Note: Only EspyOwner and TheWolfe should be posting in this thread unless there is a need for a subref. EspyOwner will be using the following: Lord English - Gallade (M) Ability: Justified Item: Amulet Coin Lord English - Fidgit (M) Ability: Prankster Item: EXP. Share Lord English - Milotic (F) Ability: Marvel Scale Item: EXP. Share Lord English - Conkledurr (M) Ability: Iron Fist Item: Nothing Type: Doubles Streak: None Gallade (Lord English) @ Justified/Amulet Coin (Move your mouse to reveal the content) Gallade (Lord English) @ Justified/Amulet Coin (open) Gallade (Lord English) @ Justified/Amulet Coin (close) Gallade (Lord English) [Male] Nature: Impish (+1 Defense, -1 Special Attack) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (Dream World): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Attacks: Growl Leer Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Leaf Blade Night Slash Fury Cutter Slash Swords Dance Psycho Cut Helping Hand Protect Close Combat Imprison False Swipe Feint Disable Encore Shadow Sneak Fire Punch Ice Punch ThunderPunch Magic Coat Wonder Room Pain Split Drain Punch Skill Swap Zen Headbutt Sleep Talk Wish Taunt Torment Will-O-Wisp Light Screen Reflect Endure Earthquake Rock Slide Trick Room Safeguard Thunder Wave Substitute Rest Fidgit (Lord English) @ Prankster/Exp. Share (Move your mouse to reveal the content) Fidgit (Lord English) @ Prankster/Exp. Share (open) Fidgit (Lord English) @ Prankster/Exp. Share (close) Fidgit (Lord English) [Male] Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: Innate This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 (-) Size Class: 1 Weight Class: 1 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Slash Circle Throw Clear Smog Comet Punch Copycat Earth Power Encore Gust Heal Block Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Sludge Bomb Tailwind Whirlwind Wide Guard Wonder Room Disable Spikes Stealth Rock Drill Run Gastro Acid Light Screen Protect Reflect Shadow Ball Sludge Wave Taunt Toxic Venoshock Milotic (Lord English) @ Marvel Scale/Exp. Share (Move your mouse to reveal the content) Milotic (Lord English) @ Marvel Scale/Exp. Share (open) Milotic (Lord English) @ Marvel Scale/Exp. Share (close) Milotic (Lord English) [Female] Nature: Modest (+1 Special Attack, -1 Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 5 Spe: 81 Size Class: 5 Weight Class: 5 EC: 6/6 MC: 0 DC: 5/5 Attacks: Aqua Ring Captivate Flail* Hydro Pump Recover Refresh Safeguard Splash* Tackle* Twister Water Gun Water Pulse Water Sport Wrap Haze* Hypnosis* Mirror Coat* Magic Coat Icy Wind Endure Brine Dive Double Team Dragon Tail Hidden Power (Electric) (7) Ice Beam* Protect Rain Dance* Scald* Substitute Surf Toxic Conkeldurr (Lord English) @ Iron Fist/Nothing because I'm poor. (Move your mouse to reveal the content) Conkeldurr (Lord English) @ Iron Fist/Nothing because I'm poor. (open) Conkeldurr (Lord English) @ Iron Fist/Nothing because I'm poor. (close) Conkeldurr (Lord English) [Male] Nature: Adamant: (+1 Attack, -1 Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: Type: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist (DW): Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 3 DC: 5/5 Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Hammer Arm Rock Slide Focus Punch Scary Face Drain Punch Mach Punch Endure Wide Guard Ice Punch ThunderPunch Fire Punch Helping Hand Payback Stone Edge Taunt Protect Earthquake Get ready for your first battle!