Battle Subway Challenge: deadfox081


"This is going to be a tough one Slica, try and fight your way through!"

Brick Break > Brick Break > Fake Out
IF
Sandstorm is used successfully THEN make your next action Hail
IF Double Team THEN make your next action Aerial Ace
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright Excadrill, we have one shot at this; Let's win this fight!"

Rock Smash > Submission + Submission combo > N/A
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND SIX

deadfox081 XAX

Slica (M) @ Razor Claw
Ability: Pressure
HP: 80
Energy: 71
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 144
Size Class: 2
Weight Class: 3
Base Rank Total: 21
No Changes

Subway Boss Ingo XAX

Excadrill (F) @ Life Orb
Ability: Sand Rush
HP: 63
Energy: 76
Atk: Rank 6
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Speed: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
Torment (4a)

BEGIN ROUND
---
ACTION ONE
Slica used Brick Break!
(Crit Roll [<=325]: 2898/10000; No Crit)
Its Super Effective!
Excadrill took ((8+5.5)*1.5)=20.25 Damage!
Slica used 6 Energy!

Excadrill used Rock Smash!
(Crit Roll [<=925]: 5466/10000; No Crit)
(Effect Roll {-1 Defence} [<=5300]: 8076/10000; No Defence drop)

Its Super Effective!
Slica took ((4+4+3)*2.25)=24.75 Damage!
Excadrill took 2 Damage!
Excadrill used (3+2)=5 Energy!
---
ACTION TWO
Slica used Brick Break!
(Crit Roll [<=325]: 3811/10000; No Crit)
Its Super Effective!
Excadrill took ((8+5.5)*1.5)=20.25 Damage!
Slica used 10 Energy!

Excadrill used a Submission + Submission combo!
(BEC=16, 76/16; Combo works)
(Hit Roll [<=6700]: 1112/10000; Hit)
(Crit Roll [<=925]: 6172/10000; No Crit)

Its Super Effective!
Slica took ((20.25+4+3)*2.25)=61.3125 Damage!
Excadrill took ((55.25/4)+2)=15.8125 Damage!
Excadrill took ((6+2)*3.5+2)=30 Energy!

Slica Fainted!

Subway Boss Ingo wins 1-0!

---
END ROUND

deadfox081 XXX

Slica (M) @ Razor Claw
Ability: Pressure
HP: KO
Energy: 55
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 144
Size Class: 2
Weight Class: 3
Base Rank Total: 21
No Changes

Subway Boss Ingo XAX

Excadrill (F) @ Life Orb
Ability: Sand Rush
HP: 5
Energy: 46
Atk: Rank 6
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Speed: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
Torment (2a)
-------------------------------------------

"As valiantly as you fought, I'm afraid you have arrived at your destination. Good game, & I do hope you ride these tracks again!"

Bad luck deadfox081. You made it far, but in the end things just didn't go your way. Anyways...

Streak: 7 (Non-Continuable)

REWARDS
deadfox081: 1+2+3=6 CC
Dracor: 12 MC, 4 KOC
Slica: 3 MC
Puncha: 3 MC, 1 KOC

Its_A_Random: 2+2+2+2+6=14 UC

You may challenge the Battle Subway again starting 06/05/2012 at 09:48:43 GMT.

Cheers!
Its_A_Random
 

Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: N/A

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (32):
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Outrage
Double Hit
Dragon Pulse
Hyper Voice
Body Slam
Tri Attack

Thunder Wave
Double Team
Dragon Tail
Taunt
Flamethrower
Protect
Focus Blast
Stone Edge
U-Turn
Fly

Draco Meteor
Roost
Zen Headbutt

Earth Power
Dark Pulse
Ice Fang
Head Smash
Thunder Fang
Fire Fang


Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Attacks (27):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Hydro Pump
Thunder
Volt Switch

Ice Beam
Scald
Thunderbolt
Double Team
Dive
Earthquake
Blizzard

Earth Power
Low Kick
Endure

Muddy Water
Me First
Shock Wave


Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (47):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
X-Scissor
Icicle Crash
Ice Punch
Ice Beam
Hail

Protect
Frost Breath
Brick Break
Taunt
Solarbeam
Aerial Ace
Dig
Rock Slide
U-Turn
Focus Blast
Earthquake
Hidden Power (Fire, 6)
Blizzard
Substitute
Double Team
Stone Edge
Bulldoze
Endure
Toxic
Rain Dance
Rest
Acrobatics

Earth Power
Silver Wind
Water Pulse
Counter
Spikes
Superpower
String Shot
Pin Missile
Focus Punch
Electroweb
Battle 1



Bug Catcher Johny wants to battle!
Wanna catch something!?

