Battle Subway Challenge: rickheg

This is the Subway Challenge thread for rickheg.

The only people who should post in this thread are the current referee and the user whose thread this is.
Alright, time for another Roleplaying challenge. I want to try my hand at the Battle Subway!

Mode: Singles
Thread: N/A

Pokemon 1: Mienshao@ Rawst Berry
Pokemon 2: Syclant@ Oran Berry
Pokemon 3: Arcanine@ Cheri Berry

Abilities:
Pokemon 1: Reckless
Pokemon 2: Technician
Pokemon 3: Intimidate


Mienshao(*) Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 121 (105x1.15)

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Double Slap(*)
Swift(*)
Calm Mind(*)
Drain Punch
Hi Jump Kick
Wide Guard

Low Kick(*)
Feint(*)
Knock Off(*)

U-Turn(*)
Rock Slide(*)
Brick Break(*)
Poison Jab
Acrobatics
Swords Dance


Arcanine(*) Ziggy (F)
Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed
Thunder Fang
Flare Blitz
Agility
Heat Wave

Crunch(*)
Morning Sun(*)
Close Combat(*)
Iron Tail

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
Swagger
Dragon Pulse
Teleport


Syclant* (Liberty) F
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 100
Atk: Rank 3(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 121

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold

Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot

Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath
Battle 1


Plasma Grunt Blinc wants to fight!
"I WILL ANNIHILATE YOU! HAIL PLASMA!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
34/40

Pokemon:

Eelektrik (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Electric Gem

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team

Turn Order:

rickheg sends out the first Pokemon in his challenge list. (No Post Necessary)
Plasma Grunt Blinc sends out her Pokemon and issues actions.
rickheg issues actions.
REFEREE
 

"PLASMA MUST DESTROY ALL!"

RNG rolls for ability:
1/1


Eelektrik (F)
Ability: Levitate
Item: Electric Gem

Eelektrik:
Rain Dance ~ Thunder ~ Thunder
IF (Mienshao uses Fake Out on Rain Dance) THEN (Use Rain Dance on second action instead of Thunder)
 
Alright, Swifty, time to crush the Battle Subway! Our first opponent isn't even fully evolved, we got this!

Fake Out > Swords Dance > Hi Jump Kick
 

Eelektrik
HP: 100
EN: 100
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem
STAT: N/A
OTHR: N/A


Mienshao
HP: 100
EN: 100
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mienshao used Fake Out!
RNG Roll (To-Crit) [<=63 Crit]: 750/1000 (No)
(4+3) x 1.0 = 7 damage
-3 energy
Eelektrik flinched!
No Action

Action 2:

Mienshao used Swords Dance!
Stat Change: +2 Atk
-7 energy
Eelektrik used Rain Dance!
Arena Change: Rain (4r)
-10 energy

Action 3:

Mienshao used Hi Jump Kick!
RNG Roll (To-Crit) [<=63 Crit]: 401/1000 (No)
(13+3+3+2) x 1.0 + 3.5 = 24.5 ~ 25 damage
-8+1 energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [<=63 Crit]: 993/1000 (No)
(12+3+3+3) x 1.0 = 21 damage
Item Change: Electric Gem (4)
RNG Roll (To-PRZ) [<=300 PRZ]: 950/1000 (No)
-8+1 energy


Eelektrik
HP: 66
EN: 83
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem
STAT: N/A
OTHR: N/A


Mienshao
HP: 79
EN: 83
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +2 Atk
OTHR: N/A

Arena: Rain (3r)

Turn Order:

rickheg issues actions.
Plasma Grunt Blinc issues actions.
REFEREE
 
Alright, we have a quick advantage, let's capitalize!

Drain Punch > Hi Jump Kick > Drain Punch
If he uses Double Team, replace action after with Rock Slide and push actions back (ie Eelektrik uses Double Team Action 1, Actions 2&3 become Rock Slide and Hi Jump Kick)
 

Eelektrik
HP: 66
EN: 83
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem (4)
STAT: N/A
OTHR: N/A


Mienshao
HP: 79
EN: 83
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +2 Atk
OTHR: N/A

Arena: Rain (3r)

Action 1:

Mienshao used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 999/1000 (No)
(8+3+3) x 1.0 = 14 damage
+7 HP Mienshao
-12+1 energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [<=63 Crit]: 103/1000 (No)
(12+3+3+3) x 1.0 = 21 damage
Item Change: Electric Gem (3)
RNG Roll (To-PRZ) [<=300 PRZ]: 807/1000 (No)
-8+1-4 energy

Action 2:

Mienshao used Hi Jump Kick!
RNG Roll (To-Crit) [<=63 Crit]: 626/1000 (No)
(13+3+3+2) x 1.0 + 3.5 = 24.5 ~ 25 damage
-8+1 energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [<=63 Crit]: 887/1000 (No)
(12+3+3+3) x 1.0 = 21 damage
Item Change: Electric Gem (2)
RNG Roll (To-PRZ) [<=300 PRZ]: 552/1000 (No)
-8+1-8 energy

Action 3:

Mienshao used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 545/1000 (No)
(8+3+3) x 1.0 = 14 damage
+7 HP Mienshao
-12+1 energy
Eelektrik used Thunder!
RNG Roll (To-Crit) [<=63 Crit]: 522/1000 (No)
(12+3+3+3) x 1.0 = 21 damage
Item Change: Electric Gem (1)
RNG Roll (To-PRZ) [<=300 PRZ]: 234/1000 (PRZ)
Other Change: PRZ (20%)
-8+1-12 energy


Eelektrik
HP: 13
EN: 38
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem (1)
STAT: N/A
OTHR: N/A


Mienshao
HP: 30
EN: 54
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +1 Atk
OTHR: PRZ (20%)

Arena: Rain (2r)

Turn Order:

Plasma Grunt Blinc issues actions.
rickheg issues actions.
REFEREE
 

Eelektrik
HP: 13
EN: 38
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: Electric Gem (1)
STAT: N/A
OTHR: N/A


Mienshao
HP: 30
EN: 54
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +1 Atk
OTHR: PRZ (20%)

Arena: Rain (2r)

Action 1:

Eelektrik used Thunder!
RNG Roll (To-Crit) [<=63 Crit]: 141/1000 (No)
(12+3+3+3) x 1.0 = 21 damage
Item Change: Electric Gem (0)
-8+1-16 energy
Mienshao used Drain Punch!
RNG Roll (To-PRZ) [<=200 PRZ]: 693/1000 (No)
RNG Roll (To-Crit) [<=63 Crit]: 667/1000 (No)
(8+3+3) x 1.0 = 14 damage
Eelektrik fainted!
+7 HP Mienshao
-12+1 energy


Eelektrik
HP: KO
EN: KO
SPE: 34
NATR: Quiet
ABIL: Levitate
ITEM: N/A
STAT: N/A
OTHR: N/A


Mienshao
HP: 16
EN: 43
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc
OTHR: PRZ (15%)

Arena: Rain (1r)

Turn Order:

rickheg's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 2


Psychic Liza wants to fight!
"I sense something..."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
1/40

Pokemon:

Servine (M)

Nature: Bold
+1 Def, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item:
Occa Berry

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain

Glare
Mirror Coat
Iron Tail

Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute

Turn Order:

rickheg sends out the first Pokemon in his challenge list. (No Post Necessary)
Psychic Liza sends out her Pokemon and issues actions.
rickheg issues actions.
REFEREE
 

"I still sense it..."

RNG rolls for ability:
1/2


Servine (M)
Ability: Overgrow
Item: Occa Berry

Servine:
Reflect ~
Toxic ~ Flash
IF (Mienshao uses Hi Jump Kick) THEN (Replace action with Protect
and push actions down if you didn't use Protect the action prior)
 

Servine
HP: 90
EN: 100
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 100
EN: 100
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mienshao used Swords Dance!
Other Change: +2 Atk
-7 energy
Servine used Reflect!
Other Change: Reflect (6a)
-8 energy

Action 2:

Mienshao used Brick Break
Other Change: Reflect (0a)
RNG Roll (To-Crit) [<=63 Crit]: 567/1000 (No)
(8+3+1.5) x 1.0 + 3.5 = 16 damage
-6+1 energy
Servine used Toxic!
RNG Roll (To-Hit) [<=900 Hit]: 480/1000 (Hit)
Other Change: PSN (1)
-7 energy
Post-Action:
-1 HP Mienshao (PSN)

Action 3:

Mienshao used Poison Jab!
RNG Roll (To-Crit) [<=63 Crit]: 62/1000 (Crit)
(8+1.5+3) x 1.5 + 3.5 = 22.25 ~ 22 damage
RNG Roll (To-PSN) [<=300 PSN]: 834/1000 (No)
-6 energy
Servine used Flash!
Stat Change: -1 Acc
-4 energy
Post-Action:
-1 HP Mienshao (PSN)


Servine
HP: 52
EN: 81
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 98
EN: 82
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +1 Atk, -1 Acc
OTHR: PSN (2)

Arena: N/A

Turn Order:

rickheg issues actions.
Psychic Liza issues actions.
REFEREE
 
I should have +1 Attack still, right?

Great start Swifty. Let's finish this grass snake.

Poison Jab > Hi Jump Kick > Poison Jab
If he protects Action 2, replace with Swords Dance
 

Servine
HP: 52
EN: 81
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 98
EN: 82
SPE: 121
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, +1 Atk, -1 Acc
OTHR: PSN (2)

Arena: N/A

Action 1:

Mienshao used Poison Jab!
RNG Roll (To-Hit) [<=750 Hit]: 794/1000 (Miss)
Missed
-6-4 energy
Servine used Glare!
RNG Roll (To-Hit) [<=900 Hit]: 446/1000 (Hit)
Other Change: PRZ (25%)
-6 energy
Post-Action:
-2 HP Mienshao (PSN)

Action 2:

Servine used Flash!
Stat Change: -1 Acc
-5 energy
Mienshao used Hi Jump Kick!
RNG Roll (To-PRZ) [<=250 PRZ]: 790/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 197/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 52/1000 (Crit)
(13+3+1.5+3+2) x 1.0 + 1.75 = 24.25 ~ 24 damage
-8+1 energy
Post-Action:
-2 HP Mienshao (PSN)

Action 3:

Servine used Leech Seed!
RNG Roll (To-Hit) [<=900 Hit]: 672/1000 (Hit)
Other Change: Leech Seed (6a)
-10+1 energy
Mienshao used Poison Jab!
RNG Roll (To-PRZ) [<=250 PRZ]: 458/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 856/1000 (Miss)
Missed
-6 energy
Post-Action:
-2 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)


Servine
HP: 31
EN: 61
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 89
EN: 59
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, -2 Acc
OTHR: PSN (3), PRZ (20%), Leech Seed (5a)

Arena: N/A

Turn Order:

Psychic Liza issues actions.
rickheg issues actions.
REFEREE
 
Wow, I got seriously lucky, using Hi Jump Kick at -1 Accuracy...
Let's try to finish this thing off before you get hurt too bad.
Acrobatics > Brick Break > Acrobatics
 

Servine
HP: 31
EN: 61
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 89
EN: 59
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, -2 Acc
OTHR: PSN (3), PRZ (20%), Leech Seed (5a)

Arena: N/A

Action 1:

Servine used Torment!
Other Change: Torment (6a)
-10 energy
Mienshao used Acrobatics!
RNG Roll (To-PRZ) [<=200 PRZ]: 350/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 891/1000 (Miss)
Missed
-7 energy
Post-Action:
-3 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)

Action 2:

Servine used Flash!
Stat Change: -1 Acc
-6 energy
Mienshao used Brick Break!
RNG Roll (To-PRZ) [<=200 PRZ]: 988/1000 (No)
RNG Roll (To-Hit) [<=500 Hit]: 254/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 235/1000 (No)
(8+3+1.5) x 1.0 = 12.5 ~ 13 damage
-6+1 energy
Post-Action:
-3 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)

Action 3:

Servine used Rest!
Other Change: SLP
+12 HP Servine
-15 energy
Mienshao used Acrobatics!
RNG Roll (To-PRZ) [<=200 PRZ]: 262/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 104/1000 (Miss)
RNG Roll (To-Crit) [<=63 Crit]: 982/1000 (No)
(6+1.5) x 1.5 = 11.25 ~ 11 damage
-7 energy
Post-Action:
-3 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)


Servine
HP: 28
EN: 30
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: SLP
OTHR: Rest (2a)


Mienshao
HP: 71
EN: 40
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, -3 Acc
OTHR: PSN (4), PRZ (15%), Leech Seed (2a)

Arena: N/A

Turn Order:

rickheg issues actions.
Psychic Liza issues actions.
REFEREE
 
Okay, this isn't good. But I've got an idea.
U-Turn > Swift > U-Turn
If he uses Flash, insert Protect into the queue
 

Servine
HP: 28
EN: 30
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: SLP
OTHR: Rest (2a)


Mienshao
HP: 71
EN: 40
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, -3 Acc
OTHR: PSN (4), PRZ (15%), Leech Seed (2a)

Arena: N/A

Action 1:

Servine is fast asleep!
+12 HP Servine
Mienshao used U-turn!
RNG Roll (To-PRZ) [<=150 PRZ]: 537/1000 (No)
RNG Roll (To-Hit) [<=500 Hit]: 700/1000 (Miss)
Missed
-5 energy
Post-Action:
-4 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)

Action 2:

Servine is fast asleep!
+12 HP Servine
Mienshao used Swift!
RNG Roll (To-PRZ) [<=150 PRZ]: 806/1000 (No)
RNG Roll (To-Crit) [<=63 Crit]: 90/1000 (No)
(6-1.5) x 1.0 = 4.5 ~ 5 damage
-4 energy
Post-Action:
-4 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)

Action 3:

Servine used Leech Seed!
RNG Roll (To-Hit) [<=900 Hit]: 415/1000 (Hit)
Other Change: Leech Seed (6a)
-10+1 energy
Mienshao used U-turn!
RNG Roll (To-PRZ) [<=200 PRZ]: 769/1000 (No)
RNG Roll (To-Hit) [<=600 Hit]: 837/1000 (Miss)
Missed
-5 energy
Post-Action:
-4 HP Mienshao (PSN)
-3 HP Mienshao (Leech Seed)
+3 HP Servine (Leech Seed)


Servine
HP: 56
EN: 21
SPE: 83
NATR: Bold
ABIL: Contrary
ITEM: Occa Berry
STAT: N/A
OTHR: N/A


Mienshao
HP: 50
EN: 26
SPE: 121 (30)
NATR: Jolly
ABIL: Reckless
ITEM: Rawst Berry
STAT: +17% Acc, -2 Acc
OTHR: PSN (5), PRZ (10%), Leech Seed (5a)

Arena: N/A

Turn Order:

Psychic Liza issues actions.
rickheg issues actions.
REFEREE
 

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