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Roleplay Battle Subway Challenge: Someoneelse

Discussion in 'ASB' started by Engineer Pikachu, May 21, 2013.

  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Only Subway referees and Someoneelse should post in this thread.

    Challenge 1
    Battle 1
    RNG Adjust:
    [​IMG]
    Doctor Jerry would like to fight!
    "I'm going to need to perform a checkup on your Pokemon."

    RNG PKMN: 36
    RNG ABIL: 2/3
    (36) Frillish (open)

    [​IMG]
    Frillish (F)

    Nature: Bold
    +1 Def, -1 Atk

    Type: Water / Ghost
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body:
    (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW):
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Ability:
    Cursed Body

    Item:
    Mental Herb

    Stats:
    HP: 90
    Atk-: 1
    Def+: 3
    SpA: 3
    SpD: 3
    Spe: 40
    SC: 2
    WC: 3
    BST: 14

    Attacks:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Hex
    Wring Out

    Acid Armor
    Confuse Ray
    Pain Split

    Bind
    Magic Coat

    Toxic
    Taunt
    Protect
    Safeguard
    Double Team
    Rest
    Scald
    Will-O-Wisp
    Flash
    Trick Room
    Dive

    [​IMG]
    "Take a deep breath in..."

    Trick Room – Scald – Scald
    IF (Trick Room is ordered at all) THEN (Use Scald A1)
    IF (Double Team) THEN (Bubble and push actions back)
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Thanks for taking this.
    I don't even know Trick Room…
    Sunny Day > Shadow Ball > SolarBeam
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 100 | EN: 100
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 90 | EN: 100
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    ==

    Wisp used Sunny Day!
    The sun began to shine!
    -9 EN

    Frillish used Trick Room!
    Frillish twisted the dimensions!
    -10 EN

    ==

    Frillish used Scald!
    RNG Roll (To-Crit) (<=625 Yes) 2879 (No)
    (8 + 3 - 3) * 1.5 = 12 DMG
    -5 EN

    Wisp used Shadow Ball!
    RNG Roll (To-Crit) (<=625 Yes) 0447 (Yes)
    A critical hit!
    (8 + 3 + 5 + 3) * 1.5 = 28.5 DMG
    RNG Roll (SpD Dec) (<=2000 Yes) 3363 (No)
    RNG Roll (Cursed Body) (<=3000 Yes) 1810 (Yes)
    Wisp's Shadow Ball was Disabled!
    -5 EN

    ==

    Frillish used Scald!
    RNG Roll (To-Crit) (<=625 Yes) 0964 (No)
    (8 + 3 - 3) * 1.5 = 12 DMG
    -9 EN

    Wisp used SolarBeam!
    RNG Roll (To-Crit) (<=625 Yes) 4605 (No)
    (12 + 5) * 1.5 = 25.5 DMG
    -8 EN

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 76 | EN: 78
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (4a)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 46 | EN: 76
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    Arena: Sunny Day (3r), Trick Room (3r)
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    SolarBeam > Flamethrower > SolarBeam
    If Dive not in a combo and you are not Taunted and you do not have a Substitute up, Substitute (15).
    If Dive not in a combo and you are Taunted, use Energy Ball + Energy Ball that action.
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "...and a deep exhale out."

    Double Team [4] – Toxic – Confuse Ray

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 76 | EN: 78
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (4a)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 46 | EN: 76
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    Arena: Sunny Day (3r), Trick Room (3r)

    ==

    Frillish used Double Team!
    Four clones were created!
    -16 EN

    Wisp used SolarBeam!
    RNG Roll (Clones) (<=2000 Yes) 9873 (No)
    A clone dissipated!
    -12 EN

    ==

    Frillish used Toxic!
    RNG Roll (To-Hit) (<=9000 Yes) 3811 (Yes)
    Wisp was badly poisoned!
    -7 EN

    Wisp used Flamethrower!
    RNG Roll (Clones) (<=2500 Yes) 7482 (No)
    A clone dissipated!
    -6 EN

    Wisp was hurt by poison!
    1 DMG

    ==

    Frillish used Confuse Ray!
    RNG Roll (CNF Dur) (1-33 2 | 34-66 3 | 67-99 4) 79 (4a)
    Wisp was confused!
    -5 EN

    Wisp is confused!
    RNG Roll (Hit Self) (<=5000 Yes) 7710 (No)

    Wisp used SolarBeam!
    RNG Roll (Clones) (<=3333 Yes) 8858 (No)
    A clone dissipated!
    -8 EN

    Wisp was hurt by poison!
    1 DMG

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 74 | EN: 52
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (1a)
    BPSN (2 NR), CNF (3a)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 46 | EN: 48
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body
    Double Team [1]

    Arena: Sunny Day (2r), Trick Room (2r)

    ==
    [​IMG]
    "I need to test your responses to certain attacks..."

