Battle Subway Challenge: Lord Jesseus

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Garbodor

HP: 83
EN: 94
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A


Krillowatt
HP: 125
EN: 100
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: N/A

Arena: Stealth Rock

Action 1:

Krillowatt used Hydro Pump!
RNG Roll (To-Hit) [<= 792 Yes]: 108/1000 (Yes)
RNG Roll (To-Crit) [<= 53 Yes]: 631/1000 (No)
12+3+1.5 = 17 damage to Garbodor
- 7 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<= 808 Yes]: 147/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 53/1000 (Yes)
12+3+3+1.5 = 20 damage to Krillowatt
RNG Roll (To Toxic) [<= 303 Yes]: 904/1000 (No)
- 7 energy
Garbodor restored 1 HP from Black Sludge!

Action 2:

Krillowatt used Hydro Pump!
RNG Roll (To-Hit) [<= 792 Yes]: 882/1000 (Yes)
It missed!
- 10 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<= 808 Yes]: 309/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 908/1000 (No)
12+3+1.5 = 17 damage to Krillowatt
RNG Roll (To Toxic) [<= 303 Yes]: 798/1000 (No)
- 10 energy
Garbodor restored 1 HP from Black Sludge!

Action 3:

Krillowatt used Hydro Pump!
RNG Roll (To-Hit) [<= 792 Yes]: 474/1000 (Yes)
RNG Roll (To-Crit) [<= 53 Yes]: 739/1000 (No)
12+3+1.5 = 17 damage to Garbodor
- 13 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<= 808 Yes]: 145/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 737/1000 (No)
12+3+1.5 = 17 damage to Krillowatt
RNG Roll (To Toxic) [<= 303 Yes]: 267/1000 (Yes)
Krillowatt was badly poisoned!
- 13 energy
Garbodor restored 1 HP from Black Sludge!

Garbodor

HP: 52
EN: 64
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A


Krillowatt
HP: 71
EN: 70
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock

Lord Jesseus issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
Lol Typos
According to the summary of the round krillowatt didn't take any damage, garbodor attacked himself three times. :D

Anyway, it seems our superior HP is keeping us afloat. Start with a Scald to break up the energy use increases, almost ensure a hit and maybe burn, then Hydro Pump twice. If he uses Protect, replace that action with Hone Claws and push the other actions back 1.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Garbodor

HP: 52
EN: 64
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A


Krillowatt
HP: 71
EN: 70
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock

Action 1:

Krillowatt used Scald!
RNG Roll (To-Crit) [<= 53 Yes]: 65/1000 (No)
8+3+1.5 = 13 damage to Garbodor
RNG Roll (To-Burn) [<= 297 Yes]: 607/1000 (No)
- 5 energy
Garbodor used Sunny Day!
The sun is shining!
- 10 energy
Garbodor restored 1 HP from Black Sludge!

Action 2:

Krillowatt used Hydro Pump!
RNG Roll (To-Hit) [<= 792 Yes]: 711/1000 (Yes)
RNG Roll (To-Crit) [<= 53 Yes]: 298/1000 (No)
12+3+1.5-3 = 14 damage to Garbodor
- 7 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<= 808 Yes]: 52/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 407/1000 (No)
12+3+1.5 = 17 damage to Krillowatt
- 7 energy
Garbodor restored 1 HP from Black Sludge!

Action 3:

Krillowatt used Hydro Pump!
RNG Roll (To-Hit) [<= 792 Yes]: 431/1000 (Yes)
RNG Roll (To-Crit) [<= 53 Yes]: 180/1000 (No)
12+3+1.5-3 = 14 damage to Garbodor
- 10 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<= 808 Yes]: 35/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 825/1000 (No)
12+3+1.5 = 17 damage to Krillowatt
- 10 energy
Garbodor restored 1 HP from Black Sludge!

Garbodor

HP: 14
EN: 37
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A


Krillowatt
HP: 33
EN: 48
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock, Sunny Day 3 more turns.

Subway Boss Ingo issues actions.
Lord Jesseus issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Garbodor

HP: 14
EN: 37
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A


Krillowatt
HP: 33
EN: 48
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock, Sunny Day 3 more turns.

Action 1:

Krillowatt used Detect!
Krillowatt protected itself!
Garbodor used Explosion!
Garbodor fainted!
Krillowatt protected itself!
- 17 energy


Garbodor

HP: KOed
EN: KOed


Krillowatt
HP: 33
EN: 31
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock, Sunny Day 3 more turns.

