Battle Subway Challenge: Athenodoros

It has been far far too long since I continued my challenge:

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3448055

Abilities:
Typhon: Hydration
Astraea: Natural Cure
Nidhogg: Multiscale

Items:
Typhon: Expert Belt
Astraea: Life Orb
Nidhogg: Enigma Berry


Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave


Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)

EC: Doesn't Evolve
MC: 1
DC: Unlocked

Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump
-Solarbeam
-Signal Beam
-Hidden Power Fighting (7)
-Substitute
-Bide
-Roar
-Bulldoze
-Protect
-Brine
-Shock Wave


Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115

EC: Fully Evolved
MC: 1
DC: Unlocked

Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
Battle 5


PKMN Ranger Carmen Sandiego wants to fight!
"Where in the world am I? Right here for now!"

Format: 1v1 Singles
RNG Adjust: 2%

RNG roll(s) for Pokemon:
15/40

Pokemon:

Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Refresh
Sleep Talk

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf

Turn Order:

Athenodoros sends out the first Pokemon in his challenge list.
PKMN Ranger Carmen Sandiego sends out her Pokemon and issues actions.
Athenodoros issues actions.
REFEREE
 

Athenodoros

Official Smogon Know-It-All
Dammit, I forgot to get Hidden Power Grass before the challenge. This doesn't look good. Oh well, out you come, Dragonite!

 

"Get ready for a world of experience descended upon you!"

RNG rolls for ability:
1/2

"Hydration powers activate!"


Paliptoad (M)
Ability: Hydration
Item: Rindo Berry

Rain Dance ~ Hidden Power ~ Scald
IF (Dragonite uses Substitute) THEN (Replace all remaining actions with Hidden Power)
 

Palpitoad
HP: 100
EN: 100
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry
STAT: N/A
OTHR: N/A


Dragonite
HP: 100
EN: 100
SPE: 80
NATR: Mild
ABIL: Multiscale
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Dragonite used Double Team!
Other Change: Clones (4)
-16 energy
Paliptoad used Rain Dance!
Arena Change: Rain (4r)
-10+1 energy

Action 2:

Dragonite used Hurricane!
RNG Roll (To-Crit) [<=43 Crit]: 89/1000 (No)
(12+3+4.5) x 1.0 = 19.5 ~ 20 damage
RNG Roll (To-CNF) [<=280 CNF]: 592/1000 (No)
-8+1 energy
Palpitoad used Hidden Power!
RNG Roll (To-Hit) [<=220 Hit]: 55/1000 (Hit)
Other Change: Clones (0)
RNG Roll (To-Crit) [<=83 Crit]: 424/1000 (No)
(7) x 2.25 = 15.75 ~ 16 damage
Multiscale Activates
(16 / 2) = 8 damage
Item Change: Enigma Berry (1)
+8 HP Dragonite (Enigma Berry)
-5 energy


Action 3:

Dragonite used Hurricane!
RNG Roll (To-Crit) [<=43 Crit]: 854/1000 (No)
(12+3+4.5) x 1.0 = 19.5 ~ 20 damage
RNG Roll (To-CNF) [<=280 CNF]: 55/1000 (CNF)
RNG Roll (Degree) [1-353:2, 354-686:3, 687-1000:4]: 893/1000 (4)
Other Change: CNF (4)
-8+1-4 energy
Palpitoad is confused!
RNG Roll (To-CNF) [<=480 CNF]: 828/1000 (No)
Other Change: CNF (3)
Palpitoad used Scald!
RNG Roll (To-Crit) [<=83 Crit]: 230/1000 (No)
(8+3+3) x 0.67 = 9.33 ~ 9 damage
Multiscale Activates
(9 / 2) = 4.5 ~ 5 damage
RNG Roll (To-BRN) [<=320 BRN]: 175/1000 (BRN)
Other Change: BRN (2)
-6+1 energy
Post-Action:
-2 HP Dragonite (BRN)


Palpitoad
HP: 60
EN: 81
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry
STAT: N/A
OTHR: CNF (3)


Dragonite
HP: 93
EN: 66
SPE: 80
NATR: Mild
ABIL: Multiscale
ITEM: Enigma Berry (1)
STAT: N/A
OTHR: BRN (2)

Arena: Rain (3r)

Turn Order:

Athenodoros issues actions.
PKMN Ranger Carmen Sandiego issues actions.
REFEREE
 

Athenodoros

Official Smogon Know-It-All
Just keep going the way you are!