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 41/50 (Eelektrik)
RNG Roll (Ability) [1-1]: 1/1 (Levitate)

Catched this the other day, I think it's a bug!


Eelektrik (M)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Expert Belt

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil

Aqua Tail
Bounce
Iron Tail

Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge


We might not be huge but we can battle!
 


Sorry, I fall into my bedtime!

Eelektrik: Thunder Wave ~ Hidden Power
~ Hidden Power
*If Drogon uses Taunt A1 then use Spark A1 instead
*If Drogon has clones up then use Acid and push actions
 

Eelektrik


HP: 100
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 100
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Drogon used Fly!
Drogon flew up high!


Eelektrik used Thunder Wave!
But it Missed!
-5 energy

Drogon used Fly!
Drogon came down!

RNG Roll (To Crit) [<=625 Crit]: 4396/10000 (No)
(9 + 1.5) x 2/3 = 7 ~ 7 damage (Eelektrik)
-11 energy


Action 2

Drogon used Earth Power!
RNG Roll (To Crit) [<=625 Crit]: 4683/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9991/10000 (No)
(9 - 3 + 2 + 3) x 1.5 = 16.5 ~ 23.5 damage (Eelektrik)
-7 energy

Eelektrik used Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 3100/10000 (No)
(7 + 2) x 1.5 = 13.5 ~ 13.5 damage (Drogon)
-5 energy


Action 3

Drogon used Earth Power!
RNG Roll (To Crit) [<=625 Crit]: 5773/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 1504/10000 (No)
(9 - 3 + 3) x 1.5 = 16.5 ~ 40 damage (Eelektrik)
-11 energy

Eelektrik used Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 3021/10000 (No)
(7) x 1.5 = 13.5 ~ 27 damage (Drogon)
-9 energy
.



Eelektrik

HP: 60
En: 81
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 77
En: 61
Expert Belt
Status: ~
Boosts: ~
Other: ~

..........................................................................


Not the best, but we have to suck it up and go on!
 

"We should be okay to play this one a little slowly."

Roost > Earth Power > Earth Power
IF
Thunder Wave THEN Taunt and push back [ONCE ONLY]
 


We can still turn this on it's heada

Eelektrik: Spark ~ Spark~ Spark
*If Drogon is Paraysed then change your remaining actions with Bounce
..........................................................................

Eelektrik

HP: 60
En: 81
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 77
En: 61
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Drogon used Roost!
Drogon roost in the ground!
Drogon recovered some Hp!
+20 Hp
-11 energy

Eelektrik used Spark!
RNG Roll (To Crit) [<=625 Crit]: 598/10000 (Crit)
RNG Roll (To Paralyse) [<=1000 Yes]: 7688/10000 (No)
A Critical Hit!
(7 + 3 + 3 + 1.5) x 2/3 = 9.67 ~ -10.33 damage (Drogo)
-4 energy


Action 2

Drogon used Earth Power!
RNG Roll (To Crit) [<=625 Crit]: 7208/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9202/10000 (No)
(9 - 3 + 2 + 3) x 1.5 = 16.5 ~ 16.5 damage (Eelektrik)
-7 energy

Eelektrik used Spark!
RNG Roll (To Crit) [<=625 Crit]: 7859/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 7688/10000 (No)
(7 + 3 + 1.5) x 2/3 = 7.67 ~ -2.66 damage (Drogo)
-8 energy


Action 3

Drogon used Earth Power!
RNG Roll (To Crit) [<=625 Crit]: 3128/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 2152/10000 (No)
(9 - 3 + 3) x 1.5 = 16.5 ~ 33 damage (Eelektrik)
-11 energy

Eelektrik used Spark!
RNG Roll (To Crit) [<=625 Crit]: 8513/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 208/10000 (Yes)
(7 + 3 + 3 + 1.5) x 2/3 = 7.67 ~ 5 damage (Drogo)
Drogo was paralysed! (20%)
-12 energy
.



Eelektrik

HP: 28
En: 57
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 72
En: 32
Expert Belt
Status: Paralysed (15%)
Boosts: ~
Other: ~

..........................................................................


