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"That didn't work out too badly, did it? We don't have a choice, though..."
Cryogonal: Sheer Cold (Bongo Bongo) – Sheer Cold (Bongo Bongo) – Sheer Cold (Bongo Bongo)
IF (Sheer Cold is Disabled) THEN (Replace all actions with Ice Beam)
IF (Protective / Evasive Action) THEN (chill)
Jogger Jerry would like to fight! "Look at that alliteration!"
RNG PKMN: 10, 38 RNG ABIL: 2/3, 1/1
Zebstrika (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge
Ferroseed (M)
Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion
Type: Grass / Steel Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Iron Barbs:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Zebstrika: Spark [GEM] (Hector) - Wild Charge [GEM] (Hector) - Wild Charge [GEM] (Hector)
IF (Hector uses successful Protective / Evasive) THEN (Redirect to Bongo Bongo)
IF (Hector initiates Bide on A1 or A2) THEN (Replace A2 with Thunder Wave (Bongo Bongo))
Ferroseed: Leech Seed (Bongo Bongo) - Bullet Seed (Hector) - Bullet Seed (Hector)
IF (Bongo Bongo is under Protective / Evasive A1) THEN (Use Bullet Seed (Hector) and push actions back)
IF (Taunt (Ferroseed) is used on or before Leech Seed) THEN (Replace Leech Seed with Frustration (Hector))
Dusknoir: SynchroEarthquake *3
IF Bounce is ordered AND Gravity isn't up AND Dusknoir is the target THEN Gravity
IF Bounce is ordered AND Gravity isn't up AND Snorlax is the target THEN Focus Punch
Snorlax: SynchroEarthquake *3
IF Bounce AND Gravity isn't up AND Dusknoir is the target THEN Focus Punch
Zebstrika: Wild Charge [GEM] – Wild Charge [GEM] – Spark [GEM]
IF (Bongo Bongo's Substitute breaks) AND (Gravity has not been used) AND (Gravity is not ordered) AND (Bongo Bongo is NOT paralyzed) THEN (Use Bounce)
IF (Bongo Bongo's Substitute breaks) AND (Gravity has been used) AND (Foresight has NOT been used) AND (Foresight is not ordered) THEN (Use Flash and push actions)
Hooligans Billy Bob and Joe would like to fight! "You're going down, punk!"
RNG PKMN: 15, 19 RNG ABIL: 3/3, 1/3
Gurdurr (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Drain Punch
Force Palm
Mach Punch
Ice Punch
ThunderPunch
Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength
Sawk (M)
Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Dual Chop
Ice Punch
Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength
"We have no clue what we're doing...!"
Gurdurr: Rock Slide - Rock Slide - Rock Slide
Sawk: Karate Chop (Hector) - Double Kick (Hector) - Karate Chop (Hector)
[ONCE] IF (Hector uses Protective / Evasive Action successfully) THEN (Focus Energy and restart queue)
IF (Hector initiates Bide) THEN (Replace your next two actions with Toxic (Bongo Bongo) - Ice Punch (Bongo Bongo))
Bongo Bongo: Trick Room - Pain Split (Sawk) - Will-o-Wisp (Sawk)
IF Flinched then push back
IF Sawk is under a substitute A2 or A3, Shadow Punch Gurdurr
Hector: Endure - Body Slam (Gurdurr) - Body Slam (Gurdurr)
IF Gurdurr is underground when Hector attacks THEN Earthquake
Hector used Endure! Hector braced itself!
Sawk used Substitute! 15 RCL
A substitute was created!
-12 EN
Gurdurr used Drain Punch on Hector! RNG Roll (To-Crit) (<=725 Yes) 5244 (No)
(8 + 3 + 6 + 2) * 1.5 = 28.5 DMG
Hector endured the hit!
Gurdurr restored 14.25 HP!
-11 EN
Bongo Bongo used Trick Room! Bongo Bongo twisted the dimensions!
-10 EN
==
Hector used Body Slam on Gurdurr! RNG Roll (To-Crit) (<=525 Yes) 4426 (No)
(11 + 3 + 1.5) * 1 = 15.5 DMG
RNG Roll (To-PRZ) (<=2900 Yes) 5659 (No)
-7 EN
Bongo Bongo used Shadow Punch on Gurdurr! RNG Roll (To-Crit) (<=525 Yes) 8116 (No)
(6 + 3 + 3) * 1 = 12 DMG
-4 EN
Gurdurr used Drain Punch on Hector! RNG Roll (To-Crit) (<=725 Yes) 2406 (No)
(8 + 3 + 6 + 2) * 1.5 = 28.5 DMG
Hector endured the hit!
Gurdurr restored 14.25 HP!
