Roleplay Battle Subway Challenge: TravelLog

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
Only the referees and TravelLog should be posting in this thread.

CHALLENGE ONE:

Mode: Singles
Thread: None

Chosen Abilities:
Kitsunoh: Limber
Empoleon: Torrent
Chandelure: Shadow Tag

Chosen Items:
Kitsunoh: Oran Berry
Empoleon: Pecha Berry
Chandelure: Enigma Berry


Kitsunoh [Nox] (M)
Nature: Adamant (+Atk, -SpA)

Type: Steel / Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) UNLOCKED: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Attacks
Tackle
Leer
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Ice Fang
Thunder Fang
Curse
ShadowStrike
Fake Out
Revenge
Perish Song

Magic Coat
Meteor Mash
Pain Split
Psycho Shift
Yawn

Aerial Ace
Dig
Earthquake
Taunt
Will-o-Wisp



Empoleon [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) UNLOCKED: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 53 (-) (60/1.15)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Bide
Bubble
Water Sport
Peck
Bubblebeam
Fury Attack
Metal Claw
Swagger
Drill Peck
Mist
Aqua Jet
Hydro Pump

FeatherDance
Mud-Slap
Mud Sport
Yawn

Water Pledge

Brick Break
Dig
Ice Beam
Protect
Scald



Chandelure [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body : (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW, UNLOCKED): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Levitate: (Command) The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Shadow Ball
Pain Split
Overheat
Hex

Acid Armor*
Clear Smog*
Heat Wave*

Taunt*
Calm Mind*
Toxic*
Double Team
Flamethrower
Energy Ball
Protect
Psychic
Safeguard
Substitute
Sunny Day
Trick Room
Battle 1:

Format:
1v1 Singles
RNG Adjust:
0%


Roughneck Billybob Joe would like to fight!
"You think you're tough?"

RNG Roll for Pokemon:
30 / 40

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Leftovers

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Focus Punch

Counter
Drain Punch
Mach Punch

Bulk Up
Taunt
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Facade
Payback
Stone Edge
Rock Slide
Substitute
Strength

"You've got a lot of guts to challenge me, but my Pokemon do too. Bring it!"

Dig - Leer - Dig
IF (You are Taunted on A2) THEN (Replace that action with Payback)
 
#2
"Time to get this train rolling!"

Fake Out~Aerial Ace~ShadowStrike
IF (using Earthquake would affect him while he is underground as opposed to using Earthquake and having him dig after the damage), THEN (swap out ShadowStrike for Earthquake)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

Nox (M)
HP: 100
Energy: 100
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 100
Energy: 100
5 / 3 / 1 / 2 / 40

Action 1:

Kitsunoh used Fake Out!
RNG Roll (To-Crit) (<=625 Yes) 7541/10000 (No)
(4 + 3) * 1 = 7 damage
-4 energy
Gurdurr used Dig!
Flinched!
-0 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 2:

Nox used Aerial Ace!
RNG Roll (To-Crit) (<=625 Yes) 892/10000 (No)
(6 + 3) * 1.5 = 13.5 ~ 14 damage
-4 energy
Gurdurr used Leer!
-1 Def to Kitsunoh
-4 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 3:

Nox used ShadowStrike!
RNG Roll (To-Hit) (<=9500 Yes) 9888/10000 (No)
Missed
-5 energy
Gurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 1540/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-6 energy
Gurdurr's Leftovers restored its health!
+1 HP


Nox (M)
HP: 82
Energy: 87
5 / 3 / 1 / 3 / 110
-1 Def (3)

Gurdurr (M)
HP: 82
Energy: 90
5 / 3 / 1 / 2 / 40

TravelLog posts actions.
 
#4
"Hmm...this looks like fun."

Taunt~Aerial Ace~ShadowStrike
If he would use Dig, use Fake Out once and move the queue down.

Also, shouldn't Kitsunoh have used Earthquake because of the substitution?y
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5
nope, EQ would've hit before Gurdurr dug done, therefore not activating your substitution.


"You think this is fun? Let's change that."

Protect - Dig - Dig
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6

Nox (M)
HP: 82
Energy: 86
5 / 3 / 1 / 3 / 110
-1 Def (3)

Gurdurr (M)
HP: 82
Energy: 90
5 / 3 / 1 / 2 / 40

Action 1:

Gurdurr used Protect!
Gurdurr protected itself!
-7 energy
Nox used Taunt!
Failed
-10 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 2:

Nox used Fake Out!
RNG Roll (To-Crit) (<=625 Yes) 9786/10000 (No)
(4 + 3) * 1 = 7 damage
No Flinch due it already being used on Gurdurr.
-5 energy
Gurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 5387/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-6 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 3:

Nox used Aerial Ace!
RNG Roll (To-Crit) (<=625 Yes) 7098/10000 (No)
(6 + 3) * 1.5 = 13.5 ~ 14 damage
-4 energy
Gurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 5742/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-10 energy
Gurdurr's Leftovers restored its health!
+1 HP

Nox (M)
HP: 46
Energy: 67
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 64
Energy: 67
5 / 3 / 1 / 2 / 40
______________________________________

"Still fun?"

