Roleplay Battle Subway Challenge: TheWolfe

#1

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 9

Abilities:

Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb
-Acrobatics
-Agility
-Bullet Seed
-Detect
-Double Kick
-Double Team
-Dragon Pulse
-Earthquake
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Mud Slap
-Night Slash
-Pound
-Pursuit
-Quick Attack
-Rock Slide
-Safeguard
-Screech
-Substitute
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor

Total Moves: 40


Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 9

Abilities:

Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Energy
-Focus Punch
-Growl
-Hi Jump Kick
-Hidden Power: Ice 7
-Knock Off
-Low Kick
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Toxic

Total Moves: 45


Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 12

Abilities:

Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 2
DC: 5/5

Attacks:
-Avalanche
-Bide
-Brick Break
-Bulldoze
-Counter
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Ice Beam
-Ice Punch
-Low Kick
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Roar
-Rock Smash
-Scald
-Stealth Rock
-Stone Edge
-Substitute
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 43
Battle 1



Hex Maniac Valerie wants to battle!
My ball tells me something about this challenger is... different

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 36/50 (Frillish)
RNG Roll (Ability) [1-1]: 1/1 (Cursed Body)

My late nana gave me this in my birthday


Frillish (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water / Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Ability:
Cursed Body

Item:
Mental Herb

Stats:
HP: 90
Atk-: 1
Def+: 3
SpA: 3
SpD: 3
Spe: 40
SC: 2
WC: 3
BST: 14

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Hex
Wring Out

Acid Armor
Confuse Ray
Pain Split

Bind
Magic Coat

Toxic
Taunt
Protect
Safeguard
Double Team
Rest
Scald
Will-O-Wisp
Flash
Trick Room
Dive

My grandmother tell me this is gonna be a tough match
 
#2


A touch of magic is all we need...

Frillish: Trick Room ~ Shadow Ball
~ Night Shade
*If Meliadoul uses a Grass Damaging Move (alone) & Trick Room is active then use Dive and push actions
 
#4

...Frillish


HP: 90
En: 100
Mental Herb
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 100
En: 100
Light Ball
Status: ~
Boosts: ~
Other: ~

Action 1

Meliadoul used Frenzy Plant!
RNG Roll (To Crit) [<=625 Crit]: 4196/10000 (No)
(15 + 3 + 1.5) x 1.5 = 29.25 ~ 28.25 damage (Frillish)
Meliadoul became sluggish!
-9 energy

Frillish used Trick Room!
Frillish twisted the dimentions!
-10 energy


Action 2

Frillish used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 197/10000 (Crit)
RNG Roll (-1 SpD) [<=1000 Yes]: 6247/10000 (No)
A Critical Hit!
(8 + 3 + 3) x 1.0 = 14 ~ 14 damage (Meliadoul)
-5 energy

Meliadoul used Night Slash!
RNG Roll (To Crit) [<=1250 Crit]: 2200/10000 (No)
(7) x 1.5 = 10.5 ~ 38.75 damage (Frillish)
-5 energy


Action 3

Frillish used Night Shade!
(10) = 10 ~ 24 damage (Meliadoul)
-4 energy

Meliadoul used Substitute!
Meliadoul created a substitute!
-25 Hp [Sub]
-24 energy
.


...Frillish

HP: 51
En: 81
Mental Herb
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 51
En: 62
Light Ball
Status: ~
Boosts: ~
Other: Sub [25]

Trick Room (3r)
..........................................................................


Oh, Nana didn't warned me about this!
 
#6


Not a lot to do...

Frillish:
Shadow Ball ~ Shadow Ball ~ Night Shade
*If Meliadoul Substitute fades then use Will-o-Wisp (Once)
..........................................................................

...Frillish

HP: 51
En: 81
Mental Herb
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 51
En: 62
Light Ball
Status: ~
Boosts: ~
Other: Sub [25]

Trick Room (3r)

Action 1

Frillish used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 8306/10000 (No)
(8 + 3) x 1.0 = 11 ~ 0 damage (Meliadoul)
Meliadoul's substitute absorbed the damage!
-11 Hp [14 Hp]
-5 energy

Meliadoul used Leaf Blade!
RNG Roll (To Crit) [<=1250 Crit]: 9899/10000 (No)
RNG Roll (Cursed Body) [<=3000 Yes]: 8215/10000 (No)
(9 + 3) x 1.5 = 18 ~ 18 damage (Frillish)
-6 energy


