Battle Subway Challenge: Elevator Music

Pre-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 100
Ability: Multiscale (Active)

Throh (M) @ Flame Orb
HP: 120
Atk: Rank 5 (+)
Def:
Rank 3
SpA:
Rank 1 (-)
SpD:
Rank 3
Spe: 45

Energy: 100
Ability: Guts

Post-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 70
Ability: Multiscale (Active)

Throh (M) @ Flame Orb
HP: 66
Atk: Rank 5 (+)
Def:
Rank 3
SpA:
Rank 1 (-)
SpD:
Rank 3
Spe: 45

Energy: 70
Ability: Guts (Active)
BRN (2 DPA)
+3 ATK
+3 DEF

Action 1:
Kairyu flew up high!
Throh used Bulk Up -> 6 energy, Throh's Attack and Defense +1
Kairyu used Fly
-> RNG roll to hit (1-9400 to hit) -> 9061 (hit)
-> RNG roll to crit (1-525 to crit) -> 1870 (no crit)
(9[BAP] + 3[STAB] + 3[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] - 2[Boost Dif.] = 25.5 damage, 10 energy

Action 2:
Kairyu dove into the water!
Throh used Bulk Up -> 6 + 4[Consecutive Move Use] = 10 energy, Throh's Attack and Defense +1
Kairyu used Dive
-> RNG roll to crit (1-525 to crit) -> 9433 (no crit)
8[BAP] + 3[Stat Dif.] - 4[Boost Dif.] = 7 damage, 10 energy

Action 3:
Kairyu flew up high!
Throh used Bulk Up -> 6 + 8[Consecutive Move Use] = 14 energy, Throh's Attack and Defense +1
Kairyu used Fly
-> RNG roll to hit (1-9400 to hit) -> 5221 (hit)
-> RNG roll to crit (1-525 to crit) -> 5521 (no crit)
(9[BAP] + 3[STAB] + 3[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] - 6[Boost Dif.] = 21.5 damage, 10 energy

End of round:
-> Throh's Flame Orb activated -> Throh burned (Guts activates, +2 BAP to all physical attacks, 2 DPA)

Round totals:
Kairyu -> -30 energy
Throh -> -54 HP, -30 energy

Elevator Music, you're up!
 

"Throw'em a knuckleball Throh!"

Bide -> hold -> release (now if you could just hit the first two hurricanes and miss the third without confusing me that would be great ^_^)
If you hit yourself in confusion at any time replace all remaining actions with Ice Punch
 
Pre-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 70
Ability: Multiscale (Active)

Throh (M) @ Flame Orb
HP: 66
Atk: Rank 5 (+)
Def:
Rank 3
SpA:
Rank 1 (-)
SpD:
Rank 3
Spe: 45

Energy: 70
Ability: Guts (Active)
BRN (2 DPA)
+3 ATK
+3 DEF

Post-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 37
Ability: Multiscale (Active)

Throh (M) @ Flame Orb
HP: KO
Atk: Rank 5 (+)
Def:
Rank 3
SpA:
Rank 1 (-)
SpD:
Rank 3
Spe: 45

Energy: KO
Ability: Guts

Action 1:
Throh used Bide -> Throh is storing energy
Kairyu used Hurricane
-> RNG roll to hit (1-6900 to hit) -> 2943 (hit)
-> RNG roll to crit (1-525 to crit) -> 7943 (no crit)
-> RNG roll to confuse (1-2900 to confuse) -> 340 (confusion)
-> RNG roll for duration (1-3434=2a, 3435-6767=3a, 6768-10000=4a) -> 8781 (4a)
(12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 energy, Throh intensely confused (4 actions)

Post-action:
Throh -> -2 HP due to burn

Action 2:
Throh stored energy
-> RNG roll to hit self (1-5000 to hit self) -> 3305 (hit self)
4[BAP] + 3[Stat Dif.] + 2[Guts] = 9 damage to self, 3 energy, confusion stage -2, Bide interrupted
Kairyu used Hurricane
-> RNG roll to hit (1-6900 to hit) -> 9953 (miss)
7 + 4[Consecutive Move Use] = 11 energy

Post-action:
Throh -> -2 HP due to burn

Action 3:
Kairyu used Hurricane
-> RNG roll to hit (1-6900 to hit) -> 3368 (hit)
All other rolls irrelevant
(12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 8[Consecutive Move Use] = 15 energy, Throh KOed

Round totals:
Kairyu -> -33 energy
Throh -> -68.5 (69) HP, -3 energy

Infielder Johnny has been defeated!
Congratulations Elevator Music!


