Roleplay Battle Subway Challenge: Faylion

#1
Note: Only Faylion and TheWolfe should be posting in this thread unless there is a need for a subref.

Faylion will be using the following:


Drayle - Garchomp (M)
Ability: Sand Veil
Item: Nothing


Virtus - Lucario (M)
Ability: Inner Focus
Item: Nothing


Zenith - Volcarona (F)
Ability: Flame Body
Item: Nothing

Type: Singles
Streak: None

Nature:
Mild (+SpA, - Def)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Physical:
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Iron Head
Outrage
Sand Tomb
Slash
Stone Edge
Tackle
Take Down

Special:
Dragon Pulse
Dragon Rage
Earth Power
Flamethrower

Support:
Double Team
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Sword Dance

Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch

Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast

Support:
Agility
Copycat
Counter
Endure
Foresight
Heal Pulse
Magnet Rise
Nasty Plot
Screech
Substitute
Sword Dance

Nature:
Timid (+Spe, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Flare Blitz
Leech Life
Take Down
U-Turn

Special:
Bug Buzz
Ember
Fiery Dance
Fire Blast
Giga Drain
Heat Wave
Hidden Power 7 (Rock)

Hurricane
Silver Wind

Support:
Double Team
Endure
Foresight

Magnet Rise

Morning Sun
Protect
Rage Powder
Roost
Quiver Dance
Safeguard
String Shot
Sunny Day
Tailwind
Will-O-Wisp


Your first challenge will be underway!
 
#2
BATTLE 1!



VS. Dive Man

"Ahoy there!"

RNG Adjust: 0%
Pokemon check: 5 (Dewott)
Ability check: 1 (Torrent)


Dewott (M)
Ability: Torrent
Item: Wacan Berry


Dewott (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Item:
Wacan Berry

Stats:
HP: 100
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 60
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydro Pump

Air Slash
Brine
Screech

Iron Tail
Icy Wind

Hidden Power Electric 7
Taunt
Ice Beam
Rain Dance
Scald
X-scissor
Work Up
Grass Knot
Waterfall




"Let's dive...man."

Ice Beam ~ Icy Wind ~ Ice Beam
Sub: IF Garchomp uses Dig not in a combination AND is faster than you are, THEN use Revenge.
Sub: IF Garchomp has any Double Team images when you act, THEN use Icy Wind.
 
#4
Music: Mega Man 4 - Dive Man's Stage

Round 1! FIGHT!

Action 1
-Garchomp used Sandstorm!
A sandstorm brewed!
Energy: -10

-Dewott used Ice Beam!
To hit (<=8000): 3074 (Yes)
To critical (<=625): 3017 (No)
To freeze (<=1000): 1657 (No)
Damage: 22.5
Energy: -7

Dewott is buffeted by the sandstorm! (-2 HP)

Action 2
-Garchomp dug a hole!
Energy: -4.5

-Dewott used Revenge!
Garchomp evaded the attack!
Energy: -8

Garchomp remained underground! (-5 En)
Dewott is buffeted by the sandstorm! (-2 HP)

Action 3
-Garchomp used Dig!
To critical (<=625): 8641 (No)
Damage: 15.5
Energy: -4.5

-Dewott used Revenge!
To hit (<=8000): 1654 (Yes)
To critical (<=625): 3293 (No)
Damage: 15
Energy: -12

Dewott is buffeted by the sandstorm! (-2 HP)

Damage taken:
Garchomp: 22.5 from A1 + 15 from A3 = 37.5 ~ 38
Dewott: 2 from A1 + 2 from A2 + 17.5 from A3 = 21.5 ~ 22

Energy used:
Garchomp: 10 from A1 + 9.5 from A2 + 4.5 from A3 = 24
Dewott: 7 from A1 + 8 from A2 + 12 from A3 = 27

HP Left:
Garchomp: 110 - 38 = 72
Dewott: 100 - 22 = 78

Energy Left:
Garchomp: 100 - 24 = 76
Dewott: 100 - 27 = 73

Stat modifiers:
Garchomp: Nothing
Dewott: Nothing

Rewards:
Faylion: 1 CC
Drayle the Garchomp: 3 MC
TheWolfe: 4 UC

Faylion
O

Drayle - Garchomp (M)
HP: 72
EN: 76
Ability: Sand Veil
Effects: Nothing
Status: OK!