That didn't went as planned!

Eelektrik: Hidden Power ~ Hidden Power ~ Hidden Power
*If Drogon uses Earth Power then use Bounce
*If Drogon has clones up then use Acid and push actions
 

"Its not entirely necessary, but the Meteor is just too much fun not to use."

Draco Meteor > Crunch > Crunch
IF
Fully Paralyzed THEN push actions back
 

Eelektrik

HP: 28
En: 57
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 72
En: 32
Expert Belt
Status: Paralysed (15%)
Boosts: ~
Other: ~

Action 1

Eelektrik used Hidden Power!

RNG Roll (To Crit) [<=625 Crit]: 1503/10000 (No)
(7 + 2) x 1.5 = 13.5 ~ 13.5 damage (Drogon)
-5 energy

Drogon used Draco Meteor!
RNG Roll (Paralysis) [<=1500 Yes]: 2408/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 7189/10000 (No)
(14 + 3 + 3) x 1.0 = 20 ~ 20 damage (Drogon)
Drogon's Special Attack sharply felt!
-2 SpA (3a)
-9 energy


Action 2

Eelektrik used Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 1440/10000 (No)
(7 + 2) x 1.5 = 13.5 ~ 27 damage (Drogon)
-9 energy

Drogon used Crunch!
RNG Roll (Paralysis) [<=1500 Yes]: 6774/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6313/10000 (No)
RNG Roll (.1 Def) [<=2000 Yes]: 2760/10000 (No)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 32.5 damage (Drogon)
-5 energy
.


Eelektrik

HP: KO
En: KO
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 45
En: 18
Expert Belt
Status: Paralysed (10%)
Boosts: ~
Other: ~

..........................................................................


We'll need to catch something bigger next time!
 
Battle 2



Old Gentleman Paul wants to battle!
I have a feeling about this thing...


RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 13/50 (Audino)
RNG Roll (Ability) [1-3]: 2/3 (Regenerator)

I know exactly the pokemon for this challenge


Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 42
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Yawn

Low Kick
Signal Beam

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf


I've had some years with this mon, and you shouldn't underestimate her!

..........................................................................


Let's start with some of your good ol' tricks

Audino: Ice Beam ~ Low Kick ~ Ice Beam
*If Drogo uses a Damaging Evasive Move then use Trick Room (once) and push actions
*If Drogo has clones up then use Surf and push actions
 

..Audino


HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 100
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Drogon used Focus Blast!
RNG Roll (To Hit) [<=9500 Hit]: 4982/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 7616/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 2010/10000 (No)
(12 + 2 + 3) x 1.5 = 25.5 ~ 25.5 damage (Audino)
-8 energy

Audino used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 4068/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 3067/10000 (No)
(10 + 2) x 1.5 = 18 ~ 18 damage (Drogon)
-7 energy


Action 2

Drogon used Focus Blast!
RNG Roll (To Hit) [<=9500 Hit]: 4982/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 7616/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 2010/10000 (No)
(12 + 2 + 3) x 1.5 = 25.5 ~ 51 damage (Audino)
-12 energy

Audino used Low Kick!
RNG Roll (To Crit) [<=625 Crit]: 4068/10000 (No)
(10 + 2) x 1.5 = 18 ~ 36 damage (Drogon)
-7 energy


Action 3

Drogon used Taunt!
Audino fet for the Taunt!
-9 energy

Audino used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 4068/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 3067/10000 (No)
(10 + 2) x 1.5 = 18 ~ 54 damage (Drogon)
-7 energy
.


..Audino

HP: 59
En: 79
Expert Belt
Status: Taunted (5a)
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 46
En: 71
Expert Belt
Status: ~
Boosts: ~
Other: ~

..........................................................................


Oh, how could we fall for such an old trick!
 


Continue on the offensive!

Audino: Low Kick ~ Ice Beam ~ Low Kick
..........................................................................

