Engineer Pikachu
Good morning, you bastards!
This is the Subway Challenge thread for Tortferngatr.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Challenge 1:
Scientist Adam wants to fight!
"Electricity is key to research and science."
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
30/40
Pokemon:
Joltik (F)
Nature: Timid
+15% Speed, +5.6% Accuracy, -1 Atk
Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Item:
Electric Gem
Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 75
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Bug Buzz
Disable
Poison Sting
Rock Climb
Toxic
Hidden Power
Light Screen
Thunderbolt
Energy Ball
Volt Switch
Thunder Wave
Turn Order:
Adam sends out his Pokemon and issues actions.
Tortferngatr sends out the first Pokemon in the list and issues actions.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Challenge 1:
Battle 1-1:I would like to challenge the Battle Subway! (additionally, only my Syclant, Burmy, Scratchet, Combee, Sealeo, and Krillowatt are currently in battle-these guys are all free.)
Mode: Singles
Thread: N/A
Chosen Abilities:
Sigilyph: Magic Guard
Dunsparce: Serene Grace
Monohm: Shield Dust
Chosen Items:
Sigilyph: Oran Berry
Dunsparce: Leppa Berry
Monohm: Leppa Berry
Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate, DW not yet unlocked) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats: 72/58-/80/103+/80/97
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 97
MC: 0
DC: 3/5
Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic
Roost
Stored Power
Psycho Shift
Ice Beam
Shadow Ball
Calm Mind
Energy Ball
Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats: 100/70/70/65/65/45
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
MC: 0
DC: 1/5
Abilities:
Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil
Headbutt
Secret Power
Bite
Rock Slide
Rock Smash
Blizzard
Zen Headbutt
Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +14% increase in accuracy (69^2/350, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats: 48/50-/68/62/40/60+
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Heal Bell
Hydro Pump
Magnet Rise
Fire Blast
Thunder
Volt Switch
Scientist Adam wants to fight!
"Electricity is key to research and science."
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
30/40
Pokemon:
Joltik (F)
Nature: Timid
+15% Speed, +5.6% Accuracy, -1 Atk
Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Item:
Electric Gem
Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 75
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Bug Buzz
Disable
Poison Sting
Rock Climb
Toxic
Hidden Power
Light Screen
Thunderbolt
Energy Ball
Volt Switch
Thunder Wave
Turn Order:
Adam sends out his Pokemon and issues actions.
Tortferngatr sends out the first Pokemon in the list and issues actions.