Battle Subway Challenge: Ragnarokalex

MK Ultra

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Cyclohm [Daezara] (F)
@ Life Orb
HP: 95
EN: 50
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (3 DPA)
Toxic Spikes (2 layers)

Garbodor (M) @ Black Sludge
HP: 4
EN: 42
SPE: 75
NAT: Adamant
ABI: Stench

Rain - 1 round

Action 1
Cyclohm used ThunderShock:
RNG Roll for Crit - 14/16 (No)
16 DMG, 2 EN, 2 REC

Garbodor fainted!

Cyclohm took 3 PSN DMG.


Cyclohm [Daezara] (F)
@ Life Orb
HP: 90
EN: 48
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (4 DPA)
Toxic Spikes (2 layers)

Garbodor (M) @ Black Sludge
HP: -12
EN: 42
SPE: 75
NAT: Adamant
ABI: Stench

Ingo sends out Crustle:
Stealth Rock-Rock Blast-Rock Blast
Swords Dance if Protect, apart from on a1.
 

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Cyclohm [Daezara] (F)
@ Life Orb
HP: 90
EN: 48
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (4 DPA)
Toxic Spikes (2 layers)

Crustle (M) @ Rocky Helmet
HP: 98
EN: 86
SPE: 45
NAT: Impish
ABI: Sturdy
Burned

Action 1

Cyclohm used Rain Dance:
10 EN

Crustle used Stealth Rock:
11 EN

Cyclohm took 4 PSN DMG.
Crustle took 2 Burn DMG.

Action 2

Cyclohm used Hydro Pump:
RNG Roll for Hit - 4/5 (Yes)
RNG Roll for Crit - 3/16 (No)
30 DMG, 8 EN, 2 REC

Crustle used Rock Blast:
RNG Roll for Hit - 4/10 (Yes)
RNG Roll for Hits - 1/6 (3 hits)
RNG Roll for Crit 1 - 10/16 (No)
RNG Roll for Crit 2 - 3/16 (No)
RNG Roll for Crit 3 - 14/16 (No)
7.5 (rounded to 8) DMG, 6 EN

Cyclohm took 4 PSN DMG.
Crustle took 2 Burn DMG.

Action 3

Cyclohm used Thunder:
RNG Roll for Crit - 16/16 (No)
RNG Roll for Paralysis - 4/10 (No)
23 DMG, 7 EN, 2 REC

Crustle used Rock Blast:
RNG Roll for Hit - 6/10 (Yes)
RNG Roll for Hits - 2/6 (3 hits)
RNG Roll for Crit 1 - 2/16 (No)
RNG Roll for Crit 2 - 6/16 (No)
RNG Roll for Crit 3 - 3/16 (No)
7.5 (rounded to 7) DMG, 10 EN


Cyclohm took 4 PSN DMG.
Crustle took 2 Burn DMG.

Cyclohm [Daezara] (F)
@ Life Orb
HP: 59
EN: 23
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (5 DPA)
Toxic Spikes (2 layers)
Stealth Rock

Crustle (M) @ Rocky Helmet
HP: 39
EN: 59
SPE: 45
NAT: Impish
ABI: Sturdy
Burned


Rain - 3 rounds
 

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Earthquake-Rock Blast-Rock Blast

Cyclohm [Daezara] (F)
@ Life Orb
HP: 59
EN: 23
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (5 DPA)
Toxic Spikes (2 layers)
Stealth Rock

Crustle (M) @ Rocky Helmet
HP: 39
EN: 59
SPE: 45
NAT: Impish
ABI: Sturdy
Burned

Rain - 3 rounds

Action 1

Cyclohm Chilled:
+12 EN

Crustle used Earthquake:
RNG Roll for Crit - 10/16 (No)
5.5 (rounded to 6) DMG, 7 EN

Cyclohm took 5 PSN DMG.
Crustle took 2 Burn DMG.