Action 2

Frillish used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 212/10000 (Crit)
A Critical Hit!
(8 + 3 + 3) x 1.0 = 14 ~ 0 damage (Meliadoul)
Meliadoul's substitute absorbed the damage!
-14 Hp [0 Hp]
Meliadoul's substitute faded!
-9 energy

Meliadoul used Energy Ball!
RNG Roll (To Crit) [<=625 Crit]: 24/10000 (Crit)
RNG Roll (-1 SpD) [<=1000 Yes]: 701/10000 (Yes)
RNG Roll (Cursed Body) [<=3000 Yes]: 2381/10000 (Yes)
A Critical Hit!
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 36.75 damage (Frillish)
Frillish's Special Defense felt!
-1 SpD (8 actions)
Meliadoul's Energy Ball was disabled!
-5 energy


Action 3

Frillish used Will-o-Wisp!
RNG Roll (To Hit) [<=7500 Hit]: 2052/10000 (Yes)
Meliadoul was burned!
-4 energy

Meliadoul used Grass Knot!
RNG Roll (To Crit) [<=625 Crit]: 212/10000 (Crit)
(6 + 3 + 1.5) x 1.0 + 1.75 = 16.5 ~ 54.25 damage (Frillish)
-5 energy
.
Frillish Fainted!


...Frillish

HP: KO
En: KO
Mental Herb
Status: ~
Boosts: -1 SpD (6a)
Other: ~


.........vs


Meliadoul

HP: 51
En: 46
Light Ball
Status: Burned
Boosts: ~
Other: ~

Trick Room (2r)
..........................................................................


I should try to practice my spells a bit more...
 
#7
Battle 2



Psychic Johnatan wants to battle!
Let's see if you can handle someone who can read you like a book

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 12/50 (Woobat)
RNG Roll (Ability) [1-3]: 2/3 (Klutz)

I feel my baby bat might be happy to see you


Woobat (F)

Nature: Timid
+15% Speed, +16% Accuracy, -1 Atk

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Klutz:
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Item:
Starf Berry

Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 83
SC: 1
WC: 1
BST: 13

Stats:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Knock Off
Roost
Stored Power

Giga Drain
Heat Wave
Magic Coat

Psyshock
Calm Mind
Hidden Power Fighting 7
Taunt
Light Screen
Shadow Ball
Reflect
Torment
Flash
Trick Room

Let's see what we can do!

..........................................................................


I'm thinking this won't be as simple as it could...

Woobat: Reflect ~ Heat Wave ~ Hidden Power
*If Meliadoul (Succesfully) uses a Protective or Evasive mve when you target him then use Calm Mind and push actions
*If you Flinch A1 then push actions
 
#9

..Woobat


HP: 90
En: 100
Starf Berry
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 100
En: 100
Light Ball
Status: ~
Boosts: ~
Other: ~

Action 1

Meliadoul used Rock Slide!
RNG Roll (To Crit) [<=625 Crit]: 8379/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 8820/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 14.25 damage (Woobat)
-6 energy

Woobat used Reflect!
Woobat created a Protective Barrier!
Woobat's team Defense rose!
-7 energy


Action 2

Meliadoul used Rock Slide!
RNG Roll (To Crit) [<=625 Crit]: 1347/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 4544/10000 (No)
(4 + 1.5) x 1.5 = 8.25 ~ 22.5 damage (Woobat)
-10 energy

Woobat used Heat Wave!
RNG Roll (To Crit) [<=625 Crit]: 5858/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 4245/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 12.75 damage (Frillish)
-7 energy


Action 3

Meliadoul used Rock Slide!
RNG Roll (To Crit) [<=625 Crit]: 9798/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 13/10000 (Yes)
(4 + 1.5) x 1.5 = 8.25 ~ 30.75 damage (Woobat)
-14 energy

Woobat Flinched!
.


..Woobat

HP: 59
En: 86
Starf Berry
Status: ~
Boosts: ~
Other: Reflect (3a)


.........vs


Meliadoul

HP: 87
En: 70
Light Ball
Status: ~
Boosts: ~
Other: ~
..........................................................................


I see this lucky shot won't last!
 
#11


Time to burn down da house!

Woobat: Heat Wave ~ Heat Wave ~ Trick Room
..........................................................................

..Woobat

HP: 59
En: 86
Starf Berry
Status: ~
Boosts: ~
Other: Reflect (3a)


.........vs


Meliadoul

HP: 87
En: 70
Light Ball
Status: ~
Boosts: ~
Other: ~

Action 1

Meliadoul used Night Slash!
RNG Roll (To Crit) [<=1250 Crit]: 5273/10000 (No)
(3.5 + 1.5) x 1.5 = 7.5 ~ 7.5 damage (Woobat)
-5 energy

Woobat used Heat Wave!
RNG Roll (To Crit) [<=625 Crit]: 2346/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 2039/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 12.75 damage (Meliadoul)
-7 energy


Action 2

Meliadoul used Frenzy Plant!

