Roleplay Battle Subway Challenge: elDino

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#1
This is the Subway Challenge thread for elDino.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

elDino would like to challenge the Battle Subway!

As he enters the empty underground station, he equips his Pokemon with items, and walks into the metro, with his fans wishing him luck and weeping over the fact that he could be killed, as he walks into the dangers that confront him.

He chooses singles, and the games begin.

Chosen Abilities:
Lucario:
Justified
Garchomp: Rough Skin
Skarmory: Sturdy

Chosen Items:
Lucario:
Oran Berry
Garchomp: Chesto Berry
Skarmory: Oran Berry


Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 0
DW 5/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed

Hi Jump Kick*
Crunch*
Agility*

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch



Garchomp* Dino (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 102

EC 9/9
MC 0
DW 5/5

Moves:

Fire Fang
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Crunch

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*
Swords Dance
Fire Blast
Brick Break



Skarmory Deconstruction (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
(DW)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC None
MC 0
DW 0/5

Moves:

Leer*
Peck*
Sand Attack*
Swift*
Agility*
Fury Attack*
Feint*
Air Cutter*

Brave Bird*
Stealth Rock*
Whirlwind*

Toxic*
Swords Dance*
Taunt*


Lets do this.
Battle 1


Hoopster Michael wants to fight!
"Yo! I play ball 24/7. There's no way you can best me!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
4/40

Pokemon:

Pignite (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Passho Berry

Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 46

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down

Superpower
Endeavor
Yawn

Sunny Day
Solarbeam
Return
Flamethrower
Fire Blast
Overheat
Focus Blast
Incinerate
Will-o-wisp
Stone Edge
Rock Slide
Work Up
Grass Knot
Wild Charge

Turn Order:

elDino sends out the first Pokemon in his challenge list.
Hoopster Michael sends out his Pokemon and issues actions.
elDino issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#2
Ok, go Lucario!
I release Lucario filled with nerve, as Pignite has two super effective STABs against me. Let us hope that Nasty Plot and Psychic will be enough to pull us through here.

Do your best my friend!!!
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#3

"Ha, a Lucario you say? Let's see how he likes my Pignite!"

RNG roll for ability:
2/2

"C'mon Pignite! Use your Thick Fat ability you fat pig!"

Pignite (M)
Ability: Thick Fat
Item: Passho Berry

"Alright Pignite, we got the type advantage, but you've gotta prepare for this dude's tricks! Don't double dribble - play it legibly!"

Flamethrower - Flame Charge - Fire Blast
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#4
Ok Lucario. Lets roast this pork!
First off, we'll use Nasty Plot as he Flamethrowers us. Don't worry though! Then, as he tries to boost up, we'll use Detect to stop that from happening. Finally, we'll smash him hard with a Psychic!

Lets do this Lucario!

I wipe the sweat from my forehead, and I hope that Lucario does well against this pig. It should be a very hard fight for him...

(Fuck the RNG)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#5

Pignite
HP: 100
EN: 100
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: N/A
OTHR: N/A


Destruction
HP: 100
EN: 100
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Destruction used Nasty Plot!
Stat Change: +2 SpA
-7 energy
Pignite used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes]: 394/1000 (No)
RNG Roll (To-Burn) [<=100 Yes]: 541/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
-6 energy

Action 2:

Destruction used Detect!
-11.6 ~ 12 energy
Pignite used Flame Charge!
RNG Roll (To-Crit) [<=63 Yes]: 877/1000 (No)
(5+3+1.5) x 1.5 = 14.25 ~ 14 damage
Destruction Protected himself!
-3 energy

Action 3:

Destruction used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 967/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 290/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
-7 energy
Pignite used Fire Blast!
RNG Roll (To-Hit) [<=850 Yes]: 970/1000 (No)
(12+3+1.5) x 1.5 = 24.75 ~ 25 damage
The attack missed!
-7 energy

+2 SpA drops to +1 SpA!

Pignite
HP: 77
EN: 84
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: N/A
OTHR: N/A


Destruction
HP: 78
EN: 74
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Turn Order:

elDino issues actions.
Hoopster Michael issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#6
Ok Lucario, lets us Psychic to get some more damage on him, then follow up with Drain Punch, and finally, use Psychic again.

Few, it looks like we're doing ok here. Lets just stay calm, and get our heads in the game.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#7


"Pignite! You piece of trash! How DARE you miss! I'll make you keep playing basketball over night if you keep on doing it! Now go win the game!"

