimum 60% on the first hit.

ADD: Chandelure calcs are also set to level 100. Please change the levels to 50 when doing calculations.
I'm confused as to what I did wrong with the Weavile calcs. I put the Knock Off damage calcs for when Cress does and doesn't have an item. Should I just take out the "guaranteed 2HKO" part and replace it with a 3HKO since it's technically a 3HKO once Cress loses its item, or should I just include the calc with a Cress with no item?

Thnx in advance for the advice.
 
I'm confused as to what I did wrong with the Weavile calcs. I put the Knock Off damage calcs for when Cress does and doesn't have an item. Should I just take out the "guaranteed 2HKO" part and replace it with a 3HKO since it's technically a 3HKO once Cress loses its item, or should I just include the calc with a Cress with no item?

Thnx in advance for the advice.
You did nothing wrong with the calc itself (except including leftovers recovery, since the item is knocked off), it's just seems that you forgot to take the damage reduction on the second hit into account in the comments at the bottom: "LO is generally the superior item to get the guaranteed 2HKO" :)
 

Sharkeisha @ Sharpedonite
Ability: Rough Skin --> Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Crunch
-Waterfall
-protect
-Ice fang/ poison fang/ Zen headbutt

I chose this mega just for the ability of guaranteeing a 2HKOing on cresselia. It can survive a moonblast from 4 SpA Cresselia if they are even running it, other wise cresselia is basically walled :P If You run special its a little lucky for a 2HKO on a 252 HP / 252Def Cresselia. I would have suggested M-Beedrill but he is week to psychic :(

-252 Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Cresselia: 138-164 (60.7 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
-4 SpA Cresselia Moonblast vs. 0 HP / 0 SpD Mega Sharpedo: 82-98 (56.5 - 67.5%) -- guaranteed 2HKO

(p.s. couldnt find a mega gif x) )
 
I'm just posting a cool Pokémon that counters Cresselia.


Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dark Pulse
- Nasty Plot
- Fire Blast
- Will-O-Wisp / Sucker Punch

Modest/Mild Bulky-Attacker Mega Houndoom. It utterly destroys Cresselia, all Cress can do to it is thunderwave, switch or pray for Ice beam to freeze. Houndoom enjoys a free Nasty Plot buff. Under the sun, Dark Pulse usually scores an 2HKO and Ohkoes it if it doesn't invest in SpDef.

Damage calcs:
252+ SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 176+ SpD Cresselia in Sun: 297-351 (66.8 - 79%) -- guaranteed 2HKO after Leftovers recovery
(Mixed Cress.)
+2 252+ SpA Mega Houndoom Dark Pulse vs. 252 HP / 176+ SpD Cresselia: 384-452 (86.4 - 101.8%) -- 12.5% chance to OHKO
(Mixed Cress)
252+ SpA Mega Houndoom Dark Pulse vs. 252 HP / 176+ SpD Cresselia: 192-228 (43.2 - 51.3%) -- guaranteed 3HKO after Leftovers recovery
(Mixed Cress) - ok, not so cool, but you'll be mainly using Nasty Plot against it anyways. Cress can't do a thing against it.

0 SpA Cresselia Moonblast vs. 0 HP / 0 SpD Mega Houndoom: 59-70 (20.2 - 24%) -- guaranteed 5HKO
0 SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Houndoom: 28-33 (9.6 - 11.3%) -- possible 9HKO

0 SpA Cresselia Moonblast vs. 252 HP / 4 SpD Mega Houndoom: 59-70 (16.6 - 19.7%) -- guaranteed 6HKO
0 SpA Cresselia Ice Beam vs. 252 HP / 4 SpD Mega Houndoom: 28-33 (7.9 - 9.3%) -- possibly the worst move ever

0 SpA Cresselia Moonblast vs. 252 HP / 4 SpD Houndoom: 65-77 (18.3 - 21.7%) -- possible 5HKO
0 SpA Cresselia Ice Beam vs. 252 HP / 4 SpD Houndoom: 31-36 (8.7 - 10.1%) -- possibly the worst move ever


Should you run Timid, the results will be probably similar, but you have to Nasty Plot to deal good damage. That is, considering you're facing a Mixed Wall set, or a full special wall. Otherwise, it's a cakewalk. Either way, you are likely to get a good advantage in the match.

P.s. Run subs against status trouble.
 
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Ares

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