Roleplay Battle Subway Challenge: AOPSUser

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Only AOPSUser, & the current referee may post in this thread at any given time. Any other post made not related to AOPSUser's Subway Challenge will be moderated.

And today, the Battle Subway has been challenged by AOPSUser! How will he fare on this train, let us find out!

Gonna give this a go.

Thread: none
Mode: Singles
Streak: What?
Pokemon:
-Cyclohm (leading)
-Slowking
-Revenankh
Abilities:
Cyclohm: Shield Dust
Slowking: Regenerator
Revenankh: Shed Skin


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam

Total: 44

Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 4
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split

Total: 38/90

Slowking "Hermit" (F)
Nature: Bold (+Defense, -Attack)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Water Pulse
Zap Cannon
Brine

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Swagger
Trick Room

Total: 56/117

Challenge 1: Battle 1

RNG Adjust: ((1×5)÷12)=5÷12=0%

Psychic John wants to fight!
"I see it...a rough time...ahead..on the train...but...the question is...for who..."
(Pokemon Roll [1-50]: 43/50; Lampent)
(Ability Roll [Flash Fire/Flame Body/Shadow Tag]: 3/3 ; Shadow Tag)

"Lampent...make sure...the opponent...does not...escape..."

Lampent (F)

Nature:
Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13

Attacks:

Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno

Clear Smog
Endure
Heat Wave

Spite

Hidden Power Fighting 7
Sunny Day
Telekinesis
Solarbeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room


TURN ORDER
AOPSUser sends out Gandalf (Automatic).
Psychic John sends out Lampent (Automatic).
Psychic John issues actions.
AOPSUser issues actions.
Its_A_Random refs.
--------------------

"Our opponent...has no items...perhaps...this might be...an advantage...to us?"

Fire Blast
> Shadow Ball > Fire Blast
IF Gandalf uses Protect successfully without transfer, AND the Weather is currently not Sun, THEN use Sunny Day on the first instance.
IF Rain Dance is issued, THEN use Sunny Day that action.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3

"I see it...showers...coming towards us..."
--------------------
ROUND ONE

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 110 / 100
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Psychic John A

Lampent (F) @ Life Orb
Abilities: Shadow Tag
HP/EN: 90 / 100
Stats: 1 / 2 / 4 / 2 / 55
SC/WC/BRT: 1 / 2 / 13
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Surf!
(Crit Roll [<=625]: 8264/10000; No Crit)
It is Super Effective!
Lampent took ((10+4.5)×1.5)=21.75 Damage!
Gandalf used 7 Energy!

Lampent used Fire Blast!
(Hit Roll [<=8500]: 6715/10000; Hit)
(Crit Roll [<=625]: 9321/10000; No Crit)

It is not very effective...
Gandalf took ((15+3+1.5)÷1.5)=13 Damage!
Lampent took Life Orb Recoil (2 Damage)!
Lampent used 7 Energy!
---
ACTION TWO
Gandalf used Hydro Pump!
(Hit Roll [<=8000]: 4274/10000; Hit)
(Crit Roll [<=625]: 4319/10000; No Crit)

It is Super Effective!
Lampent took ((12+4.5)×1.5)=24.75 Damage!
Gandalf used 8 Energy!

Lampent used Shadow Ball!
(Crit Roll [<=625]: 2112/10000; No Crit)
Gandalf took (11+3+1.5)=15.5 Damage!
Lampent took Life Orb Recoil (2 Damage)!
Lampent used 5 Energy!
---
ACTION THREE
Gandalf used Surf!
(Crit Roll [<=625]: 9748/10000; No Crit)
It is Super Effective!
Lampent took ((10+4.5)×1.5)=21.75 Damage!
Gandalf used 7 Energy!

Lampent used Fire Blast!
(Hit Roll [<=8500]: 5043/10000; Hit)
(Crit Roll [<=625]: 1048/10000; No Crit)

It is not very effective...
Gandalf took ((15+3+1.5)÷1.5)=13 Damage!
Lampent took Life Orb Recoil (2 Damage)!
Lampent used 7 Energy!
---
END ROUND

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 68 / 78
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Psychic John A

Lampent (F) @ Life Orb
Abilities: Shadow Tag
HP/EN: 16 / 81
Stats: 1 / 2 / 4 / 2 / 55
SC/WC/BRT: 1 / 2 / 13
Boosts: None
Status: None
--------------------

"Yes...I see it...my inevitable drowning..."