    Pain Split – chill – Hex
    [ONCE] IF (Grass-Type Damaging Combination is used) THEN (Use Double Team [3] and push actions back)
    IF (A non-consecutive Protective / Evasive Action is used on Pain Split) THEN (chill and push actions back)
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Heat Wave > Shadow Ball > SolarBeam
    If you hit yourself in confusion, push actions back.
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 74 | EN: 52
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (1a)
    BPSN (2 NR), CNF (3a)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 46 | EN: 48
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body
    Double Team [1]

    Arena: Sunny Day (2r), Trick Room (2r)

    ==

    Frillish used Pain Split!
    The battlers shared their pain!
    Both Pokemon are at 60 HP!
    -15.3 EN

    Chandelure is confused!
    RNG Roll (Hit Self) (<=5000 Yes) 2966 (Yes)

    Chandelure hit itself in its confusion!
    (4 - 3) * 1 = 1 DMG
    -3 EN

    Chandelure was hurt by poison!
    2 DMG

    ==

    Frillish chilled!
    +12 EN

    Chandelure is confused!
    RNG Roll (Hit Self) (<=5000 Yes) 8153 (No)

    Chandelure used Heat Wave!
    RNG Roll (To-Hit) (<=9000 Yes) 9078 (No)
    The attack missed!
    -6 EN

    Chandelure was hurt by poison!
    2 DMG

    ==

    Frillish used Hex!
    RNG Roll (To-Crit) (<=625 Yes) 9068 (No)
    (10 + 3) * 1.5 = 19.5 DMG
    -6 EN

    Chandelure used Shadow Ball!
    RNG Roll (Clones) (<=5000 Yes) 1351 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2796 (No)
    (8 + 3 + 5) * 1.5 = 24 DMG
    The clones dissipated!
    RNG Roll (SpD Dec) (<=2000 Yes) 9677 (No)
    RNG Roll (Cursed Body) (<=3000 Yes) 248 (Yes)
    Chandelure's Shadow Ball was Disabled!
    -5 EN

    Chandelure was hurt by poison!
    2 DMG

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 33 | EN: 38
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (5a)
    BPSN (3 NR)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 36 | EN: 39
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    Arena: Sunny Day (1r), Trick Room (1r)
  8. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Rest > Sleep Talk (SolarBeam | Energy Ball | Dark Pulse | Fire Blast) > Sleep Talk (SolarBeam | Energy Ball | Fire Blast | Dark Pulse)
    If you are Taunted when you would use Rest A1, use SolarBeam + SolarBeam that action and change all subsequent actions to Chill.
    If you are awake when you would act A2 or A3, Chill the first time, Energy Ball the second time.
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Exhausted already? I still have a few checkups to do."

    Scald – Mega Hex – cooldown / Mega Hex

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: 33 | EN: 38
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (5a)
    BPSN (3 NR)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 36 | EN: 39
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    Arena: Sunny Day (1r), Trick Room (1r)

    ==

    Frillish used Scald!
    RNG Roll (To-Crit) (<=625 Yes) 4613 (No)
    (8 + 3 - 3) * 1.5 = 12 DMG
    -5 EN

    Wisp used Rest!
    Wisp cured itself of statuses!
    Wisp fell asleep!
    -15 EN

    Wisp is fast asleep.
    +12 HP

    ==

    Wisp is fast asleep.

    Wisp used Sleep Talk!
    RNG Roll (Attack) (1 | 2 | 3 | 4) 7170 (3)
    -3 EN

    Wisp used Dark Pulse!
    RNG Roll (To-Crit) (<=625 Yes) 7969 (No)
    (8 + 5) * 1.5 = 19.5 DMG
    RNG Roll (To-Flinch) (<=2000 Yes) 9701 (No)
    -6 EN

    Frillish used Mega Hex!
    RNG Roll (To-Crit) (<=625 Yes) 5060 (No)
    (10 * 2.25 + 3) * 1.5 = 38.25 DMG
    Wisp's SLP counter was lowered!
    -30.5 EN

    Wisp fainted!