Hurricane => Hurricane => Hurricane
The second time he uses Hidden Power, use Roost instead.
 

Palpitoad
HP: 60
EN: 81
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry
STAT: N/A
OTHR: CNF (3)


Dragonite
HP: 93
EN: 66
SPE: 80
NATR: Mild
ABIL: Multiscale
ITEM: Enigma Berry (1)
STAT: N/A
OTHR: BRN (2)

Arena: Rain (3r)

Action 1:

Dragonite used Hurricane!
RNG Roll (To-Crit) [<=43 Crit]: 590/1000 (No)
(12+3+4.5) x 1.0 = 19.5 ~ 20 damage
RNG Roll (To-CNF) [<=280 CNF]: 39/1000 (No)
RNG Roll (Degree) [1-353:2, 354-686:3, 687-1000:4]: 940/1000 (4)
Other Change: CNF (4)
-8+1 energy
Palpitoad is confused!
RNG Roll (To-CNF) [<=480 CNF]: 368/1000 (CNF)
Other Change: CNF (2)
Palpitoad hit itself in confusion!
(4) x 1.0 = 4 damage
-3 energy
Post-Action:
-2 HP Dragonite (BRN)

Action 2:

Dragonite used Hurricane!
RNG Roll (To-Crit) [<=43 Crit]: 821/1000 (No)
(12+3+4.5) x 1.0 = 19.5 ~ 20 damage
-8+1-4 energy
Palpitoad is confused!
RNG Roll (To-CNF) [<=480 CNF]: 206/1000 (CNF)
Other Change: CNF (0)
Palpitoad hit itself in confusion!
(4) x 1.0 = 4 damage
-3 energy
Post-Action:
-2 HP Dragonite (BRN)

Action 3:

Dragonite used Hurricane!
RNG Roll (To-Crit) [<=43 Crit]: 821/1000 (No)
(12+3+4.5) x 1.0 = 19.5 ~ 20 damage
Paliptoad fainted!
-8+1-8 energy
Post-Action:
-2 HP Dragonite (BRN)


Palpitoad
HP: KO
EN: KO
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry
STAT: N/A
OTHR: N/A


Dragonite
HP: 87
EN: 33
SPE: 80
NATR: Mild
ABIL: Multiscale
ITEM: Enigma Berry (1)
STAT: N/A
OTHR: BRN (2)

Arena: Rain (3r)

Turn Order:

Athenodoros's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 6


Scientist Yoseph wants to fight!
"I see zat you vant to fight, yes?"

Format: 1v1 Singles
RNG Adjust: 2%

RNG roll(s) for Pokemon:
11/40

Pokemon:

Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 42

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Yawn

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf

Turn Order:

Athenodoros sends out the first Pokemon in his challenge list. (No Post Necessary)
Scientist Yoseph sends out his Pokemon and issues actions.
Athenodoros issues actions.
REFEREE
 

"Get ready, Audino, yes?"

RNG rolls for ability:
3/3


Audino (M)
Ability: Klutz
Item: Expert Belt

Audino:
Entrainment ~ Trick Room ~ Ice Beam
IF (Dragonite uses Substitute) THEN (Replace action with Encore Substitute only once)

 

Athenodoros

Official Smogon Know-It-All
Well, regardless of what he is trying, I think an all-out attack seems to be the way to go.

Superpower => Focus Blast => Focus Blast

Klutz and his nature should go very well together.
 