RNG Roll (To Crit) [<=625 Crit]: 2512/10000 (No)
(15 + 3 + 1.5) x 2/3 = 13 ~ 20.5 damage (Frillish)
Meliadoul became sluggish!
-9 energy

Woobat used Heat Wave!
RNG Roll (To Crit) [<=625 Crit]: 5241/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 9138/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 25.5 damage (Frillish)
-11 energy


Action 3

Meliadoul used Night Slash!
RNG Roll (To Crit) [<=1250 Crit]: 9962/10000 (No)
(3.5 + 1.5) x 1.5 = 7.5 ~ 28 damage (Woobat)
-5 energy

Woobat used Trick Room!
Woobat twisted the dimentions!
-9 energy
.


..Woobat

HP: 31
En: 59
Starf Berry
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 61
En: 51
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (4r)
..........................................................................


Now that we control the field, we should use it to our adventage

Woobat: [Disable Klutz] Reflect ~ Heat Wave ~ Psyshock
*If Meliadoul uses Frenzy Plant then use Torment (once) and push actions
*If Meliadoul uses ThunderPunch then use Roost and push actions
 
#13
..Woobat

HP: 31
En: 59
Starf Berry
Status: ~
Boosts: ~
Other: ~


.........vs


Meliadoul

HP: 61
En: 51
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (4r)

Action 1

Woobat used Reflect!
Woobat created a Protective Barrier!
Woobat's team Defense rose!
-7 energy

Meliadoul used Leech Seed!
Woobat was seeded!
-9 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]


Action 2

Meliadoul used Agility!

Mediadoul's Speed sharply rose!
Mediadoul is blazing fast!
-7 energy

Woobat used Heat Wave!
RNG Roll (To Crit) [<=625 Crit]: 6172/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 6249/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 9.75 damage (Meliadoul)
-11 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]


Action 3

Woobat used Psyshock!
RNG Roll (To Crit) [<=625 Crit]: 9496/10000 (No)
(8 + 3) x 1.0 = 11 ~ 20.75 damage (Meliadoul)
-5 energy

Meliadoul used Night Slash!
RNG Roll (To Crit) [<=1250 Crit]: 1565/10000 (No)
(3.5 + 1.5) x 1.5 = 7.5 ~ 13.5 damage (Woobat)
Woobat ate it's Starf Berry!
RNG Roll (Stats) [Atk/Def/SpA/SpD/Spe/Acc/Eva]: 7/7 (Eva)
Woobat's Evasion sharply rose!
+2 Eva (Permanent)
-5 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]
.


..Woobat

HP: 14
En: 30
None
Status: ~
Boosts: +2 Eva (perm)
Other: Reflect (3a), Seeded (3a)


.........vs


Meliadoul

HP: 46
En: 30
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (3r)
..........................................................................


You, unlike me, won't see what's coming

 
#15


Relax a bit sweet, you'll need it!

Woobat: Roost ~ Chill ~ Roost
..........................................................................




..Woobat

HP: 14
En: 30
None
Status: ~
Boosts: +2 Eva (perm)
Other: Reflect (3a), Seeded (3a)


.........vs


Meliadoul

HP: 46
En: 30
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (3r)

Action 1

Woobat used Roost!
Woobat roosted on the ground!
+20 Hp
-10 energy

Meliadoul used ThunderPunch!
RNG Roll (To Hit) [<=7320 Yes]: 3735/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6414/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 6722/10000 (No)
(4 + 1.5) x 1.0 = 5.5 ~ -14.5 damage (Woobat)
-6 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]


Action 2
Woobat used Chill!
Woobat chilled on the ground!
+12 energy

Meliadoul used X-Sissor!
RNG Roll (To Hit) [<=7320 Yes]: 8926/10000 (Miss)
But it Missed!
-6 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]


Action 3

Woobat used Roost!
Woobat roosted on the ground!
+20 Hp
-10 energy

Meliadoul used ThunderPunch!
RNG Roll (To Hit) [<=7320 Yes]: 8594/10000 (Miss)
But it Missed!
-6 energy

Duosion lost some health due to Leech Seed! [-3 HP]
Marina regained some health due to Leech Seed! [-3 HP]
.


..Woobat

HP: 34
En: 22
None
Status: ~
Boosts: +2 Eva (perm)
Other: ~


.........vs


Meliadoul

HP: 55
En: 12
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (2r)
..........................................................................