TURN ORDER
AOPSUser issues actions.
Psychic John issues actions.
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#5

"This is...inevitable..."

Shadow Ball > Shadow Ball > Shadow Ball
--------------------
ROUND TWO

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 68 / 78
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Psychic John A

Lampent (F) @ Life Orb
Abilities: Shadow Tag
HP/EN: 16 / 81
Stats: 1 / 2 / 4 / 2 / 55
SC/WC/BRT: 1 / 2 / 13
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Surf!
(Crit Roll [<=625]: 1318/10000; No Crit)
It is Super Effective!
Lampent took ((10+4.5)×1.5)=21.75 Damage!
Gandalf used 11 Energy!

Lampent Fainted!
Gandalf gained 1x Counter!


AOPSUser wins 1-0!
---
END ROUND

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 68 / 67
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Psychic John X

Lampent (F) @ Life Orb
Abilities: Shadow Tag
HP/EN: KO / 81
Stats: 1 / 2 / 4 / 2 / 55
SC/WC/BRT: 1 / 2 / 13
Boosts: None
Status: None
--------------------

"As forecast...My own demise..."

TURN ORDER

AOPSUser cheers while his Pokemon are healed (No Post Necessary).
Battle #2 Begins.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6
Challenge 1: Battle 2
RNG Adjust: ((2×5)÷12)=10÷12=0%

Pokemon Ranger Lola wants to fight!
"Fight for the Nature! Preserve the Nature of this train!"
(Pokemon Roll [1-50]: 42/50; Eelektrik)
(Ability Roll [Levitate]: 1/1 ; Levitate)

"Eelektrik has the tools to keep this train afloat!"

Eelektrik (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Giga Drain
Knock Off
Signal Beam

Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team


TURN ORDER
AOPSUser sends out Gandalf (Automatic).
Pokemon Ranger Lola sends out Eelektrik (Automatic).
Pokemon Ranger Lola issues actions.
AOPSUser issues actions.
Its_A_Random refs.
--------------------

"This is going to be a little bit too difficult for us..."

Thunderbolt (Gem) > Thunder (Gem) > Thunderbolt (Gem)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8

"Well, this match will certainly not end in my victory as it stands..."
--------------------
ROUND ONE

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 110 / 100
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Pokemon Ranger Lola A

Eelektrik (F) @ Electric Gem (5)
Abilities: Levitate
HP/EN: 100 / 100
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Dragon Pulse!
(Crit Roll [<=625]: 5596/10000; No Crit)
Eelektrik took (9+3+3)=15 Damage!
Gandalf used 6 Energy!

Eelektrik used Thunderbolt (Gem)!
(Crit Roll [<=625]: 3092/10000; No Crit)
It is not very effective...
Gandalf took ((13+3+1.5)÷2.25)=7.778 Damage!
Eelektrik's Electric Gem was partially consumed!
Eelektrik used 6 Energy!
---
ACTION TWO
Gandalf used Dragon Pulse!
(Crit Roll [<=625]: 1240/10000; No Crit)
Eelektrik took (9+3+3)=15 Damage!
Gandalf used 10 Energy!

Eelektrik used Thunder (Gem)!
(Hit Roll [<=7000]: 6200/10000; Hit)
(Crit Roll [<=625]: 2514/10000; No Crit)

It is not very effective...
Gandalf took ((15+3+1.5)÷2.25)=8.667 Damage!
Eelektrik's Electric Gem was partially consumed!
Eelektrik used 7 Energy!
---
ACTION THREE
Gandalf used Dragon Pulse!
(Crit Roll [<=625]: 2744/10000; No Crit)
Eelektrik took (9+3+3)=15 Damage!
Gandalf used 14 Energy!

Eelektrik used Thunderbolt (Gem)!

