This is the Subway Challenge thread for rickheg.
The only people who should post in this thread are the current referee and the user whose thread this is.
Plasma Grunt Blinc wants to fight!
"I WILL ANNIHILATE YOU! HAIL PLASMA!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
34/40
Pokemon:
Eelektrik (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Item:
Electric Gem
Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team
Turn Order:
rickheg sends out the first Pokemon in his challenge list. (No Post Necessary)
Plasma Grunt Blinc sends out her Pokemon and issues actions.
rickheg issues actions.
REFEREE
The only people who should post in this thread are the current referee and the user whose thread this is.
Battle 1Alright, time for another Roleplaying challenge. I want to try my hand at the Battle Subway!
Mode: Singles
Thread: N/A
Pokemon 1: Mienshao@ Rawst Berry
Pokemon 2: Syclant@ Oran Berry
Pokemon 3: Arcanine@ Cheri Berry
Abilities:
Pokemon 1: Reckless
Pokemon 2: Technician
Pokemon 3: Intimidate
Mienshao(*) Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 121 (105x1.15)
EC: 6/6
MC: 3
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Double Slap(*)
Swift(*)
Calm Mind(*)
Drain Punch
Hi Jump Kick
Wide Guard
Low Kick(*)
Feint(*)
Knock Off(*)
U-Turn(*)
Rock Slide(*)
Brick Break(*)
Poison Jab
Acrobatics
Swords Dance
Arcanine(*) Ziggy (F)
Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed
Thunder Fang
Flare Blitz
Agility
Heat Wave
Crunch(*)
Morning Sun(*)
Close Combat(*)
Iron Tail
Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
Swagger
Dragon Pulse
Teleport
Syclant* (Liberty) F
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 100
Atk: Rank 3(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 121
EC: 6/6
MC: 3
DC: 5/5
Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold
Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot
Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath
Plasma Grunt Blinc wants to fight!
"I WILL ANNIHILATE YOU! HAIL PLASMA!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
34/40
Pokemon:
Eelektrik (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Item:
Electric Gem
Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team
Turn Order:
rickheg sends out the first Pokemon in his challenge list. (No Post Necessary)
Plasma Grunt Blinc sends out her Pokemon and issues actions.
rickheg issues actions.
REFEREE