You look a bit tired...

Woobat: Taunt ~ Reflect ~ Chill
*If Meliadoul uses (Succesfully) an Evasive or Protective actions then use Chill and push actions
 
#17
Relax a bit sweet, you'll need it!

Woobat: Roost ~ Chill ~ Roost
..........................................................................


..Woobat

HP: 34
En: 22
None
Status: ~
Boosts: +2 Eva (perm)
Other: ~


.........vs


Meliadoul

HP: 55
En: 12
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (2r)

Action 1

Woobat used Taunt!
Meliadoul felt for the Taunt!
-10 energy

Meliadoul used Rock Slide!
RNG Roll (To Hit) [<=6960 Yes]: 2012/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 3858/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 14.25 damage (Woobat)
-6 energy


Action 2

Meliadoul used Lighting Punch!
RNG Roll (To Hit) [<=7320 Yes]: 5762/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1689/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 417/10000 (Yes)
(10 + 1.5) x 1.0 = 17.25 ~ 31.5 damage (Woobat)
Woobat was Paralysed! (15%)
-14 energy

Meliadoul has no energy left!
Meliadoul Fainted!
.


..Woobat

HP: 2
En: 12
None
Status: Paralysed (10%)
Boosts: +2 Eva (perm)
Other: ~


.........vs


Meliadoul

HP: KO
En: KO
Light Ball
Status: ~
Boosts: ~
Other: ~

Trick Room (1r)
..........................................................................


Oh, I saw this, but I missed how close it ould be!

You've been a very powerful adversary, let's hope out roads manage to cross again

Final Streak: 1
Continuable:
Ney!

TheWolfe
: 1 CC
Meliadoul
: 6 MC & 1 KO
Roy:
:(
Hype Dog
: :(

Gerard (^^): (2 x 2) + 2 = 6 UC
 
#18
Challenge #2

Mode: Singles
Thread: Here
Current Streak: n/a

Chosen Abilities:
Gardevoir: Synchronize
Blaziken: Speed Boost
Swampert: Damp

Chosen Items:
Gardevoir: Expert Belt
Blaziken: Life Orb
Swampert: Enigma Berry


Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 12

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Calm Mind
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Endure
-Energy Ball
-Focus Blast
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hidden Power: Ground 7
-Hypnosis
-Light Screen
-Lucky Chant
-Magic Coat
-Magical Leaf
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Safeguard
-Shadow Ball
-Signal Beam
-Snatch
-Substitute
-Sunny Day
-Swift
-Taunt
-Telekinesis
-Teleport
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
-Trick Room
-Will-o-Wisp
-Wish

Total Moves: 41


Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 14

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Will-o-Wisp

Total Moves: 54


Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 13

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Avalanche
-Bide
-Bite
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Smash
-Scald
-Sleep Talk
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 52
Battle 1:
RNG Adjust: 0%


Black Belt Butch would like to battle!
"Can you withstand our powerful attacks?"

RNG Roll for Pokemon: 16/50 (Gurdurr)
RNG Roll for Ability: 1/3 (Guts)


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Leftovers

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Focus Punch

Counter
Drain Punch
Mach Punch

Ice Punch
ThunderPunch

Bulk Up
Taunt
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Facade
Payback
Stone Edge
Rock Slide
Substitute
Strength




Gurdurr (M)
HP: 100
En: 100
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Guts (+ Iron Fist)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A


"We'll show you the results of our training!"

Ice Punch ~ Payback ~ ThunderPunch
IF (Reflect is used) THEN (use Brick Break)​
 
#20

Gardevoir (F)
HP: 100
En: 100
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Gurdurr (M)
HP: 100
En: 100
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Guts (+ Iron Fist)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Gardevoir used Psychic!
RNG Roll (Crit) [<=625 Crit]: 9091/10000 (No)
(9+3+2+(7.5-3))*1.5 = 27.75 damage
RNG Roll (Effect) [<=1000 Effect]: 5331/10000 (No)
-5.5 energy
Gurdurr used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 3138/10000 (No)
(8+2+(7.5-4.5)) = 13 damage
RNG Roll (Effect) [<=1000 Effect]: 3193/10000 (No)
-6 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 2:
Gardevoir used Double Team!
Other Change: Double Team (Gardevoir)
-16 energy
Gurdurr used Payback!
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 3 (Clone)
Missed [-1 clone]
-7 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 3:
Gardevoir used Psychic!
RNG Roll (Crit) [<=625 Crit]: 2038/10000 (No)
(9+3+2+(7.5-3))*1.5 = 27.75 damage
RNG Roll (Effect) [<=1000 Effect]: 8940/10000 (No)
-5.5 energy
Gurdurr used ThunderPunch!
RNG Roll (Hit) [1 (Hit)|2-4 (Clone)]: 4 (Clone)
Missed [-1 clone]
-6 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)