..Audino

HP: 59
En: 79
Expert Belt
Status: Taunted (5a)
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 46
En: 71
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Drogon used Roost!
Drogon roost in the ground!
Drogon recovered some Hp!
+20 Hp
-11 energy


Audino used Low Kick!
RNG Roll (To Crit) [<=625 Crit]: 4713/10000 (No)
(10 + 2) x 1.5 = 18 ~ -2 damage (Drogon)
-7 energy


Action 2

Drogon used Focus Blast!
RNG Roll (To Hit) [<=9500 Hit]: 8002/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 5779/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 8664/10000 (No)
(12 + 2 + 3) x 1.5 = 25.5 ~ 25.5 damage (Audino)
-8 energy

Audino used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 1495/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 718/10000 (Yes)
RNG Roll (Freeze Roll) [1/2]: 5603/10000 (2)
(10 + 2) x 1.5 = 18 ~ 16 damage (Drogon)
Drogon was Frozen!
-7 energy


Action 3

Drogon is frozen solid!


Audino used Low Kick!
RNG Roll (To Crit) [<=625 Crit]: 4713/10000 (No)
(10 + 2) x 1.5 = 18 ~ 34 damage (Drogon)
-7 energy
.


..Audino

HP: 33
En: 58
Expert Belt
Status: Taunted (2a)
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 12
En: 52
Expert Belt
Status: Frozen (1a)
Boosts: ~
Other: ~

..........................................................................


Oh, what a lucky turn of events!

Audino: Ice Beam ~ Low Kick ~ Ice Beam

 

..Audino

HP: 33
En: 58
Expert Belt
Status: Taunted (2a)
Boosts: ~
Other: ~


.........vs


..Drogon

HP: 12
En: 52
Expert Belt
Status: Frozen (1a)
Boosts: ~
Other: ~

Action 1

Drogon is frozen solid!

Audino used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 8190/10000 (No)
(10 + 2) x 1.5 = 18 ~ 18 damage (Drogon)
-7 energy

Drogon Fainted!
.


..Audino

HP: 33
En: 51
Expert Belt
Status: Taunted (2a)
Boosts: ~
Other: ~


.........vs


..Drogon

HP: KO
En: KO
Expert Belt
Status: ~
Boosts: ~
Other: ~

..........................................................................


It taints my ol' hearth to step in the way of such a talent!

I hope to see you again soon my friend...

Final Streak: 0
Continuable:
I'm afraid not

Deadfox081
: 1 CC
Drogon: 6 MC & 1 KO
Fried:
:(
Chilla: :(

Gerard (n.n): (2 x 2) + 2 = 6 UC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only deadfox081, Its_A_Random, & any required sub-referees may post at any given time for the duration of this challenge. Any other post will be deleted & possibly moderated. Thank you.

After a setback, can deadfox081 conquer the Subway with a Hydreigon this time around?

Haven't tried this in a while

Mode: Singles
Thread: Here

Chosen Abilities:
Hydreigon: Levitate
Infernape: Blaze/Iron Fist
Krilowatt: Magic Guard

Chosen Items:
Hydreigon: Expert Belt
Infernape: Expert Belt
Krilowatt: Expert Belt


Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (40):
PHYSICAL
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Outrage
Stone Edge
Tackle
Thunder Fang
U-Turn
Zen Headbutt

SPECIAL
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hyper Voice
Surf
Tri Attack

OTHER
Double Team
Focus Energy
Protect
Roar
Roost
Substitute
Taunt
Thunder Wave
Torment

Infernape [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (34):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Wheel
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Ember
Flamethrower
Grass Knot
Heat Wave

OTHER
Double Team
Endure
Leer
Nasty Plot
Protect
Slack Off
Taunt
Torment
Will-O-Wisp

Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks (30):
PHYSICAL
Aqua Jet
Counter
Dive
Earthquake
Ice Shard
Low Kick
Tackle

SPECIAL
Blizzard
Bubble
Earth Power
Electroweb
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Shock Wave
Thunder
Thunderbolt
Thundershock
Volt Switch

OTHER
Charge
Confuse Ray
Detect
Double Team
Endure
Heart Swap
Imprison
Me First

RAID
Dispel
Challenge 3: Battle 1
RNG Adjust: ((1×5)÷12)=5÷12=0%

Pokemon Ranger Tobias wants to fight!
"Come on, man? Do you not want to fight Global Warming with us rangers too?"
(Pokemon Roll [1-50]: 21/50; Scolipede)
(Ability Roll [Poison Point/Swarm/Quick Feet]: 1/3; Poison Point)

"Scolipede, go to battle! Make sure you do not contaminate nearby trees with your venom, though..."

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralysed, it will not suffer the speed drop.


Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defence Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defence
Bug Bite
Venoshock
Toxic
Steamroller

Pin Missile
Twineedle
Take Down

Aqua Tail

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute

TURN ORDER
deadfox081 sends out Drogon (Automatic).
Pokemon Ranger Tobias sends out Scolipede (Automatic).
Pokemon Ranger Tobias issues actions.
deadfox081 issues actions.
Its_A_Random refs.
--------------------

"Okay Scolipede, get out there, & protect the nature!"

Steamroller > Megahorn > Steamroller
IF Protect is issued successfully without transfer, THEN use Swords Dance that action.
IF (Evasive Damaging Move) is issued without suspense, THEN use Dig that action.
 

"Certainly not how we would have wanted to play this. Maybe you're not so suited to the Subway after all, Drogon."

Double Team (4 clones) > Fire Blast > Fire Blast
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"He is gambling Scolipede! Do not let him get to you!"
--------------------
ROUND ONE

deadfox081 A

Drogon (M) @ Expert Belt
Abilities: Levitate
HP/EN: 100 / 100
Stats: 4 / 2 / 5 / 3 / 113
SC/WC/BRT: 4 / 5 / 22
Boosts: +15% Accuracy
Status: N/A

Pokemon Ranger Tobias A

Scolipede (M) @ Sitrus Berry (1/8)
Abilities: Poison Point
HP/EN: 90 / 100
Stats: 4 / 3 / 1 / 3 / 112
SC/WC/BRT: 5 / 6 / 17
Boosts: N/A
Status: N/A

BEGIN ROUND
---
ACTION ONE
Drogon used Double Team (4c)!
Drogon created 4 Clones of himself!
Drogon used (4×4)=16 Energy!

Scolipede used Steamroller!

(Hit Roll [<=2000]: 7922/10000; Clone Hit)
One of Drogon's clones dissipated!
Scolipede used 6 Energy!
---
ACTION TWO
Drogon used Fire Blast!
(Crit Roll [<=625]: 5929/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 7124/10000; No Burn)

It is Super Effective!
Scolipede took ((14+3)×1.5)=25.5 Damage!
Drogon used 8 Energy!
Scolipede used Megahorn!
(Hit Roll [<=2125]: 7914/10000; Clone Hit)
One of Drogon's clones dissipated!
Scolipede used 7 Energy!
---
ACTION THREE
Drogon used Fire Blast!
(Crit Roll [<=625]: 3517/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1768/10000; No Burn)

It is Super Effective!
Scolipede took ((14+3)×1.5)=25.5 Damage!
Drogon used 12 Energy!

Scolipede consumed his Sitrus Berry!
Scolipede recovered 5 HP!

Scolipede used Steamroller!
(Hit Roll [<=3333]: 2108/10000; Hit)
(Crit Roll [<=625]: 5909/10000; No Crit)

It is Super Effective!
Drogon took ((10+3+3)×1.5)=24 Damage!
Drogon's Clones dissipated!
Scolipede used 6 Energy!
---
END ROUND

deadfox081 A

Drogon (M) @ Expert Belt
Abilities: Levitate
HP/EN: 76 / 64
Stats: 4 / 2 / 5 / 3 / 113
SC/WC/BRT: 4 / 5 / 22
Boosts: +15% Accuracy
Status: N/A

Pokemon Ranger Tobias A

Scolipede (M) @ Sitrus Berry
Abilities: Poison Point
HP/EN: 44 / 81
Stats: 4 / 3 / 1 / 3 / 112
SC/WC/BRT: 5 / 6 / 17
Boosts: N/A
Status: Sitrus Berry (4r)
--------------------

"Damn it, now we have some work to do, Scolipede! At least we broke through those clones..."

TURN ORDER
deadfox081 issues actions.
Pokemon Ranger Tobias issues actions.
Its_A_Random refs.
 

"Well Drogon, that worked out quite fortuitously. Lets see if this can continue."

Torment > Heat Wave > Heat Wave
IF
Protect THEN Roost and push actions back
IF Bug typed attacking move in a combination THEN Protect
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Your gamble will not pay off!"