"Aww man, we struck out..."

Well well! It looks like the Subway Boss has taken note of your progress and requested a match! Just hold on a moment while he makes his way down here!
 
Battle 4! (RNG Adjust: 1%)


Subway Boss Ingo would like to battle!

"I've watched you fight your way here, and I must say I'm impressed. You're even better than you were last time we met! However, everyone must get off the train eventually, and your stop is here!"


Crustle (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk+: 4
Def: 5
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Block
Bug Bite
Iron Defense
Knock Off
Sleep Talk
Snore
Stealth Rock

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
King's Rock

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Bind
Gravity
Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam
Sleep Talk
Snore
Uproar

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash


Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BST: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Dark Pulse
Drain Punch
Giga Drain
Gunk Shot
Pain Split
Recycle
Seed Bomb
Sleep Talk
Snore
Spite

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute


"Now then, send out your first Pokemon and let's see if you can derail this train!"

1) Elevator Music sends out Pokemon
2) Ingo sends out Pokemon and orders
3) Elevator Music orders
4) I ref
5) Elevator Music orders
6) Ingo orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round

Elevator Music, you're up!
 

"In that case, let's get this train rolling with Garbodor!"

Rock Blast -> Sludge Wave -> Rock Blast
If he uses Thunder Wave, use Protect and push actions back, but never twice in a row (top priority)
If his speed is higher than yours on A2 use Rock Polish (second priority)
 
Pre-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 100
Ability: Multiscale (Active)

Garbodor (M) @ Black Sludge
HP: 100
Atk:Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 100
Ability: Stench

Post-Round:

Dragonite [Kairyu] (M) @ Expert Belt
HP: 89
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 81
Ability: Multiscale

Garbodor (M) @ Black Sludge
HP: 63
Atk:Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 80
Ability: Stench
-1 SPE

Action 1:
Kairyu used Evasive Agility -> 7 energy, Kairyu will dodge any single-target attacks against it this action
Garbodor used Rock Blast -> missed, 7 energy

Action 2:
Garbodor used Sludge Wave
-> RNG roll to crit (1-725 to crit) -> 4972 (no crit)
-> RNG roll to flinch (1-1100 to flinch) -> 2749 (no flinch)
-> RNG roll to poison (1-1100 to poison) -> 3057 (no poison)
(10[BAP] + 3[STAB] - 4.5[Stat Dif]) / 2[Multiscale] = 4.25 damage, 6 energy
Kairyu used Bulldoze
-> RNG roll to crit (1-525 to crit) -> 5023 (no crit)
(6[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 16.5 damage, 5 energy, Garbodor's Speed -1

Post-action
Garbodor -> +1 HP due to Black Sludge

Action 3:
Kairyu used Earthquake
-> RNG roll to crit (1-525 to crit) -> 8670 (no crit)
(10[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 22.5 damage, 7 energy
Garbodor used Rock Blast
-> RNG roll for # of hits (1-3234=2 hits, 3235-6567=3 hits, 6568-8233=4 hits, 8234-10000=5 hits) -> 4964 (3 hits)
-> RNG roll to crit (hit #1) (1-725 to crit) -> 3713 (no crit)
-> RNG roll to crit (hit #2) (1-725 to crit) -> 5532 (no crit)
-> RNG roll to crit (hit #3) (1-725 to crit) -> 7194 (no crit)
(9[BAP] * 1.5[SE]) / 2[Multiscale] = 6.75 damage, 7 energy

Post-action:
Garbodor -> +1 HP due to Black Sludge

Round totals:
Kairyu -> -11 HP, -19 energy
Garbodor -> -37 HP, -20 energy

Elevator Music, you're up!
 

