Battle Subway Challenge: GemoftheDay

GemOftheDay will be challenging the Singles Subway with Gallade @ EXP share / Justified, Skarmory @ Eviolite / Sturdy, and Gardevoir @ Gardevoirite / Trace and a streak of 0.
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fighting

Abilities:
Steadfast
Justified (Hidden, unlocked)

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

moves:
Stored power
Clos combat
Night slash
Leet
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
ice punch
taunt
protect
Stone edge
Drain punch
Skarmory [Avion] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Flying

Abilities:
Keen eye (passive)
Sturdy (passive)
Weak armor (toggle)(locked)

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 1/5

leer
peck
sand attack
swift
agility
fury attack
feint
air cutter

stealth rock
whirlwind
endure
sky attack
pursuit

fly
rock slide
protect
substitute
roost
double team
toxic
taunt
sandstorm
iron head
spikes
-->

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)

Pixilate (MEGA)

Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100

Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room

Battle One
Pokemon: 43 Lampent.
Waiter Bert wants to battle.

"Hello, can I help you? Perhaps... Do you want some tea?

Lampent (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:

(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Life Orb

Stats:
HP:
90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno

Acid
Acid Armor
Clear Smog
Endure
Heat Wave

Spite

Hidden Power Fighting 7
Sunny Day
Telekinesis
SolarBeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room
Ability: 2 Flame Body.
"This tea will be boiling hot!"

Shadow Ball ~ Fire Blast ~ Shadow Ball
If you are not Taunted when you would move a2 and Will-O-Wisp is not Imprisoned when you would move a2 and Encore is not issued a3 and Gallade is not burned when you would move a2 then Will-O-Wisp a2.
If Shadow Ball is Disabled when you would use it then Fire Blast.

GemOftheDay orders.
 
Nice subs. You shoulda had "or's" because the and's make it so that all the condition must be met.

double team (4c) -> imprison (will o wisp, psychic, imprison) -> night slash
 
Last edited:

"Attempting to use hax against a facility is a bad idea."

Pre-Round:

HP 90 | 100 EN
1/2/4/2/55
Ability: Flame Body
Size 1 | 2 Weight
Status: Life Orb


HP 100 | 100 EN
6/3/2/4/80
Ability: Justified
Size 3 | 4 Weight
Status: None

Data:
Action 1: Gallade used Double Team. -16 EN
Lampent used Shadow Ball. Target: 9768 Real. Crit: 8467 No. Damage: (8 + 3 + 3 + 6 - 6) * 1.5 = 21. Effect: 7469 No. -5 EN, 2 HP

Action 2: Gallade used Imprison. -7 EN
Lampent used Fire Blast. Hit: 3325 Yes. Crit: 9746 No. Damage: 11 + 3 + 3 + 6 - 5 = 17. Effect: 2393 No. -7 EN, 2 HP

Action 3: Gallade used Night Slash. Crit: 2709 No. Damage: (7 + 9 - 3) * 1.5 = 19.5. Flame Body: 7932 No. -5 EN
Lampent used Shadow Ball. Crit: 1397 No. Damage: (8 + 3 + 3 + 6 - 6) * 1.5 = 21. Effect: 2563 No. -5 EN, 2 HP

Post-Round:

HP 64 | 83 EN
1/2/4/2/55
Ability: Flame Body
Size 1 | 2 Weight
Status: Life Orb, Imprison (Will-O-Wisp, Psychic, Imprison) (4a)


HP 41 | 100 EN
6/3/2/4/80
Ability: Justified
Size 3 | 4 Weight
Status: None


"That is why. But no rigging involved, I swear."

GemOftheDay orders.
 
Yay... This is in the books as a loss.

Stone edge -> night slash -> stone edge

If shadow ball, protect every other instance.
 

"I'm sorry, the restaurant is closing."
Shadow Ball ~ Shadow Ball ~ Shadow Ball

Pre-Round:

HP 64 | 83 EN
1/2/4/2/55
Ability: Flame Body
Size 1 | 2 Weight
Status: Life Orb, Imprison (Will-O-Wisp, Psychic, Imprison) (4a)


HP 41 | 100 EN
6/3/2/4/80
Ability: Justified
Size 3 | 4 Weight
Status: None

Data:
Action 1: Gallade used Stone Edge. Hit: 1872 Yes. Crit: 9177 No. Damage: (10 + 9 - 3) * 1.5 = 24. -7 EN
Lampent used Shadow Ball. Crit: 1577 No. Damage: (8 + 3 + 3 + 6 - 6) * 1.5 = 21. Effect: 9476 No. -9 EN, 2 HP

Action 2: Gallade used Night Slash. Crit: 5821 No. Damage: (7 + 9 - 3) * 1.5 = 19.5. Flame Body: 3430 No. -5 EN
Lampent used Shadow Ball. Crit: 9983 No. Damage: (8 + 3 + 3 + 6 - 6) * 1.5 = 21. Effect: 1741 Yes. -13 EN, 2 HP
Gallade fainted.


"I'm afraid that I need to ask you to leave."

I'm sorry GemOftheDay, your Battle Subway Challenge is over. You may re-challenge any train in 7 days.

Prizes:
Gallade: 3 MC
starwarsfan: 2 (Subway) + 3 (1 Battle * 3) = 5 UC
 
Last edited:

Geodude6

Look at my shiny CT!
ALL RIGHT, LISTEN UP MAGGOTS!!! This is GemOftheDay's challenge thread for the Normal Line Battle Subway. There will be no crying. There will be no whining. And there will be no posting in this thread unless you are GemoftheDay or the current referee. DO I MAKE MYSELF CLEAR?!!
let's go again.

