Battle Subway Challenge - C$FP

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Gurdurr (M)
HP: 62
EN: 79
SPE: 40
NATR: Adamant
ABIL: Guts
ITEM: Choice Band
STAT: N/A
OTHR: N/A

Electro
HP: 34
EN: 81
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Leppa Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Electro used Reflect!
A barrier was created!
-8 energy
Gurdurr used Brick Break!
The Reflect shatters!
RNG Roll (To-Crit) [<=63 Yes]: 367/1000 (No)
((8-1)+3+1.5+3) x 1.5 = 21.75 ~ 22 damage
-11 energy

Action 2:

Electro used Zap Cannon!
RNG Roll (To-Hit) [<=500 Yes]: 681/1000 (No)
The attack missed!
-8 energy
Gurdurr used Brick Break!
RNG Roll (To-Crit) [<=63 Yes]: 499/1000 (No)
((8-1)+3+1.5+3) x 1.5 = 21.75 ~ 22 damage
-13 energy
Electro fainted!

Gurdurr (M)
HP: 62
EN: 55
SPE: 40
NATR: Adamant
ABIL: Guts
ITEM: Choice Band
STAT: N/A
OTHR: N/A

Electro
HP: KOed
EN: KOed
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Leppa Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

C$FP defeated.
Challenge ended.

-------------


"Whoops! Sorry about the type advantage! I guess I was just too lucky and in love! Try again next week and make sure you're filled with love!"

Rewards:

Final Streak: 0
Continuable: No

C$FP:
0 BP
Electro:
3 MCs

Flora:
2+(2) = 4 BTs
 
Oh right, Brick Break BREAKS Reflect. Well, maybe next time we will get something that ISN'T SUPER-EFFECTIVE AGAINST ME!!!!!!!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge Three:
Time to try out the Battle Subway!

Mode: Singles
Thread: N/A

Chosen Abilities:
Magnezone: Sturdy
Dragonite: Multiscale
Krillowatt: Magic Guard

Chosen Items:
Magnezone: Electric Gem
Dragonite: Dragon Gem
Krillowatt: Oran Berry

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake


Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 0
DC: unlocked

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Protect
Rain Dance
Rest
Teleport


Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald
Rain Dance
Battle 1:

Format:
1v1 Singles
RNG Adjust: 0%

RNG Roll for Pokemon:
35/40


Firebreather PYROMANIAC would like to fight!
"I GOT SOME FIRE IN MY BELLY."

Fraxure (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Lum Berry

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 67

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Outrage

Counter
Night Slash
Reversal

Dragon Claw
Taunt
Swords Dance
Dragon Tail

RNG Roll for Ability:
2/2


"I'M GONNA BURN UP THE MOLD JUST LIKE FRAXURE HERE"

Ability: Mold Breaker


"Did you expect me to have a Fire-type? NAH. FRAXURE HAS FIRE IN HIS BELLY."

Outrage x3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
(You should note that Dragonite's speed is actually 69, since you round down)

WHITE BELLY (F)
HP: 100
En: 100
5 / 3 / 5 / 4 / 69 (-)
Multi-Scale
Dragon Gem (5)

FRAXURE (M)
HP: 100
En: 100
5 / 3 / 1 / 2 / 67
Mold Breaker
Lum Berry (1)

Fraxure breaks the mold!

Action 1:

Dragonite used Draco Meteor!
RNG Roll (To-Hit) (<=900 Yes) 988/1000 (No)
Missed.
-8 energy
Fraxure used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 936/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy

Action 2:

Dragonite used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 712/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Fraxure used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 641/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy

Action 3:

Dragonite used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 480/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Fraxure used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 5/1000 (Yes)
(12 + 3 + 3 + 3) * 1.5 = 31.5 ~ 32 damage
-7 energy

Fraxure became confused due to fatigue!
Fraxure's Lum Berry cured its confusion!

WHITE BELLY (F)
HP: 14
En: 78
5 / 3 / 5 / 4 / 69 (-)
Multi-Scale
Dragon Gem (5)

FRAXURE (M)
HP: 46
En: 79
5 / 3 / 1 / 2 / 67
Mold Breaker
Lum Berry (0)

C$FP issues actions.
 