VS.

Dive Man
O

Dewott (M)
[3/3]
HP: 78
EN: 73
Ability: Torrent
Effects: Nothing
Status: OK!

The sandstorm rages - Soft bodied Pokemon suffer damage, Rock Pokemon gain special resilience. (3 rounds)
 
#6
Music: Mega Man 4 - Dive Man's Stage



"We got a mighty storm a-comin'!"

Rain Dance ~ Scald ~ Scald
Sub: IF Garchomp is burned by A2, THEN make A3 into Ice Beam.

Round 2! FIGHT!

Action 1
-Garchomp used Sand-Attack!
Dewott's Accuracy fell to -1!
Energy: -4

-Dewott used Rain Dance!
A downpour began!
Energy: -9

Action 2
-Garchomp used Dragon Claw!
To critical (<=625): 8316 (No)
Damage: 15.5
Energy: -5

-Dewott used Scald!
To hit (<=7500): 6108 (Yes)
To critical (<=625): 7686 (No)
To burn (<=3000): 448 (Yes)
Damage: 14
Energy: -5
Garchomp is burned!

Garchomp is hurt by the burn! (-2 HP)

Action 3
-Garchomp used Earthquake!
To critical (<=625): 3901 (No)
Damage: 14.5
Energy: -6

-Dewott used Ice Beam!
To hit (<=7500): 9444 (No)
Dewott's attack missed!
Energy: -7

Garchomp is hurt by the burn! (-2 HP)

Damage taken:
Garchomp: 16 from A2 + 2 from A3 = 18
Dewott: 15.5 from A2 + 14.5 from A3 = 30

Energy used:
Garchomp: 4 from A1 + 5 from A2 + 6 from A3 = 15
Dewott: 9 from A1 + 5 from A2 + 7 from A3 = 21

HP Left:
Garchomp: 72 - 18 = 54
Dewott: 78 - 30 = 48

Energy Left:
Garchomp: 76 - 15 = 61
Dewott: 73 - 21 = 52

Stat modifiers:
Garchomp: Nothing
Dewott: -1 Acc (Will rise to 0 at end of R4)

Rewards:
Faylion: 1 CC
Drayle the Garchomp: 3 MC
TheWolfe: 4 UC

Faylion
O

Drayle - Garchomp (M)
HP: 54
EN: 61
Ability: Sand Veil
Effects: Nothing
Status: BURNED - Ongoing damage, -3 to all physical attacks

VS.

Dive Man
O

Dewott (M)
[3/3]
HP: 48
EN: 52
Ability: Torrent
Effects: -1 Acc
Status: OK!

Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (3 rounds)



"The tides may be tough, but we're not stopping now!"

Ice Beam ~ Brine ~ Ice Beam
Sub: IF Garchomp changes the weather, THEN use Rain Dance and push actions down.
Sub: IF Garchomp uses a damaging evasive move AND does not sustain it, THEN use Revenge.
 
#9
Music: Mega Man 4 - Dive Man's Stage

Round 3! FIGHT!