(Crit Roll [<=625]: 620/10000; Crit)
A Critical Hit!
It is not very effective...
Gandalf took ((13+3+3+1.5)÷2.25)=9.111 Damage!
Eelektrik's Electric Gem was partially consumed!
Eelektrik used 6 Energy!
---
END ROUND

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 84 / 70
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Pokemon Ranger Lola A

Eelektrik (F) @ Electric Gem (2)
Abilities: Levitate
HP/EN: 55 / 81
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: None
--------------------

"I wish this Eelektrik had more tools..."

TURN ORDER
AOPSUser issues actions.
Pokemon Ranger Lola issues actions.
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10

"Well Eelektrik, we do not have much to lose here..."

Rain Dance
> Thunderbolt (Gem) > Thunder + Thunder combo (Gem)
--------------------
ROUND TWO

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 84 / 70
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Pokemon Ranger Lola A

Eelektrik (F) @ Electric Gem (2)
Abilities: Levitate
HP/EN: 55 / 81
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Draco Meteor!
(Crit Roll [<=625]: 6110/10000; No Crit)
Eelektrik took (4+3+3)=20 Damage!
Gandalf's Sp. Attack dropped 2 Stages!
Gandalf used 9 Energy!

Eelektrik used Rain Dance!
It started to rain!
Eelektrik used 10 Energy!

Rain continues to fall...
---
ACTION TWO
Gandalf used Dragon Pulse!
(Crit Roll [<=625]: 6291/10000; No Crit)
Eelektrik took (9+3+3-3.5)=11.5 Damage!
Gandalf used 6 Energy!

Eelektrik used Thunderbolt (Gem)!
(Crit Roll [<=625]: 8671/10000; No Crit)
It is not very effective...
Gandalf took ((13+3+1.5)÷2.25)=7.778 Damage!
Eelektrik's Electric Gem was partially consumed!
Eelektrik used 6 Energy!

Rain continues to fall...
---
ACTION THREE
Gandalf used Dragon Pulse!
(Crit Roll [<=625]: 7284/10000; No Crit)
Eelektrik took (9+3+3-3.5)=11.5 Damage!
Gandalf used 10 Energy!

Eelektrik used a Thunder + Thunder combo (Gem)!
(BEC=20, 65 > 20; Combo works)
(Crit Roll [<=625]: 483/10000; Crit)

A Critical Hit!
It is not very effective...
Gandalf took ((30+3+3+1.5)÷2.25)=16.667 Damage!
Eelektrik's Electric Gem was fully consumed!
Eelektrik used ((8+2)×3.5-1)=34 Energy!

Rain continues to fall...

Gandalf's Sp. Attack decayed 1 Stage!
---
END ROUND

RAIN CONTINUES TO FALL...(3r)

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 60 / 45
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: -1 Sp. Attack
Status: None

Pokemon Ranger Lola A

Eelektrik (F) @ Electric Gem
Abilities: Levitate
HP/EN: 12 / 31
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: Cooldown (1a)

TURN ORDER
Pokemon Ranger Lola issues actions.
AOPSUser issues actions.
Its_A_Random refs.
--------------------

"Yup, we are goners Eelektrik..."

N/A > Thunderbolt > Thunder
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12

"Well, we did the best we could..."
--------------------
ROUND THREE

RAIN CONTINUES TO FALL...(3r)

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 60 / 45
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: -1 Sp. Attack
Status: None

Pokemon Ranger Lola A

Eelektrik (F) @ Electric Gem
Abilities: Levitate
HP/EN: 12 / 31
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: Cooldown (1a)

BEGIN ROUND
---
ACTION ONE
Gandalf used Weather Ball!
(Crit Roll [<=625]: 3378/10000; No Crit)
Eelektrik took (13+3)=16 Damage!
Gandalf used 7 Energy!

Eelektrik Fainted!
Gandalf gained 1x Counter!