Fire Blast - Flamethrower - Overheat
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#8

Pignite
HP: 77
EN: 84
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: N/A
OTHR: N/A


Destruction
HP: 78
EN: 74
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Action 1:

Destruction used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 160/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 118/1000 (No)
(9+3+1.5) x 1.5 = 20.25 ~ 20 damage
-11 energy (consecutive use over round)
Pignite used Fire Blast!
RNG Roll (To-Hit) [<=850 Yes]: 455/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 815/1000 (No)
RNG Roll (To-Burn) [<=100 Yes]: 62/1000 (Yes)
(12+3+1.5) x 1.5 = 24.75 ~ 25 damage
Destruction received a 1st degree burn!
-11 energy (consecutive use over round)

Destruction took 2 damage from burn!

Action 2:

Destruction used Drain Punch!
RNG Roll (To-Crit) [<=63 Yes]: 246/1000 (No)
(8-2+3+4.5) = 13.5 ~ 14 damage
Destruction recovered 7 HP!
-11 energy
Pignite used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes]: 991/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
-6 energy

Destruction took 2 damage from burn!

Action 3:

Destruction used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 521/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 78/1000 (Yes)
(9+3+1.5) x 1.5 = 20.25 ~ 20 damage
Pignite's SpD was lowered by one stage!
-7 energy
Pignite used Overheat!
RNG Roll (To-Hit) [<=900 Yes]: 666/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 503/1000 (No)
(14+3+1.5) x 1.5 = 27.75 ~ 28 damage
Pignite's SpA lowered by 2 staged!
-9 energy

Destruction took 2 damage from burn!
Destruction's Oran Berry activates! +10 HP!

+1 SpA drops to normal!

Pignite
HP: 23
EN: 58
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: -2 SpA | -1 SpD
OTHR: N/A


Destruction
HP: 14
EN: 45
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry (USED)
STAT:
OTHR: 1st Degree Burn (-2 BAP | 2 DPA)

Arena: N/A

Turn Order:

Hoopster Michael issues actions.
elDino issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#9


"Looks like we got this in the bag, Pignite! Let's wrap this up and call it a day! My coach would've been proud of me!"

Flame Charge - Flamethrower - Flame Charge
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#11

Pignite
HP: 23
EN: 58
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: -2 SpA | -1 SpD
OTHR: N/A


Destruction
HP: 14
EN: 45
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry (USED)
STAT:
OTHR: 1st Degree Burn (-2 BAP | 2 DPA)

Arena: N/A

Action 1:

Destruction used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 847/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 641/1000 (No)
(9+3+1.5) x 1.5 = 20.25 ~ 20 damage
-11 energy (consecutive use over round)
Pignite used Flame Charge!
RNG Roll (To-Crit) [<=63 Yes]: 877/1000 (No)
(5+3+1.5) x 1.5 = 14.25 ~ 14 damage
-4 energy
Destruction fainted!

Pignite
HP: 3
EN: 54
SPE: 46
NATR: Quiet
ABIL: Thick Fat
ITEM: Passho Berry
STAT: -2 SpA | -1 SpD
OTHR: N/A


Destruction
HP: 0
EN: 0
SPE: 90
NATR: Naughty
ABIL: Justified
ITEM: Oran Berry (USED)
STAT:
OTHR: 1st Degree Burn (-2 BAP | 2 DPA)
Arena: N/A

Results:

elDino defeated.
Challenge ended.

-------------------



"Told you that you couldn't best me! Get off the train and prepare yourself some more before you approach me again!"

-------------------

Rewards:

Final Streak: 0
Continuable: No

elDino:
Destruction:
2 Move Counters

Flora:
2+(2) = 4 Business Tokens
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#12
elDino would like to challenge the Battle Subway! Again...

Mode: I think I'll try Doubles this time.

Abilities:
Pyroak: Chlorophyll
Garchomp: Rough Skin
Lucario: Justified
Gengar: Levitate

Items:
Pyroak: Oran Berry
Garchomp: Oran Berry
Lucario: Chesto Berry
Gengar: Cheri Berry


Pyroak Doom (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)

EC 9/9
MC 0
DW 5/5

Moves:

Wood Hammer
Flare Blitz
Heat Wave

Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Leaf Blade
Synthesis
Lava Plume

Grasswhistle
Giga Drain
Aromatherapy
Fire Blast

Will-o-Wisp
SolarBeam
Substitute
Sunny Day
Hidden Power Ice (7)


Garchomp* Dino (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 102

EC 9/9
MC 0
DW 5/5

Moves:

Fire Fang
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Crunch

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*
Swords Dance
Fire Blast
Brick Break
Dragon Tail


Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 0
DW 5/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse

Hi Jump Kick*
Crunch*
Agility*

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch


Gengar* Death (Male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC 9/9
MC 0
DW None

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch
Destiny Bond
Dream Eater

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt
Dark Pulse
Focus Blast
Battle 1


Backers Sigfried and Roy want to fight!
"Ja! 'ey Sigfried, am I even allowed to be in zis battle thing vith you?"
"You know vhat zey say Roy, it takes two to do tango!"
"Ugh...vhat an idiot."