Dragonite [Kairyu] (M) @ Expert Belt
HP: 89
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 81
Ability: Multiscale

Pre-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 100
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: 63
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 80
Ability: Stench
-1 SPE

Post-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 82
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 87
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: 66
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 46
Ability: Stench
2 clones

Action 1:
Garbodor used Double Team -> 16 energy, Garbodor made 4 clones of itself
Yadokingu used Psychic
-> RNG roll to hit correct target (1-1900 to hit correct target) -> 5382 (hit clone)
Hit clone, 6.5 energy, -1 clone for Garbodor

Post-action
Garbodor -> +1 HP due to Black Sludge

Action 2:
Garbodor used Rock Blast
-> RNG roll for # of hits (1-3234=2 hits, 3235-6567=3 hits, 6568-8233=4 hits, 8234-10000=5 hits) -> 6515 (3 hits)
-> RNG roll to crit (hit #1) (1-725 to crit) -> 7758 (no crit)
-> RNG roll to flinch (hit #1) (1-1100 to flinch) -> 505 (flinch)
-> RNG roll to crit (hit #2) (1-725 to crit) -> 5289 (no crit)
-> RNG roll to crit (hit #3) (1-725 to crit) -> 1490 (no crit)
9[BAP] + 1.5[Stat Dif.] - 2[Focus Sash] = 8.5 damage, 7 energy
Yadokingu flinched!

Post-action
Garbodor -> +1 HP due to Black Sludge

Action 3:
Garbodor used Rock Blast
-> RNG roll for # of hits (1-3234=2 hits, 3235-6567=3 hits, 6568-8233=4 hits, 8234-10000=5 hits) -> 4059 (3 hits)
-> RNG roll to crit (hit #1) (1-725 to crit) -> 5597 (no crit)
-> RNG roll to flinch (hit #1) (1-1100 to flinch) -> 7691 (no flinch)
-> RNG roll to crit (hit #2) (1-725 to crit) -> 3603 (no crit)
-> RNG roll to flinch (hit #2) (1-1100 to flinch) -> 2915 (no flinch)
-> RNG roll to crit (hit #3) (1-725 to crit) -> 528 (crit)
-> RNG roll to flinch (hit #3) (1-1100 to flinch) -> 9804 (no flinch)
9[BAP] + 1.5[Stat Dif.] + 1[Crit] - 2[Focus Sash] = 9.5 damage, 7 + 4[Consecutive Move Use] = 11 energy
Yadokingu used Psychic
-> RNG roll to hit correct target (1-2400 to hit correct target) -> 7640 (hit clone)
Hit clone, 6.5 energy, -1 clone for Garbodor
Post-action:
Garbodor -> +1 HP due to Black Sludge

Round totals:
Yadokingu -> -18 HP, -13 energy
Garbodor -> +3 HP, -34 energy
 


"This train is going to roll all the way to victory!"

Gunk Shot -> Rock Blast -> Gunk Shot
If he uses a protective or evasive action, use chill and push actions back
If he uses Thunder Wave and you do not have a Substitute up and you are faster use Substitute (15 HP) and push actions down
 

Dragonite [Kairyu] (M) @ Expert Belt
HP: 89
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 81
Ability: Multiscale

Pre-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 82
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 87
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: 66
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 46
Ability: Stench

Trick Room for 3 rounds

Post-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 59
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 67
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: 27
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 25
Ability: Stench
2 clones

Action 1:
Garbodor used Gunk Shot
-> RNG roll to hit (1-8100 to hit) -> 4885 (hit)
-> RNG roll to crit (1-725 to crit) -> 6307 (no crit)
-> RNG roll to flinch (1-1100 to flinch) -> 7002 (no flinch)
-> RNG roll to poison (1-3100 to poison) -> 8970 (no poison)
12[BAP] + 3[STAB] + 1.5[Stat Dif.] - 2[Focus Sash] = 14.5 damage, 7 energy
Yadokingu used Trick Room -> 9 energy, Trick Room for 4 more rounds

Post-action
Garbodor -> +1 HP due to Black Sludge

Action 2:
Yadokingu used Surf
-> RNG roll to crit (1-525 to crit) -> 9136 (no crit)
10[BAP] + 3[STAB] + 3[Stat Dif.] = 16 damage, 6 energy, all of Garbodor's clones destroyed
Garbodor used Rock Blast
-> RNG roll for # of hits (1-3234=2 hits, 3235-6567=3 hits, 6568-8233=4 hits, 8234-10000=5 hits) -> 4796 (3 hits)
-> RNG roll to crit (hit #1) (1-725 to crit) -> 7812 (no crit)
-> RNG roll to crit (hit #2) (1-725 to crit) -> 2791 (no crit)
-> RNG roll to crit (hit #3) (1-725 to crit) -> 2220 (no crit)
9[BAP] + 1.5[Stat Dif.] - 2[Focus Sash] = 8.5 damage, 7 energy