AOPSUser wins 1-0!
---
END ROUND

RAIN CONTINUES TO FALL...(2r)

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 60 / 38
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: -1 Sp. Attack
Status: None

Pokemon Ranger Lola X

Eelektrik (F) @ Electric Gem
Abilities: Levitate
HP/EN: KO / 31
Stats: 3 / 3 / 4 / 3 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: None
Status: Cooldown (1a)
--------------------

"I shall make you fight for nature one day!"

TURN ORDER
AOPSUser cheers while his Pokemon are healed (No Post Necessary).
Battle #3 Begins.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13
Challenge 1: Battle 3
RNG Adjust: ((3×5)÷12)=15÷12=1%

Linebacker Bruce wants to fight!
"ME BLOCK YOUR TRAIN PROGRESS!!!"
(Pokemon Roll [1-50]: 11/50; Boldore)
(Ability Roll [Sturdy/Sand Force]: 2/2; Sand Force)

"ME USE BIG ROCK THING WITH SAND POWERS!!!"

Boldore (M)

Nature:
Careful
+1 SpD, -1 SpA

Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: 4 [5]
Def: 4 [5]
SpA-: 1
SpD+: 3
Spe: 20
SC: 2
WC: 5
BST: 16

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defence
Smack Down
Power Gem
Sandstorm

Autotomise
Gravity
Heavy Slam

Block

Protect
Frustration
Earthquake
Rock Tomb
Rock Polish
Bulldoze
Rock Slide
Substitute
Rock Smash


TURN ORDER
AOPSUser sends out Gandalf (Automatic).
Linebacker Bruce sends out Boldore (Automatic).
Linebacker Bruce issues actions.
AOPSUser issues actions.
Its_A_Random refs.
--------------------

"ME SMASH ME WAY TO A TOUCHDOWN!!!"

Earthquake > Bulldoze > Earthquake
IF Magnet Rise is issued, THEN use Smack Down that action.
IF Bide is issued, THEN use Substitute (15 HP) on the first Bide action.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15
Yeah, IRC consensus appears to be no to that combo... :S

"ME WEATHER YOUR COUNTER ATTACK!!!"
--------------------
ROUND ONE

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 110 / 100
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Linebacker Bruce A

Boldore (M) @ Link Cable
Abilities: Sand Force
HP/EN: 100 / 100
Stats: 5 / 5 / 1 / 3 / 20
SC/WC/BRT: 2 / 5 / 16
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Surf!
(Crit Roll [<=525]: 9117/10000; No Crit)
It is Super Effective!
Boldore took ((10+3)×1.5)=19.5 Damage!
Gandalf used 7 Energy!

Boldore used Earthquake!

(Crit Roll [<=725]: 9751/10000; No Crit)
It is Super Effective!
Gandalf took ((10+1.5)×1.5)=17.25 Damage!
Boldore used 7 Energy!
---
ACTION TWO
Gandalf used Surf!
(Crit Roll [<=525]: 6343/10000; No Crit)
It is Super Effective!
Boldore took ((10+3)×1.5)=19.5 Damage!
Gandalf used 11 Energy!

Boldore used Bulldoze!
(Crit Roll [<=725]: 4456/10000; No Crit)
It is Super Effective!
Gandalf took ((6+1.5)×1.5)=11.25 Damage!
Boldore used 5 Energy!
---
ACTION THREE
Gandalf used Surf!
(Crit Roll [<=525]: 5512/10000; No Crit)
It is Super Effective!
Boldore took ((10+3)×1.5)=19.5 Damage!
Gandalf used 15 Energy!

Boldore used Earthquake!
(Crit Roll [<=725]: 7510/10000; No Crit)
It is Super Effective!
Gandalf took ((10+1.5)×1.5)=17.25 Damage!
Boldore used 7 Energy!
---
END ROUND

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 64 / 67
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Linebacker Bruce A

Boldore (M) @ Link Cable
Abilities: Sand Force
HP/EN: 41 / 81
Stats: 5 / 5 / 1 / 3 / 20
SC/WC/BRT: 2 / 5 / 16
Boosts: None
Status: None
--------------------

"ME READY COUNTER OFFENCE!"

TURN ORDER
AOPSUser issues actions.
Linebacker Bruce issues actions.
Its_A_Random refs.
 