    ==
    [​IMG][​IMG]
    Wisp (F) @ Charcoal
    HP: KO | EN: 14
    Spe: 80 (—)
    1 / 3 / 7 / 3 | 2 / 3
    Shadow Tag
    Disable [Shadow Ball] (3a)
    RST (1a)
    [​IMG][[​IMG]3]
    Frillish (F) @ Mental Herb
    HP: 16 | EN: 3
    Spe: 40 (—)
    1 / 3 / 3 / 3 | 2 / 3
    Cursed Body

    Arena: N/A

    ==
    [​IMG]
    "Make another appointment when you're ready. I won't have any more of this now."

    Final Streak: 0
    Continuable: No

    Someoneelse: 0 CC
    - Wisp: 3 MC

    Engineer
    2+(2) = 4 UC

    Cheers!
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Messages:
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    Challenge #2

    Battle 1:
    RNG Adjust: 0%

    [​IMG]
    Roughneck Travis would like to battle!
    "You wanna go?"

    RNG Roll for Pokemon: 8/50 (Liepard)
    RNG Roll for Ability: 2/3 (Unburden)

    (8) Liepard (open)

    [​IMG]
    Liepard (M)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Limber:
    (Passive) This Pokemon’s body is well trained and immune to paralysis.

    Unburden:
    (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Prankster (DW):
    (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Item:
    Leftovers

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA+: 4
    SpD: 2
    Spe-: 90
    SC: 2
    WC: 3
    BST: 17

    Attacks:
    Scratch
    Growl
    Assist
    Sand-attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Nasty Plot

    Charm
    Fake Tears
    Encore
    Foul Play
    Yawn

    Dark Pulse
    Spite

    Toxic
    Hidden Power Fighting 7
    Taunt
    Protect
    Shadow Ball
    Double Team
    Torment
    Thunder Wave
    Psych Up
    Grass Knot
    Substitute



    [​IMG]
    Liepard (M)
    HP: 100
    En: 100
    Ranks: 3/2/4/2
    Speed: 90
    SC/WC: 2/3
    Ability: Unburden
    Item: Leftovers
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    "Let's get this over with!"

    Dark Pulse ~ Shadow Ball ~ Dark Pulse
    [DO ONCE] IF (Imprison is used) THEN (use Taunt)
    [DO ONCE] IF (Flame Charge is used) THEN (use Thunder Wave)​
  11. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
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    Taunt > Imprison (Dark Pulse | Shadow Ball | Protect) > Hidden Power (Fighting, 7)
    If you flinch, push actions back.
  12. Elevator Music

    Elevator Music
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    [​IMG]
    Chandelure (F)
    HP: 90
    En: 100
    Ranks: 1/3/7/3
    Speed: 80
    SC/WC: 2/3
    Ability: Shadow Tag
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Liepard (M)
    HP: 100
    En: 100
    Ranks: 3/2/4/2
    Speed: 90
    SC/WC: 2/3
    Ability: Unburden
    Item: Leftovers
    Stats: -10% Eva
    Status: N/A
    Other: N/A


    Action 1:
    Liepard used Dark Pulse!
    RNG Roll (Crit) [<=625 Crit]: 4053/10000 (No)
    (8+3+(6-4.5))*1.5 = 18.75 damage
    RNG Roll (Effect) [<=2000 Effect]: 2695/10000 (No)
    -5 energy
    Chandelure used Taunt!
    Other Change: Taunt (Liepard)
    -10 energy

    Action 2:
    Liepard used Taunt!
    Failed
    Chandelure used Imprison!
    Other Change: Imprison (Liepard)
    -8 energy

    Action 3:
    Liepard used Struggle!
    RNG Roll (Crit) [<=625 Crit]: 4790/10000 (No)
    (5+(4.5-4.5)) = 5 damage
    -2 HP due to recoil (Liepard)
    -5 energy
    Chandelure used Hidden Power!
    RNG Roll (Crit) [<=625 Crit]: 7814/10000 (No)
    (7+(9.5-3))*1.5 = 20.25 damage
    -5 energy
    Post-action:
    +1 HP due to Leftovers (Liepard)


