Battle Subway Challenge - C$FP

"Since I don't have any idea what that thing will do, I guess lots of damage will work!"

Thunder (Gem), Thunderbolt (Gem), Thunder (Gem)
IF Garbodor uses Double Team, THEN use Shock Wave (Gem) that action
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"Hahahaha! Foolish mortal! Eat my waste!"

Acid Spray - Gunk Shot x2

---------


Magnezone
HP: 58
EN: 28
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Electric Gem (4)
STAT: N/A
OTHR: N/A

Garbodor (M)
HP: 88
EN: 100
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (3r)

Action 1:

Garbodor used Acid Spray!
It corroded Magnezone's Steel typing! (6a)
RNG Roll (To-Crit) [<=73 Yes]: 313/1000 (No)
(4-1+3-3) = 3 damage
RNG Roll (To-Flinch) [<=110 Yes]: 330/1000 (No)
-2 SpD (Magnezone)
-2 energy
Magnezone used Thunder!
RNG Roll (To-Hit) [<=690 Yes]: 590/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 819/1000 (No)
(12+3+3+4) = 22 damage
Electric Gem: 3
RNG Roll (To-Paralyze) [<=290 Yes]: 157/1000 (No)
Garbodor became paralyzed! (20%)
-7 energy

Post-action:

+1 HP (Garbodor)
-2 HP (Garbodor)

Action 2:

Magnezone used Thunderbolt!
RNG Roll (To-Crit) [<=53 Yes]: 323/1000 (No)
(10+3+3+4) = 20 damage
Electric Gem: 2
-6 energy
Garbodor used Gunk Shot!
RNG Roll (Full Paralysis) [<=190 Yes]: 534/1000 (No)
RNG Roll (To-Hit) [<=710 Yes]: 425/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 313/1000 (No)
(12-1+3+0) = 14 damage
RNG Roll (To-Poison) [<=310 Yes]: 933/1000 (No)
-7 energy

Post-action:

+1 HP (Garbodor)
-2 HP (Garbodor)

Action 3:

Magnezone used Thunder!
RNG Roll (To-Hit) [<=690 Yes]: 452/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 342/1000 (No)
(12+3+3+4) = 22 damage
Electric Gem: 1
-7 energy
Garbodor used Gunk Shot!
RNG Roll (Full Paralysis) [<=190 Yes]: 759/1000 (No)
RNG Roll (To-Hit) [<=710 Yes]: 271/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 404/1000 (No)
(12-1+3+0) = 14 damage
RNG Roll (To-Poison) [<=310 Yes]: 774/1000 (No)
-11 energy

Post-action:

+1 HP (Garbodor)
-2 HP (Garbodor)

Magnezone
HP: 27
EN: 8
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Electric Gem (1)
STAT: -1 SpD
OTHR: Corroded (4a)

Garbodor (M)
HP: 21
EN: 80
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: PAR (15%)

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (2r)

Turn Order:

Subway Boss Ingo issues actions.
C$FP issues actions.
REFEREE

----------------


"Why are your Pokemon so strong? I need to catch better Pokemon..."

Focus Blast - Gunk Shot x2
 
"Finish that trash!"

Thunder, Thunderbolt, Thunder, gem on the first successful one
IF Thunder would not work at full power due to mechanics, THEN change actions to: chill, Thunder (Gem), Thunderbolt
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
(I think the mechanics are just for combos but I'm not 100% sure of that.)

Magnezone
HP: 27
EN: 8
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Electric Gem (1)
STAT: -1 SpD
OTHR: Corroded (4a)

Garbodor (M)
HP: 21
EN: 80
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: PAR (15%)

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (2r)

Action 1:

Magnezone used Thunder!
RNG Roll (To-Hit) [<=690 Yes]: 70/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 867/1000 (No)
(12+3+3+4) = 22 damage
Electric Gem: 0
-11 energy
Garbodor fainted!
Magnezone fainted due to energy exhaustion!