#16
Substitute (25 HP) --- Surf --- Surf
IF Mud-Slap, AND you do not have a Substitute up, Substitute (15 HP).
IF Sand-Attack, AND you do not have a Substitute up, Substitute (15 HP).
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#17

"ME BREAK YOUR NECK WITH REAL POWER!!!"

Rock Blast + Rock Blast combo > N/A (Rock Blast + Rock Blast combo) > Earthquake + Earthquake combo
--------------------
ROUND TWO

AOPSUser A

Gandalf (M)
Abilities: Shield Dust
HP/EN: 64 / 67
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Linebacker Bruce A

Boldore (M) @ Link Cable
Abilities: Sand Force
HP/EN: 41 / 81
Stats: 5 / 5 / 1 / 3 / 20
SC/WC/BRT: 2 / 5 / 16
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Gandalf used Substitute (25 HP)!
Gandalf created a 25 HP Substitute!
Gandalf used 24 Energy!

Boldore used a Rock Blast + Rock Blast combo!
(BEC=18, 81 > 18; Combo works)
(Hit Roll [<=8200]: 4086/10000; Hit)
(# Hits Roll [2a/2a/3a/3a/4a/5a]: 8856/10000; 5 Hits)
(Crit Rolls [<=725/10000]: 2364, 2859, 1741, 6164, 4771; No Crits)

Hit 5 Times!
Gandalf's Substitute took (33.75+3+1.5)=38.25 Damage!
Gandalf's Substitute faded!
The attack pierced the Substitute!
Gandalf took (38.25-25)=13.25 Damage!
Boldore used ((7+2)×3.5-1)=30.5 Energy!
---
ACTION TWO
Gandalf used Surf!
(Crit Roll [<=525]: 3570/10000; No Crit)
It is Super Effective!
Boldore took ((10+3)×1.5)=19.5 Damage!
Gandalf used 7 Energy!

Boldore must recharge!
---
ACTION THREE
Gandalf used Surf!
(Crit Roll [<=525]: 9352/10000; No Crit)
It is Super Effective!
Boldore took ((10+3)×1.5)=19.5 Damage!
Gandalf used 11 Energy!

Boldore used an Earthquake + Earthquake combo!

(BEC=18, 50.5 > 18; Combo works)
(Crit Roll [<=725]: 8466/10000; No Crit)

It is Super Effective!
Gandalf took ((22.5+1.5)×1.5)=36 Damage!
Boldore used ((7+2)×3.5)=31.5 Energy!

Gandalf Fainted!


Linebacker Bruce wins 1-0!
---
END ROUND

AOPSUser X

Gandalf (M)
Abilities: Shield Dust
HP/EN: KO / 25
Stats: 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 4 / 4 / 20
Boosts: None
Status: None

Linebacker Bruce A

Boldore (M) @ Link Cable
Abilities: Sand Force
HP/EN: 2 / 19
Stats: 5 / 5 / 1 / 3 / 20
SC/WC/BRT: 2 / 5 / 16
Boosts: None
Status: Cooldown (1a)
--------------------

"ME BREAK YOU FOR A TOUCHDOWN!!!"

Most unfortunate, AOPSUser. Better luck next time!

PRIZES

AOPSUSER
1 (Battle 1 Win) + 2 (Battle 2 Win) = 3 CC
Gandalf: 9 MC, 2 KOC

ITS_A_RANDOM
2 (Base) + 2 (Battle 1) + 2 (Battle 2) + 2 (Battle 3) = 8 UC

You may re-challenge the Battle Subway starting 10/10/2012 at 10:41:35 GMT.

Cheers!
Its_A_Random
 
#18


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest

Total: 51/85



Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar

Total: 66/116



Slowking "Hermit" (F)
Nature: Bold (+Defense, -Attack)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Water Pulse
Zap Cannon
Brine

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Swagger
Trick Room
Pay Day
Body Slam

Total: 58/117
Battle 1



Ace Trainer Graham wants to battle!
Hello dude, let's see what you've got!