    [​IMG]
    Chandelure (F)
    HP: 66
    En: 77
    Ranks: 1/3/7/3
    Speed: 80
    SC/WC: 2/3
    Ability: Shadow Tag
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Liepard (M)
    HP: 79
    En: 90
    Ranks: 3/2/4/2
    Speed: 90
    SC/WC: 2/3
    Ability: Unburden
    Item: Leftovers
    Stats: -10% Eva
    Status: N/A
    Other: Taunt (4a), Imprison (Dark Pulse/Shadow Ball/Protect, 5a)
  13. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Flame Charge > Fire Blast > Hidden Power (Fighting, 7)
    I haven't even got anything to sub against.
  14. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Messages:
    7,742
    [​IMG]
    "Darn you..!"

    Foul Play+Foul Play ~ Cooldown (Foul Play) ~ Foul Play+Foul Play

    -----------

    [​IMG]
    Chandelure (F)
    HP: 66
    En: 77
    Ranks: 1/3/7/3
    Speed: 80
    SC/WC: 2/3
    Ability: Shadow Tag
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Liepard (M)
    HP: 79
    En: 90
    Ranks: 3/2/4/2
    Speed: 90
    SC/WC: 2/3
    Ability: Unburden
    Item: Leftovers
    Stats: -10% Eva
    Status: N/A
    Other: Taunt (4a), Imprison (Dark Pulse/Shadow Ball/Protect, 5a)


    Action 1:
    Chandelure used Flame Charge!
    RNG Roll (Crit) [<=625 Crit]: 5320/10000 (No)
    (5+3+(1.5-3)) = 6.5 damage
    Stat Change: +1 Spe (Chandelure)
    -3 energy
    Liepard used Foul Play+Foul Play!
    RNG Roll (Crit) [<=625 Crit]: 6566/10000 (No)
    (22.5+3+(1.5-4.5))*1.5 = 33.75 damage
    -30.5 energy
    Post-action:
    +1 HP due to Leftovers (Liepard)

    Action 2:
    Chandelure used Fire Blast!
    RNG Roll (Hit) [<=9500 Hit]: 7678/10000 (Hit)
    RNG Roll (Crit) [<=625 Crit]: 5369/10000 (No)
    (12+3+(9.5-3)) = 21.5 damage
    RNG Roll (Effect) [<=1000 Effect]: 1083/10000 (No)
    -7 energy
    Post-action:
    +1 HP due to Leftovers (Liepard)

    Action 3:
    Chandelure used Hidden Power!
    RNG Roll (Crit) [<=625 Crit]: 7106/10000 (No)
    (7+(9.5-3))*1.5 = 20.25 damage
    -5 energy
    Liepard used Foul Play+Foul Play!
    RNG Roll (Crit) [<=625 Crit]: 2298/10000 (No)
    (22.5+3+(1.5-4.5))*1.5 = 33.75 damage
    Chandelure fainted!
    -58.5 energy
    Post-action:
    +1 HP due to Leftovers (Liepard)


    [​IMG]
    Chandelure (F)
    HP: KO
    En: KO
    Ranks: 1/3/7/3
    Speed: 80
    SC/WC: 2/3
    Ability: Shadow Tag
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Liepard (M)
    HP: 34
    En: 1
    Ranks: 3/2/4/2
    Speed: 90
    SC/WC: 2/3
    Ability: Unburden
    Item: Leftovers
    Stats: -10% Eva
    Status: N/A
    Other: Taunt (1a), Imprison (Dark Pulse/Shadow Ball/Protect, 2a)

    -----------

    [​IMG]
    "Take that!"

    Rewards:
    Someoneelse: 0 CC
    - Chandelure: 3 MC
    Elevator Music: 4 UC

    You may rechallenge in exactly one week.
  15. Elevator Music

    Elevator Music
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    Messages:
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    [Singles] Challenge #3

    Battle 1:
    RNG Adjust: 0%

    [​IMG]
    School Kid George would like to battle!
    "I've been studying a lot!"