Magnezone
HP: KOed
EN: KOed
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: N/A
STAT: N/A
OTHR: N/A

Garbodor (M)
HP: KOed
EN: KOed
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (1r)

Turn Order:

Subway Boss Ingo sends in a new Pokemon.
C$FP sends in a new Pokemon and issues actions.
Subway Boss Ingo issues actions.
REFEREE

----------------


"WTF IS THIS? GO KLINKLANG!"

Klinklang
Item: Air Balloon (25)
Ability: Clear Body
 
"Go Swamp Thing! Just get rid of that Air Balloon and we are set!"

Hammer Arm, Yawn, Hammer Arm
IF Klinklang uses Substitute, THEN use Roar and push actions back
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"You foolish mortal! Klinklang, blast that swamp thing away!"

Hyper Beam - Protect - Hyper Beam

---------


Swamp Thing (M)
HP: 98
EN: 100
SPE: 60
NATR: Adamant
ABIL: Torrent
ITEM: Life Orb
STAT: N/A
OTHR: N/A

Klinklang
HP: 90
EN: 100
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (25)
STAT: -10% Eva
OTHR: N/A

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (1r)

Action 1:

Klinklang used Hyper Beam!
RNG Roll (To-Hit) [<=910 Yes]: 624/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 856/1000 (No)
(15+1.5) = 16.5 ~ 17 damage
Sluggish (1a - Klinklang)
-10 energy
Swamp Thing used Hammer Arm!
RNG Roll (To-Crit) [<=53 Yes]: 566/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
Air Balloon: 3 (Klinklang)
Swamp Thing took 2 damage due to Life Orb!
-1 Spe (Swamp Thing) (4a)
-7 energy

Action 2:

Klinklang used Protect!
Swamp Thing used Yawn!
-7 energy
Klinklang protected itself!
-7 energy

Action 3:


Klinklang used Hyper Beam!
RNG Roll (To-Hit) [<=910 Yes]: 462/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 234/1000 (No)
(15+1.5) = 16.5 ~ 17 damage
Sluggish (1a - Klinklang)
-10 energy
Swamp Thing used Hammer Arm!
RNG Roll (To-Crit) [<=53 Yes]: 783/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
Air Balloon: 0 (Klinklang)
The Air Balloon popped!
Swamp Thing took 2 damage due to Life Orb!
-1 Spe (Swamp Thing) (4a)
-7 energy

Swamp Thing (M)
HP: 60
EN: 79
SPE: 60
NATR: Adamant
ABIL: Torrent
ITEM: Life Orb
STAT: -1 Spe (2a), -1 Spe (4a)
OTHR: N/A

Klinklang
HP: 46
EN: 73
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: Sluggish (1a)

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP)

Turn Order:

Subway Boss Ingo issues actions.
C$FP issues actions.
REFEREE

----------------


"Let me wrap my body around and squeeze you to death!"

Bind - Giga Impact - Facade
If Bide is used, use chill on all actions
If Counter is used, use Hyper Beam - Flash Cannon - Hyper Beam
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Swamp Thing (M)
HP: 60
EN: 79
SPE: 60
NATR: Adamant
ABIL: Torrent
ITEM: Life Orb
STAT: -1 Spe (2a), -1 Spe (4a)
OTHR: N/A

Klinklang
HP: 46
EN: 73
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: Sluggish (1a)

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP)

Action 1:

Klinklang used Bind!
RNG Roll (To-Hit) [<=860 Yes]: 313/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 452/1000 (No)
(3+1.5) = 4.5 ~ 5 damage
-3 energy
Swamp Thing used Hammer Arm!
RNG Roll (To-Crit) [<=53 Yes]: 563/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
Swamp Thing took 2 damage due to Life Orb!
-1 Spe (Swamp Thing) (4a)
-7 energy

Post-action:
-2 HP (Swamp Thing)

Action 2:

Klinklang used Giga Impact!
RNG Roll (To-Hit) [<=910 Yes]: 876/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 563/1000 (No)
(15+1.5) = 16.5 ~ 17 damage
Sluggish (1a - Klinklang)
-10 energy
Swamp Thing used Superpower!
RNG Roll (To-Crit) [<=53 Yes]: 673/1000 (No)
(12+3+1.5) x 1.5 = 24.75 ~ 25 damage
Swamp Thing took 2 damage due to Life Orb!
-1 Atk/Def (Swamp Thing) (4a)
-8 energy
Klinklang fainted!

