Roleplay Battle Subway Challenge: Dummy007

#1
This is the Subway Challenge thread for Dummy007.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

His first challenge uses the following setup:
Sure, I'll do this.

Mode: Singles
Thread: N/A

Chosen Abilities:
Krillowatt: Magic Guard

Lucario: Inner Focus
Whimsicott: Prankster

Chosen Items:
Krillowatt: Oran Berry

Lucario: Cheri Berry
Whimsicott: Pecha Berry


Krillowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump

Counter
Me First
Signal Beam

Ice Beam
Thunderbolt
Scald
Toxic


Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance
Shadow Claw


Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor

Encore
Fake Tears
GrassWhistle

Toxic
Taunt
Substitute
Battle 1


School Kid Nancy wants to fight!
"I learned a few neat tricks in school that I want to try out!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
7/40

Pokemon:

Liepard (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Life Orb

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Foul Play
Charm
Yawn

Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute

Turn Order:

Dummy007 sends out the first Pokemon in his challenge list.
School Kid Nancy sends out her Pokemon and issues actions.
Dummy007 issues actions.
REFEREE
 
#3

"Let's learn!"

RNG roll for ability:
2/3

"Use your Unburden ability!"


Liepard (F)
Ability: Unburden
Item: Life Orb

Liepard:
Thunder Wave ~ Sand-Attack ~ Foul Play
IF (Krilowatt uses Toxic) THEN (Use Substitute (15) instead of action if you don't already have a Substitute)
 
#4
"Let's do this, Dobby! Start off with a Detect to avoid Thunder Wave, then use Heart Swap after it uses Sand-Attack so that it takes the accuracy drop instead. Close up with a Charge. If Detect can't block Thunder Wave (I don't see why it wouldn't, but I'm covering all my bases), change it to Scald and don't move any other actions."

Summary:
Detect -> Heart Swap -> Charge (change Detect to Scald if Detect doesn't block Thunder Wave)
 
#5

Liepard

HP: 100
EN: 100
SPE: 106
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dobby

HP: 125
EN: 100
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Dobby used Detect!
Success
-7 energy
Liepard used Thunder Wave!
Missed
-7 energy

Action 2:

Liepard used Sand-Attack!
Stat Change: -1 Acc
-4 energy
Dobby used Heart Swap!
RNG Roll (To-Hit) [<=750 Hit]: 210/1000 (Hit)
Stat Change: +1 Acc (Krilowatt), -1 Acc (Liepard)
-8 energy

Action 3:

Liepard used Foul Play!
RNG Roll (To-Hit) [<=750 Hit]: 292/1000 (Hit)
RNG Roll (To-Crit) [<=63 Hit]: 337/1000 (No)
(10+3+1.5+3) x 1.0 = 17.5 ~ 18 damage
-2 HP Liepard (Life Orb)
-7+1 energy
Dobby used Charge!
Stat Change: +1 SpD
Other Change: Charge (6a)
-8+1 energy


Liepard

HP: 98
EN: 83
SPE: 106
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: -1 Acc
OTHR: N/A


Dobby

HP: 107
EN: 78
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD
OTHR: Charge (6a)

Arena: N/A

Turn Order:

Dummy007 issues actions.
School Kid Nancy issues actions.
REFEREE
 
#6
"All right, good start, Dobby! Open with Discharge and hope for paralysis. Next, try a Thunderbolt and finish with a second Discharge."

Summary:
Discharge -> Thunderbolt -> Discharge
 
#8

Liepard

HP: 98
EN: 83
SPE: 106
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: -1 Acc
OTHR: N/A


Dobby

HP: 107
EN: 78
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD
OTHR: Charge (6a)

Arena: N/A

Action 1:

Liepard used Sand-Attack!
RNG Roll (To-Hit) [<=750 Hit]: 582/1000 (Hit)
Stat Change: -1 Acc
-4 energy
Dobby used Discharge!
RNG Roll (To-Hit) [<=750 Hit]: 177/1000 (Hit)
RNG Roll (To-Crit) [<=63 Hit]: 308/1000 (No)
(8+3+3+3) x 1.0 = 17 damage
RNG Roll (To-Paralyze) [<=300 Paralyze]: 973/1000 (No)
-6+1