-13 EN
Sawk used Payback on Bongo Bongo! RNG Roll (To-Crit) (<=725 Yes) 7431 (No)
(10 + 1) * 1.5 = 16.5 DMG
-11 EN
==
Hector used Body Slam on Gurdurr! RNG Roll (To-Crit) (<=525 Yes) 5642 (No)
(11 + 3 + 1.5) * 1 = 15.5 DMG
RNG Roll (To-PRZ) (<=2900 Yes) 5533 (No)
-11 EN
Bongo Bongo used Shadow Punch on Gurdurr! RNG Roll (To-Crit) (<=525 Yes) 5699 (No)
(6 + 3 + 3) * 1 = 12 DMG
-8 EN
Gurdurr used Drain Punch on Hector! RNG Roll (To-Crit) (<=725 Yes) 4170 (No)
(8 + 3 + 6 + 2) * 1.5 = 28.5 DMG
Hector endured the hit!
Gurdurr restored 14.25 HP!
-15 EN
Sawk used Payback on Bongo Bongo! RNG Roll (To-Crit) (<=725 Yes) 4300 (No)
(10 + 1) * 1.5 = 16.5 DMG
-15 EN
Gurdurr: Payback (Bongo Bongo) - Payback (Bongo Bongo) - Payback (Bongo Bongo)
IF (Bongo Bongo uses Double Team A1) THEN (Use Rock Slide - Rock Slide - Rock Slide instead)
IF (Bongo Bongo faints) THEN (Redirect to Hector if applicable)
Sawk: Earthquake - Earthquake - Earthquake
[ONCE] IF (Bongo Bongo uses Pain Split (Hector)) THEN (Use Double Kick (Hector) instead)
IF (Protect (Hector) is used successfully) THEN (Use Dual Chop (Bongo Bongo) the first time, chill the rest)
IF (Hector faints) THEN (Redirect all to Bongo Bongo if applicable)
Hector used Psychic on Sawk! RNG Roll (To-Crit) (<=525 Yes) 4801 (No)
(10 + 1.5 + 2 - 1) * 1.5 = 18.75 DMG
The substitute faded!
-7 EN
Bongo Bongo used Telekinesis on Hector! Hector floats in the air!
-10 EN
Gurdurr used Payback on Bongo Bongo! RNG Roll (To-Crit) (<=725 Yes) 5478 (No)
(10 + 3) * 1.5 = 19.5 DMG
-11 EN
Sawk used Earthquake! RNG Roll (To-Crit G) (<=525 Yes) 4841 (No)
Hector avoided the attack!
Bongo Bongo avoided the attack!
(10 * 0.75 + 3 + 1) * 1 = 11.5 DMG (G)
-11 EN
==
Hector used Body Slam on Gurdurr! RNG Roll (To-Crit) (<=525 Yes) 1377 (No)
(11 + 3 + 1.5) * 1 = 15.5 DMG
RNG Roll (To-PRZ) (<=2900 Yes) 9128 (No)
-7 EN
Gurdurr fainted!
Bongo Bongo used Shadow Punch on Gurdurr! But there was no target...
-3 EN
Sawk used Earthquake!
Hector avoided the attack!
Bongo Bongo avoided the attack!
-15 EN
==
Hector used Psychic on Sawk! RNG Roll (To-Crit) (<=525 Yes) 7093 (No)
(10 + 1.5 + 2 - 1) * 1.5 = 18.75 DMG
RNG Roll (SpD Dec) (<=1000 Yes) 6284 (No)
-7 EN
Bongo Bongo used Pain Split on Sawk! Bongo Bongo has 10.5 HP!
Sawk has 66.25 HP!
Bongo Bongo went to 35.5 HP!
Sawk went to 41.25 HP!
-24.58 EN
Sawk used Earthquake!
Hector avoided the attack!
Bongo Bongo avoided the attack!
-19 EN
Subway Boss Emmet would like to fight! "I'm quite surprised that you've managed to make your way up here. Your ride ends here, unfortunately."
Crustle (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker
Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes
Block
Bug Bite
Iron Defense
Knock Off
Sleep Talk
Snore
Stealth Rock
Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
Klinklang (—)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Bind
Gravity
Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam
Sleep Talk
Snore
Uproar
Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
Durant (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Truant (DW Locked):
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound
Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang
Bug Bite
Endeavor
Iron Defense
Iron Head
Sleep Talk
Snore
Superpower
Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Galvantula (F)
Nature: Mild
+1 SpA, -1 Def
Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
"Hehe, I definitely did not forget about this. Durant and Galvantula, come on out! We'll need to take a few risks, but we can come out on top!"