Swamp Thing (M)
HP: 36
EN: 64
SPE: 60
NATR: Adamant
ABIL: Torrent
ITEM: Life Orb
STAT: 5465475445
OTHR: N/A

Klinklang
HP: KOed
EN: KOed
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: Sluggish (1a)

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP)

Result:

ingo sucks

----------------


"Bastard... you will pay next time!"

Rewards:

Final Streak: 4
Continuable: Yes

C$FP:
10 + 11 = 21 BP
Excadrill: (giving it stuff even thought it didn't participate in the last battle)
12 MCs, 3 KOCs
Swampert:
3 MCs, 1 KOC
Magnezone:
3 MCs, 2 KOCs

Terrador:
8 BTs

Flora:
6 BTs
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 5:
Now that I have gone through Singles without absolutely sucking, time to try Doubles!

Mode: Doubles
Thread: boom

Chosen Abilities:
Excadrill: Sand Power
Magnezone: Sturdy
Chandelure: Flame Body
Swampert: Torrent

Chosen Items:
Excadrill: Soft Sand
Magnezone: Magnet
Chandelure: Expert Belt
Swampert: Leftovers

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure

Submission
Crush Claw
Iron Defense

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Return

Moves: 29


(Sprite recolored by ToastTyrant13)
Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger

Moves: 44


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno

Acid Armor
Clear Smog
Heat Wave

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam

Moves: 25


Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure

Moves: 27
RNG Rolls: 3/40 (ouch), 22/40 (ouch), 1/2, 1/3


Old Couple Lao Ba and Lao Ma would like to fight!
"We are quite old, but our Pokemon are as young as ever!"


Pignite (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Fire Gem

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 55
SC: 2
WC: 4
BST: 15

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Magnitude
Superpower
Curse

Frustration
Brick Break
Facade
Low Sweep
Work Up
Wild Charge


Krokorok (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item:
Muscle Band

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 74
SC: 2
WC: 3
BST: 14

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Fire Fang

Hone Claws
Roar
Taunt
Earthquake
Dig
Brick Break
Sandstorm
Low Sweep
Embargo
Shadow Claw
Payback
Stone Edge
Bulldoze
Rock Slide



"Show them your might!"

Pignite: Flame Charge (E) - Arm Thrust (E) - Brick Break (E)
IF (Excadrill is underground when it's your turn) THEN (Redirect to Magnezone if it's a Flame Charge; use Magnitude instead if it's not)
IF (Excadrill faints) THEN (Redirect all to Magnezone)

Krokorok: Fire Fang (E) - Brick Break (E) - Fire Fang (E)
IF (Magnezone attempts to use Reflect) AND (Magnezone is not Taunted) THEN (Use Taunt (Magnezone) and push the queue back)
IF (Excadrill has DT clones up and it's your turn) THEN (Use Rock Slide instead)
IF (Excadrill faints) THEN (Redirect all to Magnezone)
 
;_;

Electro: Thunderbolt (Pignite) * 3
IF Pignite faints, use Hidden Power (Krokorok) for remaining actions

Sandman: Drill Run (Pignite) * 3
IF Pignite faints , THEN target Krokorok for remaining actions
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
|

Sandman (M) | Electro (U)

HP: 110 | HP: 100
En: 100 | En: 100
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
|

Pignite (M) | Krokorok (M)

HP: 100 | HP: 90
En: 100 | En: 100
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

Krokorok's Intimidate lowered your Attack!
-1 Atk (Sandman)
-1 Atk (Electro)

