Roleplay Battle Subway Challenge - C$FP

Before Round 5:

Excadrill (M)
74 HP
68 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Chandelure (M)
30 HP
76 EN
1-/3/6/3/92+
Flame Body
White Herb (2)


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand


A vicious Sandstorm is raging (3R)

Action 1:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 1368/10000 (No)
Damage: (10+3+3+1.5(5-3)+1(6-5))*1.5=30
-2 HP (Recoil)
-6 EN

After Round 5:

Excadrill (M)
72 HP
62 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Chandelure (M)
0 HP
76 EN
1-/3/6/3/92+
Flame Body
White Herb (2)


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand


A vicious Sandstorm is raging (2R)
 

"Meet like with like! We can batter this one down enough that Chandelure can handle it quite easily!"

Earthquake ~ Earthquake + Earthquake Combo ~ Zilch

-------------------------------------------------------------------------------------------------------------------

Before Round 6:

Excadrill (F)
72 HP
62 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand

A harsh Sandstorm is raging (2R)

Action 1:

Excadrill (F) uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 4529/10000 (No)
Damage: (10+3+3+1.5(5-2)+1(6-5))*1.5=32.25~32
-2 HP (Recoil)
-10 EN

Excadrill (M) uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9098/10000 (No)
Damage: (10+3+2+1.5(5-2)+1(6-5))*1.5+4=34.75~35
-6 EN

Action 2:

Excadrill (F) uses Even The Earth Shatters (Earthquake + Earthquake)
RNG Roll (To-Crit) (<=625 Yes) 3722/10000 (No)
Damage: ((10*2.25)+3+3+1.5(5-2)+1(6-5))*1.5=51
-2 HP (Recoil)
-35 EN

Excadrill (M) uses Even The Earth Shatters (Earthquake + Earthquake)
RNG Roll (To-Crit) (<=625 Yes) 755/10000 (No)
Damage: ((10*2.25)+3+2+1.5(5-2)+1(6-5))*1.5+4=53.5~54
-35 EN

After Round 6:

Excadrill (F)
-21 HP
17 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Excadrill (M)
13 HP
50 EN
6+/2/1-/3/88
Sand Power
Soft Sand

A harsh Sandstorm is raging (1R)

-------------------------------------------------------------------------------------


"Go, Chandelure! Clean it up!"

Flamethrower ~ Ember ~ Flamethrower
IF (Excadrill uses Dig), THEN (Use Ember + Ember Combo) and push your actions back)
IF (Excadrill uses Double Team), THEN (Use Clear Smog and push your actions back)
 
Before Round 7:

Chandelure (M)
90 HP
100 EN
1-/3/7+/3/80
Flash Fire
White Herb (3)


Excadrill (M)
13 HP
50 EN
6+/2/1-/3/88
Sand Power
Soft Sand

A harsh Sandstorm is raging (1R)

Action 1:

Excadrill uses Double Team (4)
-16 EN
4 clones are created

Chandelure uses Clear Smog
But Excadrill is immune to Poison-Type moves
-4 EN

Chandelure takes 2 DMG (Sandstorm)

Action 2:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 3168/10000 (No)
Damage: (10+3+2+1.5(5-3)+1(6-5))*1.5+4=32.5~33
-6 EN

Chandelure uses Flamethrower
RNG Roll (To-Hit Real) (<=2000 Yes) 8072/10000 (No)
A clone dissipates
-6 EN

Chandelure takes 1 DMG (Sandstorm)

Action 3:

Excadrill uses Dig
Excadrill Digs underground
-9 EN

Chandelure uses Ember
But the opponent is underground
-1 EN

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 7209/10000 (No)
Damage: (8+3+2+1.5(5-3)+1(6-5))*1.5+4=29.5~30

Chandelure takes 2 DMG (Sandstorm)

After Round 7:

Chandelure (M)
21 HP
89 EN
1-/3/7+/3/80
Flash Fire
White Herb (3)


Excadrill (M)
13 HP
19 EN
6+/2/1-/3/88
Sand Power
Soft Sand
Double Team (3)
 
"OMG! WHAT WILL HAPPEN!?!?"

Earthquake, Drill Run, Earthquake
IF Chandelure uses Endure, THEN replace remaining actions with: chill, Protect, Dig
IF Chandelure uses Protect successfully, THEN chill and push actions back, overriding the first sub
 

"Game. Set. Match."