Pin Missile > Twineedle > Pin Missile
--------------------
ROUND TWO

deadfox081 A

Drogon (M) @ Expert Belt
Abilities: Levitate
HP/EN: 76 / 64
Stats: 4 / 2 / 5 / 3 / 113
SC/WC/BRT: 4 / 5 / 22
Boosts: +15% Accuracy
Status: N/A

Pokemon Ranger Tobias A

Scolipede (M) @ Sitrus Berry
Abilities: Poison Point
HP/EN: 44 / 81
Stats: 4 / 3 / 1 / 3 / 112
SC/WC/BRT: 5 / 6 / 17
Boosts: N/A
Status: Sitrus Berry (4r)

BEGIN ROUND
---
ACTION ONE
Drogon used Torment!
Scolipede was subjected to Torment!
Drogon used 9 Energy!

Scolipede used Pin Missile!
(Hit Roll [<=8500]: 3372/10000; Hit)
(#Hits Roll [3h/4h/5h]: 2495/10000; 3 Hits)
(Crit Rolls [<=625/10000]: 7046, 6960, 2589; No Crits)

It is Super Effective!
Hit 3 Times!
Drogon took ((6+3+3)×1.5)=18 Damage!
Scolipede used 3 Energy!
---
ACTION TWO
Drogon used Heat Wave!
(Crit Roll [<=625]: 8367/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1400/10000; No Burn)

It is Super Effective!
Scolipede took ((12+3)×1.5)=22.5 Damage!
Drogon used 7 Energy!

Scolipede used Twineedle!
(Crit Rolls [<=625/10000]: 1700, 1765; No Crits)
(Effect Rolls {Poison} [<=2000/10000]: 8738, 742; Poison)

It is Super Effective!
Hit 2 Times!
Drogon took ((6+3+3)×1.5)=18 Damage!
Drogon became Poisoned!
Scolipede used 3 Energy!

Drogon was hurt by his Poison!
Drogon took 2 Damage!
---
ACTION THREE
Drogon used Heat Wave!
(Crit Roll [<=625]: 101/10000; Crit)
(Effect Roll {Burn} [<=1000]: 8862/10000; No Burn)

A Critical Hit!
It is Super Effective!
Scolipede took ((12+3+3)×1.5)=27 Damage!
Drogon used 11 Energy!

Scolipede Fainted!
Drogon gained 1 KO Counter!


deadfox081 wins 1-0!
---
END ROUND

deadfox081 A

Drogon (M) @ Expert Belt
Abilities: Levitate
HP/EN: 38 / 37
Stats: 4 / 2 / 5 / 3 / 113
SC/WC/BRT: 4 / 5 / 22
Boosts: +15% Accuracy
Status: Poison (2 DPA)

Pokemon Ranger Tobias X

Scolipede (M) @ Sitrus Berry
Abilities: Poison Point
HP/EN: KO / 75
Stats: 4 / 3 / 1 / 3 / 112
SC/WC/BRT: 5 / 6 / 17
Boosts: N/A
Status: Sitrus Berry (4r), Torment (4a)
--------------------

"No...Global Warming won...I give up..."

TURN ORDER
deadfox081 cheers while his Pokemon are being healed (No Post Necessary).
Battle #2 Begins.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenge 3: Battle 2
RNG Adjust: ((2×5)÷12)=10÷12=0%

Worker Jacob wants to fight!
"This place...Is too warm for me..."
(Pokemon Roll [1-50]: 34/50; Vanillish)
(Ability Roll [Ice Body]: N/A; Ice Body)

"Vanillish...Cool down this place...for my liking..."

Vanillish (F)

Nature: Bold
+1 Def, -1 Atk

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armour (DW):
(Can be Enabled) The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.


Stats:
HP: 90
Atk-: 2
Def+: 4
SpA: 3
SpD: 3
Spe: 59
SC: 2
WC: 3
BST: 16

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Shard
Imprison
Water Pulse

Magic Coat
Signal Beam

Toxic
Hail
Hidden Power Grass 7
Blizzard
Light Screen
Protect
Rest
Swagger
Substitute
Flash Cannon


TURN ORDER
deadfox081 sends out Drogon (Automatic).
Worker Jacob sends out Vanillish (Automatic).
Worker Jacob issues actions.
deadfox081 issues actions.
Its_A_Random refs.
--------------------

"This place...Will freeze..."

Hail > Blizzard > Blizzard
IF Taunt is issued when you are to use Hail, THEN use Magic Coat on the first instance, pushing actions back.
IF (Damaging Fire Move) is issued, THEN use Light Screen on the first instance, pushing actions back.
 

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