Audino
HP: 110
EN: 100
SPE: 42
NATR: Quiet
ABIL: Klutz
ITEM: Expert Belt
STAT: N/A
OTHR: N/A


Dragonite
HP: 100
EN: 100
SPE: 80
NATR: Mild
ABIL: Multiscale
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Dragonite used Superpower!
RNG Roll (To-Crit) [<=43 Crit]: 50/1000 (No)
(12+3) x 1.5 = 22.5 ~ 23 damage
Stat Change: -1 Atk, -1 Def
-8 energy
Audino used Entrainment!
Ability Change: Klutz
Other Change: Entrainment (6a)
-8+1 energy

Action 2:

Dragonite used Focus Blast!
RNG Roll (To-Hit) [<=880 Hit]: 911/1000 (Miss)
Missed
-8 energy
Audino used Trick Room!
Arena Change: Trick Room (4r)
-10 energy


Action 3:

Audino used Ice Beam!
RNG Roll (To-Crit) [<=83 Crit]: 677/1000 (No)
(10+2-1.5) x 2.25 = 23.625 ~ 24 damage
RNG Roll (To-FRZ) [<=120 FRZ]: 414/1000 (No)
-7 energy
Dragonite used Focus Blast!
RNG Roll (To-Hit) [<=880 Hit]: 805/1000 (Hit)
RNG Roll (To-Crit) [<=43 Crit]: 307/1000 (No)
(12+3) x 2.25 = 22.5 ~ 23 damage
RNG Roll (To-Drop) [<=80 Drop]: 725/1000 (No)
-8-4 energy


Audino
HP: 64
EN: 76
SPE: 42
NATR: Quiet
ABIL: Klutz
ITEM: Expert Belt
STAT: N/A
OTHR: N/A


Dragonite
HP: 76
EN: 72
SPE: 80
NATR: Mild
ABIL: Klutz
ITEM: Enigma Berry (2)
STAT: -1 Atk, -1 Def
OTHR: Entrainment (3a)

Arena: Trick Room (3r)

Turn Order:

Athenodoros issues actions.
Scientist Yoseph issues actions.
REFEREE
 

Audino
HP: 64
EN: 76
SPE: 42
NATR: Quiet
ABIL: Klutz (Disabled)
ITEM: Expert Belt
STAT: N/A
OTHR: N/A


Dragonite
HP: 76
EN: 72
SPE: 80
NATR: Mild
ABIL: Klutz
ITEM: Enigma Berry (2)
STAT: -1 Atk, -1 Def
OTHR: Entrainment (3a)

Arena: Trick Room (3r)

Action 1:

Dragonite used Focus Blast!
RNG Roll (To-Hit) [<=880 Hit]: 994/1000 (Miss)
Missed
-8-8 energy
Audino used Mega Ice Beam!
RNG Roll (To-Crit) [<=83 Crit]: 264/1000 (No)
((10 x 2.25)+2-1.5) x 2.25 = 51.75 ~ 52 damage
RNG Roll (To-FRZ) [<=220 FRZ]: 846/1000 (No)
-39 energy

Action 2:

Audino cooled down!
No Action
Dragonite used Focus Blast!
RNG Roll (To-Hit) [<=880 Hit]: 916/1000 (Miss)
Missed
-8-12 energy

Action 3:

Audino used Ice Beam!
RNG Roll (To-Crit) [<=83 Crit]: 524/1000 (No)
(10+2-1.5) x 2.25 = 23.625 ~ 24 damage
Dragonite fainted!
-7-12 energy

(Sorry about the hax, but even if all of the Focus Blasts this round had hit I still would've won thanks to you keeping Klutz activated so your Enigma Berries wouldn't get eaten. Sucks about the miss last round, though, that cost you badly. :( GG and better luck next time!)


Audino
HP: 64
EN: 18
SPE: 42
NATR: Quiet
ABIL: Klutz (Disabled)
ITEM: Expert Belt
STAT: N/A
OTHR: N/A


Dragonite
HP: KO
EN: KO
SPE: 80
NATR: Mild
ABIL: Klutz
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: Trick Room (2r)

Turn Order:

Athenodoros defeated.
Challenge ended.
 

Athenodoros

Official Smogon Know-It-All
Hmmph. Not impressed. Also, you can't deactivate Klutz, otherwise I would have. Thanks though, I'll be back.