Action 2

Cyclohm used Hydro Pump:
RNG Roll for Hit - 5/5 (Yes)
RNG Roll for Crit - 16/16 (Yes)
34.5 (rounded to 35) DMG, 8 EN, 2 REC,

Crustle used Rock Blast:
RNG Roll for Hit - 2/10 (Yes)
RNG Roll for Hits - 1/6 (3 hits)
RNG Roll for Crit 1 - 4/16 (No)
RNG Roll for Crit 2 - 7/16 (No)
RNG Roll for Crit 3 - 2/16 (No)
7.5 (rounded to 7), 6 EN

Cyclohm took 5 PSN DMG.
Crustle took 2 Burn DMG.


Crustle fainted!

Cyclohm [Daezara] (F)
@ Life Orb
HP: 34
EN: 27
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (5 DPA)
Toxic Spikes (2 layers)
Stealth Rock

Crustle (M) @ Rocky Helmet
HP: 0
EN: 46
SPE: 45
NAT: Impish
ABI: Sturdy
Burned


Rain - 2 rounds

Ingo sends out Klinklang:
Flash Cannon-Gear Grind-Flash Cannon
 

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Cyclohm [Daezara] (F)
@ Life Orb
HP: 34
EN: 27
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (5 DPA)
Toxic Spikes (2 layers)
Stealth Rock

Klinklang (M) @ Air Balloon
HP: 90
EN: 100
SPE: 78 [-10 EVA]
NAT: Quiet
ABI: Clear Body

Rain - 2 rounds

Action 1

Cyclohm used Fire Blast:
RNG Roll for Hit - 4/20 (Yes)
RNG Roll for Crit - 4/16 (No)
RNG Roll for Burn - 8/10 (No)
22.5 (rounded to 23) DMG, 8 EN, 2 REC

Klinklang used Flash Cannon:
RNG Roll for Crit - 3/16 (No)
12.5 (rounded to 13) DMG, 6 EN

Cyclohm took 5 PSN DMG.

Action 2

Cyclohm used Fire Blast:
RNG Roll for Hit - 17/20 (Yes)
RNG Roll for Crit - 4/16 (No)
RNG Roll for Burn - 9/10 (No)
22.5 (rounded to 22) DMG, 12 EN, 2 REC
Klinklang's Balloon popped!

Klinklang used Gear Grind:
RNG Roll for Hit - 11/20 (No)
RNG Roll for Crit 1 - 12/16 (No)
RNG Roll for Crit 2 - 3/16 (No)
13 DMG, 7 EN

Cyclohm fainted!

Cyclohm [Daezara] (F)
@ Life Orb
HP: -1
EN: 7
SPE: 80
NAT: Modest
ABI: Shield Dust
Spikes (3 layers)
Bad Poison (5 DPA)
Toxic Spikes (2 layers)
Stealth Rock

Klinklang (M) @ None
HP: 45
EN: 87
SPE: 78 [-10 EVA]
NAT: Quiet
ABI: Clear Body

Rain - 2 rounds

Choose your next Pokemon Alex.
 

Ragnarok the Gallade shall come out now

Taunt - Close Combat - Close Combat
IF protect is used A1, chill that action and push actions down
 

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Flash Cannon-Gear Grind-Flash Cannon

Gallade [Ragnarok] (M)
@ Expert Belt
HP: 84
EN: 76
SPE: 80
NAT: Adamant
ABI: Steadfast
Spikes (3 layers)
Toxic Spikes (2 layers)
Stealth Rock

Klinklang (M) @ None
HP: 45
EN: 87
SPE: 78 [-10 EVA]
NAT: Quiet
ABI: Clear Body

Rain - 2 rounds

Pre-round

Gallade was hurt by Spikes!
24 DMG

Gallade was hurt by Toxic Spikes!
Gallade was badly poisoned!

Gallade was hurt by Stealth Rock!
9 DMG

Action 1

Gallade used Taunt:
10 EN

Klinklang used Flash Cannon:
RNG Roll for Crit - 2/16 (No)
RNG Roll for SDEF Lower - 3/10 (No)
11 DMG, 5 EN

Gallade took 1 PSN DMG.