Action 2:

Liepard used Thunder Wave!
Other Change: PRZ (25%)
-7 energy
Dobby used Thunderbolt!
RNG Roll (To-Para) [<=250 Para]: 835/1000 (No)
RNG Roll (To-Hit) [<=750 Hit]: 177/1000 (Hit)
RNG Roll (To-Crit) [<=750 Hit]: 59/1000 (Crit)
(10+3+3+3+3) x 1.0 = 22 damage
RNG Roll (To-Paralyze) [<=100 Paralyze]: 975/1000 (No)
-7+1 energy

Action 3:

Liepard used Sand-Attack!
RNG Roll (To-Hit) [<=750 Hit]: 643/1000 (Hit)
Stat Change: -1 Acc
-4 energy
Dobby used Discharge!
RNG Roll (To-Para) [<=250 Para]: 889/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 108/1000 (Hit)
(8+3+3+3) x 1.0 = 17 damage
RNG Roll (To-Paralyze) [<=300 Paralyze]: 11/1000 (Yes)
Other Change: PRZ (20%)
-6+1 energy


Liepard

HP: 42
EN: 68
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (15%)


Dobby

HP: 107
EN: 62
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD, -2 Acc
OTHR: Charge (3a), PRZ (20%)

Arena: N/A

Turn Order:

School Kid Nancy issues actions.
Dummy007 issues actions.
REFEREE
 
#9

"Ugh! Pokemon battling sucks! Luck beats strategy every day!"

Liepard:
Foul Play ~ Sand-Attack ~ Foul Play
IF (Krilowatt uses Detect against Sand-Attack) THEN (Use Hone Claws ~ Sand-Attack as your last two actions)
 
#11

Liepard

HP: 42
EN: 68
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (15%)


Dobby

HP: 107
EN: 62
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD, -2 Acc
OTHR: Charge (3a), PRZ (20%)

Arena: N/A

Action 1:

Liepard used Foul Play!
RNG Roll (To-Para) [<=200 Para]: 76/1000 (Para)
Fully Paralyzed
Dobby used Counter!
Failed
-6 energy

Action 2:

Liepard used Sand-Attack!
RNG Roll (To-Para) [<=200 Para]: 693/1000 (No)
Stat Change: -1 Acc
-4 energy
Dobby used Thunderbolt!
RNG Roll (To-Para) [<=200 Para]: 15/1000 (Para)
Fully Paralyzed

Action 3:

Liepard used Foul Play!
RNG Roll (To-Para) [<=200 Para]: 398/1000 (No)
RNG Roll (To-Crit) [<=63 Hit]: 277/1000 (No)
(10+3+1.5+3) x 1.0 = 17.5 ~ 18 damage
-2 HP Liepard (Life Orb)
-7+1 energy
Dobby used Counter!
RNG Roll (To-Para) [<=200 Para]: 499/1000 (No)
RNG Roll (To-Hit) [<=500 Hit]: 203/1000 (Hit)
18 x 1.5 = 27 damage
-6-9 energy


Liepard

HP: 15
EN: 68
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (10%)


Dobby

HP: 89
EN: 41
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: -3 Acc
OTHR: PRZ (15%)

Arena: N/A

Turn Order:

Dummy007 issues actions.
School Kid Nancy issues actions.
REFEREE
 
#14

Liepard

HP: 15
EN: 68
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (10%)


Dobby

HP: 89
EN: 41
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: -3 Acc
OTHR: PRZ (15%)

Arena: N/A

Action 1:

Liepard used Taunt!
RNG Roll (To-Para) [<=100 Para]: 834/1000 (No)
Other Change: Taunt (6a)
-10+1 energy
Dobby used Heart Swap!
RNG Roll (To-Para) [<=150 Para]: 816/1000 (No)
Failed
-8 energy

Action 2:

Liepard used Giga Impact!
RNG Roll (To-Para) [<=100 Para]: 693/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 64/1000 (Hit)
RNG Roll (To-Crit) [<=63 Hit]: 2620/1000 (No)
(15+3+3) x 1.0 = 21 damage
-2 HP Liepard (Life Orb)
Other Change: Sluggish (1a)
-10 energy
Dobby used Heart Swap!
RNG Roll (To-Para) [<=150 Para]: 357/1000 (No)
Failed
-8-4 energy

Action 3:

Liepard used Sand-Attack!
RNG Roll (To-Para) [<=100 Para]: 41/1000 (Yes)
Fully Paralyzed
Dobby used Heart Swap!
RNG Roll (To-Para) [<=150 Para]: 581/1000 (No)
Failed
-8-8 energy


Liepard

HP: 13
EN: 49
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (5%)


Dobby

HP: 68
EN: 5
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: -2 Acc
OTHR: PRZ (10%), Taunt (3a)

Arena: N/A

Turn Order:

School Kid Nancy issues actions.
Dummy007 issues actions.
REFEREE
 
#17

Liepard

HP: 13
EN: 49
SPE: 106 (27)
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: PRZ (5%)


Dobby

HP: 68
EN: 5
SPE: 105 (26)
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: -2 Acc
OTHR: PRZ (10%), Taunt (3a)

Arena: N/A

Action 1:

Liepard used Double Team!
RNG Roll (To-Para) [<=50 Para]: 857/1000 (No)
Other Change: Double Team (4)
-16 energy
Dobby used Discharge!
RNG Roll (To-Para) [<=100 Para]: 409/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 864/1000 (Miss)
RNG Roll (To-Hit) [<=600 Hit]: 344/1000 (Hit)
RNG Roll (To-Hit) [<=600 Hit]: 90/1000 (Hit)
RNG Roll (To-Hit) [<=600 Hit]: 713/1000 (Miss)
RNG Roll (To-Hit) [<=600 Hit]: 822/1000 (Miss)
Hits 2 Liepard
RNG Roll (To-Hit) [<=200 Hit]: 789/1000 (Miss)
-1 clone
RNG Roll (To-Hit) [<=250 Hit]: 867/1000 (Miss)
-1 clone
-6+1 energy
Dobby fainted from exhaustion!

((To be fair, even if it did hit the real one, the best you could've mustered would be a tie, which still counts as a loss as far as continuing your Subway challenge goes.))

Liepard

HP: 13
EN: 33
SPE: 106
NATR: Adamant
ABIL: Unburden
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Dobby

HP: KO
EN: KO
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Dummy007 defeated.
Challenge ended.
 
#18

"Wow! I didn't think we'd pull back, but he ran out of energy! I'd say this was all part of my plan, but it wasn't! Good thing he really wanted to get Heart Swap off!"
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#20
Challenge 2

Second verse, same as the first: a little bit louder, and a little bit...better.

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3449427

Chosen Abilities:
Krillowatt: Magic Guard
Lucario: Inner Focus
Whimsicott: Prankster

Chosen Items:
Krillowatt: Oran Berry

Lucario: Cheri Berry
Whimsicott: Pecha Berry


Krillowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder

Counter
Me First
Signal Beam

Ice Beam
Thunderbolt
Scald
Toxic


Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance
Shadow Claw


Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor

Encore
Fake Tears
GrassWhistle

Toxic
Taunt
Substitute
Battle 1:

Cameraman Cameron wants to fight!

"Hey, stand still! I'm taking a shot!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
19/40

Pokemon:

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic

Pin Missile
Twineedle
Take Down

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute


Turn Order:

Cameraman Cameron sends out his Pokemon and issues actions.
Dummy007 sends out his Pokemon and issues actions.
REFEREE

-------------------------


"Come out Scolipede! Let's give that shrimp a good thrashing! Action!"

RNG Roll for ability:
2/3


"Swarm the enemy! Let escape never be an option in this film!"

Scolipede (M)
Ability: Swarm
Item: Sitrus Berry

"Scolipede, show your moves to that pesky shrimp!"