THREAD
Gemoftheday
Singles

-->

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)

Pixilate (MEGA)

Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100

Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room

Bronzong (Coracier) (-)
Nature: Relaxed (+ Def, -Spe, -10% evasion)
Type: Steel/Psychic

Abilities:
Levitate: (Passive)
Heatproof: (Passive)
Heavy Metal (DW locked)(passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 28 (28.69 unrounded) (-)
size class: 3
weight class: 5 (8 with heavy metal)

EC: 6/6
MC: 0
DC: 5/5

Moves:
Sunny day
Rain dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard

ancient power
signalbeam
recycle
stealth rock
trick

solarbeam
Earthquake
Payback
Gyro ball
trick room
Flash cannon
light screen
reflect
skill swap
rock slide
protect
substitute
shadow ball
future sight

Rotom [Motélé]
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Water

Abilities: Levitate

HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20

SC: 3
WC: 4
MC: 0

Unlocked forms: Wash, Heat

Attacks:
Discharge
Charge
Trick
Astonish
Thunder Wave
thundershock
Uproar
double team
shock wave
substitute
electroball

Dark Pulse
Electroweb
Pain Split
Sucker Punch
Swift

Protect
Will-o-Wisp
volt switch
Thunderbolt
Shadow Ball
rain dance
substitute
light screen
reflect

Hydro Pump (WASH ONLY)
Overheat (HEAT ONLY)


Queue:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
Battle #1
You are challenged by Cowgirl Donna!


"I don' need ta know 'bout no numbers!"
RNG for Pokemon: 9
Ability: Sap Sipper

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Double-Edge
Me First
Rage
Screech

Bounce

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


"Just watch, ya city slicker!"
Flash~Wild Charge (GEM)~Flash
IF you are burned when you would use Wild Charge THEN use Facade.
IF successful p/e action THEN Charge and push actions back.
 

Geodude6

Look at my shiny CT!
Gem:

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 100
EN: 100
Item: Gardevoirite
Stats: 3/2/6/4/80
Ability: Trace
SC: 3
WC: 3
Other: None
Donna:

Zebstrika
Type: Electric
Status: Healthy
HP: 100
EN: 100
Item: Elec. Gem (5/5)
Stats: 5/3/2/3/116
Ability: Sap Sipper
SC: 4
WC: 4
Other: None​

A1
Zebstrika's Flash
-5 EN
Gardevoir's Reflect
-9 EN

A2
Zebstrika's Wild Charge
-7 EN
Crit: (<625) 1601
[(10/2)+3+5(1.5)-2(1.5)+3]=15.5
3.875 recoil
Gardevoir's Future Sight
-7 EN
Hit: (<7500) 8157

A3
Zebstrika's Flash
-6 EN
Gardevoir's Encore
-10 EN
Hit: (<6000) 6640

Gem:
- Reflect (3a)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 85
EN: 74
Item: Gardevoirite
Stats: 3/2/8/5/100
Ability: Pixilate
SC: 3
WC: 3
Other: None
Donna:

Zebstrika
Type: Electric
Status: Healthy
HP: 96
EN: 82
Item: Elec. Gem (4/5)
Stats: 5/3/2/3/116
Ability: Sap Sipper
SC: 4
WC: 4
Other: None​
 
Last edited:

Geodude6

Look at my shiny CT!

"Are ya mad yet?"
Thunder Wave~Flash~Return

===

Gem:
- Reflect (3a)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 85
EN: 74
Item: Gardevoirite
Stats: 3/2/8/5/100
Ability: Pixilate
Boosts: -2 Acc
SC: 3
WC: 3
Other: None
Donna:

Zebstrika
Type: Electric
Status: Healthy
HP: 96
EN: 82
Item: Elec. Gem (4/5)
Stats: 5/3/2/3/116
Ability: Sap Sipper
SC: 4
WC: 4
Other: None​

A1
Zebstrika's Thunder Wave
-6 EN
Gardevoir's Wish
PRZ: (<2500) 6320
-14 EN

A2
Zebstrika's Flash
-7 EN
Gardevoir's Moonblast
PRZ: (<2500) 9634
-6 EN
Hit: (<5000) 6228

A3
Zebstrika's Return
-7 EN
Crit: (<625) 7747
[10/2+5(1.5)-2(1.5)]=9.5
Gardevoir's Future Sight
PRZ: (<2500) 5354
-7 EN
Hit: (<5000) 9622

Gem:

Gardevoir
Type: Psychic/Fairy
Status: PRZ (20%)
HP: 76
EN: 47
Item: Gardevoirite
Stats: 3/2/8/5/100
Ability: Pixilate
Boosts: -3 Acc
SC: 3
WC: 3
Other: 25 HP Wish incoming
Donna:

Zebstrika
Type: Electric
Status: Healthy
HP: 96
EN: 62
Item: Elec. Gem (4/5)
Stats: 5/3/2/3/116
Ability: Sap Sipper
SC: 4
WC: 4
Other: None​

===


"This just ain't yer day, is it?"
Wild Charge (GEM)~Flash~Wild Charge (GEM)
IF you are burned when you would use Wild Charge THEN use Facade.
IF successful p/e action THEN Charge and push actions back.
 

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