Roleplay Battle Subway Challenge: Destiny Warrior

#1
This is the Subway Challenge thread for Destiny Warrior.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

His first challenge uses the following setup:
Since this is the hip and happening thing in town....I'll challenge it!

Mode: Singles
Thread: N/A
Chosen Abilities:
Metagross: Clear Body
Nidoking: Sheer Force
Absol: Super Luck

Chosen Items:
Metagross: Rawst Berry
Nidoking: Oran Berry
Absol: Oran Berry


IronWall(Metagross)(Genderless)

Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)

EC: 9/9
MC: 1
DC: 2/5

Abilities
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Hammer Arm

Earthquake
Grass Knot
Reflect
Flash Cannon

Iron Head
Zen Headbutt
Iron Defense
ThunderPunch


Gambit(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98(+)
9.6% boost to accuracy(flat)

EC: 9/9
MC: 0
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
Ice Beam
Slime Wave
Flamethrower
Earthquake

Super Fang


DarkMoon(Absol)(Male)
Types
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def)
HP: 100
Atk: Rank 5
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 75

MC: 0
DC: 1/5

Abiltiies
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks
Feint
Scratch
Leer
Taunt
Quick Attack
Razor Wind
Swords Dance
Pursuit
Bite
Sucker Punch
Psycho Cut
Detect
Night Slash
Perish Song

Hex
Megahorn
Faint Attack

Will-O-Wisp
Flamethrower
Ice Beam
Thunderbolt
Thunder Wave
Stone Edge
Battle 1


Preschooler Ali wants to fight!
"Yayayayayayayayayayayaya!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
38/40

Pokemon:

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Item:
Choice Band

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Crunch

Faint Attack
Rock Slide
Thunder Fang

Dig
Rock Tomb
Facade
Shadow Claw
Giga Impact
Stone Edge
X-Scissor

Turn Order:

Destiny Warrior sends out the first Pokemon in his challenge list.
Preschooler Ali sends out her Pokemon and issues actions.
Destiny Warrior issues actions.
REFEREE
 
#3

"Yayayayayayaaya!!!"

RNG roll(s) for ability:
2/3

"Yayayaya Hustle Hustle HUUUUSSSTTTLLEEE!!!"


Durant (M)
Ability: Hustle
Item: Choice Band

Durant:
Dig ~ Dig ~ Dig
IF (Metagross is ordered to Magnet Rise on any one of these actions) THEN (Replace all actions with Fury Cutter ~ Fury Cutter ~ Fury Cutter)
 
#5

Durant

HP: 90
EN: 100
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 100
EN: 100
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Durant used Dig!
Underground
Metagross used Reflect!
Other Change: Reflect (6a)
-8+1 energy
Durant used Dig!
RNG Roll (To-Crit) [<=63 Crit]: 462/1000 (No)
(8+3-5) x 1.5 = 9 damage
-6 energy

Action 2:

Durant used Dig!
Underground
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 309/1000 (No)
(15+1.5) x 1.0 = 16.5 ~ 17 damage
-7 energy
Durant used Dig!
RNG Roll (To-Crit) [<=63 Crit]: 462/1000 (No)
(8+3-5) x 1.5 = 9 damage
-6-2 energy

Action 3:

Durant used Dig!
Underground
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 968/1000 (No)
(15+1.5) x 1.0 = 16.5 ~ 17 damage
-7-4 energy
Durant used Dig!
RNG Roll (To-Crit) [<=63 Crit]: 462/1000 (No)
(8+3-5) x 1.5 = 9 damage
-6-4 energy


Durant

HP: 56
EN: 76
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 82
EN: 75
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva
OTHR: Reflect (3a)

Arena: N/A

Turn Order:

Destiny Warrior issues actions.
Preschooler Ali issues actions.
REFEREE
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#6
Ok, this is going to be VERY difficult.

Hammer Arm~Earthquake~Hammer Arm

If Durant uses Dig on action 1, then instead use Iron Defense on action 1 and Earthquake on action 3.
 