    RNG Roll for Pokemon: 3/50 (Pignite)
    RNG Roll for Ability: 2/2 (Thick Fat)

    (3) Pignite (open)

    [​IMG]
    Pignite (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fire/Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW):
    (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Item:
    Fire Gem

    Stats:
    HP: 100
    Atk+: 4
    Def: 2
    SpA-: 2
    SpD: 2
    Spe: 55
    SC: 2
    WC: 4
    BST: 15

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Head Smash
    Flare Blitz

    Body Slam
    Heavy Slam
    Magnitude
    Superpower
    Curse

    Endeavor
    ThunderPunch

    Frustration
    Brick Break
    Facade
    Low Sweep
    Work Up
    Wild Charge


    [​IMG]
    Pignite (M)
    HP: 100
    En: 100
    Ranks: 4/2/2/2
    Speed: 55
    SC/WC: 2/4
    Ability: Thick Fat
    Item: FIre Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    "I don't think we can win, but we'll give it our best!"

    Magnitude ~ Body Slam ~ Magnitude
    IF (Counter is used) THEN (use Smog)​
  16. Someoneelse

    Someoneelse Why am I here?

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    Messages:
    2,125
    Fake Out > Dig > Earthquake
  17. Elevator Music

    Elevator Music
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    [​IMG]
    Infernape (M)
    HP: 100
    En: 100
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Pignite (M)
    HP: 100
    En: 100
    Ranks: 4/2/2/2
    Speed: 55
    SC/WC: 2/4
    Ability: Thick Fat
    Item: FIre Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Infernape used Fake Out!
    RNG Roll (Crit) [<=625 Crit]: 8270/10000 (No)
    (4+(7.5-3)) = 8.5 damage
    -4 energy
    Pignite flinched!

    Action 2:
    Infernape burrowed its way under the ground!
    Pignite used Body Slam!
    Missed
    -6.333 energy
    Infernape used Dig!
    RNG Roll (Crit) [<=625 Crit]: 3894/10000 (No)
    (8+(7.5-3))*1.5 = 18.75 damage
    -10 energy

    Action 3:
    Infernape used Earthquake!
    RNG Roll (Crit) [<=625 Crit]: 9760/10000 (No)
    (10+(7.5-3))*1.5 = 21.75 damage
    -7 energy
    Pignite used Magnitude!
    RNG Roll (Magnitude) [1 (4)|2-3 (5)|4-7 (6)|8-13 (7)|14-17 (9)|18-19 (10)|20 (11)]: 14 (9)
    RNG Roll (Crit) [<=625 Crit]: 2174/10000 (No)
    (9+(6-3))*1.5 = 18 damage
    -6 energy


    [​IMG]
    Infernape (M)
    HP: 82
    En: 79
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Pignite (M)
    HP: 51
    En: 88
    Ranks: 4/2/2/2
    Speed: 55
    SC/WC: 2/4
    Ability: Thick Fat
    Item: FIre Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A
  18. Someoneelse

    Someoneelse Why am I here?

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    Torment > Bulldoze > Earthquake
    If Pignite uses Endeavor not in a combo and you are faster, use Dig and push actions back.
  19. Elevator Music

    Elevator Music
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    [​IMG]
    "Let's just get this over with."

    Endeavor ~ Endeavor ~ Endeavor

    -----------

    [​IMG]
    Infernape (M)
    HP: 82
    En: 79
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Pignite (M)
    HP: 51
    En: 88
    Ranks: 4/2/2/2
    Speed: 55
    SC/WC: 2/4
    Ability: Thick Fat
    Item: Fire Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Infernape burrowed its way under the ground!
    Pignite used Endeavor!
    Missed
    -16.122 energy
    Infernape used Dig!
    RNG Roll (Crit) [<=625 Crit]: 3192/10000 (No)
    (8+(7.5-3))*1.5 = 18.75 damage
    -10 energy

    Action 2:
    Infernape burrowed its way under the ground!
    Pignite used Endeavor!
    Missed
    -26.244 energy
    Infernape used Dig!
    RNG Roll (Crit) [<=625 Crit]: 3192/10000 (No)
    (8+(7.5-3))*1.5 = 18.75 damage
    -14 energy

    Action 3:
    Infernape burrowed its way under the ground!
    Pignite used Endeavor!
    Missed
    -36.367 energy
    Infernape used Dig!
    RNG Roll (Crit) [<=625 Crit]: 3192/10000 (No)
    (8+(7.5-3))*1.5 = 18.75 damage
    Pignite fainted!
    -18 energy


    [​IMG]
    Infernape (M)
    HP: 82
    En: 37
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Pignite (M)
    HP: KO
    En: KO
    Ranks: 4/2/2/2
    Speed: 55
    SC/WC: 2/4
    Ability: Thick Fat
    Item: Fire Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "You're way stronger than we are."
  20. Elevator Music

    Elevator Music
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    Battle 2:
    RNG Adjust: 0%

    [​IMG]
    Swimmer Abigail would like to battle!
    "This looks like a good way to have fun."