Earthquake - Megahorn - Earthquake
If Counter is used, replace current action with Swords Dance
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22

Scolipede (M)
HP: 90
EN: 100
SPE: 112
NATR: Adamant
ABIL: Swarm
ITEM: Sitrus Berry
STAT: N/A
OTHR: N/A


Dobby

HP: 125
EN: 100
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Dobby used Detect!
Scolipede used Earthquake!
RNG Roll (To-Crit) [<=63 Hit]: 356/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-7 energy
Dobby protected himself!
-14 energy

Action 2:

Scolipede used Megahorn!
RNG Roll (To-Hit) [<=850 Hit]: 379/1000 (Hit)
RNG Roll (To-Crit) [<=63 Hit]: 648/1000 (No)
(12+3+3) = 18 damage
-7 energy
Dobby used Confuse Ray!
RNG Roll (Duration) [1:2 actions | 2:3 actions | 3:4 actions]: 1/3 (2 actions)
-5 energy

Action 3:

Scolipede is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 470/1000 (Yes)
Scolipede hit himself in confusion!
(4+1.5) = 5.5 ~ 6 damage
-3 energy
Scolipede's confusion counter was lowered!
Scolipede's is confused no more!
Dobby used Charge!
Stat Change: +1 SpD
Other Change: Charge (6a)
-7 energy


Scolipede (M)
HP: 84
EN: 79
SPE: 112
NATR: Adamant
ABIL: Swarm
ITEM: Sitrus Berry
STAT: N/A
OTHR: N/A


Dobby

HP: 107
EN: 74
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD
OTHR: Charge (6a)

Arena: N/A

Turn Order:

Dummy007 issues actions.
Cameraman Cameron issues actions.
REFEREE
 
#23
"Now it's time for the offensive!"

Summary:
Discharge -> Thunderbolt -> Discharge
If Scolipede Digs and attacks on the same action, replace the current move with Counter. Don't move anything else.
 

Flora

Yep, that tasted purple!
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#25

Scolipede (M)
HP: 84
EN: 79
SPE: 112
NATR: Adamant
ABIL: Swarm
ITEM: Sitrus Berry
STAT: N/A
OTHR: N/A


Dobby

HP: 107
EN: 74
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD
OTHR: Charge (6a)

Arena: N/A

Action 1:

Scolipede used Earthquake!
RNG Roll (To-Crit) [<=63 Hit]: 369/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-7 energy
Dobby use Discharge!
RNG Roll (To-Crit) [<=63 Hit]: 914/1000 (No)
RNG Roll (To-PAR) [<=300 Yes]: 578/1000 (No)
(8+3+3+1.5) = 15.5 ~ 16 damage
-5 energy

Action 2:

Scolipede used Earthquake!
RNG Roll (To-Crit) [<=63 Hit]: 457/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-11 energy
Dobby use Thunderbolt!
RNG Roll (To-Crit) [<=63 Hit]: 23/1000 (Yes)
RNG Roll (To-PAR) [<=300 Yes]: 999/1000 (No)
(10+3+3+3+1.5) = 20.5 ~ 21 damage
A critical hit!
-6 energy

Action 3:

Scolipede used Earthquake!
RNG Roll (To-Crit) [<=63 Hit]: 311/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-15 energy
Dobby use Discharge!
RNG Roll (To-Crit) [<=63 Hit]: 795/1000 (No)
RNG Roll (To-PAR) [<=300 Yes]: 670/1000 (No)
(8+3+3+1.5) = 15.5 ~ 16 damage
-5 energy


Scolipede (M)
HP: 31
EN: 46
SPE: 112
NATR: Adamant
ABIL: Swarm
ITEM: Sitrus Berry
STAT: N/A
OTHR: N/A


Dobby

HP: 47
EN: 58
SPE: 105
NATR: Mild
ABIL: Magic Guard
ITEM: Oran Berry
STAT: +1 SpD
OTHR: Charge (3a)

Arena: N/A

Turn Order:

Cameraman Cameron issues actions.
Dummy007 issues actions.
REFEREE