Battle Subway Challenge: Frosty

This is the Subway Challenge thread for Frosty.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

His first challenge uses the following setup:

This looks like fun!

Mode: Singles
Thread: N/A

Chosen Abilities:
Cyclohm: Shield Dust
Dusclops: Pressure
Snorlax: Immunity

Chosen Items:
Cyclohm: Pecha Berry
Dusclops: Leppa Berry
Snorlax: Oran Berry


Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): [UNLOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball

Hydro Pump
Magnet Rise
Heal Bell

Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen



Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)

EC: 6/9
MC: 0
DC: doesn't matter

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch

Destiny Bond
Pain Split
Imprison

Trick Room
Will-o-Wisp
Return
Earthquake
Rock Slide
Focus Punch
Counter



Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Sleep Talk
Giga Impact
Crunch

Counter
Substitute
Double Edge

Ice Beam
Surf
Fire Blast
Earthquake
Battle 1


Ninja Eric wants to fight!
"Can't ya tell I'm a ninja?!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
16/40

Pokemon:


Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 110
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength


Turn Order:

Frosty sends out the first Pokemon in his challenge list.
Ninja Eric sends out his Pokemon and issues actions.
Frosty issues actions.
REFEREE
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Is this the Battle place where I face weak pokemon of specific typings? No? Crumpets. Oh well, go Thor, let's conquer this mountain"
 

Throh
HP: 110
EN: 100
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A



Cyclohm
HP: 110
EN: 100
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Cyclohm used Magnet Rise!
-4 energy
Throh used Earthquake!
-7 energy

Action 2:

Cyclohm used Rain Dance!
It began to rain!
-10 energy
Throh used Bulk Up!
+1 Attack
+1 Defense
-6 energy

Action 3:

Cyclohm used Hurricane!
RNG Roll (To-Crit) [=1 Crit]: 13/16 (No)
RNG Roll (To-Confuse) [<=3 Confuse]: 5/10 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-8 energy
Throh used Earthquake!
-7 energy

Post-Round:

Throh's Flame Orb activated!

Other Change: BRN (2)



Throh
HP: 87
EN: 80
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: +1 Atk, +1 Def
OTHR: N/A



Cyclohm
HP: 110
EN: 78
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: Magnet Rise (3)

Arena: Rain (3 Rounds)

Turn Order:

Frosty issues actions.
Ninja Eric issues actions.
REFEREE
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"I smell Bide. It won't KO you, but you never know, so let's be careful"

Hurricane - Dragon Pulse - Hurricane
If Bide is used, replace your current and following actions with Charge - Hurricane - Growl, in that order
 


"He'll get mauled by Facade!"

Facade x3

-----------------------------------------


Throh
HP: 87
EN: 80
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: +1 Atk, +1 Def
OTHR: N/A



Cyclohm
HP: 110
EN: 78
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: Magnet Rise (3)

Arena: Rain (3 Rounds)

Action 1:

Cyclohm used Hurricane!
RNG Roll (To-Crit) [=1 Crit]: 16/16 (No)
RNG Roll (To-Confuse) [<=3 Confuse]: 2/10 (Yes)
RNG Roll (Confuse-Length) [1 = 2 turns, 2 = 3 turns, 3 = 4 turns]: 3/3 (4 turns)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-8+4 energy
Throh used Facade!
RNG Roll (To-HitSelf) [=1 Hit Self]: 2/2 (No)
RNG Roll (To-Crit) [=1 Crit]: 10/16 (No)
(14 + 2 + 1.5) + 1.75 = 19.25 ~ 19 damage
-8 Energy

Throh takes 2 damage from its burn!

Action 2:

Cyclohm used Dragon Pulse!
RNG Roll (To-Crit) [=1 Crit]: 15/16 (No)
(9 + 3 + 3) = 15 damage
-6 energy
Throh used Facade!
RNG Roll (To-HitSelf) [=1 Hit Self]: 2/2 (No)
RNG Roll (To-Crit) [=1 Crit]: 3/16 (No)
(14 + 2 + 1.5) + 1.75 = 19.25 ~ 19 damage
-8+4 Energy

Throh takes 2 damage from its burn!

Action 3:

Cyclohm used Hurricane!
RNG Roll (To-Crit) [=1 Crit]: 7/16 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-8 energy
Throh used Facade!
RNG Roll (To-HitSelf) [=1 Hit Self]: 1/2 (Yes)
(4 + 3) = 7 damage
-3 Energy

Throh takes 2 damage from its burn!

Throh
HP: 13
EN: 57
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A



Cyclohm
HP: 72
EN: 52
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (2 Rounds)

Turn Order:

Ninja Eric issues actions.
Frosty issues actions.
REFEREE

-----------------------------------------


"He's going to rain on our parade, so let's just Facade!"

Facade x3
 

Throh
HP: 13
EN: 57
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A



Cyclohm
HP: 72
EN: 52
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (2 Rounds)

Action 1:

Cyclohm used Hurricane!
RNG Roll (To-Crit) [=1 Crit]: 7/16 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-8+4 energy

Throh fainted!