Durant: [Hustle ON] Entrainment (Cyclohm) – Rock Slide – Rock Slide
IF (Cyclohm uses Protective / Evasive Action on Entrainment) THEN (Use Iron Head (Snorlax) and push actions back)
IF (Torment (Durant) is used successfully) THEN (Replace the second Rock Slide with Iron Head if applicable)
Galvantula: Discharge – Thunder (Snorlax) – Electro Ball (Snorlax)
IF (Snorlax initiates Bide A1) THEN (Use Electroweb (Snorlax) – Protect from A2)
IF (Speed-Lowering Attack is used) THEN (Use Electroweb A1)
Cyclohm: Trick Room - Incinerate - Flamethrower (Galvantula)
IF Cyclohm is paralysed when a3 starts THEN Heal Bell A3
IF Snorlax is paralysed when a3 starts THEN Heal bell A3
Snorlax: Flamethrower (Galvantula) - Fire Blast (Galvantula) - Flamethrower (Galvantula)
BOTH: If Galvantula Faints THEN redirect towards Durant
Gleeok (Hustle OFF): Incinerate - Flamethrower (Galvantula) - Fire Blast (Galvantula)
IF Galvantula faints THEN redirect towards Durant
IF Target uses Sucessful Protective/Evasive AND Gleeok isn't using Incinerate THEN Redirect towards other opponent
Hector: Body Slam (Galvantula) - Fire Blast (Durant) - Flamethrower (Durant)
IF Target uses Sucessful Protective/Evasive AND Gleeok isn't using Incinerate THEN Redirect towards other opponent
"When all seems lost, there's usually still something you can do!"
Durant: Sandstorm – Superpower (Hector) – Endeavor (Gleeok)
IF (Fully paralyzed A2) THEN (Push actions back)
IF (Hector is fully paralyzed A2) THEN (Replace Endeavor (Gleeok) with Dig (Gleeok))
Galvantula: Protect – MEGA ELECTROBALL (Hector) – cooldown
Galvantula used Protect! Galvantula protected itself!
-7 EN
RNG Roll (Full PRZ) (<=1600 Yes) 6706 (No) Hector used Body Slam on Galvantula! RNG Roll (To-Crit) (<=0525 Yes) 2188 (No)
(11 + 3 + 4.5) * 1 = 18.5 ~ 0 DMG
Galvantula lost 7.4 EN!
-7 EN
RNG Roll (Full PRZ) (<=0600 Yes) 7547 (No) Gleeok used Incinerate! RNG Roll (To-Crit D, G) (<=0525 Yes) 8235, 2027 (No)
(4 * 0.75 + 3) * 2.25 = 13.5 DMG (D)
Durant's Occa Berry was destroyed!
(4 * 0.75 + 4.5) * 1.5 = 11.25 ~ 0 DMG (G)
Galvantula lost 4.5 EN!
-4 EN
RNG Roll (Full PRZ) (<=0900 Yes) 1920 (No) Durant used Sandstorm! A sandstorm brewed!
-10 EN
The sandstorm rages. 2 DMG (Ga, Gl, H)
==
RNG Roll (Full PRZ) (<=1600 Yes) 3177 (No) Hector used Fire Blast on Durant! RNG Roll (To-Hit) (<=9400 Yes) 6203 (Yes)
RNG Roll (To-Crit) (<=0525 Yes) 5196 (No)
(12 + 1.5 + 2) * 2.25 = 34.875 DMG
RNG Roll (To-BRN) (<=0900 Yes) 0196 (Yes)
Durant was burned!
-8 EN
RNG Roll (Full PRZ) (<=0600 Yes) 4654 (No) Gleeok used Flamethrower on Galvantula! RNG Roll (To-Crit) (<=0525 Yes) 9625 (No)
(10 + 4.5) * 1.5 = 21.75 DMG
RNG Roll (To-BRN) (<=0900 Yes) 5506 (No)
-7 EN
Durant used Superpower on Hector! RNG Roll (To-Hit) (<=8100 Yes) 2490 (Yes)
RNG Roll (To-Crit) (<=0725 Yes) 8521 (No)
(12 + 3 + 3 - 3) * 1.5 = 22.5 DMG
Durant's Attack fell!
Durant's Defense fell!
-8 EN
Galvantula used MEGA ELECTROBALL on Hector! RNG Roll (To-Crit) (<=1350 Yes) 8912 (No)
((15 * 2.25) + 3 + 1.5) * 1 = 38.25 DMG
-37.5 EN
Hector fainted!
The sandstorm rages. 2 DMG (Ga, Gl)
Durant was hurt by its burn! 2 DMG
==
RNG Roll (Full PRZ) (<=0600 Yes) 4469 (No) Gleeok used Fire Blast on Galvantula! RNG Roll (To-Hit) (<=9400 Yes) 0056 (Yes)
RNG Roll (To-Crit, To-BRN) Irrelevant
(12 + 4.5) * 1.5 = 24.75 DMG
-8 EN
Galvantula fainted!
Durant used Endeavor on Gleeok! (90 - 27.625) / 1.75 = 35.64 DMG
-26.4 EN