"Ok Chandelure, surely this can't go wrong..."
Taunt > Incinerate > Overheat
IF Taunt or Magic Coat action 1 THEN use Heat Wave instead
Battle 1Since there appears to be no backlog, I guess it's time for me to try Subway Doubles!
Mode: Doubles
Thread: Challenge Thread
Chosen Abilities:
Rotom: Levitate
Fidgit: Prankster
Volcarona: Flame Body + Levitate Trait
Metagross: Light Metal
Chosen Items:
Rotom: Rotom Wash Washer + Exp Share
Fidgit: Soft Sand
Volcarona: Expert Belt
Metagross: Expert Belt
Rotom (Warusa) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Obtained Formes:
Type: Electric / Ghost; Electric / Fire; Electric / Grass; Electric / Flying; Electric / Ice; Electric / Water
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Standard Stats: 50 / 50 / 77 / 95 / 77 / 91
HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ***
SpD: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Appliance Stats: 50 / 65 / 107 / 105 / 107 / 86
HP: 90
Atk-: ** (2)
Def: **** (4)
SpA+: ***** (5)
SpD: **** (4)
Spe: 86
Toaster Appliance
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
Mower Appliance
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20
Fridge Appliance
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
Fan Appliance
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20
Washer Appliance
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: Not Applicable.
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock | Overheat | Leaf Storm | Blizzard | Air Slash | Hydro Pump
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Pain Split
Toxic
Light Screen (#)
Protect
Shadow Ball
Double Team
Reflect (#)
Will-o-Wisp (#)
Move Count: 19
Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Kills: 12
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Sludge Bomb
Air Slash
Acrobatics
Me First
Body Slam
Toxic Spikes
Gravity
Heal Block
Comet Punch
Helping Hand
Magic Room
Wonder Room
Entrainment
Earth Power
Lucky Chant
Wide Guard
Disable (#)
Stealth Rock (#)
Wish (#)
Gastro Acid
Icy Wind
Taunt (#)
Reflect (#)
Shadow Ball (#)
Toxic
Venom Shock
Light Screen
Protect
Double Team
Torment
Endure
Energy Ball
Telekinesis
Safeguard
Earthquake
Sludge Wave
Low Sweep
Struggle Bug
Rock Slide
Substitute
Move Count: 51
Volcarona (Taiyo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Kills: 2
Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 85 / 60 / 65 / 135 / 105 / 100
HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: **** (4)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Bug Buzz
Fiery Dance
Quiver Dance
Heat Wave
Hurricane
Fire Spin
Whirlwind
Silver Wind
Rage Powder
Morning Sun (#)
Endure (#)
Zen Headbutt (#)
Sunny Day (#)
SolarBeam (#)
Will-o-Wisp (#)
Flame Charge
Psychic
Toxic
Hyper Beam
Light Screen
Protect
Safeguard
Double Team
Flamethrower
Fire Blast
Rest
Overheat
Acrobatics
Struggle Bug
U-Turn
Substitute
Fly
Move Count: 37
Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Kills: 2
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam
Headbutt (#)
Iron Head (#)
Zen Headbutt (#)
Gravity
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Ice Punch
Signal Beam
Swift
ThunderPunch
Trick
Rock Slide
Reflect
Light Screen
Psyshock
Toxic
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Bulldoze
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Stealth Rock
Sleep Talk
Flash
Move Count: 57