Throh
HP: 0
EN: 57
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A



Cyclohm
HP: 72
EN: 40
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (2 Rounds)

Turn Order:

Frosty's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 2


Interviewer Margaret wants to fight!
"May I ask you a few questions?!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
32/40

Pokemon:
Klang

Klang (-)

Nature: Naughty
+1 Atk, -1 SpD

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Item:
Air Balloon

Stats:
HP: 90
Atk+: 4
Def: 3
SpA: 3
SpD-: 2
Spe: 50

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Shift Gear

Hidden Power Fire 7
Frustration
Thunderbolt
Return
Facade
Charge Beam
Thunder Wave
Rock Smash



Turn Order:

Frosty sends out the first Pokemon in his challenge list.
Interviewer Margaret sends out her Pokemon and issues actions.
Frosty issues actions.
REFEREE
 

"That stupid Cyclohm is overpowered"

RNG rolls for ability:
2/3

"Use your Minus ability!"


Klang
Ability: Minus
Item: Air Balloon

Shift Gear ~ Frustration ~ Frustration

IF Bide is used THEN replace Frustration with Shift Gear
 

Klang
HP: 90
EN: 100
SPE: 50
NATR: Naughty
ABIL: Minus
ITEM: Air Balloon
STAT: N/A
OTHR: N/A



Cyclohm
HP: 110
EN: 100
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Cyclohm used Thunder Wave!
Klang was Paralyzed!
-6 Energy
Klang used Shift Gear!
+1 Attack
+2 Speed
-6 energy

Action 2:

Cyclohm used Flamethrower!
RNG Roll (To-Crit) [=1 Crit]: 5/16 (No)
RNG Roll (To-Burn) [=1 Burn]: 6/10 (No)
-22 HP
-7 energy
Klang used Frustration!
RNG Roll (To-FullyParalyze) [=1 Yes]: 4/4 (No)
RNG Roll (To-Crit) [=1 Crit]: 6/16 (No)
-12 HP
-7 energy

Action 3:

Cyclohm used Flamethrower!
RNG Roll (To-Crit) [=1 Crit]: 2/16 (No)
RNG Roll (To-Burn) [=1 Burn]: 5/10 (No)
-22 HP
-7+4 energy
Klang used Frustration!
RNG Roll (To-FullyParalyze) [=1 Yes]: 2/4 (No)
RNG Roll (To-Crit) [=1 Crit]: 13/16 (No)
-12 HP
-7+4 energy


Klang
HP: 46
EN: 76
SPE: 50
NATR: Naughty
ABIL: Minus
ITEM: Air Balloon
STAT: +1 Atk, +2 Spe
OTHR: 20% Paralysis



Cyclohm
HP: 86
EN: 76
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:

Frosty issues actions.
Ninja Eric issues actions.
REFEREE
 

"Oooohh, we are getting an exclusive!"

Thunder Wave ~ Frustration ~ Frustration

---------------------------------------------


Klang
HP: 46
EN: 76
SPE: 50
NATR: Naughty
ABIL: Minus
ITEM: Air Balloon
STAT: +1 Atk, +2 Spe
OTHR: 20% Paralysis



Cyclohm
HP: 86
EN: 76
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Cyclohm used Thunderbolt!
RNG Roll (To-Crit) [=1 Crit]: 9/16 (No)
RNG Roll (To-Para) [=1 Para]: 4/10 (No)
(10 + 3 + 4.5) = 17.5 ~ 18 damage
-7 energy
Klang used Thunder Wave!
RNG Roll (To-FullyParalyze) [=1 Yes]: 3/5 (No)
RNG Roll (To-Fail) [=1 Fail]: 2/2 (No)
-7 Energy

Action 2:

Klang used Frustration!
RNG Roll (To-FullyParalyze) [=1 Yes]: 2/5 (No)
RNG Roll (To-Crit) [=1 Crit]: 10/16 (No)
(10) + 1.75 = 11.75 ~ 12 damage
-7 energy
Cyclohm used Flamethrower!
RNG Roll (To-FullyParalyze) [=1 Yes]: 3/4 (No)
RNG Roll (To-Crit) [=1 Crit]: 8/16 (No)
RNG Roll (To-Burn) [=1 Burn]: 6/10 (No)
(10+4.5) *1.5 = 21.75 ~ 22 damage
-7 energy

Action 3:

Klang used Frustration!
RNG Roll (To-FullyParalyze) [=1 Yes]: 1/5 (Yes)
Cyclohm used Thunderbolt!
RNG Roll (To-Crit) [=1 Crit]: 2/16 (No)
RNG Roll (To-Para) [=1 Para]: 2/4 (No)
(10 + 3 + 4.5) = 17.5 ~ 18 damage
-7 energy


Klang
HP: KO
EN: KO
SPE: 50
NATR: Naughty
ABIL: Minus
ITEM: Air Balloon
STAT:
OTHR: 15% Paralysis



Cyclohm
HP: 74
EN: 55
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: 20% Paralysis

Arena: N/A

Turn Order:

Frosty's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 3


Pokemaniac David wants to fight!
"I love pokemon!!!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
34/40

Pokemon:
Eelektrik


Eelektrik (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Electric Gem

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team


Turn Order:

Frosty sends out the first Pokemon in his challenge list.
Pokemaniac David sends out her Pokemon and issues actions.
Frosty issues actions.
REFEREE
 

"I found a pokemon with no weaknesses!!!!!"