Action 1
-Garchomp used Sandstorm!
A sandstorm brewed!
Energy: -10

-Dewott used Rain Dance!
A downpour began!
Energy: -9

Garchomp is hurt by the burn! (-2 HP)

Action 2
-Garchomp used Sandstorm!
A sandstorm brewed!
Energy: -14

-Dewott used Rain Dance!
A downpour began!
Energy: -13

Garchomp is hurt by the burn! (-2 HP)

Action 3
-Garchomp used Sandstorm!
A sandstorm brewed!
Energy: -18

-Dewott used Rain Dance!
A downpour began!
Energy: -17

Garchomp is hurt by the burn! (-2 HP)

Damage taken:
Garchomp: 2 from A1 + 2 from A2 + 2 from A3 = 6
Dewott: 0

Energy used:
Garchomp: 10 from A1 + 14 from A2 + 18 from A3 = 42
Dewott: 9 from A1 + 13 from A2 + 17 from A3 = 39

HP Left:
Garchomp: 54 - 6 = 48
Dewott: 48

Energy Left:
Garchomp: 61 - 42 = 19
Dewott: 52 - 39 = 13

Stat modifiers:
Garchomp: Nothing
Dewott: -1 Acc (Will rise to 0 at end of R4)

Rewards:
Faylion: 1 CC
Drayle the Garchomp: 3 MC
TheWolfe: 4 UC

Faylion
O

Drayle - Garchomp (M)
HP: 48
EN: 19
Ability: Sand Veil
Effects: Nothing
Status: BURNED - Ongoing damage, -3 to all physical attacks

VS.

Dive Man
O

Dewott (M)
[3/3]
HP: 48
EN: 13
Ability: Torrent
Effects: -1 Acc
Status: OK!

Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (3 rounds)
 
#11
Music: Mega Man 4 - Dive Man's Stage



"Plunging head on into the storm, huh? That's pretty reckless of you!"

Brine ~ Chill ~ Brine

Round 4! FIGHT!

Action 1
-Garchomp used Outrage!
To critical (<=625): 3206 (No)
Damage: 16.5
Energy: -7

-Dewott used Brine!
To hit (<=7500): 4882 (Yes)
To critical (<=625): 9756 (No)
Damage: 21
Energy: -7
Garchomp was knocked out of the Outrage!
Confusion check (1-3): 2 (Severe)
Garchomp is confused! (3 actions)

Garchomp is hurt by the burn! (-2 HP)

Action 2
-Garchomp is confused!
Confusion check (1-2): 1 (Pass)
Garchomp used Outrage!
To critical (<=625): 3206 (No)
Damage: 16.5
Energy: -11

-Dewott chilled out! [1/5]
Energy: +12

Garchomp is hurt by the burn! (-2 HP)

Action 3
-Garchomp is confused!
Confusion check (1-2): 2 (Fail)
Garchomp hurt itself in confusion!
Damage: 8.5
Energy: -3

Garchomp fainted!
Dewott's Accuracy rose to 0!

Damage taken:
Garchomp: 23 from A1 + 2 from A2 + 8.5 from A3 = 33.5 ~ 34
Dewott: 16.5 from A1 + 16.5 from A2 = 33

Energy used:
Garchomp: 7 from A1 + 11 from A2 + 3 from A3 = 21
Dewott: 7 from A1 - 12 from A2 = -5

HP Left:
Garchomp: 48 - 34 = 14
Dewott: 48 - 33 = 15

Energy Left:
Garchomp: 19 - 21 = -2
Dewott: 13 + 5 = 18

Stat modifiers:
Garchomp: Nothing
Dewott: Nothing

Rewards:
Faylion: 1 CC
Drayle the Garchomp: 3 MC
TheWolfe: 4 UC

Faylion
x

Drayle - Garchomp (M)
HP: 14
EN: 0
Ability: Sand Veil
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Dive Man
O

Dewott (M)
[3/3]
HP: 15
EN: 18
Ability: Torrent
Effects: Nothing
Status: OK!

Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (2 rounds)



"Nothing can overcome the might of the seven seas!"

Spoils of battle:
Faylion
-Faylion gains 1 CC.
-Drayle the Garchomp gains 3 MC.
TheWolfe
-I gain 4 UC.​

Thanks for playing! See you again on the 8th!