Action 1:


Sandman used Drill Run on Pignite!
RNG Roll (To-Hit) (<=950 Yes) 991/1000 (No)
The attack missed!
-5 energy
Krokorok used Fire Fang on Sandman!
RNG Roll (To-Hit) (<=950 Yes) 278/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 191/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 256/1000 (No)
(7 + 3 + 1) * 1.5 = 16.5 ~ 17 damage
-5 energy
Electro used Thunderbolt on Pignite!
RNG Roll (To-Crit) (<=63 Yes) 662/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 374/1000 (No)
(10 + 3 + 5.5) * 1 + 4 = 22.5 ~ 23 damage
-6 energy
Pignite used Flame Charge on Sandman!
RNG Roll (To-Crit) (<=63 Yes) 778/1000 (No)
(5 + 3 + 3) * 1.5 = 16.5 ~ 17 damage
+1 Spe (6a)
-3 energy

Action 2:

Sandman used Drill Run on Pignite!
RNG Roll (To-Hit) (<=950 Yes) 373/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 110/1000 (No)
(8 + 3 + 5.5) * 1.5 + 4 = 31.75 ~ 32 damage
-9 energy
Pignite used Arm Thrust on Sandman!
RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 778/1000 (4 hits)
RNG Roll (To-Crit) (<=63 Yes) 160/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 964/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 601/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 963/1000 (No)
((2 * 4) + 3 + 3) * 1.5 = 21 damage
-3 energy
Krokorok used Brick Break on Sandman!
RNG Roll (To-Crit) (<=63 Yes) 269/1000 (No)
(8 + 3 + 1) * 1.5 = 18 damage
-6 energy
Electro used Thunderbolt on Pignite!
RNG Roll (To-Crit) (<=63 Yes) 399/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 120/1000 (No)
(10 + 3 + 5.5) * 1 + 4 = 22.5 ~ 23 damage
-10 energy

Action 3:

Sandman used Drill Run on Pignite!
RNG Roll (To-Hit) (<=950 Yes) 293/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 752/1000 (No)
(8 + 3 + 5.5) * 1.5 + 4 = 31.75 ~ 32 damage
-13 energy
Pignite fainted!
Krokorok used Fire Fang on Sandman!

RNG Roll (To-Hit) (<=950 Yes) 598/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 926/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 288/1000 (No)
(7 + 3 + 1) * 1.5 = 16.5 ~ 17 damage
-5 energy
Electro used Hidden Power on Sandman!
RNG Roll (To-Crit) (<=63 Yes) 220/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
|

Sandman (M) | Electro (U)

HP: 20 | HP: 100
En: 73 | En: 79
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 71
En: 94 | En: 84
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"What's happening?"

Earthquake - Torment (M) - Earthquake
|

Sandman (M) | Electro (U)

HP: 20 | HP: 100
En: 73 | En: 79
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 71
En: 94 | En: 84
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

Action 1:

Sandman used Bulldoze on Krokorok!
RNG Roll (To-Crit) (<=63 Yes) 566/1000 (No)
(4.5 + 3 + 5.5) * 1 + 4 = 17 damage
-1 Spe (Krokorok)
-5 energy
Sandman used Bulldoze on Electro!
RNG Roll (To-Crit) (<=63 Yes) 818/1000 (No)
(4.5 + 3 + 2.5 - 1) * 2.25 + 4 = 24.25 ~ 24 damage
-1 Spe (Electro)
Krokorok used Earthquake on Sandman!
RNG Roll (To-Crit) (<=63 Yes) 617/1000 (No)
(7.5 + 3 + 3 + 1) * 1.5 = 21.75 ~ 22 damage
-6 energy
Sandman fainted!
Krokorok used Earthquake on Electro!

