Only AOPSUser, & the current referee may post in this thread at any given time. Any other post made not related to AOPSUser's Subway Challenge will be moderated. And today, the Battle Subway has been challenged by AOPSUser! How will he fare on this train, let us find out! Challenge 1: Battle 1 RNG Adjust: ((1×5)÷12)=5÷12=0% Psychic John wants to fight! "I see it...a rough time...ahead..on the train...but...the question is...for who..." (Pokemon Roll [1-50]: 43/50; Lampent) (Ability Roll [Flash Fire/Flame Body/Shadow Tag]: 3/3 ; Shadow Tag) "Lampent...make sure...the opponent...does not...escape..." Lampent (F) @ Life Orb (Move your mouse to reveal the content) Lampent (F) @ Life Orb (open) Lampent (F) @ Life Orb (close) Lampent (F) Nature: Modest +1 SpA, -1 Atk Type: Ghost / Fire Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk-: 1 Def: 2 SpA+: 4 SpD: 2 Spe: 55 SC: 1 WC: 2 BST: 13 Attacks: Ember Astonish Minimise Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Inferno Clear Smog Endure Heat Wave Spite Hidden Power Fighting 7 Sunny Day Telekinesis Solarbeam Psychic Shadow Ball Fire Blast Overheat Psych Up Trick Room TURN ORDER AOPSUser sends out Gandalf (Automatic). Psychic John sends out Lampent (Automatic). Psychic John issues actions. AOPSUser issues actions. Its_A_Random refs. -------------------- "Our opponent...has no items...perhaps...this might be...an advantage...to us?" Fire Blast > Shadow Ball > Fire Blast IF Gandalf uses Protect successfully without transfer, AND the Weather is currently not Sun, THEN use Sunny Day on the first instance. IF Rain Dance is issued, THEN use Sunny Day that action.