Stone Edge - Dig - Dig
IF (Nox attempts to use Pain Split) THEN (Replace your action with Protect)
 
#7
"Don't underestimate me!"

Yawn~Dig and stay down until A3~emerge and use Aerial Ace
If Gurdurr is asleep A3, replace Aerial Ace with Pain Split.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#8
TL, your action set is illegal since it technically issues four actions, which would be "Yawn - Dig (stay underground) - Dig attack - Aerial Ace" so the 4th action is ignored.

Nox (M)
HP: 46
Energy: 67
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 64
Energy: 67
5 / 3 / 1 / 2 / 40

Action 1:

Nox used Yawn!
Gurdurr became drowsy!
-7 energy
Gurdurr used Stone Edge!
RNG Roll (To-Hit) (<=8000 Yes) 1413/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9088/10000 (No)
(10 + 3) * 2/3 = 8.66 ~ 9 damage
-7 energy
Gurdurr's Leftovers restored its health!
+1 HP

Yawn Count: 2 -> 1

Action 2:

Nox dug a hole (and will stay under)!
-3 energy
Gurdurr dug a hole!
Gurdurr used Dig!

Nox is underground
Gurdurr's Leftovers restored its health!
+1 HP

Yawn Count: 1 -> 0
Gurdurr fell asleep!
RNG Roll (Duration) (1|2|3) 2 (2)

Action 3:

Nox used Dig!
RNG Roll (To-Crit) (<=625 Yes) 6581/10000 (No)
(8 + 3) * 1 = 11 damage
-6 energy
Gurdurr used Dig!

Gurdurr is fast asleep!
-0 energy
Gurdurr's Leftovers restored its health!
+1 HP

Nox (M)
HP: 37
Energy: 51
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 56
Energy: 54
5 / 3 / 1 / 2 / 40
SLP (1)

TravelLog posts actions.
 
#9
What I meant was to emerge and forgo the dig damage in favor of Aerial Ace. Please make that correction. Note I said "emerge and use Aerial Ace" rather than "Dig (emerge for damage)~Aerial Ace" which is how I would do it. Check my matches and you'll see that is how I do it. Sorry for not being clear enough, I'll clarify in the future. Ironically, Lord Jesseus made an identical misinterpretation in our match. Though the result would have been identical, I still meant it as mentioned above.

___________________
"I've got you now!"

Pain Split~Taunt~Aerial Ace

Also, question. The data audit thread says Fake Out won't flinch twice in succession, but it doesn't say anything about not flinching over separate rounds. Could you ask R_D about it?
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#10
Fake Out only works once per Pokemon. Also, I actually had no idea what your actions meant, so I went with what RD told me. Sorry.

"Come on, you can do better than that."

sleep - Dig - Dig
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11

Nox (M)
HP: 37
Energy: 51
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 56
Energy: 54
5 / 3 / 1 / 2 / 40
SLP (1)

Action 1:

Nox used Pain Split!
The battlers shared their pain!
+9 HP (Nox)
-10 HP (Gurdurr)
-12 energy
Gurdurr used sleep!
-0 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 2:

Nox used Taunt!
Gurdurr Taunted for 6 actions.
-10 energy
Gurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 3966/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-6 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 3:

Nox used Aerial Ace!
RNG Roll (To-Crit) (<=625 Yes) 1012/10000 (No)
(6 + 3) * 1.5 = 13.5 ~ 14 damage
-4 energyGurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 7070/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-10 energy
Kitsunoh ate its Oran Berry!
+10 HP
Gurdurr's Leftovers restored its health!
+1 HP

Nox (M)
HP: 20
Energy: 25
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 35
Energy: 38
5 / 3 / 1 / 2 / 40


"You're stronger than you look. But I'm still tougher!"