Action 2

Gallade used Close Combat:
RNG Roll for Crit - 1/16 (Yes)
33.75 (rounded to 34) DMG, 7 EN
Gallade's DEF and SDEF fell!

Klinklang used Gear Grind:
RNG Roll for Hit - 1/20 (No)
7 EN

Gallade took 1 PSN DMG.

Action 3

Gallade used Close Combat:
RNG Roll for Crit - 11/16 (No)
29.25 (rounded to 29) DMG, 11 EN
Gallade's DEF and SDEF fell!

Klinklang fainted!

Gallade took 1 PSN DMG.

Gallade [Ragnarok] (M)
@ Expert Belt
HP: 37
EN: 48
SPE: 80
NAT: Adamant
ABI: Steadfast
Spikes (3 layers)
Toxic Spikes (2 layers)
Stealth Rock
Poison [2 DPA]
-2 DEF, -2 SDEF

Klinklang (M) @ None
HP: -18
EN: 75
SPE: 78 [-10 EVA]
NAT: Quiet
ABI: Clear Body
Taunted (3 actions)

Rain - 1 round

Subway Boss Ingo was defeated!

"We shall meet again, I'm sure."

Rewards

Ragnarokalex: 11 TC
Gallade: 12 MC, 5 KOC
Cyclohm: 3 MC, 1 KOC

MK Ultra: 14 BT
 

Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: 30 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Curse
Overheat
Inferno

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic
Flamethrower
Sunny Day
Solar Beam
Protect
Safeguard
Toxic
Flame Charge
Substitute


Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 33 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song
Knock Off

Pain Split
Counter
Magic Coat
Endure

Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect
Thunderbolt
Bide
Rest
Snatch


Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 42 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift

Pain Split
Endure
Icy Wind

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport
Rain Dance
Thunder
Blizzard
Substitute
Swagger
Hidden Power (Ground, 7)
Rest
Sleep Talk
Psyshock
Double Team
Sunny Day


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 34 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out
Lock On

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine
Scald
Hidden Power Ghost (7)
Payback
Substitute
Dive
Whirlpool
Charge Beam

Battle 1




Psyquic Lorelai wants to battle

RNG Roll (Pokemon) [1-50]: 36/50 (Frillish)
RNG Roll (Pokemon) [1-50]: 32/50 (Duosion)
RNG Roll (Ability) [1-3]: 2/3 (Cursed Body)
RNG Roll (Ability) [1-3]: 3/3 (Regenerator)


Frillish (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item:
Expert Belt

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 40
SC: 2
WC: 3
BST: 14

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Brine
Water Spout

Confuse Ray
Mist
Pain Split

Hidden Power Fire 7
Taunt
Ice Beam
Psychic
Shadow Ball
Sludge Wave
Sludge Bomb
Energy Ball
Scald
Substitute
Trick Room
Surf

Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room

"I've seen your future... and it's not gonna be bright"
 

"I Foresee Dark Shadows in your near future"

Frillish: Trick Room ~ Water Spout ~ Shadow Ball (Gengar)
*If you're Taunted A1 then use Water Spout - Shadow Ball (Gengar) - Psychic (Gengar)
*If Gengar uses Pain Split and TR is active then use Taunt on him and keep actions unless you're Taunted in which case keep actions
Duosion: Psyshock (Gengar) ~ Light Screen ~ Psychic (Gengar)
*If Frillish is Taunted A1 then use Trick Room and push actions
*If Gengar uses Snatch when you use Light Screen then use Psychic (Gengar) and push actions
 
Frillish & Duosion

..HP: 90 | HP: 100
En: 100 | En: 100
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~

vs


Zakireth & Maltia...