"OK then."

Outrage (Gem this time), Dragon Pulse (Gem this time too), Extremespeed
IF it would be allowed, THEN use Outrage + Extremespeed (Gem) first action
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

WHITE BELLY (F)
HP: 14
En: 78
5 / 3 / 5 / 4 / 69 (-)
Multi-Scale
Dragon Gem (5)

FRAXURE (M)
HP: 46
En: 79
5 / 3 / 1 / 2 / 67
Mold Breaker
Lum Berry (0)

Action 1:

Dragonite used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 591/1000 (No)
(12 + 3 + 3 + 3) * 1.5 = 31.5 ~ 32 damage
-7 energy
Dragonite became confused due to fatigue!
RNG Roll (Duration) (2|3|4) 2 (2 actions)
Fraxure used Outrage!
RNG Roll (To-Crit) (<=63 Yes) 833/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-11 energy
Dragonite fainted!


WHITE BELLY (F)
HP: KO
En: 71
5 / 3 / 5 / 4 / 69 (-)
Multi-Scale
Dragon Gem (4)

FRAXURE (M)
HP: 14
En: 68
5 / 3 / 1 / 2 / 67
Mold Breaker
Lum Berry (0)


"I FEEL... EMPOWERED!"

Result:

C$FP defeated.
Challenge ended.
~~~~~~~~~~~~~~
Rewards:

Final Streak: 0
Continuable: No

C$FP:
0 BP
White Belly:
3 MCs

Engineer Pikachu:
2+(2) = 4 BT
 
You know who you are; if you're posting here and you shouldn't be, there will be problems.

I may as well take another try at this, just let me buy some Soft Sand.

Mode: Singles
Thread: Here you go!

Chosen Abilities:
Excadrill: Sand Power
Swampert: Torrent
Magnezone: Sturdy

Chosen Items:
Excadrill: Soft Sand
Swampert: Life Orb
Magnezone: Electric Gem


Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run

Submission
Crush Claw
Iron Defense

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze

Moves: 21


Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch

Moves: 25


(Sprite recolored by ToastTyrant13)
Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport

Moves: 35
-----------------------------------------------------------------

Battle 1
RNG Adjust: 0%


Maid Claire would like to battle!

RNG Roll for Pokemon: 13/40
"My Choice in Pokemon is really spectacular!"
RNG Roll for Ability: 3/3
"My Iron Fist is the best!"


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength


---------------------------------------------------------------------


"Let's annihilate this thing!"

Hammer Arm x3
 
Before Round 1:

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Gurdurr (M)
100 HP
100 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Iron Fist
Choice Band

Action 1:

Excadrill uses Dig
-9 EN
Excadrill burrows underground

Gurdurr uses Hammer Arm
-6 EN
But it failed

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 8647/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Action 2:

Excadrill uses Dig
-13 EN
Excadrill burrows underground

Gurdurr uses Hammer Arm
-8 EN
But it failed

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 7669/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Action 3:

Excadrill uses Dig
-17 EN
Excadrill burrows underground

Gurdurr uses Hammer Arm
-10 EN
But it failed

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 8082/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

After Round 1:

Excadrill (M)
110 HP
61 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Gurdurr (M)
43 HP
76 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Iron Fist
Choice Band
 
"Never again shall Gurdurr conquer my Steel mons!"

Earthquake, Dig, Earthquake
IF Gurdurr uses Bide, THEN change actions to: Sandstorm, Swords Dance, Earthquake
 

"I vant to suck your blurd!"

Drain Punch x3

--------------------------------------------

Before Round 2:

Excadrill (M)
110 HP
61 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Gurdurr (M)
43 HP
76 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Iron Fist
Choice Band

