Extremespeed + Superpower Combo > Cooldown > Flamethrower
IF Protect is used action 1 THEN Chill and push actions back
IF Protect is used action 1 THEN Chill and push actions back
Anywho, I don't think it should matter, I should KO with one attack either way by my calcs.Data Audit Thread said:Priority attacks used in combinations (e.g. Aqua Jet, ExtremeSpeed) only add half their Base Attack Power to a combination with a different move.
Challenge 1: Battle 5Time for a long overdue continuation of my challenge here.
Mode: Singles
Thread: This thing
Chosen Abilities:
Dragonite: Multiscale
Weavile: Pressure
Conkeldurr: Iron Fist
Chosen Items:
Dragonite: Expert Belt
Weavile: Razor Claw
Conkeldurr: Life Orb
Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Attacks (62):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Safeguard
Roost
ThunderPunch
Fire Punch
Outrage
Hurricane
Dragon Rush
Wing Attack
Waterfall
Thunderbolt
Ice Beam
Flamethrower
Surf
Hone Claws
Dragon Claw
Roar
Light Screen
Protect
Thunder
Earthquake
Brick Break
Aerial Ace
Incinerate
Stone Edge
Double Team
Fly
Substitute
Rain Dance
Toxic
Rock Slide
Focus Blast
Hidden Power [Grass-7]
Hail
Sunny Day
Dive
Sky Drop
Fire Blast
Blizzard
Extremespeed
Dragon Pulse
Dragon Dance
Iron Tail
Draco Meteor
Ice Punch
Superpower
Tailwind
Endure
Ominous Wind
Hydro Pump
Icy Wind
Heat Wave
Focus Punch
Reflect
Bide
Dispel (Raid only)
Weavile [Slica] (M)
Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent’s item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Attacks (30):
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Brick Break
Aerial Ace
Shadow Claw
X-Scissor
Hail
Dig
Double Team
Torment
Low Sweep
Ice Punch
Bite
Counter
Fake Out
Pursuit
Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks (28):
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch
Stone Edge
Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown
Payback
Bulldoze
Earthquake
Low Sweep
Toxic
Drain Punch
Mach Punch
Detect
Endure
Counter