Roleplay Battle Subway Challenge: Faylion

Discussion in 'ASB' started by TheWolfe, Feb 16, 2013.

  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Note: Only Faylion and TheWolfe should be posting in this thread unless there is a need for a subref.

    Faylion will be using the following:

    [​IMG]
    Drayle - Garchomp (M)
    Ability: Sand Veil
    Item: Nothing

    [​IMG]
    Virtus - Lucario (M)
    Ability: Inner Focus
    Item: Nothing

    [​IMG]
    Zenith - Volcarona (F)
    Ability: Flame Body
    Item: Nothing

    Type: Singles
    Streak: None

    Garchomp ♂ (Drayle) (open)

    Nature:
    Mild (+SpA, - Def)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Body Slam
    Dig
    Dragon Claw
    Dual Chop
    Earthquake
    Fire Fang
    Iron Head
    Outrage
    Sand Tomb
    Slash
    Stone Edge
    Tackle
    Take Down

    Special:
    Dragon Pulse
    Dragon Rage
    Earth Power
    Flamethrower

    Support:
    Double Team
    Endure
    Protect
    Sand-Attack
    Sandstorm
    Substitute
    Sword Dance

    Lucario ♂ (Virtus) (open)

    Nature:
    Naive (+Spe, -SpD)

    Type:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Justified (DW: Unlocked)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (Acc +12%)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Bullet Punch
    Drain Punch
    Extreme Speed
    Feint
    Force Palm
    Hi Jump Kick
    Ice Punch
    Quick Attack
    Rock Slide
    Shadow Claw
    Thunder Punch

    Special:
    Aura Sphere
    Dark Pulse
    Flash Cannon
    Focus Blast

    Support:
    Agility
    Copycat
    Counter
    Endure
    Foresight
    Heal Pulse
    Magnet Rise
    Nasty Plot
    Screech
    Substitute
    Sword Dance

    Volcarona ♀ (Zenith) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 2: Swarm (DW: Unlocked)
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+) (Acc +15%)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Flare Blitz
    Leech Life
    Take Down
    U-Turn

    Special:
    Bug Buzz
    Ember
    Fiery Dance
    Fire Blast
    Giga Drain
    Heat Wave
    Hidden Power 7 (Rock)

    Hurricane
    Silver Wind

    Support:
    Double Team
    Endure
    Foresight

    Magnet Rise

    Morning Sun
    Protect
    Rage Powder
    Roost
    Quiver Dance
    Safeguard
    String Shot
    Sunny Day
    Tailwind
    Will-O-Wisp


    Your first challenge will be underway!
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    BATTLE 1!

    [​IMG]

    VS. Dive Man

    "Ahoy there!"

    RNG Adjust: 0%
    Pokemon check: 5 (Dewott)
    Ability check: 1 (Torrent)

    [​IMG]
    Dewott (M)
    Ability: Torrent
    Item: Wacan Berry

    (5) Dewott (open)

    [​IMG]
    Dewott (M)

    Nature: Naughty
    +1 Atk, -1 SpD

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor (DW):
    (Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

    Item:
    Wacan Berry

    Stats:
    HP: 100
    Atk+: 4
    Def: 2
    SpA: 3
    SpD-: 1
    Spe: 60
    SC: 2
    WC: 2
    BST: 15

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Hydro Pump

    Air Slash
    Brine
    Screech

    Iron Tail
    Icy Wind

    Hidden Power Electric 7
    Taunt
    Ice Beam
    Rain Dance
    Scald
    X-scissor
    Work Up
    Grass Knot
    Waterfall


    [​IMG]

    "Let's dive...man."

    Ice Beam ~ Icy Wind ~ Ice Beam
    Sub: IF Garchomp uses Dig not in a combination AND is faster than you are, THEN use Revenge.
    Sub: IF Garchomp has any Double Team images when you act, THEN use Icy Wind.
  3. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Sand Storm ~ Dig (Suspend) ~ Dig (Attack)
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Mega Man 4 - Dive Man's Stage

    Round 1! FIGHT!

    Action 1
    -Garchomp used Sandstorm!
    A sandstorm brewed!
    Energy: -10

    -Dewott used Ice Beam!
    To hit (<=8000): 3074 (Yes)
    To critical (<=625): 3017 (No)
    To freeze (<=1000): 1657 (No)
    Damage: 22.5
    Energy: -7

    Dewott is buffeted by the sandstorm! (-2 HP)

    Action 2
    -Garchomp dug a hole!
    Energy: -4.5

    -Dewott used Revenge!
    Garchomp evaded the attack!
    Energy: -8

    Garchomp remained underground! (-5 En)
    Dewott is buffeted by the sandstorm! (-2 HP)

    Action 3
    -Garchomp used Dig!
    To critical (<=625): 8641 (No)
    Damage: 15.5
    Energy: -4.5