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 45/50 (Cryogonal)
RNG Roll (Ability) [1-3]: 1/1 (Levitate)

Let me introduce you to a cool friend of mine!


Cryogonal (—)

Nature:
Modest
+1 SpA, -1 Atk

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item:
Ice Gem

Stats:
HP: 100
Atk-: 1
Def: 2
SpA+: 4
SpD: 5
Spe: 105
SC: 2
WC: 5
BST: 19

Attacks:
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam
Ice Beam
Light Screen
Reflect
Sheer Cold

Knock Off
Iron Defense

Hail
Hidden Power Electric 7
Blizzard
Hyper Beam
Protect
Frost Breath
Substitute
Flash Cannon

Let it slide...



Let see what this weather does to you!

Cryogonal: Light Screen ~ Ice Beam [Gem] ~ Ice Beam [Gem]
*If Gandalf uses Thunder Wave and you're faster than it then use Substitute [15] and push actions
*If Gandalf uses Bide (Hold) when you target him then use Hail & Knock Off depending on the number of actions used
 
#20

Cryogonal

HP: 100
En: 100
Ice Gem
Status: ~
Boosts: ~
Other: ~


.........vs


Gandalf



HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Cryogonal used Light Screen!
Cryogonal created a light barrier!
Cryogonal's team Special Defense rose!
-8 energy

Gandalf used Shock Cannon!
RNG Roll (To Crit) [<=625 Crit]: 993/10000 (No)
(18 - 5 + 3) x 1.0 = 16 ~ 16 damage (Cryogonal)
Cryogonal was paralysed! (25%)
-19 energy


Action 2

Gandalf is Tired!
Gandalf has to Cooldown!

Cryogonal used Ice Beam!
RNG Roll (Paralysis) [<=2500 Yes]: 4897/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2089/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 2079/10000 (No)
(10 + 3 + 3 + 1.5) x 1.0 = 26.25 ~ 25.25 damage (Gandalf)
-6 energy


Action 3

Gandalf used Substitute [15]!
Gandalf created a Substitute!
-15 Hp [Sub]
-12 energy

Cryogonal used Ice Beam!
RNG Roll (Paralysis) [<=2500 Yes]: 7824/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 4277/10000 (No)
(10 + 3 + 3 + 1.5) x 1.0 = 26.25 ~ 40.25 damage (Gandalf)
Gandalf's substitute took the damage!
Gandalf's substitute fainted!
-10 energy
.


Cryogonal

HP: 84
En: 76
Ice Gem (3)
Status: Paralysed (20%)
Boosts: ~
Other: Light Screen (3a)


.........vs


Gandalf



HP: 70
En: 69
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................


You will have to try harder if you want to hide from my frezing wrath!
 
#22



You will have to try harder if you want to hide from my frezing wrath!

Cryogonal: Aurora Beam [Gem] ~ Ice Beam [Gem] ~ Ice Beam [Gem]
..........................................................................

Cryogonal

HP: 84
En: 76
Ice Gem (3)
Status: Paralysed (20%)
Boosts: ~
Other: Light Screen (3a)


.........vs


Gandalf



HP: 70
En: 69
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Gandalf used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 2864/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5140/10000 (No)
(10 - 5 + 2) x 1.5 = 10.5 ~ 10.5 damage (Cryogonal)
-7 energy

Cryogonal used Aurora Beam!
RNG Roll (Paralysis) [<=2500 Yes]: 6097/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 9474/10000 (No)
RNG Roll (-1 Atk) [<=1000 Yes]: 4356/10000 (No)
(7 + 3 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Gandalf)
-4 energy


Action 2

Gandalf used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 6270/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 2299/10000 (No)
(10 - 5 + 2) x 1.5 = 10.5 ~ 10.5 damage (Cryogonal)
-11 energy

Cryogonal used Ice Beam!
RNG Roll (Paralysis) [<=2500 Yes]: 5422/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 4057/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 5003/10000 (No)
(10 + 3 + 3 + 1.5) x 1.0 = 26.25 ~ 48 damage (Gandalf)
-6 energy


Action 3

Gandalf used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 2310/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5103/10000 (No)
(10 - 5 + 2) x 1.5 = 10.5 ~ 10.5 damage (Cryogonal)
-15 energy

Cryogonal used Ice Beam!
RNG Roll (Paralysis) [<=2500 Yes]: 5091/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 982/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 6628/10000 (No)
(10 + 3 + 3 + 1.5) x 1.0 = 26.25 ~ 74.25 damage (Gandalf)
Gandalf's substitute took the damage!
Gandalf's substitute fainted!
-10 energy
.