Stone Edge - Dig - Dig
IF (Nox Digs and stays underground) THEN (Stay underground until Nox comes up)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#13

Nox (M)
HP: 20
Energy: 25
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 35
Energy: 38
5 / 3 / 1 / 2 / 40

Action 1:

Nox used Pain Split!
The battlers shared their pain!
+7 HP (Nox)
-8 HP (Gurdurr)
-11 energy
Gurdurr used Stone Edge!
RNG Roll (To-Hit) (<=8000 Yes) 269/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 5410/10000 (No)
(10 + 3) * 2/3 = 8.66 ~ 9 damage
-7 energy
Gurdurr's Leftovers restored its health!
+1 HP

Action 2:

Nox used Aerial Ace!
RNG Roll (To-Crit) (<=625 Yes) 4803/10000 (No)
(6 + 3) * 1.5 = 13.5 ~ 14 damage
-4 energy
Gurdurr dug a hole!
Gurdurr used Dig!

RNG Roll (To-Crit) (<=625 Yes) 751/10000 (No)
(8 + 3) * 1.5 + 1.75 = 18.25 ~ 18 damage
-6 energy
Nox fainted!
Gurdurr's Leftovers restored its health!
+1 HP

Nox (M)
HP: KO
Energy: 10
5 / 3 / 1 / 3 / 110

Gurdurr (M)
HP: 15
Energy: 32
5 / 3 / 1 / 2 / 40


"Better luck next time."

Rewards:

Final Streak: 0
Continuable: No

TravelLog:
0 BP
Nox:
1 DC, 2 MC, 1 EC

Engineer Pikachu:
2+2 = 4 BT

Come again!
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#14
Challenge 2

Challenging the Subway again!

Mode: Singles
Thread: Thread Link

Chosen Abilities:
Metagross: Light Metal
Empoleon: Torrent
Lucario: Inner Focus

Chosen Items:
Metagross: Enigma Berry
Empoleon: Enigma Berry
Lucario: Expert Belt


Metagross [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Psychic
Zen Headbutt
Hammer Arm
Meteor Mash
Hyper Beam

Endure
Gravity
Iron Head
Ice Punch
ThunderPunch

Refresh (Event Move)

Aerial Ace
Earthquake
Grass Knot
Hone Claws
Light Screen
Protect
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Sludge Bomb



Empoleon [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 53 (-) (60/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Growl
Bide
Bubble
Water Sport
Peck
Bubblebeam
Fury Attack
Metal Claw
Swagger
Drill Peck
Mist
Whirlpool
Aqua Jet
Hydro Pump

FeatherDance
Flail
Mud-Slap
Mud Sport
Yawn

Signal Beam
Water Pledge

Brick Break
Dig
Grass Knot
Ice Beam
Protect
Rest
Scald
Sleep Talk



Lucario [Vercingetorix] (F)
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Me First
Quick Guard
Heal Pulse
Dragon Pulse
Aura Sphere
Extremespeed

Blaze Kick
Crunch
Hi Jump Kick

Magic Coat
Magnet Rise
ThunderPunch

Dig
Hidden Power (Ice 7)
Protect
Shadow Claw
Stone Edge
Substitute
Water Pulse
Battle 1


Waitress Kendra wants to fight!

"You are not prepared."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
16/40


Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength


Turn Order:

Waitress Kendra sends out her Pokemon and issues actions.
TravelLog sends out the first Pokemon in his challenge list and issues actions.
REFEREE

--------------



"Watch my Throh vaporize your Metagross into nothingness."

RNG roll for ability:
N/A

"Who needs to roll the RNG when destiny has already chosen your fate? How Gutsy of you!"


Throh (M)
Ability: Guts
Item: Flame Orb

"Time to die."

Earthquake x3
If Magnet Rise is used, use Storm Throw instead
If Protect is successfully used, use Bulk Up on that action
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#16
(IDK, I don't think that should be allowed. I mean, 2 Magnet Rises? lol lmao... but my words are so meaningless... well, it doesn't matter anyway, it's fighter vs psychic so it's obviously what's going to happen.)

Throh (M)
HP: 120
EN: 100
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A

Hephaestus
HP: 100
EN: 100
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Kirot used the Levitate command!

-6 energy (doesn't say anything about energy usage so I guess it's just magnet rise energy)
Throh used Earthquake!
The attack missed!
-7 energy

Action 2:

Kirot used Zen Headbutt!
RNG Roll (To-Hit) [<=850 Yes]: 167/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
RNG Roll (To-Flinch) [<=200 Yes]: 784/1000 (No)
-6 energy
Throh used Earthquake!
The attack missed!
-11 energy

Action 3:

Kirot used Zen Headbutt!
RNG Roll (To-Hit) [<=850 Yes]: 846/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 452/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
RNG Roll (To-Flinch) [<=200 Yes]: 735/1000 (No)
-10 energy
Throh used Earthquake!
The attack missed!
-15 energy

Post-round:
Throh's Flame Orb activated!