Subway Boss Ingo sends out his next Pokemon.
Lord Jesseus issues actions.
Subway Boss Ingo issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

"It seems that all is coming to an end."

Go Klinklang!


Klinklang (-)
Ability: Clear Body
Item: Air Balloon
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Klinklang

HP: 90
EN: 100
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon
STAT: N/A
OTHR: N/A


Krillowatt
HP: 33
EN: 31
SPE: 89
NATR: Quiet
ABIL: Magic Guard
ITEM: None
STAT: N/A
OTHR: Toxic

Arena: Stealth Rock, Sunny Day 2 more turns.

Action 1:

Krillowatt used Thunder Wave!
Klinklang became paralyzed!
- 6 energy
Klinklang used Hyper Beam!
RNG Roll (For paralysis) [<= 247 Yes]: 965/1000 (No)
RNG Roll (To-Hit) [<= 909 Yes]: 466/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 652/1000 (No)
15+1.5 = 17 damage to Krillowatt
- 10 energy

Action 2:

Krillowatt used Thunderbolt!
RNG Roll (To-Crit) [<= 53 Yes]: 552/1000 (No)
10+3+1.5 = 16 damage to Klinklang
- 6 energy
Klinklang used Charge Beam!
RNG Roll (For paralysis) [<= 247 Yes]: 691/1000 (No)
RNG Roll (To-Hit) [<= 909 Yes]: 459/1000 (Yes)
RNG Roll (To-Crit) [<= 73 Yes]: 437/1000 (No)
5+1.5 = 7 damage to Krillowatt
RNG Roll (For SpA boost) [<= 707 Yes]: 915/1000 (No)
- 6 energy

Action 3:

Krillowatt used Thunderbolt!
RNG Roll (To-Crit) [<= 53 Yes]: 882/1000 (No)
10+3+1.5 = 16 damage to Klinklang
Klinklang's Balloon popped!
- 9 energy
Klinklang used Thunderbolt!
RNG Roll (For paralysis) [<= 247 Yes]: 547/1000 (No)
RNG Roll (To-Crit) [<= 73 Yes]: 993/1000 (No)
10+1.5 = 12 damage to Krillowatt
- 7 energy
Krillowatt fainted!


Klinklang

HP: 58
EN: 77
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: None
STAT: N/A
OTHR: N/A


Krillowatt
HP: KOed
EN: KOed

Arena: Stealth Rock, Sunny Day 1 more turn.

Lord Jesseus sends out his next Pokemon.
Subway Boss Ingo issues actions.
Lord Jesseus issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

"Why is it that these Pokemon are awful? I must travel to Sinnoh and receive more."

Hyper Beam ~ Flash Cannon ~ Hyper Beam
 

Klinklang

HP: 58
EN: 77
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: None
STAT: N/A
OTHR: N/A


Marowak

HP: 90
EN: 100
SPE: 39
NATR: Brave
ABIL: Rock Head
ITEM: Thick Club
STAT: N/A
OTHR: N/A

Arena: Stealth Rock, Sunny Day 1 more turn.

Pre-Action:
-9 HP (Marowak)(Stealth Rock)

Action 1:

Klingklang used Hyber Beam!
RNG Roll (To-Crit) [<=73 Yes]: 706/1000 (No)
(15 + 1.5) = 16.5 ~ 17 damage
Sluggish (1a)
-10 Energy
Marowak used Earthquake!
RNG Roll (To-Crit) [<=53 Yes]: 609/1000 (No)
(10 + 3 + 3) * 1.5 = 24 damage
-6 Energy

Action 2:

Klingklang used Flash Cannon!
RNG Roll (To-Crit) [<=73 Yes]: 706/1000 (No)
RNG Roll (To-Lower SpD) [<=110 Lower]: 305/1000 (No)
(8 + 3 + 1.5) = 12.5 ~ 13 damage
-6 Energy
Marowak used Earthquake!
RNG Roll (To-Crit) [<=53 Yes]: 26/1000 (Yes)
(10 + 3 + 3 + 3) * 1.5 = 28.5 ~ 29 damage
-10 Energy

Action 3:

Klingklang used Hyber Beam!
RNG Roll (To-Crit) [<=73 Yes]: 456/1000 (No)
(15 + 1.5) = 16.5 ~ 17 damage
Sluggish (1a)
-10 Energy
Marowak used Earthquake!
RNG Roll (To-Crit) [<=53 Yes]: 957/1000 (No)
(10 + 3 + 3) * 1.5 = 24 damage
-14 Energy
Klinklang fainted!


