Roleplay Battle Subway Challenge - C$FP

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
Only the referee(s) and C$FP should post in this thread.

Challenge One:
Time to try out the Battle Subway!

Mode: Singles
Thread: N/A

Chosen Abilities:
Magnezone: Sturdy
Dragonite: Multiscale
Krillowatt: Magic Guard

Chosen Items:
Magnezone: Leppa Berry
Dragonite: Oran Berry
Krillowatt: Oran Berry

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 0
DC: unlocked

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
Earthquake


Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald
Rain Dance
Battle 1:

Format:
1v1 Singles
RNG Adjust: 0%

RNG Roll for Pokemon:
40/40


Firebreather Cole would like to fight!
"I'm gonna light you up!"

Larvesta (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Absorb Bulb

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60

Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz

Magnet Rise
Morning Sun
Zen Headbutt

Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge

RNG Roll for Ability:
2/2


"The flames are gonna swarm you like tiny bugs!"

Ability: Swarm


"Let's make this a dazzling show!"

Will-o-Wisp - Fire Blast - Flamethrower
IF (Magnezone uses Mirror Coat on A2 or A3) THEN (Use Flare Blitz instead)
 
#2
"Alright, here we go. Let's go right into offense, we can probably beat the crap out of this thing within a couple of rounds."

Hidden Power (Water, 7), Thunderbolt, Hidden Power (Water, 7)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

Larvesta (F)
HP: 90
Energy: 100
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 100
Energy: 100
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy

Action 1:

RNG Roll (Speed Tie) (<=500 Magnezone) 138/1000 (Magnezone)
Magnezone used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 74/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Larvesta used Will-o-Wisp!
RNG Roll (To-Hit) (<=750 Yes) 334/1000 (Yes)
BRN inflicted
-6 energy

Magnezone is hurt by its burn!
-2 HP

Action 2:

RNG Roll (Speed Tie) (<=500 Magnezone) 487/1000 (Magnezone)
Magnezone used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 910/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 111/1000 (No)
(10 + 3 + 5.5) * 1 = 18.5 ~ 19 damage
-6 energy
Larvesta used Fire Blast!
RNG Roll (To-Hit) (<=850 Yes) 741/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 959/1000 (No)
(12 + 3 - 1.5 - 1) * 1.5 = 18.75 ~ 19 damage
-7 energy

Magnezone is hurt by its burn!
-2 HP

Action 3:

RNG Roll (Speed Tie) (<=500 Magnezone) 107/1000 (Magnezone)
Magnezone used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 518/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Larvesta used Flamethrower!
RNG Roll (To-Crit) (<=63 Yes) 592/1000 (No)
(10 + 3 - 1.5 - 1) * 1.5 = 15.75 ~ 16 damage
-6 energy

Magnezone is hurt by its burn!
-2 HP

Larvesta (F)
HP: 33
Energy: 81
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 59
Energy: 84
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
BRN (2 DPA, -3 BAP to physical moves)

C$FP issues actions.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5

"You've got to time your show to make sure the finale is the best!"

Morning Sun - Fire Blast - Morning Sun
__________________________________________________________

Larvesta (F)
HP: 33
Energy: 81
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 59
Energy: 84
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
BRN (2 DPA, -3 BAP to physical moves)

Action 1:

RNG Roll (Speed Tie) (<=500 Magnezone) 795/1000 (Larvesta)
Larvesta used Morning Sun!
+20 HP
-11 energy
Magnezone used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 821/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 853/1000 (No)
(10 + 3 + 5.5) * 1 = 18.5 ~ 19 damage
-6 energy

Magnezone is hurt by its burn!
-2 HP

Action 2:

RNG Roll (Speed Tie) (<=500 Magnezone) 226/1000 (Magnezone)
Magnezone used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 129/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Larvesta used Fire Blast!
RNG Roll (To-Hit) (<=850 Yes) 19/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 976/1000 (No)
(12 + 3 - 1.5 - 1) * 1.5 = 18.75 ~ 19 damage
-7 energy

Magnezone is hurt by its burn!
-2 HP

Action 3:

RNG Roll (Speed Tie) (<=500 Magnezone) 728/1000 (Larvesta)
Larvesta used Morning Sun!
+20 HP
-11 energy
Magnezone used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 68/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 183/1000 (No)
(10 + 3 + 5.5) * 1 = 18.5 ~ 19 damage
-6 energy

Magnezone is hurt by its burn!
-2 HP

Larvesta (F)
HP: 16
Energy: 52
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 34
Energy: 67
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
BRN (2 DPA, -3 BAP to physical moves)
__________________________________________________________

"The finale requires a lot of focus!"