Action 1:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 5415/10000 (No)
Damage: 10+3+1.5(5-3)+1(6-5)+4=21
-7 EN

Gurdurr uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 6308/10000 (No)
Damage: (8+3+1.5(5-2)+1(8-5)+2)*1.5=30.75~31
+16 HP
-11 EN

Action 2:

Excadrill uses Dig
-9 EN
Excadrill burrows underground

Gurdurr uses Drain Punch
-13 EN
But it failed

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 3866/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Action 3:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9707/10000 (No)
Damage: 10+3+1.5(5-3)+1(6-5)+4=21
-7 EN

After Round 2:

Excadrill (M)
79 HP
38 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Gurdurr (M)
-2 HP
52 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Iron Fist
Choice Band

--------------------------------------------------------------

Battle 2
RNG Adjust: 0%


Bug Catcher Maurice would like to battle!

RNG Roll for Pokemon: 22/40
"Look at its scales! A thing of beauty!"
RNG Roll for Ability: 2/3
"I won't need that boost if you're already KO'd, will I..."


Krokorok (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item:
Muscle Band

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 74
SC: 2
WC: 3
BST: 14

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Fire Fang

Hone Claws
Roar
Taunt
Earthquake
Dig
Brick Break
Sandstorm
Low Sweep
Embargo
Shadow Claw
Payback
Stone Edge
Bulldoze
Rock Slide


-----------------------------------------------------------------------

"Let's take it out!"

Bulldoze ~ Dig ~ Dig
IF (Excadrill uses Dig), THEN (Use Counter and push your actions down)
 
Before Round 1:

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Krookorok (M)
90 HP
100 EN
4+/2/1-/2/74
SC 2/WC 3
Moxie
Muscle Band

Action 1:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 1792/10000 (No)
Damage: 10+3+1.5(5-2)+1(6-5)+4=22.5~23
-6 EN

Krookorok uses Bulldoze
RNG Roll (To-Crit) (<=625 Yes) 1447/10000 (No)
Damage: (6+3+1.5(4-2)+1)*1.5=18
-4 EN

Action 2:

Krookorok uses Dig
-9 EN
Krookorok burrows underground

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 42/10000 (Yes)
Damage: 20+3+1.5(5-2)+1(6-5)+4+3=35.5~36
-10 EN

Krookorok uses Dig
RNG Roll (To-Crit) (<=625 Yes) 2117/10000 (No)
Damage: (8+3+1.5(4-2)+1)*1.5=22.5~23

Action 3:

Krookorok uses Dig
-13 EN
Krookorok burrows underground

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 42/10000 (Yes)
Damage: 20+3+1.5(5-2)+1(6-5)+4=32.5~33
-14 EN

After Round 1:

Excadrill (M)
69 HP
67 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Krookorok (M)
-2 HP
70 EN
4+/2/1-/2/74
SC 2/WC 3
Moxie
Muscle Band

--------------------------------------------------------

Battle 3
RNG Adjust: 0%


Thief Colm would like to battle!

RNG Roll for Pokemon: 9/40
"Zebra tiiiiiiiiiiiiiiiiiiiiiime!"
RNG Roll for Ability: 3/3
"The best of a bad situation..."


Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


----------------------------------------------------------------


"I've got nothing."

Flame Charge ~ Double Kick ~ Flame Charge
 
"Finally, all of the Subway bshax I have had to put up with is paying off."

Earthquake * 3

EDIT: Just for quickness, here are my next set of actions:

Drill Run, Earthquake, Earthquake
 
Before Round 1:

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Zebstrika (F)
100 HP
100 EN
5+/3/2-/3/116
SC 4/WC 4
Sap Sipper
Electric Gem (5)

Action 1:

Zebstrika uses Flame Charge
RNG Roll (To-Crit) (<=625 Yes) 4784/10000 (No)
Damage: (5+1.5(5-2))*1.5=14.25~14
-4 EN
+1 Spe

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 6051/10000 (No)
Damage: (10+3+1.5(5-3)+1(6-5))*1.5+4=29.5~30
-6 EN

Action 2:

Zebstrika uses Double Kick
