Battle Subway Challenge: Orcinus Duo

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 1:
Mode: Singles
No thread.

Snorlax will use Thick Fat, and Leftovers
Scrafty will use Intimidate, and Life Orb
Gengar will use Levitate, and Link Cable


Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate

Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Moves: 39

Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team
Psychic
Giga Drain
Thunder
Battle 1:

Format: 1v1 Singles
RNG Adjust: 0%

Picnicker Laura would like to fight!
"I'm in the middle of a picnic! Don't disturb me!"

RNG for Pokemon: 30/50
RNG for Ability: 1/1

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BST: 16

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide


"Attack! Those who disrupt my picnic deserve a loss!"

Knock Off - Dig - Dig
IF (Earthquake is used) THEN (Stone Edge instead)
IF (Counter is used) THEN (Taunt the first time, AncientPower all other times, and push actions back)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nommy (F)
HP: 125 | EN: 100
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat
Leftovers

Archen (F)
HP: 90 | EN: 100
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

==

Archen used Knock Off!
RNG Roll (To-Crit) (<=625 Yes) 419 (Yes)
A critical hit!
(4 + 3 + 3) * 1 = 10 DMG
-3 EN

Nommy's Leftovers were knocked off!

Nommy used Substitute!

-20 HP
A substitute was created!
-18 EN

==

Nommy began focusing!

Archen dug a hole!

Archen used Dig!

RNG Roll (To-Crit) (<=625 Yes) 7323 (No)
(8 + 3) * 1 = 11 DMG
The substitute took the damage!
-10 EN

Nommy used Focus Punch!
RNG Roll (To-Crit) (<=625 Yes) 2932 (No)
(15 + 3) * 1 = 18 DMG
-10 EN

==

Nommy began focusing!

Archen dug a hole!

Archen used Dig!

RNG Roll (To-Crit) (<=625 Yes) 8331 (No)
(8 + 3) * 1 = 11 DMG
The substitute faded!
-14 EN

Nommy used Focus Punch!
RNG Roll (To-Crit) (<=625 Yes) 8888 (No)
(15 + 3) * 1 = 18 DMG
-14 EN

==

Nommy (F)
HP: 105 | EN: 58
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat

Archen (F)
HP: 54 | EN: 73
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

Turn Order:
Orcinus Duo issues actions.
Picnicker Laura issues actions.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Don't you dare! *sniff*"

Rock Slide - Mega Dig - cooldown
IF (Rock Slide flinches A1) THEN (Use Stone Edge - Rock Slide A2 and A3)

==

Nommy (F)
HP: 105 | EN: 58
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat

Archen (F)
HP: 54 | EN: 73
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

==

Archen used Rock Slide!
RNG Roll (To-Crit) (<=625 Yes) 8367 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 7979 (No)
(8 + 3 + 3) * 1 = 14 DMG
-5 EN

Nommy used Surf!
RNG Roll (To-Crit) (<=625 Yes) 7826 (No)
(10 + 3) * 1.5 = 19.5 DMG
-7 EN

Archen's Defeatist activated!

==

Nommy used Earthquake!
The attack missed!
-7 EN

Archen dug a hole!

Archen used Mega Dig!

RNG Roll (To-Crit) (<=625 Yes) 7615 (No)
(18 + 3) * 1 - 3 = 18 DMG
-39 EN

==

Archen must recharge!

Nommy used Surf!
RNG Roll (To-Crit) (<=625 Yes) 6899 (No)
(10 + 3) * 1.5 = 19.5 DMG
-7 EN

==

Nommy (F)
HP: 73 | EN: 37
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat

Archen (F)
HP: 15 | EN: 29
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

==

"This is all or nothing! Go!"

Rock Slide - Rock Slide - Rock Slide
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nommy (F)
HP: 73 | EN: 37
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat

Archen (F)
HP: 15 | EN: 29
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

==

Archen used Rock Slide!
RNG Roll (To-Crit) (<=625 Yes) 73 (Yes)
A critical hit!
RNG Roll (To-Flinch) (<=3000 Yes) 2495 (Yes)
(8 + 3 + 3 + 3) * 1 - 3 = 14 DMG
-3 EN

Nommy flinched!

==

Archen used Rock Slide!
RNG Roll (To-Crit) (<=625 Yes) 6632 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 8418 (No)
(8 + 3 + 3) * 1 - 3 = 11 DMG
-7 EN

Nommy used Heavy Slam!
RNG Roll (To-Crit) (<=625 Yes) 6839 (No)
(20 + 3) * 1.5 = 34.5 DMG
-11 EN

Archen fainted!

==

Nommy (F)
HP: 48 | EN: 26
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10 Eva)
Thick Fat

Archen (F)
HP: KO | EN: 19
5 / 2 / 2 / 2 | 1 / 1
Spe: 70
Defeatist
Flying Gem (5)

==

"My Pokemon!"