HP: 100 | HP: 90..
En: 100 | En: 100
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~


Action 1


Maltia used Taunt!
Dousion fell for the Taunt! (6 Actions)
-10 energy

Duosion used Psyshock!
RNG Roll (To Crit) [<=625 Crit]: 1374/10000 (No)
(8 + 3 + 5.5) x 1.5 = 24.75 ~ 24.75 damage (Maltia)
-5 energy

Zakireth used Trick Room!
Zakireth twisted the dimentions!
-10 energy

Frillish used Trick Room!
Frillish twisted the dimentions!
-10 energy

Maltia restored HP using its Leftovers!
+1 Hp



Action 2


Maltia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 6780/10000 (No)
RNG Roll (1 SpD) [<=2000 Yes]: 6677/10000 (No)
(8 + 3 + 4.5) x 1.5 = 23.25 ~ 23.25 damage (Duosion)
-5 energy

Zakireth used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 2010/10000 (No)
RNG Roll (1 SpD) [<=2000 Yes]: 7300/10000 (No)
(8 + 3 + 3 + 5.5) x 1.5 = 29.25 ~ 52.5 damage (Duosion)
-2 Hp (Life Orb)
-5 energy

Frillish used Water Spout!
RNG Roll (To Crit) [<=625 Crit]: 3195/10000 (No) (Maltia)
RNG Roll (To Crit) [<=625 Crit]: 286/10000 (Crit) (Zakireth)
(11.25 + 3 + 1.5) x 1.0 = 15.75 ~ 39.5 damage (Maltia)
A Critical Hit!
(11.25 + 3 + 3 + 1.5) x 1.5 = 28.125 ~ 28.125 damage (Zakireth)
-7 energy

Duosion used Light Screen!
But it Failed!

Maltia restored HP using its Leftovers!
+1 Hp



Action 3


Maltia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 8241/10000 (No)
RNG Roll (1 SpD) [<=2000 Yes]: 994/10000 (Yes)
(8 + 3 + 4.5) x 1.5 = 23.25 ~ 75.75 damage (Duosion)
Duosion's Special Defense Fall!
-1 SpD (4 actions)
-9 energy

Zakireth used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 4909/10000 (No)
RNG Roll (1 SpD) [<=2000 Yes]: 5565/10000 (No)
(8 + 3 + 3 + 5.5) x 1.5 + 1.75 = 29.875 ~ 105.625 damage (Maltia)
-2 Hp (Life Orb)
-9 energy

Duosion Fainted!

Frillish used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 2131/10000 (No)
RNG Roll (1 SpD) [<=1000 Yes]: 713/10000 (Yes)
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 57.25 damage (Maltia)
Maltia's Special Defense Fall!
-1 SpD (4 actions)
-5 energy

Maltia restored HP using its Leftovers!
+1 Hp
.



Frillish & Duosion

..HP: 90 | HP: KO..
.En: 78 | En: KO
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~

vs

Zakireth & Maltia...


HP: 56 | HP: 34
En: 76 | En: 76
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
..................Other: ~ | Other: -1 SpD (3a)



"Well, that didn't go as planned..."
 
Zakireth: Solar Beam - Solar Beam - Solar Beam
IF an offensive Water Type Combo is used, Shadow Ball+Shadow Ball that action
IF an offensive Ghost Type Combo is used, do that^

Maltia: Hex - Shadow ball - Shadow Ball
IF an offensive Water Type Combo is used, Shadow Ball+Shadow Ball that action
IF an offensive Ghost Type Combo is used, do that^
 

"You'll learn to fear the water"

Frillish: Water Spout ~ Brine (Chandelure)~ Shadow Ball (Gengar)

PS: Forgot to take into consideration Frillish's Expert Belt last round, still that's only -3 Hp on both your mons though

........................................


Frillish & Duosion

..HP: 90 | HP: KO..
.En: 78 | En: KO
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~

vs

Zakireth & Maltia...


HP: 53 | HP: 31
En: 76 | En: 76
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
..................Other: ~ | Other: -1 SpD (3a)


Action 1


Maltia used Hex!
RNG Roll (To Crit) [<=625 Crit]: 3620/10000 (No)
RNG Roll (Cursed Body) [<=3000 Yes]: 7174/10000 (No)
(5 + 3 + 3) x 1.5 = 16.5 ~ 16.5 damage (Maltia)
-6 energy

Zakireth used Solarbeam!
Zakireth Absorbed Light!