Klinklang

HP: 0
EN: 51
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: None
STAT: N/A
OTHR: N/A


Marowak

HP: 34
EN: 70
SPE: 39
NATR: Brave
ABIL: Rock Head
ITEM: Thick Club
STAT: N/A
OTHR: N/A

Arena: Stealth Rock

Turn Order:

Lord Jesseus's Pokemon are healed and he may cheer or comment.
Challenge ended.
REFEREE


"Impossible. I've been beat. And you still have one healthy pokemon left. Amazing work, I will see you soon, and it won't be as easy!"
 
Rewards:

Final Streak: 4
Continuable: Yes

Lord Jesseus:
11 BP
Gatvantula:
12 MC, 4 KOc
Krilowatt:
3 MC, 1 KOc
Marowak:
2 MC, 1 DC, 1 KOc

elDino:
2+2+2+4+2 = 12 BT

Fire Blast:
2 = 2 BT
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge:
Ok, so after my previous victory I'd like to jump straight back into the Subway.

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?p=3578733#

Abilities:
Marowak: Rock Head
Galvantula: Compundeyes
Krillowatt: Magic Guard

Items:
Marowak: Thick Club
Galvantula: Life Orb
Krillowatt: Expert Belt



Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash
Endure

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk


Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108

EC: 6/6
MC: 7
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz
Electro Ball

Cross Poison
Disable
Faint Attack

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
Thunder Wave
Double Team
Charge beam
Light Screen


Krillowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 6/6
MC: 2
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump

Counter
Mirror Coat
Signal Beam

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Battle 5:

RNG Roll for Pokemon:
38/40

RNG Roll for Ability:
1/3


Bug Catcher Anthony would like to fight!
"Bugs are so squishy!"


Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Item:
Choice Band

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Crunch

Faint Attack
Rock Slide
Thunder Fang

Dig
Rock Tomb
Facade
Shadow Claw
Giga Impact
Stone Edge
X-Scissor


"Do you like bugs?"

X-Scissor x3
IF (Fire Blast is ordered at least once in the queue) AND (Swords Dance is ordered at most once in the queue) THEN (Replace all actions with Dig)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
woops, forgot to mention that RNG Adjust is now 2%.


RHO (M)
HP: 90
En: 100
4 / 4 / 2 / 3 / 39 (-)
Rock Head
Thick Club

DURANT (M)
HP: 90
EN: 100
5 / 4 / 1 / 2 / 109
Swarm
Choice Band

Action 1:


Durant used X-Scissor!
RNG Roll (To-Crit) (<=83 Yes) 378/1000 (No)
(8 + 3 + 4.5) * 1 = 15.5 ~ 16 damage
-5 energy
Rho used Bonemerang!
RNG Roll (To-Hit) (<=880 Yes) 864/1000 (Yes)
((5 * 2) + 3 + 4.5) * 1 = 17.5 ~ 18 damage
-6 energy

Action 2:


Durant used X-Scissor!
RNG Roll (To-Crit) (<=83 Yes) 709/1000 (No)
(8 + 3 + 4.5) * 1 = 15.5 ~ 16 damage
-7 energy
Rho used Swords Dance!
+2 Atk
-7 energy

Action 3:

Durant used X-Scissor!
RNG Roll (To-Crit) (<=83 Yes) 918/1000 (No)
(8 + 3 + 4.5) * 1 = 15.5 ~ 16 damage
-9 energy
Rho used Earthquake!
RNG Roll (To-Crit) (<=43 Yes) 733/1000 (No)
(10 + 3 + 4.5) * 1 + 3.5 = 21 damage
-6 energy


RHO (M)
HP: 42
En: 81
4 / 4 / 2 / 3 / 39 (-)
Rock Head
Thick Club

DURANT (M)
HP: 51
EN: 79
5 / 4 / 1 / 2 / 109
Swarm
Choice Band

Lord Jesseus issues actions.
 