==

Battle 2:

Format: 1v1 Singles
RNG Adjust: 0%

Scientist Alexander would like to fight!
"I've been hired to do research on Pokemon battles."

RNG for Pokemon: 23/50
RNG for Ability: 3/3


Lilligant (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Item:
Wise Glasses

Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 5
SpD: 3
Spe: 90
SC: 2
WC: 2
BST: 18

Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore
Quiver Dance

Ingrain
Natural Gift
Worry Seed

Toxic
Hidden Power Fire 7
Sunny Day
Solarbeam
Energy Ball
Substitute


Lilligant (F)
Ability: Chlorophyll
Item: Wise Glasses

"Show me how you fight."

Leech Seed - Toxic - Teeter Dance
IF (Protective / Evasive Action is used successfully) THEN (Ingrain the first time, chill the rest and push actions down)
IF (Substitute is used successfully) THEN (Alternate SolarBeam and Magical Leaf, pushing actions down each time)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nommy (F)
HP: 125 | EN: 100
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10% Eva)
Thick Fat

Lilligant (F)
HP: 100 | EN: 100
1 / 3 / 5 / 3 | 2 / 2
Spe: 90
Chlorophyll
Wise Glasses

==

Lilligant used Leech Seed!
Nommy was seeded!
-9 EN

Nommy used Flamethrower!
RNG Roll (To-Crit) (<=625 Yes) 5224 (No)
RNG Roll (To-BRN) (<=1000 Yes) 6050 (No)
(10 + 1.5) * 1.5 = 17.25 DMG
-7 EN

Nommy's health is sapped by Leech Seed!
Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy restored health using its Leftovers!
+1 HP

==

Lilligant used Toxic!
Nommy was badly poisoned!
-7 EN

Nommy used Fire Punch!
RNG Roll (To-Crit) (<=625 Yes) 3645 (No)
RNG Roll (To-BRN) (<=1000 Yes) 7880 (No)
(8 + 1.5) * 1.5 = 14.25 DMG
-6 EN

Nommy's health is sapped by Leech Seed!

Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy was hurt by poison!
-1 HP

Nommy restored health using its Leftovers!
+1 HP

==

Lilligant used Teeter Dance!
RNG Roll (CNF Dur) (1-3333: 2a | 3334-6666: 3a | 6667-9999: 4a) 3429 (3a)
Nommy became confused!
-5 EN

Nommy is confused!
RNG Roll (Hit Self) (<=5000 Yes) 2574 (Yes)

Nommy hit itself in its confusion!
(4 + 1.5) * 1 = 5.5 DMG
-3 EN

Nommy's health is sapped by Leech Seed!

Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy was hurt by poison!
-1 HP

Nommy restored health using its Leftovers!
+1 HP

==

Nommy (F)
HP: 108 | EN: 84
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10% Eva)
Thick Fat
BPSN (2 NR), CNF (1a)
Leech Seed (3a)

Lilligant (F)
HP: 80 | EN: 79
1 / 3 / 5 / 3 | 2 / 2
Spe: 90
Chlorophyll
Wise Glasses

Orcinus Duo issues actions.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"You're one to use fire... how interesting."

chill - Magical Leaf - Sleep Powder

==

Nommy (F)
HP: 108 | EN: 84
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10% Eva)
Thick Fat
Leftovers
BPSN (2 NR), CNF (1a)
Leech Seed (3a)

Lilligant (F)
HP: 80 | EN: 79
1 / 3 / 5 / 3 | 2 / 2
Spe: 90
Chlorophyll
Wise Glasses

==

Lilligant chilled!
+12 EN

Nommy is confused!
RNG Roll (Hit Self) (<=5000 Yes) 3667 (Yes)

Nommy hit itself in its confusion!
(4 + 1.5) * 1 = 5.5 DMG
-3 EN

Nommy's health is sapped by Leech Seed!

Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy was hurt by poison!
-2 HP

Nommy restored health using its Leftovers!
+1 HP

==

Lilligant used Magical Leaf!

RNG Roll (To-Crit) (<=625 Yes) 1487 (No)
(6 + 3 + 1.5 + 1) * 1 = 11.5 DMG
-3 EN

Nommy snapped out of confusion!
Nommy used Fire Punch!
RNG Roll (To-Crit) (<=625 Yes) 1376 (No)
RNG Roll (To-BRN) (<=1000 Yes) 2109 (No)
(8 + 1.5) * 1.5 = 14.25 DMG
-6 EN

Nommy's health is sapped by Leech Seed!

Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy was hurt by poison!
-2 HP

Nommy restored health using its Leftovers!
+1 HP

==

Lilligant used Sleep Powder!
RNG Roll (To-Hit) (<=8500 Yes) 2708 (Yes)
RNG Roll (SLP Dur) (1|1|2) 3843 (1a)
Nommy fell asleep!
-6 EN

Nommy is fast asleep.

Nommy's health is sapped by Leech Seed!

Nommy lost 4 HP!
Lilligant restored 4 HP!

Nommy was hurt by poison!
-2 HP

Nommy restored health using its Leftovers!
+1 HP

==

Nommy (F)
HP: 76 | EN: 75
4 / 3 / 4 / 4 | 4 / 9
Spe: 25 (-10% Eva)
Thick Fat
Leftovers
BPSN (3 NR), SLP (0a)

Lilligant (F)
HP: 78 | EN: 82
1 / 3 / 5 / 3 | 2 / 2
Spe: 90
Chlorophyll
Wise Glasses

==

"What do you do when fire is no longer sufficient, though?"

Leech Seed - Magical Leaf - Energy Ball
IF (Protective / Evasive Action is used successfully) THEN (chill and push actions back)
IF (Focus Punch is used) AND (You are to use Leech Seed) THEN (Magical Leaf and push actions back)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"I thought you agreed to help me on my research? An uncooperative volunteer is less than useful. Come back when you're willing to help."

Orcinus Duo has been disqualified.

Orcinus Duo
1 CC
Nommy
3 MC, 1 KO

Engineer Pikachu
2+(2+2) = 6 BT.

Cheers.
 

Mr. Mime - Mind (F)
KOC: 8
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract


Snorlax - Nommy (F)
KOC: 16
Nature: Quiet
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate
Bide
Hyper Voice
Seed Bomb


Gengar(*) - Purple Boss (M)
KOC: 4
Nature: Timid
Type: Poison/Ghost
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team
Psychic
Giga Drain
Thunder
Thief
Role Play

Battle 1



Lady Johane Jonh wants to battle!
Please don't be gentle just cause I'm a girl

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 15/50 (Gundurr)
RNG Roll (Ability) [1-3]: 1/3 (Guts)

Are you ready for this!!!


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Ice Punch
ThunderPunch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength


Let's go!
 


Sweet, let's crush this clown!

Gundurr: Payback ~ Payback
~ Payback
*If Mind uses Counter then use LoseBack [Payback + Payback Combo] and push actions
*If Mind uses a Psyquic Damaging Move A1 & A2 then use Bide - Bide - Bide
 

...Gundurr


HP: 100
En: 100
Choice Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 90
En: 100
Leftovers
Status: ~
Boosts: ~
Other: ~


Action 1

Gundurr used LoseBack!
RNG Roll (To Crit) [<=625 Crit]: 7895/10000 (No)
(11.25 - 2 + 6) x 1.5 = 22.875 ~ 22.875 damage (Mind)
-32 energy

Mind used Counter!
Mind countered back the damage!
(22.875) x 1.5 = 34.3125 ~ 34.3125 damage (Gundurr)
-16 energy

Mind restored some HP using its Leftovers!
+1 Hp


Action 2

Gundurr is Tired!
Gundurr has to Cooldown!

Mind used Counter!
But it Failed!
-10 energy

Mind restored some HP using its Leftovers!
+1 Hp


Action 3

Marina used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 7895/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 7895/10000 (No)
(9 + 3 + 3) x 1.5 = 22.5 ~ 56.8125 damage (Gundurr)
-6 energy

Gundurr used Payback!
RNG Roll (To Crit) [<=625 Crit]: 7895/10000 (No)
(10 + 6 - 2) x 1.5 = 21 ~ 41.875 damage (Mind)
-9 energy

Mind restored some HP using its Leftovers!
+1 Hp
.




...Gundurr


HP: 43
En: 59
Choice Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 49
En: 58
Leftovers
Status: ~
Boosts: ~
Other: ~

..........................................................................



Now we're gonna start the smashing!
.
 


It's Payback time!

Gundurr: Payback ~ Payback
~ PaybacK

..........................................................................

...Gundurr


HP: 100
En: 100
Choice Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 90
En: 100
Leftovers
Status: ~
Boosts: ~
Other: ~


Action 1

Mind used Endure!
Mind braced itself!
-15 energy

Gundurr used Payback!
RNG Roll (To Crit) [<=625 Crit]: 6231/10000 (No)
(10 + 6 - 2) x 1.5 = 21 ~ 21 damage (Mind)
-9 energy

Mind restored some HP using its Leftovers!
+1 Hp


Action 2

Marina used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 5070/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 7797/10000 (No)
(9 + 3 + 3) x 1.5 = 22.5 ~ 22.5 damage (Gundurr)
-6 energy

Gundurr used Payback!
RNG Roll (To Crit) [<=625 Crit]: 3832/10000 (No)
(10 + 6 - 2) x 1.5 = 21 ~ 41 damage (Mind)
-9 energy

Mind restored some HP using its Leftovers!
+1 Hp


Action 3

Marina used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 6582/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 7896/10000 (No)
(9 + 3 + 3) x 1.5 = 22.5 ~ 45 damage (Gundurr)
-6 energy

Gundurr Fainted!
.