RNG rolls for ability:
1/1

"Use your Levitate ability like always!"


Eelektrik
Ability: Levitate
Item: Electric Gem

Double Team (4 clones) ~ Headbutt ~ Headbutt

IF
he uses Bide THEN use Thunder Wave
 

Eelektrik
HP: 100
EN: 100
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem
STAT: -10% Evasion
OTHR: N/A



Cyclohm
HP: 110
EN: 100
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Cyclohm used Rain Dance!
-10 energy
Eelektrik used Double Team!
-16 Energy

Action 2:

Cyclohm used Hurricane!
RNG Roll (To-Crit) [=1 Crit]: 7/16 (No)
RNG Roll (To-Confuse) [<=3 Confuse]: 10/10 (No)
(12 + 3) * 0.67 = 10 damage
-8 Energy
Eelektrik used Headbutt!
RNG Roll (To-Crit) [=4 Crit]: 7/16 (No)
(7 - 1.5) = 5.5 ~ 6 damage
-5 Energy

Action 3:

Cyclohm used Hydro Pump!
RNG Roll (To-Miss) [=1 Miss]: 3/10 (No)
RNG Roll (To-Crit) [=1 Crit]: 1/16 (Yes)
(12 + 3 + 3 + 3) = 21 damage
-8 Energy
Eelektrik used Headbutt!
RNG Roll (To-Crit) [=4 Crit]: 13/16 (No)
(7 - 1.5) = 5.5 ~ 6 damage
-5 + 4 Energy


Eelektrik
HP: 69
EN: 70
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem
STAT: -10% Evasion
OTHR: N/A



Cyclohm
HP: 98
EN: 74
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (3 rounds)

Turn Order:

Frosty issues actions.
Pokemaniac David issues actions.
REFEREE
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"My back is killing me, so let's try to wrap it up, ok?"

Hydro Pump - Hyper Beam - Hydro Pump
If Double Team is used, replace following action with Hurricane
 

Eelektrik
HP: 69
EN: 70
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem
STAT: -10% Evasion
OTHR: N/A



Cyclohm
HP: 98
EN: 74
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (3 rounds)

Action 1:

Cyclohm used Hydro Pump!
RNG Roll (To-Miss) [=1 Miss]: 8/10 (No)
RNG Roll (To-Crit) [=1 Crit]: 11/16 (No)
(12 + 3 + 3) = 18 damage
-8+4 Energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [=1 Crit]: 9/16 (No)
RNG Roll (To-Para) [<=15 Para]: 86/100 (No)
(12 + 3 + 3 + 1.5) * 0.44 = 9.58 ~ 10 damage
-7 Energy

Action 2:

Cyclohm used Hyper Beam!
RNG Roll (To-Crit) [=1 Crit]: 6/16 (No)
(15 + 3) = 18 damage
-10 Energy
Sluggish (1a)
Eelektrik used Thunder!
RNG Roll (To-Crit) [=1 Crit]: 10/16 (No)
RNG Roll (To-Para) [<=15 Para]: 65/100 (No)
(12 + 3 + 3 + 1.5) * 0.44 = 9.58 ~ 10 damage
-7+4 Energy

Action 3:

Cyclohm used Hydro Pump!
RNG Roll (To-Miss) [=1 Miss]: 5/10 (No)
RNG Roll (To-Crit) [=1 Crit]: 15/16 (No)
(12 + 3 + 3) = 18 damage
-8 Energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [=1 Crit]: 5/16 (No)
RNG Roll (To-Para) [<=15 Para]: 43/100 (Yes)
(12 + 3 + 3 + 1.5) * 0.44 = 9.58 ~ 10 damage
-7+8 Energy


Eelektrik
HP: 15
EN: 37
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem (2)
STAT: -10% Evasion
OTHR: N/A



Cyclohm
HP: 58
EN: 44
SPE: 69
NATR: Quiet
ABIL: Shield Dust
ITEM: Pecha Berry
STAT: -10% Evasion
OTHR: N/A

Arena: Rain (2 rounds)

Turn Order:

Pokemaniac David issues actions.
Frosty issues actions.
REFEREE

-----------------------------------------------



"Keep it up!"

Chill~Electric Gem Thunder x2

IF he uses Bide THEN Chill.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
According to the STAB description for Dragon, they can "use Hyper Beam and Giga Impact without losing focus". Doesn't it prevent the sluggish effects?

Anyway:

"Dragon Pulse - Weather Ball - Dragon Pulse"
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top