    RNG Roll for Pokemon: 6/50 (Dewott)
    RNG Roll for Ability: 1/2 (Torrent)

    (6) Dewott (open)

    [​IMG]
    Dewott (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor (DW):
    (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Item:
    Water Gem

    Stats:
    HP: 100
    Atk+: 4
    Def: 2
    SpA-: 2
    SpD: 2
    Spe: 60
    SC: 2
    WC: 2
    BST: 15

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge

    Air Slash
    Brine
    Night Slash
    Trump Card
    Screech

    Aqua Tail
    Iron Tail

    Taunt
    Rain Dance
    Return
    Dig
    Aerial Ace
    Facade
    Swords Dance
    X-scissor
    Swagger
    Substitute
    Waterfall
    Dive


    [​IMG]
    Dewott (F)
    HP: 100
    En: 100
    Ranks: 4/2/2/2
    Speed: 60
    SC/WC: 2/2
    Ability: Torrent
    Item: Water Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    "You ready?"

    Razor Shell [GEM] ~ Aqua Tail [GEM]~ Razor Shell [GEM]
    IF (Counter is used) THEN (use Water Pulse [GEM])
    IF (a damaging evasive move is used) THEN (use Dive)​
  21. Someoneelse

    Someoneelse Why am I here?

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    ThunderPunch > Fake Out > ThunderPunch
  22. Elevator Music

    Elevator Music
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    [​IMG]
    Infernape (M)
    HP: 100
    En: 100
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Dewott (F)
    HP: 100
    En: 100
    Ranks: 4/2/2/2
    Speed: 60
    SC/WC: 2/2
    Ability: Torrent
    Item: Water Gem (5 uses)
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Infernape used ThunderPunch!
    RNG Roll (Crit) [<=625 Crit]: 893/10000 (No)
    (8+2+(7.5-3))*1.5 = 21.75 damage
    RNG Roll (Effect) [<=1000 Effect]: 89/10000 (Effect)
    Status Change: 15% PAR (Dewott)
    -6 energy
    Dewott used Razor Shell!
    RNG Roll (PAR) [<=1500 PAR]: 1244/10000 (PAR)
    Dewott was fully paralyzed! [-5% PAR]

    Action 2:
    Infernape used Fake Out!
    RNG Roll (Crit) [<=625 Crit]: 6049/10000 (No)
    (4+(7.5-3)) = 8.5 damage
    -4 energy
    Dewott flinched!

    Action 3:
    Infernape used ThunderPunch!
    RNG Roll (Crit) [<=625 Crit]: 3767/10000 (No)
    (8+2+(7.5-3))*1.5 = 21.75 damage
    RNG Roll (Effect) [<=1000 Effect]: 166/10000 (Effect)
    Status Change: 15% PAR (Dewott)
    -6 energy
    Dewott used Razor Shell!
    RNG Roll (PAR) [<=1500 PAR]: 4241/10000 (No)
    RNG Roll (Hit) [<=9500 Hit]: 3699/10000 (No)
    RNG Roll (Crit) [<=625 Crit]: 1391/10000 (No)
    (8+3+3+(6-3))*1.5 = 25.5 damage [-1 Water Gem use]
    RNG Roll (Effect) [<=5000 Effect]: 4487/10000 (Effect)
    Stat Change: -1 Def (Infernape)
    -5 energy


    [​IMG]
    Infernape (M)
    HP: 74
    En: 84
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: -1 Def
    Status: N/A
    Other: N/A

    [​IMG]
    Dewott (F)
    HP: 48
    En: 95
    Ranks: 4/2/2/2
    Speed: 60 (15)
    SC/WC: 2/2
    Ability: Torrent
    Item: Water Gem (4 uses)
    Stats: N/A
    Status: PAR (10%)
    Other: N/A
  23. Someoneelse

    Someoneelse Why am I here?