Post-action
Garbodor -> +1 HP due to Black Sludge

Action 3:
Yadokingu used Psychic
-> RNG roll to crit (1-525 to crit) -> 2935 (no crit)
-> RNG roll to drop SPD (1-900 to drop) -> 8558 (no drop)
(11[BAP] + 3[STAB] + 3 [Stat Dif.]) * 1.5[SE] = 25.5 damage, 6.5 energy
Garbodor used Gunk Shot
-> RNG roll to hit (1-7100 to hit) -> 9523 (miss)
Missed, 7 energy

Post-action:
Garbodor -> +1 HP due to Black Sludge

Round totals:
Yadokingu -> -23 HP, -19.5 (20) energy
Garbodor -> -38.5 (39) HP, -21 energy

Elevator Music, you're up!
 

Dragonite [Kairyu] (M) @ Expert Belt
HP: 89
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 81
Ability: Multiscale

Pre-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 59
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 67
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: 27
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 25
Ability: Stench

Trick Room for 3 rounds

Post-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 34
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 64
Ability: Regenerator

Garbodor (M) @ Black Sludge
HP: KO
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: KO
Ability: Stench

Trick Room for 2 rounds

Action 1:
Yadokingu used Pay Day
-> RNG roll to crit (1-525 to crit) -> 7393 (no crit)
4[BAP] = 4 damage, 3 energy, +1 CC for Elevator Music
Garbodor used Explosion
-> RNG roll to crit (1-725 to crit) -> 3117 (no crit)
25[BAP] + 1.5[Stat Dif.] - 2[Focus Sash] = 24.5 damage, 20 energy, Garbodor KOed

Round totals:
Yadokingu -> -24.5 (25) HP, -3 energy
Garbodor -> -999 HP, -20 energy
 


"Alright Klinklang, let's get this train back on track!"

Thunder -> Thunderbolt -> Thunder
If he uses Bide A1 change actions to Toxic -> Charge -> Thunder
If he uses a damaging evasive move use Charge the first time, Double Team (four clones) the second time, and Substitute (20 HP) the third time, pushing actions back each time
 

Dragonite [Kairyu] (M) @ Expert Belt
HP: 89
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 81
Ability: Multiscale

Pre-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 34
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 64
Ability: Regenerator

Klinklang (U)
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (90 / 1.15v)
Energy: 100
Ability: Clear Body

Trick Room for 2 rounds

Post-Round:

Slowking [Yadokingu] (M) @ Focus Sash
HP: 34
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Energy: 42
Ability: Regenerator

Klinklang (U)
HP: 80
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (90 / 1.15v)
Energy: 77
Ability: Clear Body
Charged (5a)
+1 SPD

Trick Room for 1 round

Action 1:
Yadokingu used evasive Teleport -> 6 energy, Yadokingu will dodge any single-target attacks directed at him this action
Klinklang used Thunder -> Missed, 8 energy

Action 2:
Yadokingu dug underground!
Klinklang used Charge -> 8 energy, Klinklang charged for 6 actions
Yadokingu used Dig
-> RNG roll to crit (1-525 to crit) -> 1690 (no crit)
(8[BAP] - 1.5[Stat Dif.]) * 1.5[SE] = 9.75 damage, 10 energy

Action 3:
Yadokingu used evasive Teleport -> 6 energy, Yadokingu will dodge any single-target attacks directed at him this action
Klinklang used Thunderbolt -> Missed, 7 energy

Round totals:
Yadokingu -> -22 energy
Klinklang -> -9.75 (10) HP, -23 energy

Elevator Music, you're up!
 


"Alright then, time to switch rails! Crustle, you're up next!"

Rock Blast -> Rock Slide -> Rock Blast
If he uses an evasive move use Rock Slide and push actions down
If he uses Bide A1 replace actions with Toxic -> Shell Smash -> Rock Blast
 

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