Morning Sun - Morning Sun - Flare Blitz
 
#6
"There are infinite Recoveries? Damn it... Well, if we win this one speed tie, that will do it."

Hidden Power, Zap Cannon, Hidden Power
IF Zap Cannon misses, THEN use it again
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#7

Larvesta (F)
HP: 16
Energy: 52
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 34
Energy: 67
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
BRN (2 DPA, -3 BAP to physical moves)

Action 1:

RNG Roll (Speed Tie) (<=500 Magnezone) 169/1000 (Magnezone)
Magnezone used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 114/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Larvesta fainted!

Magnezone is hurt by its burn!
-2 HP

Larvesta (F)
HP: KO
Energy: 52
4 / 1 / 2 / 2 / 60
Absorb Bulb
Swarm

Electro ()
HP: 32
Energy: 62
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
BRN (2 DPA, -3 BAP to physical moves)


"You disrupted my finale! How dare you!"

C$FP may cheer/comment.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#9
Battle 2:

Format:
1v1 Singles
RNG Adjust: 0%

RNG Roll for Pokemon:
36/40


Fisherman Bubba would like to fight!
"They call me Bubba."

Stunfisk (F)

Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Item:
Focus Band

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD+: 5
Spe-: 27

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Pain Split
Sleep Talk
Yawn

Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf

RNG Roll for Ability:
3/3


"You see my Pokemon over there? Little Bubba is hiding underneath that veil of his."

Ability: Sand Veil


"I've been fishing for much too long, but my Bubbas need me."

Mud-Slap - Scald - Mud-Slap
IF (Magnezone uses Mirror Coat) THEN (Replace your action with Earthquake)
 
#10
"Well, here goes nothing. This is quite a difficult situation, but we have potential to win. We just have to play very cautiously. Start by setting up a Substitute, the last thing we need is an accuracy drop. Then inflict Toxic poisoning, so there is a slight chance of stalling. Then use Supersonic, maybe, juuuuust maybe, we can win through BS hax."

Substitute (20 HP), Toxic, Supersonic
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11

Stunfisk (F)
HP: 110
Energy: 100
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil

Electro ()
HP: 100
Energy: 100
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy

Action 1:

Magnezone used Substitute!
-20 HP
A Substitute was created!
-17 energy
Stunfisk used Mud-Slap!
RNG Roll (To-Crit) (<=63 Yes) 789/1000 (No)
(4 + 3 - 1) * 2.25 = 13.5 ~ 14 damage
The substitute took the damage!
-2 energy

Action 2:

Magnezone used Toxic!
RNG Roll (To-Hit) (<=900 Yes) 556/1000 (Yes)
BPSN inflicted
-7 energy
Stunfisk used Scald!
RNG Roll (To-Crit) (<=63 Yes) 293/1000 (No)
(8 - 1) * 1 = 7 damage
The substitute broke!
-6 energy

Stunfisk is hurt by poison!
-1 HP

Action 3:

Magnezone used Supersonic!
RNG Roll (To-Hit) (<=550 Yes) 697/1000 (No)
Missed
-4 energy
Stunfisk used Mud-Slap!
RNG Roll (To-Crit) (<=63 Yes) 58/1000 (Yes)
(4 + 3 + 3 - 1) * 2.25 = 20.25 ~ 20 damage
-1 Acc to Magnezone
-2 energy

Stunfisk was hurt by poison!
-1 HP

Stunfisk (F)
HP: 108
Energy: 90
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (2 NR)

Electro ()
HP: 60
Energy: 72
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
-1 Acc

C$FP issues actions.
 
#12
"Crap. Sorry Electro, that was a complete miscalculation by me. An utterly horrible miscalculation. We basically lose now. All we can do is hope for the best by using Supersonic until it hits and then spam Hidden Power. But I swear, I will come back and beat you, Fisherman Bubba!"