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    Messages:
    2,125
    SolarBeam > ThunderPunch > ThunderPunch
    If Dewott uses Dive not in a combo and you did not use SolarBeam last action, use [SolarBeam + SolarBeam] and push actions back. This substitution takes priority.
    If Dewott uses a damaging Water-type move not in a combo, use Dig and push actions back.
  24. Elevator Music

    Elevator Music
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    [​IMG]
    "Dewott, don't cramp up!"

    Dig ~ Waterfall [GEM] ~ Waterfall+Waterfall [GEM]

    -----------

    [​IMG]
    Infernape (M)
    HP: 74
    En: 84
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: -1 Def
    Status: N/A
    Other: N/A

    [​IMG]
    Dewott (F)
    HP: 48
    En: 95
    Ranks: 4/2/2/2
    Speed: 60 (15)
    SC/WC: 2/2
    Ability: Torrent
    Item: Water Gem (4 uses)
    Stats: N/A
    Status: PAR (10%)
    Other: N/A


    Action 1:
    Infernape absorbed light!
    Dewott burrowed its way under the ground!
    Infernape used SolarBeam!
    Missed
    -8 energy
    Dewott used Dig!
    RNG Roll (PAR) [<=1000 PAR]: 2314/10000 (No)
    RNG Roll (Crit) [<=625 Crit]: 5187/10000 (No)
    (8+(6-3))*1.5+2 = 18.5 damage
    -10 energy

    Action 2:
    Infernape used ThunderPunch!
    RNG Roll (Crit) [<=625 Crit]: 427/10000 (Crit)
    (8+3+2+(7.5-3))*1.5 = 26.25 damage
    RNG Roll (Effect) [<=1000 Effect]: 8606/10000 (No)
    -6 energy
    Dewott used Waterfall!
    RNG Roll (PAR) [<=1000 PAR]: 1073/10000 (No)
    RNG Roll (Crit) [<=625 Crit]: 5973/10000 (No)
    (8+3+3+2+(6-3))*1.5+2 = 30.5 damage [-1 Water Gem use]
    -5 energy

    Action 3:
    Infernape used ThunderPunch!
    RNG Roll (Crit) [<=625 Crit]: 8791/10000 (No)
    (8+2+(7.5-3))*1.5 = 21.75 damage
    Dewott fainted!
    -10 energy


    [​IMG]
    Infernape (M)
    HP: 25
    En: 60
    Ranks: 5/2/4/3
    Speed: 108
    SC/WC: 3/4
    Ability: Iron Fist
    Item: Exp. Share
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Dewott (F)
    HP: KO
    En: KO
    Ranks: 4/2/2/2
    Speed: 60 (15)
    SC/WC: 2/2
    Ability: Torrent
    Item: Water Gem (3 uses)
    Stats: N/A
    Status: PAR (5%)
    Other: N/A

    -----------

    [​IMG]
    "What?! No way!!"
  25. Elevator Music

    Elevator Music
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    Battle 3:
    RNG Adjust: 1%

    [​IMG]
    Black Belt Kevin would like to battle!
    "Do you wish to spar with us?"

    RNG Roll for Pokemon: 16/50 (Gurdurr)
    RNG Roll for Ability: 2/3 (Sheer Force)

    (16) Gurdurr (open)

    [​IMG]
    Gurdurr (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force:
    (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. There is no default effect. When toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW):
    (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Item:
    Leftovers

    Stats:
    HP: 100
    Atk+: 5
    Def: 3
    SpA-: 1
    SpD: 2
    Spe: 40
    SC: 2
    WC: 3
    BST: 16

    Attacks
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Focus Punch

    Counter
    Drain Punch
    Foresight
    Mach Punch
    Wide Guard

    Ice Punch
    ThunderPunch

    Bulk Up
    Taunt
    Protect
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Facade
    Payback
    Stone Edge
    Rock Slide
    Substitute
    Strength


    [​IMG]
    Gurdurr (M)
    HP: 100
    En: 100
    Ranks: 5/3/1/2
    Speed: 40
    SC/WC: 2/3
    Ability: Sheer Force (Off)
    Item: Leftovers
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    "Prepare yourself!"

    [Toggle Sheer Force] Hammer Arm ~ Rock Slide ~ Hammer Arm
    IF (Counter is used) THEN (use Bulk Up)
    IF (Dig is used) THEN (use Dig)​

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