Cryogonal

HP: 54
En: 56
None
Status: Paralysed (15%)
Boosts: ~
Other: ~
.........vs


Gandalf



HP: KO
En: KO
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................


When you're dealing with the world you can never win.

I hope you come back, I can't have enough of this...

AOPSUser: 1 CC
Gandalf: 3 MC


Gerard
(°^°): (2 x 1) + 2 = 4 UC​
 

LouisCyphre

heralds disaster.
#23
Only AOPSUser, & the current referee may post in this thread at any given time. Any other post made not related to AOPSUser's Subway Challenge will be moderated.

Name: AOPSUser
Format: Singles
Thread: Here
Pokemon:


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Dragon Tail
Trick Room

Total: 71/85


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down

Dispel
Shadow Mend


Total: 44/90


Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 9
DC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Water Pulse
Zap Cannon
Brine
Pay Day
Body Slam

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Swagger
Trick Room

Total: 58/117
Roll for Pokemon: 39 / 50
Roll for Ability: 3/3

Worker Eugine would like to battle!

I make a sport out of making streaks during my breaks! I don't tend to get very far, though...


Kiki
(Joltik @ Life Orb w/ Swarm)



Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Faint Attack
Pin Missile

Bounce

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge



We're in for a doozy here, girl...

Kiki - Light Screen | Hidden Power | Hidden Power
First, upon a damaging Fire-type attack, Bounce that action and push actions down.
Second, if Gandalf is on cooldown, Substitute (15) and push actions down.
 
#25

Cyclohm (M)
HP: 110
En: 100
Ranks: 1/4/5/3
Speed: 80
SC/WC: 4/4
Ability: Shield Dust
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Joltik (F)
HP: 90
En: 100
Ranks: 3/1/2/2
Speed: 65
SC/WC: 1/1
Ability: Swarm
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Cyclohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 2845/10000 (No)
(10+2+(7.5-3))*1.5 = 24.75 damage
RNG Roll (Effect) [<=1000 Effect]: 1019/10000 (No)
-7 energy
Joltik sprang up!
Joltik used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 7142/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6963/10000 (No)
(8+3+(4.5-6))/1.5 = 6.333 damage
-2 HP due to Life Orb (Joltik)
-9.333 energy

Action 2:
Cyclohm used Fire Blast!
RNG Roll (Hit) [<=8500 Hit]: 6855/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7950/10000 (No)
(12+2+(7.5-3))*1.5 = 27.75 damage
RNG Roll (Effect) [<=1000 Effect]: 750/10000 (Effect)
Status Change: BRN (Joltik)
-7 energy
Joltik sprang up!
Joltik used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 726/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4731/10000 (No)
(8+3-3+(4.5-6))/1.5 = 4.333 damage
-2 HP due to Life Orb (Joltik)
-13.333 energy
Post-action:
-2 HP due to BRN (Joltik)

Action 3:
Cyclohm used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 28/10000 (Crit)
(10+3+2+(7.5-3))*1.5 = 29.25 damage
-7 energy
Joltik sprang up!
Joltik used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 1320/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7135/10000 (No)
(8+3-3+(4.5-6))/1.5 = 4.333 damage
-2 HP due to Life Orb (Joltik)
-17.333 energy
Joltik fainted!



Cyclohm (M)
HP: 85
En: 78
Ranks: 1/4/5/3
Speed: 80
SC/WC: 4/4
Ability: Shield Dust
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Joltik (F)
HP: KO
En: KO
Ranks: 3/1/2/2
Speed: 65
SC/WC: 1/1
Ability: Swarm
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A

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"This is all kinds of pathetic."