#8

Durant

HP: 56
EN: 76
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 82
EN: 75
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Durant used Fury Cutter!
RNG Roll (To-Hit) [<=900 Hit]: 478/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 597/1000 (No)
(4+3+3+2-5) x 1.0 = 7 damage
-4+1 energy
Metagross used Hammer Arm!
RNG Roll (To-Hit) [<=900 Hit]: 289/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 594/1000 (No)
(10+1.5) x 1.0 = 11.5 ~ 12 damage
Stat Change: -1 Spe
-7 energy

Action 2:

Durant used Fury Cutter!
RNG Roll (To-Hit) [<=900 Hit]: 756/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 160/1000 (No)
(7+3+3+2-5) x 1.0 = 10 damage
-4+1 energy
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 209/1000 (No)
(10+1.5) x 1.0 = 11.5 ~ 12 damage
-7 energy

Action 3:

Durant used Fury Cutter!
RNG Roll (To-Hit) [<=900 Hit]: 302/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 763/1000 (No)
(10+3+3+2-5) x 1.0 = 13 damage
-4+1 energy
Metagross used Hammer Arm!
RNG Roll (To-Hit) [<=900 Hit]: 351/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 217/1000 (No)
(10+1.5) x 1.0 = 11.5 ~ 12 damage
Stat Change: -1 Spe
-7 energy


Durant

HP: 20
EN: 67
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 52
EN: 54
SPE: 60 (30)
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva, -2 Spe
OTHR: N/A

Arena: N/A

Turn Order:

Preschooler Ali issues actions.
Destiny Warrior issues actions.
REFEREE
 
#11

Durant

HP: 20
EN: 67
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 52
EN: 54
SPE: 60 (30)
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva, -2 Spe
OTHR: N/A

Arena: N/A

Action 1:

Durant used Fury Cutter!
RNG Roll (To-Hit) [<=900 Hit]: 953/1000 (Miss)
Missed
-4+1 energy
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 666/1000 (No)
(10+1.5) x 1.0 = 11.5 ~ 12 damage
-7 energy

Action 2:

Durant used Fury Cutter!
RNG Roll (To-Hit) [<=900 Hit]: 81/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 399/1000 (No)
(7+3+3+2) x 1.0 = 15 damage
-4+1 energy
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 209/1000 (No)
(10+1.5) x 1.0 = 11.5 ~ 12 damage
Durant fainted!
-7-4 energy


Durant

HP: KO
EN: KO
SPE: 109
NATR: Adamant
ABIL: Hustle
ITEM: Choice Band
STAT: N/A
OTHR: N/A


IronWall

HP: 37
EN: 36
SPE: 60 (45)
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva, -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:

Destiny Warrior's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
#14
Battle 2


Swimmer Mr. Swims wants to fight!
"OH YEAH I AM MR. FUCKING SWIMS! I FUCKING SWIM!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
37/40

Pokemon:

Heatmor (F)

Nature: Mild
+1 SpA, -1 Def

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Item:
Air Balloon

Stats:
HP: 100
Atk: 4
Def-: 2
SpA+: 5
SpD: 3
Spe: 65

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Bug Bite
Inferno

Curse
Heat Wave
Sucker Punch

Hone Claws
Hidden Power Ground 7
Sunny Day
SolarBeam
Dig
Flamethrower
Fire Blast
Focus Blast
Incinerate
Will-o-Wisp

Turn Order:

Destiny Warrior sends out the first Pokemon in his challenge list.
Swimmer Mr. Swims sends out his Pokemon and issues actions.
Destiny Warrior issues actions.
REFEREE
 
#16

"TIME TO FUCKING SWIM ALL THE FUCK OVER YOU!"

RNG roll(s) for ability:
1/3

"YOU GLUTTONOUS BASTARD, GO!"


Heatmor (F)
Ability: Gluttony
Item: Air Balloon

Heatmor:
Sunny Day ~ Fire Blast ~
Flamethrower
 
#18

Heatmor

HP: 100
EN: 100
SPE: 65
NATR: Mild
ABIL: Gluttony
ITEM: Air Balloon
STAT: N/A
OTHR: N/A


IronWall

HP: 100
EN: 100
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Heatmor used Sunny Day!
Field Change: Sun (5r)
-10+1 energy
Metagross used Zen Headbutt!
RNG Roll (To-Hit) [<=900 Hit]: 769/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 949/1000 (No)
(8+3+3) x 1.0 = 14 damage
-6+1 energy

Action 2:

Heatmor used Fire Blast!
RNG Roll (To-Hit) [<=950 Hit]: 644/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 390/1000 (No)
(12+3+3+3) x 1.5 = 31.5 ~ 32 damage
RNG Roll (To-Burn) [<=100 Burn]: 139/1000 (No)
-8+1 energy
Metagross used Zen Headbutt!
RNG Roll (To-Hit) [<=900 Hit]: 635/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 5/1000 (Crit)
(8+3+3+3) x 1.0 = 17 damage
Item Change: Air Balloon Popped
-6+1-4 energy

Action 3:

Heatmor used Flamethrower!
RNG Roll (To-Crit) [<=63 Crit]: 532/1000 (No)
(10+3+3+3) x 1.5 = 28.5 ~ 29 damage
RNG Roll (To-Burn) [<=100 Burn]: 57/1000 (Yes)
Other Change: BRN (1)
Rawst Berry Activated
-7+1 energy
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 988/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-7 energy


Heatmor

HP: 49
EN: 78
SPE: 65
NATR: Mild
ABIL: Gluttony
ITEM: N/A
STAT: N/A
OTHR: N/A


IronWall

HP: 39
EN: 79
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry (1)
STAT: -10% Eva
OTHR: N/A

Arena: Sun (4r)

Turn Order:

Destiny Warrior issues actions.
Swimmer Mr. Swims issues actions.
REFEREE
 
#21

Heatmor

HP: 49
EN: 78
SPE: 65
NATR: Mild
ABIL: Gluttony
ITEM: N/A
STAT: N/A
OTHR: N/A


IronWall

HP: 39
EN: 79
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry (1)
STAT: -10% Eva
OTHR: N/A

Arena: Sun (4r)

Action 1:

Heatmor used Flamethrower!
RNG Roll (To-Crit) [<=63 Crit]: 272/1000 (No)
(10+3+3+3) x 1.5 = 28.5 ~ 29 damage
RNG Roll (To-Burn) [<=100 Burn]: 288/1000 (No)
-7+1-4 energy
Metagross used Earthquake!
RNG Roll (To-Crit) [<=63 Crit]: 82/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-7-4 energy

Action 2:

Heatmor used Flamethrower!
RNG Roll (To-Crit) [<=63 Crit]: 556/1000 (No)
(10+3+3+3) x 1.5 = 28.5 ~ 29 damage
Metagross fainted!
-7+1-8 energy


Heatmor

HP: 29
EN: 54
SPE: 65
NATR: Mild
ABIL: Gluttony
ITEM: N/A
STAT: N/A
OTHR: N/A


IronWall

HP: KO
EN: KO
SPE: 60
NATR: Adamant
ABIL: Clear Body
ITEM: Rawst Berry (1)
STAT: -10% Eva
OTHR: N/A

Arena: Sun (3r)

Turn Order:

Destiny Warrior defeated.
Challenge ended.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#25
Challenge 2

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3449520
Chosen Abilities:
Cyclohm: Sheer Force
Nidoking: Sheer Force
Staraptor: Reckless

Chosen Items:
Cyclohm: Life Orb
Nidoking: Air Balloon
Staraptor: Rawst Berry


Brainstorm [Cyclohm][Male]

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Dream World(Unlocked)(Can be Activated):This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:
Timid Nature
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
9.7% flat acc boost

EC: 9/9
MC: 0
DC: 5/5

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Slack Off
Hurricane

Dragon Dance
Dragon Rush
Magnet Rise
Hydro Pump

Flamethrower
Thunderbolt
Surf
Trick Room
Dragon Pulse
Blizzard
Fire Blast


NRG(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98(+)
11% boost to accuracy(flat)

EC: 9/9
MC: 0
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
Ice Beam
Slime Wave
Flamethrower
Earthquake

Super Fang


Staraptor (Rath)(Male)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
Adamant Nature(+Atk, -SpA)

HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat

FeatherDance*
Foresight*
Roost*

Pluck*
Work Up*
Facade*
Fly
Battle 1


Dancer Destiny wants to fight!
"Are you cool?"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
24/40

Pokemon:

Scraggy (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail

Turn Order:

Dancer Destiny sends out his Pokemon and issues actions.
Destiny Warrior sends out the first Pokemon in his challenge list and issues actions.
REFEREE

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"I'm going to screw you up! Go Scraggy!'

RNG roll(s) for ability:
N/A

"You Intimidating, sexy beast, you!"


Scraggy (M)
Ability: Intimidate
Item: Life Orb

"It's time to show my moves!"

Ice Punch x3
If Bide is used, use Substitute (15 HP) on Action 2