Frillish used Water Spout!
RNG Roll (To Crit) [<=625 Crit]: 9559/10000 (No) (Maltia)
RNG Roll (To Crit) [<=625 Crit]: 1931/10000 (Crit) (Zakireth)
(9.2 + 3 + 1.5) x 1.0 + 1.75 = 15.75 ~ 15.75 damage (Maltia)
(9.2 + 3 + 2 + 1.5) x 1.5 = 23.5 ~ 23.5 damage (Zakireth)
-7 energy

Zakireth used Solarbeam!
Zakireth released the Solarbeam!
RNG Roll (To Crit) [<=625 Crit]: 8060/10000 (No)
RNG Roll (Cursed Body) [<=3000 Yes]: 2843/10000 (Yes)
(12 + 3 + 4) x 1.5 = 28.5 ~ 45 damage (Frillish)
Zekireth's Solarbeam was Disabled!
-2 Hp (Life Orb)
-10 energy

Maltia restored HP using its Leftovers!
+1 Hp



Action 2


Maltia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 5695/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 9178/10000 (No)
RNG Roll (Cursed Body) [<=3000 Yes]: 5593/10000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 66 damage (Frillish)
-5 energy

Zakireth used Solarbeam!
But it Failed!

Frillish used Brine!
RNG Roll (To Crit) [<=625 Crit]: 7174/10000 (No)
(13 + 3 + 2 + 1.5) x 1.5 = 29.25 ~ 55.25 damage (Maltia)
-7 energy

Zakireth Fainted!




Action 3


Maltia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 6391/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 1536/10000 (Yes)
RNG Roll (Cursed Body) [<=3000 Yes]: 1507/10000 (Yes)
(8 + 3 + 3) x 1.5 = 21 ~ 87 damage (Frillish)
Frillish's Special Defense Fall!
-1 SpD (4 actions)
Maltia's Shadow Ball was Disabled!
-5 energy

Frillish used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 2313/10000 (No)
RNG Roll (1 SpD) [<=2000 Yes]: 1295/10000 (Yes)
(8 + 3 + 2 + 1.5) x 1.5 + 1.75 = 23.5 ~ 37.25 damage (Maltia)
Maltia's Special Defense Fall!
-1 SpD (4 actions)
-5 energy

Maltia Fainted!
.



Frillish & Duosion

...HP: 3 | HP: KO
.En: 59 | En: KO
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~

vs

Zakireth & Maltia...


HP: KO | HP: KO
En: KO | En: KO
Status: ~ | Status: ~
Boosts: ~ | Boosts: ~
Other: ~ | Other: ~



"My predictions never let me down"

Final Streak: 0
Continuable: No

Ragnarokalex: 0 BP
Maltia: 3 MC
Zakireth: 3 MC

Gerard(Me :3):(4 x 1) + 2 = 6 UC
 

Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 32 Total
Bide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Endure
Giga Drain
Hex
Hypnosis
Knock Off
Lick
Magic Coat
Mean Look
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Shadow Ball
Shadow Punch
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thunderbolt
Torment
Venoshock
Will o Wisp


Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 43 Total
Bide
Brick Break
Counter
Cross Chop
Dig
Discharge
Double Team
Earthquake
Endure
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Leer
Light Screen
Low Kick
Magnet Rise
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Wild Charge


Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Blaze:

Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:

Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 38 Total
Acrobatics
Aerial Ace
Blast Burn
Brick Break
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Grass Knot
Helping Hand
Leer
Mach Punch
Magic Coat
Nasty Plot
Overheat
Scratch
Shadow Claw
Slack Off
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
Will o Wisp
Battle 1



Waitress Johanna wants to batte!
Did somebody ordered fight?

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 47/50 (Ferroseed)
RNG Roll (Ability) [1-1]: 1/1 (Iron Barbs)

We have a special for you tonight


Ferroseed (M)

Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion

Type: Grass / Steel
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Item:
Big Root

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 1
SpD+: 4
Spe-: 8
SC: 1
WC: 2
BST: 13

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Ingrain
Payback

Bullet Seed
Leech Seed
Worry Seed

Endeavor

Toxic
Protect
Frustration
Rest
Flash
Poison Jab
Swagger
Substitute

*Ring* Ready!
 