Gardevoir (F)
HP: 87
En: 73
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (2 clones)


Gurdurr (M)
HP: 47
En: 81
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Guts (+ Iron Fist)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A
 
#21


Psychic ~ Psyshock ~ Psychic
Sub: IF Gurdurr uses Bide on A1, THEN use new commands: Growl (A1) ~ Calm Mind (A2) ~ Psychic
Sub: IF Gurdurr uses Double Team AND Gurdurr isn't already taunted, THEN use Taunt and push actions down.
 
#22

"Grrr..."

Taunt ~ Double Team (4 clones) ~ Payback
IF (Taunt misses a1) THEN (use Payback a2)​

-----------


Gardevoir (F)
HP: 87
En: 73
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (2 clones)


Gurdurr (M)
HP: 47
En: 81
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Guts (+ Iron Fist)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Gardevoir used Psychic!
RNG Roll (Crit) [<=625 Crit]: 6850/10000 (No)
(9+3+2+(7.5-3))*1.5 = 27.75 damage
RNG Roll (Effect) [<=1000 Effect]: 9391/10000 (No)
-9.5 energy
Gurdurr used Taunt!
RNG Roll (Hit) [1 (Hit)|2-3 (Clone)]: 3 (Clone)
Missed
-10 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 2:
Gardevoir used Psyshock!
RNG Roll (Crit) [<=625 Crit]: 9810/10000 (No)
(8+3+2+(7.5-4.5))*1.5 = 24 damage
Gurdurr fainted!
-5 energy



Gardevoir (F)
HP: 87
En: 58
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (1 clone)


Gurdurr (M)
HP: KO
En: KO
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Guts (+ Iron Fist)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

-----------


"We must train more."
 
#23
Battle 2:
RNG Adjust: 0%


Cyclist Nikki would like to battle!
"Try to match our speed!"

RNG Roll for Pokemon: 9/50 (Zebstrika)
RNG Roll for Ability: 2/3 (Motor Drive)


Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Bounce

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge



Zebstrika (F)
HP: 100
En: 100
Ranks: 5/3/2/3
Speed: 116
SC/WC: 4/4
Ability: Motor Drive
Item: Electric Gem (5 uses)
Stats: N/A
Status: N/A
Other: N/A


"Can you keep up?"

Wild Charge (Gem) ~ Spark (Gem) ~ Wild Charge (Gem)
IF (Will-O-Wisp is used) THEN (use Bounce)
IF (a protective/evasive move is used) THEN (use Pursuit)​
 
#25

Gardevoir (F)
HP: 100
En: 100
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Zebstrika (F)
HP: 100
En: 100
Ranks: 5/3/2/3
Speed: 116
SC/WC: 4/4
Ability: Motor Drive
Item: Electric Gem (5 uses)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Zebstrika used Wild Charge!
RNG Roll (Crit) [<=625 Crit]: 1029/10000 (No)
(10+3+3+(7.5-4.5)) = 19 damage [-1 Electric Gem use]
-4.75 HP (recoil)
-6.6 energy
Gardevoir used Trick Room!
Arena Change: Trick Room (4r)
-9 energy

Action 2:
Gardevoir used Reflect!
Other Change: Reflect (Gardevoir)
-7 energy
Zebstrika used Spark!
RNG Roll (Crit) [<=625 Crit]: 1562/10000 (No)
(3.5+3+3+(7.5-4.5)) = 12.5 damage [-1 Electric Gem use]
RNG Roll (Effect) [<=3000 Effect]: 4492/10000 (No)
-4 energy

Action 3:
Gardevoir used Disable!
Other Change: Disable (Zebstrika)
-7 energy
Zebstrika used Wild Charge!
Failed



Gardevoir (F)
HP: 68
En: 77
Ranks: 2/3/5/5
Speed: 80
SC/WC: 3/3
Ability: Synchronize
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Reflect (4a)


Zebstrika (F)
HP: 95
En: 89
Ranks: 5/3/2/3
Speed: 116
SC/WC: 4/4
Ability: Motor Drive
Item: Electric Gem (3 uses)
Stats: N/A
Status: N/A
Other: Disable (Wild Charge, 5a)

Arena: Trick Room (3r)