Format: 2v2 Doubles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
28/40 (Gothorita)
15/40 (Palpitoad)


Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room


Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Refresh
Sleep Talk

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf

Turn Order:

elDino sends out the first two Pokemon in his challenge list.
Backers Sigfried and Roy send out their Pokemon and issue actions.
elDino issues actions.
REFEREE
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#14

"Oh my, vhat scary Pokemon! Pyroak und Garchomp? Naughty naughty!"
"Vell, let's see vhat ve can do about zis vith our cute little Pokemon!"

RNG Roll for Ability:
1/2
2/3

"Go my pretty Gothorita! Frisk it real good, ja?"
"A beautiful Palpitoad for you! The Hydration makes it very thirsty!"

Gothorita (F)
Ability:
Frisk
Item: Scope Lens

Palpitoad (F)
Ability: Hydration
Item: Rindo Berry

"Ooh, it is our turn to attack, ja? Okay Gothorita, start out vith und Trick Room to confuse zem! Then use und Calm Mind to sharpen ze mind, zen finish vith und Psychic attack on ze poor little Garchomp!"

"Ja, it is my turn now! Palpitoad, start vith und Rain Dance to keep you moist for your master! Zen, use und Hidden Power (Ice, 7) on ze poor little Garchomp, and finally, use ze Hydro Pump on ze strong Pyroak!"

Trick Room -> Calm Mind -> Psychic (Garchomp)
Rain Dance -> Hidden Power (Ice, 7) (Garchomp) -> Hydro Pump (Pyroak)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#15
Right guys, let's do some real damage here to get this moving!

Pyroak, begin by using Sunny Day to counter-act his rain. Then use the sun to fire off a powerful Solarbeam at Palpitoad. Finally, finish up by smashing Gothorita with a Fire Blast.

Garchomp, you're gonna concentrate on killing that... "toed".
Begin by using Swords Dance. Then, use Dragon Tail on Gothorita to remove her boosts. Finally, Palpitoad seems to look like he needs a smack. Hit him with a Dragon Claw.
Let's do this!

Well, at least it seems that we got a better challenge this time round, perhaps we'll be able to go all the way!
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#16

Gothorita
HP: 90
EN: 100
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: N/A
OTHR: N/A

AND

Palpitoad
HP: 100
EN: 100
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry
STAT: N/A
OTHR: N/A

VS



Doom
HP: 110
EN: 100
SPE: 52
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: 100
EN: 100
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A
Arena: N/A

Action 1:

elDino used Swords Dance!
Stat change: +2 Atk
-7 energy
Palpitoad used Rain Dance!
Arena change: 5 rounds of Rain
-10 energy
Doom used Sunny Day!
Arena change: 5 rounds of Sun
-10 energy
Doom's Chlorophyll activates!
Gothorita used Trick Room!
Arena change: 5 rounds of Trick Room
-10 energy

Action 2:

Gothorita used Calm Mind!
Stat change: +1 SpA / +1 SpD
-7 energy
Palpitoad used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 438/1000 (No)
(7+3) x 2.25 = 22.5 ~ 23 damage
-5 energy
Doom used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 925/1000 (No)
(12+3+3) x 1.5 = 27 damage
-7 energy
RINDO CONSUMED (1 LEFT)
elDino used Dragon Tail!
RNG Roll (To-Hit) [<=900 Yes] 967/1000 (No)
The attack missed!
-4 energy

Action 3:

Gothorita used Psychic
RNG Roll (To-Crit) [<=126 Yes]: 879/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 729/1000 (No)
(9+3+3)+1.5 = 16.5 ~ 17 damage
-6 energy
Palpitoad used Hydro Pump
RNG Roll (To-Hit) [<=800 Yes]: 104/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 268/1000 (No)
(12+3+1.5-3) = 13.5 ~ 14 damage
-7 energy
Garchomp used Dragon Claw
RNG Roll (To-Crit) [<=63 Yes]: 248/1000 (No)
(8+3+5.5)+3 = 19.5 ~ 20 damage
-6 energy
Pyroak used Fire Blast
RNG Roll (To-Hit) [<=850 Yes]: 487/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 709/1000 (No)
(12+3+1.5+3)-1.5 = 18 damage
-7 energy

+2 Atk on elDino goes to +1 Atk!