Supersonic until it hits, then spam Hidden Power
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#14

Stunfisk (F)
HP: 108
Energy: 90
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (2 NR)

Electro ()
HP: 60
Energy: 72
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
-1 Acc

Action 1:

Magnezone used Supersonic!
RNG Roll (To-Hit) (<=413 Yes) 694/1000 (No)
Missed
-8 energy
Stunfisk used Yawn!
Magnezone became drowsy!
-7 energy

Stunfisk is hurt by poison!
-2 HP

Yawn Count: 2 -> 1

Action 2:

Magnezone used Supersonic!
RNG Roll (To-Hit) (<=413 Yes) 278/1000 (Yes)
RNG Roll (Duration) (2|3|4) 3 (3)
-12 energy
Stunfisk used Mud-Slap!
RNG Roll (Confusion) (<=500 Yes) 564/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 731/1000 (No)
(4 + 3 - 1) * 2.25 = 13.5 ~ 14 damage
-1 Acc to Magnezone
-3 energy
Confusion Count: 3 -> 2

Stunfisk is hurt by poison!
-2 HP

Yawn Count: 1 -> 0
Magnezone fell asleep!
RNG Roll (Duration) (1|1|2) 1 (1)

Action 3:

Magnezone used Hidden Power!
Asleep
-0 energy
Stunfisk used Earthquake!
RNG Roll (Confusion) (<=500 Yes) 736/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 851/1000 (No)
(10 + 3 - 1.5 - 1) * 2.25 = 23.625 ~ 24 damage
-6 energy
Confusion Count: 2 -> 1

Stunfisk was hurt by poison!
-2 HP

Stunfisk (F)
HP: 102
Energy: 74
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (3 NR)

Electro ()
HP: 22
Energy: 52
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
SLP (0)
-2 Acc


"Harden up your resolve and come back sometime else."

Earthquake x3
IF (Reflect is up) AND (Light Screen is not up) THEN (Use Mud-Slap instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#16

Stunfisk (F)
HP: 101
Energy: 74
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (3 NR)

Electro ()
HP: 22
Energy: 52
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
SLP (0)
-2 Acc

Action 1:

Magnezone used Magnet Rise!
Magnezone levitates using electromagnetism!
-9 energy
Stunfisk used Earthquake!
RNG Roll (Confusion) (<=500 Yes) 135/1000 (Yes)
(4) * 1 = 4 damage
-3 energy

Stunfisk is hurt by poison!
-3 HP

Action 2:

Magnezone used Substitute!
-15 HP
Substitute created
-12 energy
Stunfisk used Earthquake!
Missed
-6 energy

Stunfisk is hurt by poison!
-3 HP

Action 3:

Magnezone used Hidden Power!
RNG Roll (To-Hit) (<=600 Yes) 971/1000 (No)
Missed
-5 energy
Stunfisk used Earthquake!
Missed
-10 energy

Stunfisk was hurt by poison!
-3 HP

Stunfisk (F)
HP: 92
Energy: 55
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (4 NR)

Electro ()
HP: 7 (15 HP SUB)
Energy: 26
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
Magnet Rise (3)
-1 Acc
 
#17
"Damn you, Bubba! We have just about no options right now. Let's just try to stall a little and see how that goes."

Light Screen, Chill, Supersonic
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#19

Stunfisk (F)
HP: 92
Energy: 55
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (4 NR)

Electro ()
HP: 7 (15 HP SUB)
Energy: 26
2 / 4 / 6 / 3 / 60
Leppa Berry
Sturdy
Magnet Rise (3)
-1 Acc

Action 1:

Magnezone used Light Screen!
Light Screen for six actions
-8 energy
Magnezone ate its Leppa Berry!
+10 energy
Stunfisk used Mud Bomb!
RNG Roll (To-Hit) (<=850 Yes) 296/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 390/1000 (No)
(7 + 3 - 5 - 1) * 2.25 = 9 damage
The substitute took the damage!
-4 energy

Stunfisk is hurt by poison!
-4 HP

Action 2:

Magnezone used chill!
+12 energy
Stunfisk used Mud Shot!
RNG Roll (To-Hit) (<=950 Yes) 611/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 438/1000 (No)
(6 + 3 - 5 - 1) * 2.25 = 6.75 ~ 7 damage
-3 energy
The substitute broke!

Stunfisk is hurt by poison!
-4 HP

Action 3:

Magnezone used Supersonic!
RNG Roll (To-Hit) (<=413 Yes) 120/1000 (Yes)
RNG Roll (Duration) (2|3|4) 2 (2)
-4 energy
Stunfisk used Mud Bomb!
RNG Roll (Confusion) (<=500 Yes) 974/1000 (No)
RNG Roll (To-Hit) (<=850 Yes) 349/1000 (Yes)
(7 + 3 - 6) * 2.25 = 9 damage
-4 energy
Magnezone fainted!