.
..
Enjoy!


Ferroseed: Gyro Ball ~ Payback ~ Gyro Ball
*If Maltia uses Counter & You're not Taunted then use Leech Seed and push actions
*If Gyro Ball is Disabled then replace A3 with Bullet Seed
 

Ferroseed

HP: 90
En: 100
Big Root
Status: ~
Boosts: ~
Other: ~


.........vs


...Maltia

HP: 90
En: 100
Mental Herb
Status: ~
Boosts: ~
Other: ~

Action 1

Maltia used Curse!
Maltia cut it's own Hp and laid a curse on Ferroseed!
-45 Hp (Curse)
-26 energy

Ferroseed used Gyro Ball!
RNG Roll (To Crit) [<=625 Crit]: 2960/10000 (No)
(11.9 + 3) x 1.0 = 14.9 ~ 59.9 damage (Maltia)
-6 energy

Ferroseed was hurt by it's curse! [-5 Hp]


Action 2

Maltia used Hypnosis!
RNG Roll (To Hit) [<=8900 Hit]: 8751/10000 (Hit)
RNG Roll (Sleep Roll) [1/1/2]: 3820/10000 (1)
Ferroseed fall asleep!
-7 energy

Ferroseed is fast asleep!

Ferroseed was hurt by it's curse! [-5 Hp]


Action 3

Whimsicott used Torment!
Ferroseed was tormented!
-10 energy

Ferroseed woke up!
Ferroseed used Gyro Ball!

RNG Roll (To Crit) [<=625 Crit]: 752/10000 (No)
(11.9 + 3) x 1.0 = 14.9 ~ 74.8 damage (Maltia)
-6 energy

Ferroseed was hurt by it's curse! [-5 Hp]
.


Ferroseed


HP: 75
En: 88
Big Root
Status: Cursed
Boosts: ~
Other: ~


.........vs


...Maltia

HP: 15
En: 57
Mental Herb
Status: ~
Boosts: ~
Other: ~
..........................................................................


Your plate will be up in a minute.
 
Dont forget that curse deals more damage when the target is asleep.

Hypnosis - Pain Split - Chill
IF protect is used A1, Sub 20 and push actions down
IF leech seed is used successfully, and you dont have a sub up, protect that action and push actions down
 


Sorry for the wait, I had to make a quick change of wardrobe

Ferroseed: Protect ~ Payback ~ Protect
..........................................................................

Ferroseed


HP: 75
En: 88
Big Root
Status: Cursed
Boosts: ~
Other: ~


.........vs


...Maltia

HP: 15
En: 57
Mental Herb
Status: ~
Boosts: ~
Other: ~

Action 1

Ferroseed used Protect!

Ferroseed protected itself!
-7 energy

Maltia used Substitute [20]!
Maltia does not have enough Hp for a substitute!
-18 energy

Ferroseed was hurt by it's curse! [-5 Hp]


Action 2

Maltia used Hypnosis!
RNG Roll (To Hit) [<=8900 Hit]: 3573/10000 (Hit)
RNG Roll (Sleep Roll) [1/1/2]: 3495/10000 (1)
Ferroseed fall asleep!
-7 energy

Ferroseed is fast asleep!

Ferroseed was hurt by it's curse! [-5 Hp]


Action 3

Ferroseed woke up!
Ferroseed used Protect!

Ferroseed protected itself!
-7 energy

Maltia used Pain Split!
(65 + 15) / 2 = 40 = 25 (Cap) ~ 25 damage (Maltia)
Ferroseed protected itself!
-10 energy [Ferroseed]
-23 energy

Ferroseed was hurt by it's curse! [-5 Hp]
.


Ferroseed


HP: 60
En: 64
Big Root
Status: Cursed
Boosts: ~
Other: ~


.........vs


...Maltia

HP: 15
En: 9
Mental Herb
Status: ~
Boosts: ~
Other: ~
..........................................................................


You look tired, don't you want something to drink?

Ferroseed: Gyro Ball ~ Payback ~ Gyro Ball
 

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