Endure ~ Trick Room ~ Heat Wave

-------------------------------------------------------

Before Round 8:

Chandelure (M)
21 HP
89 EN
1-/3/7+/3/80
Flash Fire
White Herb (3)


Excadrill (M)
13 HP
19 EN
6+/2/1-/3/88
Sand Power
Soft Sand
Double Team (3)

Action 1:

Chandelure uses Endure
-15 EN
Chandelure is holding on to life

Excadrill Chills
+12 EN

Action 2:

Excadrill uses Protect
-7 EN
Excadrill is Protected

Chandelure uses Trick Room
-10 EN
Chandelure distorts the dimensions (4R)

Action 3:

Chandelure uses Heat Wave
RNG Roll (To-Hit) (<=9000 Yes) 1/10000 (Natural 4; Yes)
RNG Roll (To-Burn) (<=1000 Yes) 9521/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4391/10000 (No)
Damage: (10+3+1.5(5-3)+1(7-5))*1.5=27
-6 EN

After Round 8:

Chandelure (M)
21 HP
58 EN
1-/3/7+/3/80
Flash Fire
White Herb (3)


Excadrill (M)
-14 HP
24 EN
6+/2/1-/3/88
Sand Power
Soft Sand

------------------------------------------------------------------------

Rewards:

C$FP: 6 TC
Excadrill: 12 MC/3 KOC
Dragonite: 3 MC
Chandelure: 3 MC

Terrador: 14 UT

You can rechallenge in a week and stuff. Pleasure doing business with you!
 
Since there is no queue, and it looks like challenges keep getting taken quickly, I guess it's time to make a half-ass attempt at getting my streak back. While raising some mons a bit, of course.

Mode: Singles
Thread: this
Abilities:
Dragonite: Multiscale
Machamp: No Guard
Breloom: Poison Heal

Items:
Dragonite: Dragon Gem
Machamp: Link Cable
Breloom: Life Orb

Mons:

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Thunder
Fly

Moves: 30


(Sprite recolored by Korski)
Machamp [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Ability 3 (DW): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Wide Guard

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break
Focus Punch
Stone Edge
Payback

Moves: 21


Breloom [Breloom] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass/Fighting
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Spore
Seed Bomb
Mach Punch
Counter
Force Palm
Dynamic Punch

Bullet Seed
Drain Punch
Focus Punch

Double Team
Swagger
Substitute
Endure
Protect

Moves: 21
Battle 1


Linebacker Marshawn wants to fight!
"Coach says that battles are good for keeping us sharp between games."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
28/40



Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46
SC: 1
WC: 2
BST: 15

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room


Turn Order:

Linebacker Marshawn sends out his Pokemon and issues actions.
C$FP sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
2/2

"She would be a good DE, no escaping the pocket with that ability."


Gothorita (F)
Ability: Shadow Tag
Item: Scope Lens


"Time to rush the passer."

Psychic > Psyshock > Psychic
IF
Dragon Pulse or Draco Meteor is used THEN use Mirror Coat and push actions back

A couple of your sprites were dead so I just grabbed the normal 5th gen ones
 

White Belly (F)
Ability:Multiscale
Item: Dragon Gem
HP: 100
EN: 100
SPEED: 70
STAT: -10% Eva
OTHER: N/A

VS.


Gothorita (F)
Ability: Shadow Tag
Item: Scope Lens
HP: 90
EN: 100
SPEED: 46
STAT: -10% Eva
OTHER: N/A

Action 1:

White Belly used Hurricane
HIT [<=800] 56/1000: YES
CRIT [<=63] 721/1000: NO
CONFUSE [<=300] 938/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-7 EN

Gothorita used Psychic
CRIT [<=125] 222/1000: NO
SPD DROP [<=100] 204/1000: NO
(12 + 3 + (4-3)*1.5)*0.5 = 8.25 = 8
8 DMG
-7 EN

Action 2:

White Belly flew up into the air!

Gothorita used Psyshock
The attack missed!
-5 EN

White Belly used Fly
CRIT [<=63] 161/1000: NO
(9 + 3 + (5-3)*1.5) = 15
15 DMG
-10 EN

Action 3:

White Belly used Hurricane
HIT [<=800] 138/1000: YES
CRIT [<=63] 220/1000: NO
CONFUSE [<=300] 618/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-7 EN

Gothorita used Psychic
CRIT [<=125] 430/1000: NO
SPD DROP [<=100] 642/1000: NO
(12 + 3 + (4-3)*1.5)*0.5 = 8.25 = 8
8 DMG
-7 EN


White Belly (F)
Ability:Multiscale
Item: Dragon Gem
HP: 84
EN: 76
SPEED: 70
STAT: -10% Eva
OTHER: N/A

VS.


Gothorita (F)
Ability: Shadow Tag
Item: Scope Lens
HP: 39
EN: 81
SPEED: 46
STAT: -10% Eva
OTHER: N/A

C$FP issues actions.
Linebacker Marshawn issues actions.
REFEREE
 

White Belly (F)
Ability:Multiscale
Item: Dragon Gem
HP: 84
EN: 76
SPEED: 70
STAT: -10% Eva
OTHER: N/A

VS.


