mhykah
QWILFISH IS GOD OP
QWILFISH IS GOD OP
While not exactly common in Battle Spot you will have to watch out for the Earthquake variants and the Fire Punch variants are pretty common for Ferrothorn. I do agree that a lot of Kangaskhan sets don't run those two moves, so for those you have yourself a good counter.For Khaaaaan, I've found that there is very little she can do about this:
Mawile @ Mawilite
Ability: Intimidate --> Huge Power
Nature: Brave/Adamant
EVs: 252 HP / 252 Atk. / 4 Def.
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Some calcs:
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 0 Def Mega Kangaskhan: 145-172 (68.3 - 81.1%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 0 Def Mega Kangaskhan: 129-153 (60.8 - 72.1%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 252 HP / 0 Def Mega Mawile: 31-37 (19.7 - 23.5%) -- possible 5HKO
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 0 Def Mega Mawile: 58-69 (36.9 - 43.9%) -- guaranteed 3HKO
+1 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 0 Def Mawile: 120-141 (76.4 - 89.8%) -- guaranteed 2HKO
Even if pre-Mega evolution, Kahn still can't do much considering Intimidate:
-1 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 0 Def Mawile: 54-63 (34.3 - 40.1%) -- guaranteed 3HKO (on normal Mawile factoring in Intimidate)
Mawile can come in on any attack an un-boosted Mega-Kangaskhan can throw, Intimidate it, and 2HKO it with Play Rough or Iron Head. Mega-Mawile works even better with Trick Room, out-speeding Kahn and downright laughing at its Sucker Punches.
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 0 Def Mawile: 42-49 (26.7 - 31.2%) -- guaranteed 4HKO
Touche, I'm an idiot. Forgot about that completely. Oh well. Thanks for pointing it out, though, it's probably best I learn. xDWhile not exactly common in Battle Spot you will have to watch out for the Earthquake variants and the Fire Punch variants are pretty common for Ferrothorn. I do agree that a lot of Kangaskhan sets don't run those two moves, so for those you have yourself a good counter.
-1 252 Atk Kangaskhan-Mega Earthquake vs. 252 HP / 0 Def Mawile-Mega: 192-226 (122.2 - 143.9%) -- guaranteed OHKO
-1 252 Atk Kangaskhan-Mega Fire Punch vs. 252 HP / 0 Def Mawile-Mega: 144-170 (91.7 - 108.2%) -- 50% chance to OHKO
Okay, fine, I lose. xP
But yeah basically non existent in dubs
While not exactly common in Battle Spot you will have to watch out for the Earthquake variants
Guess I just see those 35.3% of players :^)
But yeah basically non existent in dubs
Not to nitpick but do remember that if both Gallade and Kanga are in base forms Kanga is faster than this guy, so you can only outspeed after Mega-Evolving, meaning the only way you're checking it is if Gallade's already Mega-Evolved before switching in. Turn order is set before Mega Evolving after all!Gamefreak: Hey Kanga is 2 OP, lets make something to check it. Result:
@ Galladite
Ability: Steadfast/Justified > Inner Focus
Level: 50
Shiny: Dosen't matter
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut/Zen Headbutt
- Ice Punch/Swords Dance
- Knock Off
So here is a pretty quick and easy answer to Mega Kangaskhan, who is able to OHKO all but the most physically invested variants. Just dont switch in unless you KNOW its going to Sucker Punch.
252 Atk Mega Gallade Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 246-290 (116 - 136.7%) -- guaranteed OHKO
252 Atk Mega Gallade Close Combat vs. 0 HP / 0 Def Mega Kangaskhan: 246-290 (136.6 - 161.1%) -- guaranteed OHKO
252 Atk Mega Gallade Close Combat vs. 252 HP / 252+ Def Mega Kangaskhan: 176-210 (83 - 99%) -- guaranteed 2HKO
Oh and you outspeed
I already knew that, I'm just saying after Mega Evolving. Il update i guessNot to nitpick but do remember that if both Gallade and Kanga are in base forms Kanga is faster than this guy, so you can only outspeed after Mega-Evolving, meaning the only way you're checking it is if Gallade's already Mega-Evolved before switching in. Turn order is set before Mega Evolving after all!
Well I guess the main point I wanted to bring up was that in a 3v3 environment, that looks like an awful lot of hoops to jump through. Maybe if you had Protect on him somewhere? At least if both find themselves on the field at the same time and Gallade's still in base you aren't outright forced to switch/sac and need something else to tank the coming Return/Double-Edge.I already knew that, I'm just saying after Mega Evolving. Il update i guess