Throh (M)
HP: 54
EN: 67
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: Burn

Hephaestus
HP: 100
EN: 78
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

TravelLog issues actions.
Waitress Kendra issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#18

"Impossible! This is... impossible!"

Storm Throw x3

------------

(heh sorry about the name, i left it as Gerard's Kirot on accident.)

(and wow i didn't know storm throw was this awesome lol.)

Throh (M)
HP: 54
EN: 67
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: Burn

Hephaestus
HP: 100
EN: 78
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:
Hephaestus used Reflect!
A barrier was created!
-7 energy
Throh used Storm Throw!
A critical hit!
((4+4.5)+3+3+2+0) = 16.5 ~ 17 damage
-8 energy

Post-action:
-2 HP (Throh)

Action 2:

Hephaestus used Zen Headbutt!
RNG Roll (To-Hit) [<=850 Yes]: 832/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 462/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
RNG Roll (To-Flinch) [<=200 Yes]: 674/1000 (No)
-6 energy
Throh used Storm Throw!
A critical hit!
((4+4.5)+3+3+2+0) = 16.5 ~ 17 damage
-12 energy

Post-action:
-2 HP (Throh)

Action 3:

Hephaestus used Zen Headbutt!
RNG Roll (To-Hit) [<=850 Yes]: 526/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 899/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
RNG Roll (To-Flinch) [<=200 Yes]: 521/1000 (No)
-10 energy
Throh used Storm Throw!
A critical hit!
((4+4.5)+3+3+2+0) = 16.5 ~ 17 damage
-16 energy

Post-action:
-2 HP (Throh)


Throh (M)
HP: 2
EN: 31
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: Burn

Hephaestus
HP: 49
EN: 55
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Waitress Kendra issues actions.
TravelLog issues actions.
REFEREE

--------


"I will Throh you into a hurricane!"

Storm Throw x3
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#20

Throh (M)
HP: 2
EN: 31
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: Burn

Hephaestus
HP: 49
EN: 55
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Hephaestus used Bullet Punch!
RNG Roll (To-Crit) [<=63 Yes]: 625/1000 (No)
(4+3+3) = 10 damage
-2 energy
Throh fainted!

Throh (M)
HP: KOed
EN: KOed
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: Burn

Hephaestus
HP: 49
EN: 53
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

TravelLog's Pokemon is healed.
Next challenger is chosen.
REFEREE

--------


"UGHA! I am quitting this job. Bye."
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22
Battle 2


Waitress Princess wants to fight!

"The last person you fought was a newb. I'm pro."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
9/40


Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


Turn Order:

Waitress Princess sends out her Pokemon and issues actions.
TravelLog sends out the first Pokemon in his challenge list and issues actions.
REFEREE

--------------



"I will Zebstrika you!"

RNG roll for ability:
3/3

"I Sap Sip every day! It makes my muscles huge!"


Zebstrika (F)
Ability: Sap Sipper
Item: Electric Gem (5)

"It's Judgment Day, foo!"

Wild Charge x3 (Gem)
If Protect is successfully used, chill on that action
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#24

Zebstrika (M)
HP: 100
EN: 100
SPE: 116
NATR: Adamant
ABIL: Sap Sipper
ITEM: Electric Gem (5)
STAT: N/A
OTHR: N/A

Hephaestus
HP: 100
EN: 100
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Zebstrika used Wild Charge!

RNG Roll (To-Crit) [<=63 Yes]: 677/1000 (No)
(9+3+3+0) = 15 damage
Zebstrika took 4 damage in recoil!
Electric Gem: 4
-6 energy
Hephaestus used Reflect!
A barrier was created!
-7 energy

Action 2:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 491/1000 (No)
(9+3+3+0-5) = 10 damage
Zebstrika took 3 damage in recoil!
Electric Gem: 3
-10 energy
Hephaestus used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 93/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-7 energy

Action 3:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 935/1000 (No)
(9+3+3+0-5) = 10 damage
Zebstrika took 3 damage in recoil!
Electric Gem: 2
-14 energy
Hephaestus used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 950/1000 (No)
(10+3) x 1.5 = 19.5 ~ 20 damage
-11 energy


Zebstrika (M)
HP: 50
EN: 70
SPE: 116
NATR: Adamant
ABIL: Sap Sipper
ITEM: Electric Gem (2)
STAT: N/A
OTHR: N/A

Hephaestus
HP: 65
EN: 75
SPE: 70
NATR: Careful
ABIL: Light Metal
ITEM: Enigma Berry (2)
STAT: N/A
OTHR: Reflect (4a)

Arena: N/A

Turn Order:

TravelLog issues actions.
Waitress Princess issues actions.
REFEREE