...Gundurr


HP: KO
En: KO
Choice Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 9
En: 58
Leftovers
Status: ~
Boosts: ~
Other: ~

..........................................................................


Grrr... we should train some more!
Cheer a little bit if you want, I don't care, I'll just Heal your pokemon .
 

Battle 2




Lady Johane Jonh wants to battle!
What!? You thought I was over?


RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 19/50 (Sawk)
RNG Roll (Ability) [1-3]: 3/3 (Mold Breaker)


Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Dual Chop
Ice Punch

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength


You're not gonna be so lucky this time!

..........................................................................




You're gonne be so CRUSHED!

Joltik: Payback ~ Payback~ Payback
*If Mind uses Counter then use Toxic first time, Bulk Up in subsecuent uses
*If Mind uses a Psyquic Damaging Move A1 & A2 then use Bide - Bide - Bide
 

......Sawk


HP: 100
En: 100
Muscle Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 90
En: 100
Leftovers
Status: ~
Boosts: ~
Other: ~


Action 1

Sawk used Bide!
Sawk is storing energy!

Mind used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 1331/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 7477/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Sawk)
-6 energy


Action 2

Sawk used Bide!
Sawk is storing energy!

Mind used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 1335/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9062/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 43.5 damage (Sawk)
-10 energy


Action 3

Mind used Protect!
Mind created a protective barrier!
-38 energy

Sawk used Bide!
Sawk unleashed it's energy!
(43.5) x 1.75 = 76.125 ~ 0 damage (Mind)
Mind protected itself!
-44 energy

.





......Sawk


HP: 56
En: 56
Muscle Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 90
En: 46
Leftovers
Status: ~
Boosts: ~
Other: ~

..........................................................................



Oh no, you won't stop me this time!
.
 


I think I'm having a deja vu...

Sawk: Payback ~ Payback ~ PaybacK
..........................................................................

......Sawk


HP: 56
En: 56
Muscle Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 90
En: 46
Leftovers
Status: ~
Boosts: ~
Other: ~


Action 1

Mind used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 1151/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 7192/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Sawk)
-6 energy

Sawk used Payback!
RNG Roll (To Crit) [<=625 Crit]: 6887/10000 (No)
(10 + 3 + 1) x 1.5 = 21 ~ 21 damage (Mind)
-7 energy


Mind restored some HP using its Leftovers!
+1 Hp


Action 2

Mind used Psyshock!
RNG Roll (To Crit) [<=625 Crit]: 996/10000 (No)
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 40.5 damage (Sawk)
-5 energy

Sawk used Payback!
RNG Roll (To Crit) [<=625 Crit]: 2333/10000 (No)
(10 + 3 + 1) x 1.5 = 21 ~ 41 damage (Mind)
-7 energy

Mind restored some HP using its Leftovers!
+1 Hp


Action 3

Mind used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 4004/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6067/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Sawk)
-6 energy

Sawk Fainted!

.



......Sawk


HP: KO
En: KO
Muscle Band
Status: ~
Boosts: ~
Other: ~


..........vs


.......Mind



HP: 50
En: 35
Leftovers
Status: ~
Boosts: ~
Other: ~

..........................................................................



I should stop bringing Fighting types against you!
Do what you want, I don't care, I'll just Heal your pokemon .
 

Battle 3




Lady Clare wants to battle!
My Sister told me she neede help with a powerful trainer, have you seen it?


RNG Adjust: 1%
RNG Roll (Pokemon) [1-50]: 49/50 (Zweilous)
RNG Roll (Ability) [1-1]: 1/1 (Hustle)


Zweilous (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Item:
Life Orb

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Ice Fang

Superpower
Zen Headbutt

Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up


Now it's really Payback time!

..........................................................................




Let's see if Mr Mime can deal with these two guys!

Zweilous: Crunch ~ Incinerate ~ Cruch
*If Mind uses Counter then use Dark Pulse and push actions
*If Mind uses Bide the use Thunder Wave - Work Up - Crunch, beginning for Bide's strat
 

Orcinus Duo

Banned deucer.
That's fine. I've always wanted to try stalling with Mime.

Evasive Teleport-Toxic-Evasive Teleport

Also if I'm allowed to order for next round, I will do so to speed things along

Fake Out-Confuse Ray-Mud Slap
If damaging dark-type move, then evasive teleport and pushback, but not twice in a row
If thunder wave, magic coat the first time and taunt the second time.
 

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