    -Dewott used Revenge!
    To hit (<=8000): 1654 (Yes)
    To critical (<=625): 3293 (No)
    Damage: 15
    Energy: -12

    Dewott is buffeted by the sandstorm! (-2 HP)

    Damage taken:
    Garchomp: 22.5 from A1 + 15 from A3 = 37.5 ~ 38
    Dewott: 2 from A1 + 2 from A2 + 17.5 from A3 = 21.5 ~ 22

    Energy used:
    Garchomp: 10 from A1 + 9.5 from A2 + 4.5 from A3 = 24
    Dewott: 7 from A1 + 8 from A2 + 12 from A3 = 27

    HP Left:
    Garchomp: 110 - 38 = 72
    Dewott: 100 - 22 = 78

    Energy Left:
    Garchomp: 100 - 24 = 76
    Dewott: 100 - 27 = 73

    Stat modifiers:
    Garchomp: Nothing
    Dewott: Nothing

    Rewards:
    Faylion: 1 CC
    Drayle the Garchomp: 3 MC
    TheWolfe: 4 UC

    Faylion
    O
    [​IMG]
    Drayle - Garchomp (M)
    HP: 72
    EN: 76
    Ability: Sand Veil
    Effects: Nothing
    Status: OK!

    VS.

    Dive Man
    O
    [​IMG]
    Dewott (M) [​IMG] [3/3]
    HP: 78
    EN: 73
    Ability: Torrent
    Effects: Nothing
    Status: OK!

    The sandstorm rages - Soft bodied Pokemon suffer damage, Rock Pokemon gain special resilience. (3 rounds)
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Garchomp:
    Sand Attack ~ Dragon Claw ~ Earthquake
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Mega Man 4 - Dive Man's Stage

    [​IMG]

    "We got a mighty storm a-comin'!"

    Rain Dance ~ Scald ~ Scald
    Sub: IF Garchomp is burned by A2, THEN make A3 into Ice Beam.

    Round 2! FIGHT!

    Action 1
    -Garchomp used Sand-Attack!
    Dewott's Accuracy fell to -1!
    Energy: -4

    -Dewott used Rain Dance!
    A downpour began!
    Energy: -9

    Action 2
    -Garchomp used Dragon Claw!
    To critical (<=625): 8316 (No)
    Damage: 15.5
    Energy: -5

    -Dewott used Scald!
    To hit (<=7500): 6108 (Yes)
    To critical (<=625): 7686 (No)
    To burn (<=3000): 448 (Yes)
    Damage: 14
    Energy: -5
    Garchomp is burned!

    Garchomp is hurt by the burn! (-2 HP)

    Action 3
    -Garchomp used Earthquake!
    To critical (<=625): 3901 (No)
    Damage: 14.5
    Energy: -6

    -Dewott used Ice Beam!
    To hit (<=7500): 9444 (No)
    Dewott's attack missed!
    Energy: -7

    Garchomp is hurt by the burn! (-2 HP)

    Damage taken:
    Garchomp: 16 from A2 + 2 from A3 = 18
    Dewott: 15.5 from A2 + 14.5 from A3 = 30

    Energy used:
    Garchomp: 4 from A1 + 5 from A2 + 6 from A3 = 15
    Dewott: 9 from A1 + 5 from A2 + 7 from A3 = 21

    HP Left:
    Garchomp: 72 - 18 = 54
    Dewott: 78 - 30 = 48

    Energy Left:
    Garchomp: 76 - 15 = 61
    Dewott: 73 - 21 = 52

    Stat modifiers:
    Garchomp: Nothing
    Dewott: -1 Acc (Will rise to 0 at end of R4)

    Rewards:
    Faylion: 1 CC
    Drayle the Garchomp: 3 MC
    TheWolfe: 4 UC

    Faylion
    O
    [​IMG]
    Drayle - Garchomp (M)
    HP: 54
    EN: 61
    Ability: Sand Veil
    Effects: Nothing
    Status: BURNED - Ongoing damage, -3 to all physical attacks

    VS.

    Dive Man
    O
    [​IMG]
    Dewott (M) [​IMG] [3/3]
    HP: 48
    EN: 52
    Ability: Torrent
    Effects: -1 Acc
    Status: OK!

    Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (3 rounds)

    [​IMG]

    "The tides may be tough, but we're not stopping now!"

    Ice Beam ~ Brine ~ Ice Beam
    Sub: IF Garchomp changes the weather, THEN use Rain Dance and push actions down.
    Sub: IF Garchomp uses a damaging evasive move AND does not sustain it, THEN use Revenge.
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Garchomp:
    Sand Storm ~ Sand Storm ~ Sand Storm

    Re-ordered
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    (Fixed. Please refer to the post below this one.)
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Mega Man 4 - Dive Man's Stage

    Round 3! FIGHT!