RNG Roll (To-Crit) (<=625 Yes) 7551/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4602/10000 (No)
Damage: (6+1.5(5-2))*1.5=15.75~16
-4 EN

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 1574/10000 (No)
Damage: (10+3+1.5(5-3)+1(6-5))*1.5+4=29.5~30
-10 EN

Action 3:

Zebstrika uses Flame Charge
RNG Roll (To-Crit) (<=625 Yes) 4801/10000 (No)
Damage: (5+1.5(5-2))*1.5=14.25~14
-4 EN
+1 Spe

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 4781/10000 (No)
Damage: (10+3+1.5(5-3)+1(6-5))*1.5+4=29.5~30
-14 EN

Zebstrika's Spe resets to +1

After Round 1:

Excadrill (M)
66 HP
70 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Zebstrika (F)
10 HP
88 EN
5+/3/2-/3/116
SC 4/WC 4
Sap Sipper
Electric Gem (5)
+1 Spe

---------------------------------------------------

C$FP said:
Drill Run, Earthquake, Earthquake
-----------------------------------------------------


"One last attack!"

Double Kick x3

---------------------------------------------------------

Before Round 2:

Excadrill (M)
66 HP
70 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Zebstrika (F)
10 HP
88 EN
5+/3/2-/3/116
SC 4/WC 4
Sap Sipper
Electric Gem (5)
+1 Spe

Action 1:

Zebstrika uses Double Kick
RNG Roll (To-Crit) (<=625 Yes) 3915/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6438/10000 (No)
Damage: (6+1.5(5-2))*1.5=15.75~16
-4 EN

Excadrill uses Drill Run
RNG Roll (To-Hit) (<=9500 Yes) 6159/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 5089/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5))*1.5+4=26.5~27
-5 EN

After Round 2:

Excadrill (M)
50 HP
65 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Force
Soft Sand


Zebstrika (F)
-17 HP
84 EN
5+/3/2-/3/116
SC 4/WC 4
Sap Sipper
Electric Gem (5)

-----------------------------------------------------------

Battle 4
RNG Adjust: 1%


Subway Boss Ingo would like to battle!

"Well, well... Comfy Man Fur Purse himself. This is the first time you've gotten this far on the Subway train, but you shall go no further!"


Crustle (M)

Nature: Impish
+1 Def, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
Air Balloon

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash


Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath (DW):
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BST: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute


--------------------------------------------------------------------


"You send out your Pokemon first, C$FP!"
 

"And now, my Pokemon! Go, Crustle!"


Crustle (M)
Sturdy

-----------------------------------------------------


"Show him your might!"

Earthquake ~ Spikes ~ Earthquake
IF (Magnezone uses Magic Coat A2), THEN (Use Earthquake A2)
IF (Magnezone uses Magnet Rise), THEN (Use Smack Down and push your actions back).
 
Before Round 1:

Magnezone (U)
100 HP
100 EN
2-/4/6+/3/60
SC 3/WC 5
Sturdy
Electric Gem (5)


Crustle (M)
100 HP
100 EN
3/6+/2-/3/45
SC 3/WC 5
Sturdy
Rocky Helmet

Action 1:

Magnezone uses Substitute (25)
-24 EN
A Substitute (25) was created

Crustle uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 3109/10000 (No)
Damage: (10-1+1.5(3-4))*2.25=16.875~17
-7 EN

Action 2:

Magnezone uses Magnet Rise
-5 EN
Magnezone is floating (6A)

Crustle uses Smack Down
RNG Roll (To-Crit) (<=625 Yes) 9205/10000 (No)
Damage: (5+3-1-1.5(3-4))/1.5=3.666...~4
-3 EN

Action 3:

Magnezone uses Magic Coat
-10 EN
A magical barrier was created

Crustle uses Spikes
Magic Coat reflects the Spikes
-8 EN

After Round 1:

Magnezone (U)
75 HP
61 EN
2-/4/6+/3/60
SC 3/WC 5
Sturdy
Electric Gem (5)
Substitute (4)
Magnet Rise (4A)


Crustle (M)
100 HP
82 EN
3/6+/2-/3/45
SC 3/WC 5
Sturdy
Rocky Helmet

Spikes 1 (Ingo)
 
"Please note that Magnezone should have a 4 HP sub."