Should not have danced. At least Choice Band makes playing around him easier.
Earthquake~Detect~Earthquake
If he uses Giga Impact
Detect~Earthquake~Earthquake
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

RHO (M)
HP: 42
En: 81
4 / 4 / 2 / 3 / 39 (-)
Rock Head
Thick Club

DURANT (M)
HP: 51
EN: 79
5 / 4 / 1 / 2 / 109
Swarm
Choice Band

Action 1:

Rho used Earthquake!
RNG Roll (To-Crit) (<=43 Yes) 138/1000 (No)
(10 + 3 + 4.5) * 1 + 3.5 = 21 damage
-6 energy
Durant used X-Scissor + X-Scissor!
RNG Roll (To-Crit) (<=83 Yes) 634/1000 (No)
(18 + 3 + 4.5) * 1 = 25.5 ~ 26 damage
-56 energy

Action 2:


Rho used Detect!
Rho protected itself!
-7 energy
Durant used recharge!
-0 energy

Action 3:

Durant used X-Scissor!
RNG Roll (To-Crit) (<=83 Yes) 14/1000 (Yes)
(8 + 3 + 3 + 4.5) * 1 = 18.5 ~ 19 damage
-17 energy
Rho fainted!

RHO (M)
HP: KO
En: 68
4 / 4 / 2 / 3 / 39 (-)
Rock Head
Thick Club

DURANT (M)
HP: 30
EN: 6
5 / 4 / 1 / 2 / 109
Swarm
Choice Band


"My bug is so squishy!"

Challenge ended.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rewards:

Final Streak: 4
Continuable: No

Lord Jesseus:
0 BP
Rho:
2 MC, 1 DC

Engineer Pikachu:
2+2 = 4 BT

Challenge again next time!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Challenge 4

CHALLENGER APPROACHES

Mode
Doubles
Thread
http://www.smogon.com/forums/showthread.php?t=3449274&page=6
Pokemon: Ability/Item
Marowak: Battle Armour/Thick Club
Rotom-W: Levitate/Amulet Coin
Krillowatt: Magic Guard/Expert Belt
Galvantula: Compoundeyes/Life Orb
Profiles


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash
Endure

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk



Rotom [Gamma]
Nature: Timid (+Spe, -Atk)
Current form: Rotom-W, Water/Electric, Hydro Pump

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Hydro Pump

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance


Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz
Electro Ball
Sucker Punch
Agility

Cross Poison
Disable
Faint Attack

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
Thunder Wave
Double Team
Charge beam
Light Screen
Hidden Power (Ground 7)
Rest
X-Scissor


Krillowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump

Counter
Mirror Coat
Signal Beam

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance


Please don't tell me this challenge post format is unacceptable...
Battle 1

PKMN Breeder Erika wants to battle!

"Let me show you my RNGed Pokemon! All shiny, flawless, and the best!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
27/40
24/40

Pokemon:

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide



Scraggy (M)


Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


Turn Order:

PKMN Breeder Erika sends out her Pokemon and issues actions.
Lord Jesseus sends out his first two Pokemon on his list and issues actions.
REFEREE

----------------


"Guess what? You lose. My Archen and Scraggy know egg moves!"

RNG roll for ability:
N/A
N/A

"The defeatist - that is Archen! Be Intimidated, you foo!"

Archen (F)
Ability: Defeatist
Item: Flying Gem


Scraggy (M)
Ability: Intimidate
Item: Life Orb

"Go crazy!"

Archen:
Head Smash x3 (Rotom-W)
If Marowak uses Smack Down (Archen), use Dig (Marowak) on that action

Scraggy:
Hi Jump Kick x3 (Rotom-W)
If Rotom-W uses Protect, target Marowak instead unless Detect is used then just Dragon Dance
 
Rotom just spam Discharge!
Marowak, use a combo of Smack Down+Smack Down against Archen! The negative Priority should allow you to hit Archen after it pops up! Afterwards, use Earthquake.
However, if Archen is paralysed by the first Discharge, therebyallowing you to outspeed it, change your actions to Smack Down~Earthquake~Earthquake
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Archen (F) | Scraggy (M)
HP: 90 | 90
EN: 100 | 100
SPE: 70 | 48
NATR: Adamant | Adamant
ABIL: Defeatist | Intimidate
ITEM: Flying Gem (5) | Life Orb
STAT: N/A | N/A
OTHR: N/A | N/A