EDIT: Wait, you disabled it. HAX
 
Actually, you're right, I never specified that I deactivated it (silly me), so I can go through and undo those +2's from Expert Belt. Still, I'll just Ice Beam you once next round and KO you, so that doesn't change the result. Anyway, Entrainment copies the ability in its base state, which means you copied it activated since the ability is (Can be disabled). If you wanted to deactivate it, you'd have to specify. (You don't copy any changes to my own abilities, you just take my ability and keep it for 6a)
 

Athenodoros

Official Smogon Know-It-All
Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
But yes, it is fairly academic. Although the 30 HP would have helped a lot.

EDIT: Damn, it is a typo. teaches me not to check the thread. Change pls.
 
I hadn't actually noticed that the Pokemon's sheet was wrong. Klutz was updated a while back by Deck to be "Can Be Disabled" since sometimes you don't want to ignore your item. I will fix that in the Pokemon's sheet.

One of the troubles with the system (which is unfortunately unavoidable) is that when the STAB descriptions or ability descriptions change, I can't know every change as it happens, so I can't update Pokemon sheets. I was considering just removing the descriptions altogether to force people to look to the data audit.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 5:
Mode: Doubles
Thread: Battle Subway Challenge

Pokemon:
Nidhogg the Dragonite @ Expert Belt w/ Multi-scale
Zeus the Cyclohm @ Expert Belt w/ Shield Dust
Mars the Nidoking @ Life Orb w/ Sheer Force
Loki the Haunter @ Enigma Berry w/ Levitate


Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
-Dragon Rush
-Wing Attack
-Hyper Beam
-Endure
-Aqua Jet


Zeus the Cyclohm(M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Fully Evolved
MC: 2
DC: Unlocked

Attacks (43):
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest
-Double Hit
-Weather Ball
-Whirlwind
-Bide
-Tri-Attack
-Ice Beam
-Dragon Pulse
-Earthquake


Mars the Nidoking (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect..

HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 72 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
-Sludge Bomb
-Substitute
-Double Team
-Earth Power
-Flamethrower
-Shadow Ball


Loki the Haunter (M)

Nature:
Naughty - Adds * to Attack, takes * from Special Defence

Type:
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: *** (+)
Def: **
SpA: ****
SpD: * (-)
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 8/9
MC: 0
DC: No Dream World Ability

Attacks:
-Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
-Destiny Bond
-Shadow Ball
-Pain Split
-Toxic
-Venoshock
-Energy Ball
-Torment
-Substitute
-Bide
Battle 1:

RNG Rolls:
16/40, 1/1, 7/40, 3/3


Ace Trainer Erik would like to fight!
"It's time to let you down."


Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45
SC: 3
WC: 4
BST: 19

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength

Liepard (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Life Orb

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Foul Play
Charm
Yawn

Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute


Throh (M) | Liepard (F)
Flame Orb | Life Orb
Guts | Prankster


"Go, my Pokemon. You know what to do."

Throh: Rock Slide - Storm Throw (Cyclohm) - Rock Slide
IF (Reflect is up on the opponent's side on A3) THEN (Use Storm Throw (Cyclohm) instead)
IF (Cyclohm uses Protect successfully) THEN (Redirect to Dragonite and change action to Stone Edge if Dragonite does not use Protect; Bulk Up if Dragonite does use Protect)

Liepard: Taunt (Dragonite) - Frustration (Cyclohm) - Giga Impact (Cyclohm)
IF (Dragonite uses Protect A1) THEN (Swap A1 and A2)
IF (Cyclohm uses Protect successfully) AND (You are to target Cyclohm) THEN (Redirect to Dragonite if Dragonite does not use Protect; Hone Claws if Dragonite does)
 

Athenodoros

Official Smogon Know-It-All

Superpower (Liepard) => Focus Punch + Focus Punch (Liepard) => Something


Draco Meteor (Liepard) => Rain Dance => Hurricane (Throh)
IF Draco Meteor misses, repeat it and move actions along once.
 

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