RNG Roll (To-Crit) (<=63 Yes) 549/1000 (No)
(7.5 + 3 + 1 - 1) * 2.25 = 23.625 ~ 24 damage
Electro used Hidden Power on Krokorok!
RNG Roll (To-Crit) (<=63 Yes) 904/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-9 energy

Action 2:

Krokorok used Torment on Electro!
Electro was subjected to Torment!
-9 energy
Electro used Hidden Power on Krokorok!
But it failed!
-0 energy

Action 3:

Krokorok used Earthquake on Electro!
RNG Roll (To-Crit) (<=63 Yes) 844/1000 (No)
(10 + 3 + 1 - 1) * 2.25 = 29.25 ~ 29 damage
-6 energy
Electro used Hidden Power on Krokorok!
Electro used Struggle!
RNG Roll (To-Crit) (<=63 Yes) 214/1000 (No)
(5) * 1 - 1.75 = 3.25 damage
Electro took 1 damage in recoil!
-5 energy
|

Sandman (M) | Electro (U)

HP: KO | HP: 46
En: 68 | En: 65
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
None | Torment (4a)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 32
En: 94 | En: 62
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band



"Good job!"

Earthquake - Earthquake - Earthquake
IF (Magnezone uses Magnet Rise) THEN (Replace every action after your current action with Dig)
IF (Magnezone uses Endure) THEN (Replace your next two actions with Swagger - Sand-Attack)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
|

Sandman (M) | Electro (U)

HP: KO | HP: 46
En: 68 | En: 65
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
None | Torment (4a)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 32
En: 94 | En: 62
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

Action 1:

Krokorok used Earthquake on Electro!
RNG Roll (To-Crit) (<=63 Yes) 844/1000 (No)
(10 + 3 + 1 - 1) * 2.25 = 29.25 ~ 29 damage
-10 energy
Electro used Magnet Rise!
Electro is levitating on electromagnetism!
-6 energy

Action 2:

Krokorok dug a hole!
Electro used Double Team!

4 clones were created!
-16 energy
Krokorok used Dig!
The attack missed!
-9 energy

Action 3:

Krokorok dug a hole!
Electro used Reflect!
Reflect for 6 actions
-8 energy
Krokorok used Dig!
The attack missed!
-13 energy
|

Sandman (M) | Electro (U)

HP: KO | HP: 17
En: 68 | En: 35
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
None | Torment (1a), Levitating (3a), DT Clones (4), Reflect (5a)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 32
En: 94 | En: 30
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

 
Hidden Power * 3
IF you are Tormented A2 or A3, THEN replace remaining actions with Tri Attack, Hidden Power
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
|

Sandman (M) | Electro (U)

HP: KO | HP: 17
En: 68 | En: 35
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
None | Torment (1a), Levitating (3a), DT Clones (4), Reflect (5a)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 32
En: 94 | En: 30
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band

Action 1:
Electro used Hidden Power on Krokorok!
RNG Roll (To-Crit) (<=63 Yes) 536/1000 (No)
(7 + 5.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Krokorok used Roar!
All temporary status was eliminated!
-7 energy

Action 2:

Krokorok used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 32/1000 (Yes)
A critical hit!
(10 + 3 + 3 + 1 - 1) * 2.25 = 36 damage
-6 energy
Electro fainted!
|

Sandman (M) | Electro (U)

HP: KO | HP: KO
En: 68 | En: 30
Spe: 88 | Spe: 60
6 / 2 / 1 / 3 | 2 / 4 / 6 / 3
Sand Power | Sturdy
Soft Sand | Magnet
-1 Atk (PERM) | -1 Atk (PERM)
None | Reflect (3a)
|

Pignite (M) | Krokorok (M)

HP: KO | HP: 32
En: 94 | En: 17
Spe: 55 | Spe: 74
4 / 2 / 2 / 2 | 4 / 2 / 1 / 2
Blaze | Intimidate
Fire Gem (5) | Muscle Band



"Excellent!"

Old Couple Lao Ba and Lao Ma win!