Gothorita
HP: 72
EN: 77
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: +1 SpA | +1 SpD
OTHR: N/A

AND

Palpitoad
HP: 53
EN: 79
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry (1 USE LEFT)
STAT: N/A
OTHR: N/A

VS



Doom
HP: 96
EN: 76
SPE: 52 (104 Chlorophyll)
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: 60
EN: 83
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry
STAT: +1 Atk
OTHR: N/A
Arena: N/A

Arena: Sun (4 Rounds) | Trick Room (4 Rounds)

Turn Order:

elDino issues actions.
Backers Sigfried and Roy issue actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#17
Ok, guys, we're doing well so far.

Doom, I want you to keep up the good damage output. First off, use Solarbeam on the frog, and then Wood Hammer it. Finally, finish it off with another Solarbeam.

Dino, let's smash up that stupid Gothorita. First, use Dragon Tail, then Outrage the bitch until she dies.

Let's do this!

Unless the subway haxes us again, I feel that we will be able to beat our first trainer without trouble. This should definitely put us in a great condition to continue our challenge. I am more at ease now.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#18

"Ja, ve took a beating, but ve are not out of zis one yet! Right Roy?"
"If the going iz tough, ze tough get going!"
"Oy vey..."

Gothorita:
Fake Tears (elDino) -> Psychic (elDino) -> Psychic (elDino)

Palpitoad:
Rain Dance -> Hidden Power (Ice, 7) (elDino) -> Hydro Pump (Doom)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#19

Gothorita
HP: 72
EN: 77
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: +1 SpA | +1 SpD
OTHR: N/A

AND

Palpitoad
HP: 53
EN: 79
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry (1 USE LEFT)
STAT: N/A
OTHR: N/A

VS



Doom
HP: 96
EN: 76
SPE: 52 (104 Chlorophyll)
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: 60
EN: 83
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry
STAT: +1 Atk
OTHR: N/A

Arena: Sun (4 Rounds) | Trick Room (4 Rounds)

Action 1:

Gothorita used Fake Tears
Stat change: elDino -2 SpD
-6 energy
Palpitoad used Rain Dance!
Arena change: 5 rounds of Rain
-10 energy
Garchomp used Dragon Tail
RNG Roll (To-Hit) [<=900 Yes]: 833/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 892/1000 (No)
(6+3+4)+1.5 = 14.5 ~ 15 damage
-4 energy
Gothorita lost her boosts
Pyroak used SolarBeam
RNG Roll (To-Crit) [<=63 Yes]: 983/1000 (No)
(6+3+3) x 1.5 = 18 damage
7 energy
RINDO BERRY USED (1 USAGE LEFT)

Action 2:

Gothorita used Psychic!
RNG Roll (To-Crit) [<=126 Yes]: 19/1000 (Yes)
RNG Roll (To-Lower SpD) [<=100 Yes]: 922/1000 (No)
(9+3+3+3(CRIT))+3 = 21 damage
-6 energy
Doom used Energy Ball
RNG Roll (To-Crit) [<=63 Yes]: 455/1000 (No)
(8+3+3) x 1.5 = 21 damage
-6 energy
RINDO BERRY CONSUMED
Palpitoad used Hidden Power
RNG Roll (To-Crit) [<=63 Yes]: 438/1000 (No)
((7+3) x 2.25)+3 = 25.5 ~ 26 damage
-5 energy
ORAN BERRY CONSUMED (+10 HP)
elDino used Outrage
RNG Roll (To-Crit) [<=63 Yes] 312/1000 (No)
(12+3+4)+1.5 = 20.5 ~ 21 damage
-7 energy

Action 3:

Gothorita used Psychic!
RNG Roll (To-Crit) [<=126 Yes]: 136/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 829/1000 (No)
(9+3+3)+3 = 18 damage
-10 energy (CONSECUTIVE USE 1)
Palpitoad used Hydro Pump
RNG Roll (To-Hit) [<=800 Yes]: 292/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 547/1000 (No)
(12+3+1.5+3) = 19.5 ~ 20 damage
-7 energy
elDino used Outrage
RNG Roll (To-Crit) [<=63 Yes] 874/1000 (No)
(12+3+4)+1.5 = 20.5 ~ 21 damage
-7 energy
Pyroak used SolarBeam
RNG Roll (To-Crit) [<=63 Yes]: 709/1000 (No)
(6+3+3) x 2.25 = 27 damage
-7 energy
PALPITOAD FAINTED

+0 Atk on elDino goes to normal!
-2 SpD on elDino goes to -1 SpD!