    Action 1
    -Garchomp used Sandstorm!
    A sandstorm brewed!
    Energy: -10

    -Dewott used Rain Dance!
    A downpour began!
    Energy: -9

    Garchomp is hurt by the burn! (-2 HP)

    Action 2
    -Garchomp used Sandstorm!
    A sandstorm brewed!
    Energy: -14

    -Dewott used Rain Dance!
    A downpour began!
    Energy: -13

    Garchomp is hurt by the burn! (-2 HP)

    Action 3
    -Garchomp used Sandstorm!
    A sandstorm brewed!
    Energy: -18

    -Dewott used Rain Dance!
    A downpour began!
    Energy: -17

    Garchomp is hurt by the burn! (-2 HP)

    Damage taken:
    Garchomp: 2 from A1 + 2 from A2 + 2 from A3 = 6
    Dewott: 0

    Energy used:
    Garchomp: 10 from A1 + 14 from A2 + 18 from A3 = 42
    Dewott: 9 from A1 + 13 from A2 + 17 from A3 = 39

    HP Left:
    Garchomp: 54 - 6 = 48
    Dewott: 48

    Energy Left:
    Garchomp: 61 - 42 = 19
    Dewott: 52 - 39 = 13

    Stat modifiers:
    Garchomp: Nothing
    Dewott: -1 Acc (Will rise to 0 at end of R4)

    Rewards:
    Faylion: 1 CC
    Drayle the Garchomp: 3 MC
    TheWolfe: 4 UC

    Faylion
    O
    [​IMG]
    Drayle - Garchomp (M)
    HP: 48
    EN: 19
    Ability: Sand Veil
    Effects: Nothing
    Status: BURNED - Ongoing damage, -3 to all physical attacks

    VS.

    Dive Man
    O
    [​IMG]
    Dewott (M) [​IMG] [3/3]
    HP: 48
    EN: 13
    Ability: Torrent
    Effects: -1 Acc
    Status: OK!

    Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (3 rounds)
  10. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Garchomp: Outrage x3
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Mega Man 4 - Dive Man's Stage

    [​IMG]

    "Plunging head on into the storm, huh? That's pretty reckless of you!"

    Brine ~ Chill ~ Brine

    Round 4! FIGHT!

    Action 1
    -Garchomp used Outrage!
    To critical (<=625): 3206 (No)
    Damage: 16.5
    Energy: -7

    -Dewott used Brine!
    To hit (<=7500): 4882 (Yes)
    To critical (<=625): 9756 (No)
    Damage: 21
    Energy: -7
    Garchomp was knocked out of the Outrage!
    Confusion check (1-3): 2 (Severe)
    Garchomp is confused! (3 actions)

    Garchomp is hurt by the burn! (-2 HP)

    Action 2
    -Garchomp is confused!
    Confusion check (1-2): 1 (Pass)
    Garchomp used Outrage!
    To critical (<=625): 3206 (No)
    Damage: 16.5
    Energy: -11

    -Dewott chilled out! [1/5]
    Energy: +12

    Garchomp is hurt by the burn! (-2 HP)

    Action 3
    -Garchomp is confused!
    Confusion check (1-2): 2 (Fail)
    Garchomp hurt itself in confusion!
    Damage: 8.5
    Energy: -3

    Garchomp fainted!
    Dewott's Accuracy rose to 0!

    Damage taken:
    Garchomp: 23 from A1 + 2 from A2 + 8.5 from A3 = 33.5 ~ 34
    Dewott: 16.5 from A1 + 16.5 from A2 = 33

    Energy used:
    Garchomp: 7 from A1 + 11 from A2 + 3 from A3 = 21
    Dewott: 7 from A1 - 12 from A2 = -5

    HP Left:
    Garchomp: 48 - 34 = 14
    Dewott: 48 - 33 = 15

    Energy Left:
    Garchomp: 19 - 21 = -2
    Dewott: 13 + 5 = 18

    Stat modifiers:
    Garchomp: Nothing
    Dewott: Nothing

    Rewards:
    Faylion: 1 CC
    Drayle the Garchomp: 3 MC
    TheWolfe: 4 UC

    Faylion
    x
    [​IMG]
    Drayle - Garchomp (M)
    HP: 14
    EN: 0
    Ability: Sand Veil
    Effects: Nothing
    Status: FAINTED - Unable to battle

    VS.

    Dive Man
    O
    [​IMG]
    Dewott (M) [​IMG] [3/3]
    HP: 15
    EN: 18
    Ability: Torrent
    Effects: Nothing
    Status: OK!

    Rain continues to fall - All Water attacks are boosted, perfect accuracy Thunder and Hurricane (2 rounds)

    [​IMG]

    "Nothing can overcome the might of the seven seas!"

    Spoils of battle:
    Faylion
    -Faylion gains 1 CC.
    -Drayle the Garchomp gains 3 MC.
    TheWolfe
    -I gain 4 UC.​

    Thanks for playing! See you again on the 8th!

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