Gothorita (F)
Ability: Shadow Tag
Item: Scope Lens
HP: 39
EN: 81
SPEED: 46
STAT: -10% Eva
OTHER: N/A

Action 1:

White Belly used Outrage
CRIT [<=63] 562/1000: NO
(12 + 3 + 3 + (5-3)*1.5) = 21
21 DMG
-7 EN

Gothorita used Uproar
CRIT [<=125] 329/1000: NO
(9 + (4-3)*1.5) = 10.5 = 11
8 DMG
-6 EN

Action 2:

White Belly used Outrage
CRIT [<=63] 899/1000: NO
(12 + 3 + 3 + (5-3)*1.5) = 21
21 DMG
-7 EN

Gothorita was knocked out!


White Belly (F)
Ability:Multiscale
Item: Dragon Gem
HP: 74
EN: 62
SPEED: 70
STAT: -10% Eva
OTHER: N/A

VS.


Gothorita (F)
Ability: Shadow Tag
Item: Scope Lens
HP: -3
EN: 75
SPEED: 46
STAT: -10% Eva
OTHER: N/A

Linebacker Marshawn was defeated!


"Pankcaked!"

----------------------

Battle 2


Clerk Lewis wants to fight!
"I have my Pokemon practice their attacks on underperforming employees."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
28/40


Zebstrika (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Shuca Berry

Stats:
HP: 100
Atk-: 3
Def: 3
SpA+: 4
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Discharge

Me First
Sand-attack
Shock Wave

Hidden Power Ice 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Flame Charge
Overheat
Charge Beam
Volt Switch
Thunder Wave


Turn Order:

Linebacker Marshawn sends out his Pokemon and issues actions.
C$FP sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
1/3

"Zebstrika attracts a lot of attention."


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry


"Lets put this horse to work."

Discharge > Charge > Discharge
IF
Outrage or Draco Meteor is used THEN use Me First and push actions back
 

White Belly (F)
Ability:Multiscale
Item: Dragon Gem
HP: 100
EN: 100
SPEED: 70
STAT: -10% Eva
OTHER: N/A

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 100
EN: 100
SPEED: 116
STAT: N/A
OTHER: N/A

Action 1:

Zebstrika used Discharge
CRIT [<=63] 899/1000: NO
PARA [<=300] 154/1000: YES
(8 + 3 + (4-3)*1.5)*0.5 = 6.25 = 6
White Belly was paralyzed (20%)!
6 DMG
-5 EN

PARALYSIS [<=200] 751/1000: NO
White Belly used Dragon Pulse
CRIT [<=63] 893/1000: NO
(9 + 3 + 3 + (5-3)*1.5) = 18
18 DMG
-6 EN

Action 2:

Zebstrika used Charge
Zebstrika charged up electricity!
Zebstrika's Special Defence rose!
-7 EN

PARALYSIS [<=200] 779/1000: NO
White Belly used Dragon Pulse
CRIT [<=63] 295/1000: NO
(9 + 3 + 3 + (5-3)*1.5) - 1.75 = 16.25 = 16
16 DMG
-10 EN

Action 3:

Zebstrika used Discharge
CRIT [<=63] 934/1000: NO
(8 + 3 + 3 + (4-3)*1.5)*0.5 = 7.75 = 8
8 DMG
-5 EN

PARALYSIS [<=200] 891/1000: NO
White Belly used Dragon Pulse
CRIT [<=63] 790/1000: NO
(9 + 3 + 3 + (5-3)*1.5) - 1.75 = 16.25 = 16
16 DMG
-14 EN


White Belly (F)
Ability:Multiscale
Item: Dragon Gem (2)
HP: 86
EN: 70
SPEED: 70 (18)
STAT: -10% Eva
OTHER: Paralyzed (15%)

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 50
EN: 83
SPEED: 116
STAT: +1 SpD
OTHER: Charge (4a)

C$FP issues actions.
Clerk Lewis issues actions.
REFEREE
 
Draco Meteor (gem), Outrage (gem), Outrage
IF paralyzed THEN push actions back
IF Me First THEN Earthquake and push actions back, replacing previous Outrage with Earthquake
 

White Belly (F)
Ability:Multiscale
Item: Dragon Gem (2)
HP: 86
EN: 70
SPEED: 70 (18)
STAT: -10% Eva
OTHER: Paralyzed (15%)

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 50
EN: 83
SPEED: 116
STAT: +1 SpD
OTHER: Charge (4a)

Action 1:

Zebstrika used Hidden Power
CRIT [<=63] 465/1000: NO
(7 + (4-4)*1.5)*2.25 = 15.75 = 16
16 DMG
-5 EN

PARALYSIS [<=150] 2/1000: YES
White Belly was fully paralyzed!
White Belly's paralysis stage fell!