Rho (M) | Gamma
HP: 90 | 90
EN: 100 | 100
SPE: 39 | 99
NATR: Brave | Timid
ABIL: Battle Armor | Levitate
ITEM: Thick Club | Amulet Coin
STAT: -10% Eva | +11% Acc
OTHR: N/A | N/A

Arena: N/A

Action 1:

Pre-action:
Scraggy's Intimidate activated!
-1 Atk (Rho)
-1 Atk (Gamma)

Gamma used Discharge!
Vs Archen:
RNG Roll (To-Crit) [<=63 Yes]: 382/1000 (No)
(6+3+3) x 1.5 = 18 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 894/1000 (No)
Vs Scraggy:
RNG Roll (To-Crit) [<=63 Yes]: 431/1000 (No)
(6+3+1.5) = 10.5 ~ 11 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 316/1000 (No)
Vs Rho:
It doesn't affect Rho...
-5 energy
Archen used Dig!
Scraggy used Hi Jump Kick on Gamma!
RNG Roll (To-Hit) [<=900 Yes]: 63/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 562/1000 (No)
(13+3+3+0) = 19 damage
Scraggy took 2 damage due to Life Orb!
-7 energy
Archen used Dig on Rho!
(8+0) = 8 damage
-10 energy
Rho used Super Smack Down on Archen!

RNG Roll (To-Crit) [<=63 Yes]: 984/1000 (No)
(5) x 2.25 = 11.25
(11.25+7.5) x 1.5 = 28.125 - 1.75 = 26.3 ~ 26 damage
Archen was smacked down!
Archen's Defeatist activated!
(4+8) x 2 = 24
-24 energy

Action 2:

Gamma used Discharge!
Vs Archen:
RNG Roll (To-Crit) [<=63 Yes]: 153/1000 (No)
(6+3+3) x 1.5 = 18 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 367/1000 (No)
Vs Scraggy:
RNG Roll (To-Crit) [<=63 Yes]: 836/1000 (No)
(6+3+1.5) = 10.5 ~ 11 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 512/1000 (No)
Vs Rho:
It doesn't affect Rho...
-9 energy
Archen used Head Smash on Gamma!
RNG Roll (To-Hit) [<=800 Yes]: 624/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 438/1000 (No)
((12+(4/1.5 [ROUNDED UP])+3+1.5) = 19.5 - 3 = 16.5 ~ 17 damage
Archen took 9 damage in recoil!
-8 energy
Scraggy used Hi Jump Kick on Gamma!
RNG Roll (To-Hit) [<=900 Yes]: 673/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 513/1000 (No)
(13+3+3+0) = 19 damage
Scraggy took 2 damage due to Life Orb!
-11 energy
Rho is cooling down from the combo!

Action 3:

Gamma used Discharge!
Vs Archen:
RNG Roll (To-Crit) [<=63 Yes]: 153/1000 (No)
(6+3+3) x 1.5 = 18 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 367/1000 (No)
Archen fainted!
Vs Scraggy:
RNG Roll (To-Crit) [<=63 Yes]: 241/1000 (No)
(6+3+1.5) = 10.5 ~ 11 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 644/1000 (No)
Vs Rho:
It doesn't affect Rho...
-13 energy
Scraggy used Hi Jump Kick on Gamma!
RNG Roll (To-Hit) [<=900 Yes]: 738/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 563/1000 (No)
(13+3+3+0) = 19 damage
Scraggy took 2 damage due to Life Orb!
-15 energy
Rho used Earthquake!
Vs Scraggy:
RNG Roll (To-Crit) [<=63 Yes]: 351/1000 (No)
(10+3+6) = 19 - 1.75 = 17.25 ~ 17 damage
Vs Gamma:
It doesn't affect Gamma...
-6 energy

Archen (F) | Scraggy (M)
HP: KOed | 32
EN: KOed | 67
SPE: 70 | 48
NATR: Adamant | Adamant
ABIL: Defeatist | Intimidate
ITEM: Flying Gem (5) | Life Orb
STAT: N/A | N/A
OTHR: N/A | N/A

Rho (M) | Gamma
HP: 82 | 16
EN: 70 | 73
SPE: 39 | 99
NATR: Brave | Timid
ABIL: Battle Armor | Levitate
ITEM: Thick Club | Amulet Coin
STAT: -10% Eva | +11% Acc
OTHR: N/A | N/A

Arena: N/A

Turn Order:

Lord_Jesseus issues actions.
PKMN Breeder Erika issues actions.
REFEREE
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top