Flash Cannon, Thunderbolt (gem), Flash Cannon
IF Crustle uses Double Team, THEN use Shock Wave the following action
 

"Let's tilt this battle in our favor!"

Sandstorm ~ Rock Smash ~ Spikes

------------------------------------------------------------

Before Round 2:

Magnezone (U)
75 HP
61 EN
2-/4/6+/3/60
SC 3/WC 5
Sturdy
Electric Gem (5)
Substitute (4)
Magnet Rise (4A)


Crustle (M)
100 HP
82 EN
3/6+/2-/3/45
SC 3/WC 5
Sturdy
Rocky Helmet

Spikes 1 (Ingo)

Action 1:

Magnezone uses Flash Cannon
RNG Roll (To-Drop) (<=1000 Yes) 1080/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9858/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5)-1)*1.5=21
-5 EN

Crustle uses Sandstorm
-10 EN

A Sandstorm brews

Action 2:

Magnezone uses Thunderbolt (ACTV)
RNG Roll (To-Paralyze) (<=1000 Yes) 6465/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5918/10000 (No)
Damage: 10+3+3+1.5(5-3)+1(6-5)-2-1=17
-6 EN

Crustle uses Rock Smash
RNG Roll (To-Drop) (<=5000 Yes) 4340/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9557/10000 (No)
Damage: (4+1.5(3-4)-1)*1.5=2.25~2
-3 EN

Action 3:

Magnezone uses Flash Cannon
RNG Roll (To-Drop) (<=1000 Yes) 1975/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9832/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5)-1-2)*1.5=18
-5 EN

Crustle uses Spikes
Spikes are laid
-8 EN

After Round 2:

Magnezone (U)
75 HP
45 EN
2-/4/6+/3/60
SC 3/WC 5
Sturdy
Electric Gem (4)
Substitute (2)
Magnet Rise (1A)


Crustle (M)
44 HP
61 EN
3/6+/2-/3/45
SC 3/WC 5
Sturdy
Rocky Helmet

Spikes 1 (Ingo)
Spikes 1 (C$FP)

---------------------------------------------------------


"I think we're in trouble!"

Rock Smash ~ Earthquake ~ Earthquake
IF (Magnezone uses Magnet Rise), THEN (Use Smack Down that action)
 
"Crustle's, just about gone, I wonder which one will come next."

Thunderbolt (no gem), Flash Cannon, Thunderbolt (no gem)

EDIT: It should say that sandstorm is still in effect.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Magnezone
HP: 75
EN: 45
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Electric Gem (4)
STAT: N/A
OTHR: Substitute (2), Magnet Rise (1a)

Crustle (M)
HP: 44
EN: 61
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: N/A

Arena: Spikes (1 - Ingo), Spikes (1 - C$FP), Sandstorm (3r)

Action 1:

Magnezone used Thunderbolt!
RNG Roll (To-Crit) [<=53 Yes]: 450/1000 (No)
(10-1+3+4-2) = 14 damage
RNG Roll (To-Paralyze) [<=90 Yes]: 984/1000 (No)
-6 energy
Crustle used Rock Smash!
RNG Roll (To-Crit) [<=73 Yes]: 700/1000 (No)
(4-1-1.5) x 1.5 = 2.25 ~ 2 damage
Substitute: 0 (Magnezone)
The Substitute faded!
-3 energy

Post-action:

Magnet Rise ends (Magnezone).

Action 2:

Magnezone used Flash Cannon!
RNG Roll (To-Crit) [<=53 Yes]: 356/1000 (No)
(8-1+3+4-2) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=90 Yes]: 761/1000 (No)
-5 energy
Crustle used Earthquake!
RNG Roll (To-Crit) [<=73 Yes]: 75/1000 (No)
(10-1-1.5) x 2.25 = 16.8 ~ 17 damage
-7 energy

Action 3:

Magnezone used Thunderbolt!
RNG Roll (To-Crit) [<=53 Yes]: 450/1000 (No)
(10-1+3+4-2) = 14 damage
RNG Roll (To-Paralyze) [<=90 Yes]: 984/1000 (No)
-6 energy
Crustle fainted!

Magnezone
HP: 58
EN: 28
SPE: 60
NATR: Modest
ABIL: Sturdy
ITEM: Electric Gem (4)
STAT: N/A
OTHR: N/A

Crustle (M)
HP: KOed
EN: KOed
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo sends in a new Pokemon.
C$FP issues actions.
Subway Boss Ingo issues actions.
REFEREE

----------------


"Hmph! You may have taken Crustle down, but you're not taking down my next one! Go Garbodor!"


Garbodor (M)
Item: Black Sludge
Ability: Stench

(-12 HP)

"Take that magnet down to the subway OF hell!"
 

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