Gothorita
HP: 15
EN: 55
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: N/A
OTHR: N/A

AND

Palpitoad
HP: KO
EN: KO
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry (1 USE LEFT)
STAT: N/A
OTHR: N/A

VS



Doom
HP: 76
EN: 56
SPE: 52 (104 Chlorophyll)
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: 5
EN: 65
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry (USED)
STAT: N/A
OTHR: N/A

Arena: Rain (4 Rounds) | Trick Room (3 Rounds)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#20

"GRAH! My vonderful Palpitoad!" How could you?"
"This iz your fault, Roy! Vhen ve get home, you best be ready for und punishment!"
"Oh, zat sounds lovely! Vait...not ze stick...NOT ZE STICK!"

Gothorita:
Confusion (elDino) -> Psychic (Doom) -> Psychic (Doom)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#21
Let's kick his ass goodbye.

Dino, keep using Outrage.
Doom, spam Wood Hammer

Phew. It seems as though this one is in the bag. At least the subway didn't hax me yet. Let's concentrate on preparing for the next battle now.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#22

Gothorita
HP: 15
EN: 55
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: N/A
OTHR: N/A

AND

Palpitoad
HP: KO
EN: KO
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry (1 USE LEFT)
STAT: N/A
OTHR: N/A

VS



Doom
HP: 76
EN: 56
SPE: 52 (104 Chlorophyll)
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: 5
EN: 65
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry (USED)
STAT: N/A
OTHR: N/A

Arena: Rain (4 Rounds) | Trick Room (3 Rounds)

Action 1

Gothorita used Confusion
RNG Roll (To-Crit) [<=126 Yes]: 861/1000 (No)
(5+3+3)+1.5 = 13 damage
ELDINO FAINTED
Pyroak used Wood Hammer
RNG Roll (To-Crit) [<=63 Yes]: 137/1000 (No)
(12+3) = 15 damage
7 energy
5 damage recoil
GOTHORITA FAINTED


Gothorita
HP: KO
EN: KO
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: N/A
OTHR: N/A

AND

Palpitoad
HP: KO
EN: KO
SPE: 69
NATR: Modest
ABIL: Hydration
ITEM: Rindo Berry (1 USE LEFT)
STAT: N/A
OTHR: N/A

VS



Doom
HP: 76
EN: 49
SPE: 52 (104 Chlorophyll)
NATR: Quiet
ABIL: Chlorophyll
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

AND

Dino
HP: KO
EN: KO
SPE: 102
NATR: Naughty
ABIL: Rough Skin
ITEM: Oran Berry (USED)
STAT: N/A
OTHR: N/A

Arena: Rain (4 Rounds) | Trick Room (3 Rounds)

---


"NO! Zis cannot be! We had ze prettiest Pokemon..."
"Your Pokemon might be ugly, but zey are strong!"
"Stop admiring zem Roy! We have und training to do!"

elDino posts victory post.
Referee introduces new trainer.
elDino sends out first two Pokemon.
Trainer orders.
elDino orders.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#23
bwhahahaha sucker, think you could take on Doom and Dino.
No, you couldn't :P

In reality, I'm actually relieved that I beat them, as I don't think I would have been able to face the embarrassment of losing to a pair of Germans.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#24
Battle 2


Clerk Jay wants to fight!
"I'm making more money than you are right now!"

Format: 2v2 Doubles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
24/40 (Scraggy)
20/40 (Whimsicott)


Scraggy (M)


Nature: Jolly
+15% Speed, +3% Accuracy, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Item:
Life Orb

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD: 3
Spe+: 55

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


Whimsicott (M)

Nature: Bold
+1 Def, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item:
BrightPowder

Stats:
HP: 90
Atk-: 2
Def+: 4
SpA: 3
SpD: 3
Spe: 116

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Encore
Switcheroo
Worry Seed

Toxic
Hidden Power Fire 7
Sunny Day
Taunt
Light Screen
Protect
Safeguard
Solarbeam
Energy Ball
Substitute

Turn Order:

elDino sends out the first two Pokemon in his challenge list.
Backers Sigfried and Roy send out their Pokemon and issue actions.
elDino issues actions.
REFEREE