Action 2:

Zebstrika used Hidden Power
CRIT [<=63] 673/1000: NO
(7 + (4-4)*1.5)*2.25 = 15.75 = 16
16 DMG
-9 EN

PARALYSIS [<=100] 995/1000: NO
White Belly used Draco Meteor
HIT [<=900] 692/1000: YES
CRIT [<=63] 265/1000: NO
(14 + 3 + 3 + (5-3)*1.5) - 1.75 = 21.25 = 21
White Belly's Special Attack harshly fell!
21 DMG
-9 EN

Action 3:

Zebstrika used Hidden Power
CRIT [<=63] 769/1000: NO
(7 + (4-3)*1.5)*2.25 = 19.125 = 19
19 DMG
-13 EN

PARALYSIS [<=100] 253/1000: NO
White Belly used Outrage
CRIT [<=63] 476/1000: NO
(7 + (4-4)*1.5)*2.25 = 15.75 = 16
16 DMG
-7 EN


White Belly (F)
Ability:Multiscale
Item: Dragon Gem (0)
HP: 38
EN: 54
SPEED: 70 (18)
STAT: -10% Eva, -2 SpA
OTHER: Paralyzed (5%), Outraging (2a)

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 8
EN: 56
SPEED: 116
STAT: N/A
OTHER: Charge (1a)

Clerk Lewis issues actions.
C$FP issues actions.
REFEREE

---------------


"Praying on chance is never a good sign."

Sand Attack > Me First > Hidden Power
 

White Belly (F)
Ability:Multiscale
Item: Dragon Gem (0)
HP: 38
EN: 54
SPEED: 70 (18)
STAT: -10% Eva, -2 SpA
OTHER: Paralyzed (5%), Outraging (2a)

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 8
EN: 56
SPEED: 116
STAT: N/A
OTHER: Charge (1a)

Action 1:

Zebstrika used Sand Attack
White Belly's Accuracy fell!
-4 EN

PARALYSIS [<=50] 98/1000: NO
White Belly used Outrage
HIT [<=750] 924/1000: NO
The attack missed!
-7 EN

Action 2:

Zebstrika used Me First
Zebstrika copied Outrage!
CRIT [<=63] 438/1000: NO
(12*1.5 + (3-3)*1.5)*1.5 = 27
27 DMG
-10 EN

PARALYSIS [<=50] 988/1000: NO
White Belly used Outrage
HIT [<=750] 951/1000: NO
The attack missed!
-7 EN

Action 3:

Zebstrika used Hidden Power
CRIT [<=63] 653/1000: NO
(7 + (4-4)*1.5)*2.25 = 15.75 = 16
16 DMG
-5 EN

White Belly was knocked out!


White Belly (F)
Ability:Multiscale
Item: Dragon Gem (0)
HP: -5
EN: 40
SPEED: 70
STAT: -10% Eva, -1 SpA, -1 Acc
OTHER: N/A

VS.


Zebstrika (F)
Ability: Lightningrod
Item: Shuca Berry
HP: 8
EN: 37
SPEED: 116
STAT: N/A
OTHER: N/A


Clerk Lewis was victorious!


"And extreme hax it was indeed. Sorry buddy."

Prizes:

Final Streak: 1
Continuable: No

C$FP
1 CC
White Belly: 6 MC, 1 KO

deadfox081
6 UC
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Hi don't post here unless you're me, C$FP, or (god forbid this is needed) a subref.

Mode: Singles
Thread: thread

Abilities:
Excadrill: Sand Power
Magnezone: Sturdy
Swampert: Torrent

Items:
Excadrill: Soft Sand
Magnezone: Magnet
Swampert: Expert Belt


Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power
Metal Sound

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash

Moves: 41

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact

Moves: 63

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power

Moves: 42

Hoopster Jacky wants to battle!

"Hi dude! I'm going to totally dunk you!"

RNG Roll(Pokemon): 17/40

"Like, go Sawk!"



Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength


"Awesome man, we got a type advantage!"

Excadrill: Low Sweep~Karate Chop~Earthquake
IF Excadrill uses Protect successfully, THEN replace that action with Substitute(20) the first time, and chill the second time, and move actions down 1 slot.
 
I am never leading Subway with one of my Steel types ever again. Obviously I am going to have to resort to hax here to win, which is never good in one's own RP.

Swagger, Fissure, Earthquake