Stunfisk was hurt by poison!
-4 HP

Stunfisk (F)
HP: 80
Energy: 44
3 / 3 / 3 / 5 / 27
Focus Band
Sand Veil
BPSN (5 NR)

Electro ()
HP: KO
Energy: 36
2 / 4 / 6 / 3 / 60
Leppa Berry (CSMD)
Sturdy


"The Bubbas will test you every time! Come back when you're stronger."

Results:

C$FP defeated.
Challenge ended.

Rewards:


Final Streak: 1
Continuable: No

C$FP:
1 BP
Magnezone:
6 MCs, 1 KOc

Engineer Pikachu:
2+2+2 = 6 BT
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#21
Challenge 2

Time to try out the Battle Subway!

Mode: Singles
Thread: Thread

Chosen Abilities:
Magnezone: Sturdy
Dragonite: Multiscale
Krillowatt: Magic Guard

Chosen Items:
Magnezone: Leppa Berry
Dragonite: Oran Berry
Krillowatt: Oran Berry

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 0
DC: unlocked

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
Earthquake


Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald
Rain Dance
Battle 1


Parasol Lady Gwen wants to fight!
"Love in the rain is as sour as a lemon!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
13/40


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength


Turn Order:

Parasol Lady Gwen sends out her Pokemon and issues actions.
C$FP sends out the first Pokemon in his challenge list and issues actions.
REFEREE

--------------



"Have you ever tasted sour love before? It's a bit bitter, just like my Gurdurr here."

RNG roll for ability:
1/3

"You have to have a lot of Guts to survive such love. I have that guts."

Gurdurr (M)
Ability: Guts
Item: Choice Band

"Well, let's get riding the love train!"

Brick Break x3
If Bide is used on Action 1 or 2, use Leer
 
#22
"AGAIN with the super-effective STAB Pokemon against Magnezone. Luckily, I taught you a kajillion moves, Electro. So let's abuse them! Although, status will only hurt us this time... Oh well, we have Reflect and power STAB."

Thunderbolt, Thunder, Thunderbolt
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#23

Gurdurr (M)
HP: 100
EN: 100
SPE: 40
NATR: Adamant
ABIL: Guts
ITEM: Choice Band
STAT: N/A
OTHR: N/A

Electro
HP: 100
EN: 100
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Leppa Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Electro used Thunderbolt!
RNG Roll (To-Crit) [<=63 Yes]: 188/1000 (No)
(10+3+5.5) = 18.5 ~ 19 damage
-6 energy
RNG Roll (To-Paralyze) [<=100 Yes]: 447/1000 (No)
Gurdurr used Brick Break!
RNG Roll (To-Crit) [<=63 Yes]: 320/1000 (No)
((8-1)+3+1.5+3) x 1.5 = 21.75 ~ 22 damage
-5 energy

Action 2:

Electro used Thunder!
RNG Roll (To-Hit) [<=700 Yes]: 718/1000 (No)
The attack missed!
-7 energy
Gurdurr used Brick Break!
RNG Roll (To-Crit) [<=63 Yes]: 299/1000 (No)
((8-1)+3+1.5+3) x 1.5 = 21.75 ~ 22 damage
-7 energy

Action 3:

Electro used Thunderbolt!
RNG Roll (To-Crit) [<=63 Yes]: 409/1000 (No)
(10+3+5.5) = 18.5 ~ 19 damage
-6 energy
RNG Roll (To-Paralyze) [<=100 Yes]: 524/1000 (No)
Gurdurr used Brick Break!
RNG Roll (To-Crit) [<=63 Yes]: 731/1000 (No)
((8-1)+3+1.5+3) x 1.5 = 21.75 ~ 22 damage
-9 energy

Gurdurr (M)
HP: 62
EN: 79
SPE: 40
NATR: Adamant
ABIL: Guts
ITEM: Choice Band
STAT: N/A
OTHR: N/A

Electro
HP: 34
EN: 81
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Leppa Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

C$FP issues actions.
Parasol Lady Gwen issues actions.
REFEREE
 
#24
"Of course, Thunder missed. And also, DAMN IT!!! I thought to myself, 'I need to set up Reflect immediately,' but then I didn't! I think we lose now, but maybe if we do this..."

Reflect, Zap Cannon (ultra risky, I know), Thunder