Final Streak:
0
Continuable: No

C$FP:
0 BP
Electro:
3 MC
Sandman:
3 MC, 1 KO

Engineer Pikachu:
2+(4) = 6 BT

Cheers.
 
C$FP strikes again!

After doing some calcs, I am officially feeling arrogant enough to challenge Ingo+

I may as well take another try at this, just let me buy some Soft Sand.

Mode: Singles
Thread: Here you go!

Chosen Abilities:
Excadrill: Sand Power
Chandelure: Flame Body
Dragonite: Multiscale

Chosen Items:
Excadrill: Soft Sand
Chandelure: White Herb
Dragonite: Dragon Gem


Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb

Moves: 34


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno

Acid Armor
Clear Smog
Heat Wave

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam

Moves: 25


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break

Moves: 28


Yes, I am really going with this team. (Axew hasn't evolved yet, so I have to stick with Dragonite)
Battle 5
RNG Adjust: 2%


Bug Catcher Irwin would like to battle!

RNG Roll for Pokemon: 1/40
"Not quite a Bug, but it will do!"
RNG Roll for Ability: 2/2
"What a contrary creature..."


Servine (M)

Nature: Bold
+1 Def, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item:
Occa Berry

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain

Glare
Mirror Coat
Iron Tail

Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute


--------------------------------------------------------------------------


"I'm so screwed!"

Reflect ~ MAGNIFICENT ENERGY BALL (Energy Ball + Energy Ball Combo) ~ Cooldown
 
Before Round 1:

Servine (M)
90 HP
100 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 3863/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-6 EN

Servine uses Reflect
-8 EN
A Reflect forms around Servine's team (6A)

Action 2:

Excadrill uses Substitute (25)
-25 HP
-24 EN
A Substitute (25) is formed

Servine uses MAGNIFICENT ENERGY BALL
RNG Roll (To-Crit) (<=625 Yes) 9744/10000 (No)
Damage: (8*2.25)+3+1.5(2-3)=19.5~20
The Substitute takes the hit
-28 EN

Action 3:

Excadrill uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 6668/10000 (No)
Damage: 8-5+1.5(5-4)+1(6-5)=5.5~6
The Reflect breaks
-6 EN

Servine is recovering from the combo

After Round 1:


Servine (M)
68 HP
64 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
85 HP
64 EN
6+/2/1-/3/88
Sand Power
Soft Sand
Substitute (5)
 
"Hmm, I am not quite sure what I should do now..."

X-Scissor, Earthquake, X-Scissor
IF Servine uses Reflect, THEN use Brick Break the next action
 

"Gah, this is impossible!"

Energy Ball ~ Energy Ball ~ Energy Ball

--------------------------------------------------

Before Round 2:

Servine (M)
68 HP
64 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
85 HP
64 EN
6+/2/1-/3/88
Sand Power
Soft Sand
Substitute (5)

Action 1:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 3022/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-6 EN

Servine uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 5001/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9154/10000 (No)
Damage: 8+3+1.5(2-3)=9.5~10
The Substitute takes the hit
The Substitute breaks
-5 EN

Action 2:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 5777/10000 (No)
Damage: (10+3+1.5(5-4)+1(6-5))/1.5+4=14.333...~14
-6 EN

Servine uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 413/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1658/10000 (No)
Damage: 8+3+1.5(2-3)=9.5~10
-9 EN
Excadrill's SpD drops a stage

Action 3:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 6808/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-6 EN

Servine uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 34/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7684/10000 (No)
Damage: 8+3+1.5(2-3)+1.75=11.25~11
-13 EN
Excadrill's SpD drops a stage

After Round 2:

Servine (M)
22 HP
37 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
64 HP
64 EN
6+/2/1-/3/88
Sand Power
Soft Sand
-2 SpD

------------------------------------------------------------------------


"Strike him down!"

Torment ~ MAGNIFICENT ENERGY BALL ~ Cooldown
IF
(Excadrill uses Substitute within the first two actions), THEN (Use Substitute (25) A2 and Energy Ball A3)
 

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